diamondpatterny-axisadditiveinverserationalnumberscalingx-axisrepeatingdecimalimproperfractionintervalintegertilesoriginportionwebnumeratordistributivepropertydenominatorfour-quadrantsequivalentmixednumberabsolutevaluepercentgenericrectangleadditiveidentityterminatingdecimalintegersdiamondpatterny-axisadditiveinverserationalnumberscalingx-axisrepeatingdecimalimproperfractionintervalintegertilesoriginportionwebnumeratordistributivepropertydenominatorfour-quadrantsequivalentmixednumberabsolutevaluepercentgenericrectangleadditiveidentityterminatingdecimalintegers

Chapter 2 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. diamond pattern
  2. y-axis
  3. additive inverse
  4. rational number
  5. scaling
  6. x-axis
  7. repeating decimal
  8. improper fraction
  9. interval
  10. integer tiles
  11. origin
  12. portion web
  13. numerator
  14. distributive property
  15. denominator
  16. four-quadrants
  17. equivalent
  18. mixed number
  19. absolute value
  20. percent
  21. generic rectangle
  22. additive identity
  23. terminating decimal
  24. integers