ScrumbestpracticesDefinitionof ReadyCompletedTasksWhatactionscan wetake?Since we arerunning outof time/shorton timeSentimentAnalysisEstimates/Estimation/PointsSprintGoalsWorkthroughObstaclesProcessImprovementWhatwentwellEveryonehas avoiceBacklogrefinementAnyoneelse?PsychologicalsafetyWhosharedthis?HappinessscaleDoesanyone haveanything toadd?ReflectonHow canweimprovethat?UnclearRequirementsReleaseprocessDependenciesDoesanyone wantto speak tothat?Anti-patternShoutoutOtherideas?Whatdid notgo wellOpportunityforimprovementScrumbestpracticesDefinitionof ReadyCompletedTasksWhatactionscan wetake?Since we arerunning outof time/shorton timeSentimentAnalysisEstimates/Estimation/PointsSprintGoalsWorkthroughObstaclesProcessImprovementWhatwentwellEveryonehas avoiceBacklogrefinementAnyoneelse?PsychologicalsafetyWhosharedthis?HappinessscaleDoesanyone haveanything toadd?ReflectonHow canweimprovethat?UnclearRequirementsReleaseprocessDependenciesDoesanyone wantto speak tothat?Anti-patternShoutoutOtherideas?Whatdid notgo wellOpportunityforimprovement

Retrospective 85 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Scrum best practices
  2. Definition of Ready
  3. Completed Tasks
  4. What actions can we take?
  5. Since we are running out of time/short on time
  6. Sentiment Analysis
  7. Estimates/ Estimation/ Points
  8. Sprint Goals
  9. Work through Obstacles
  10. Process Improvement
  11. What went well
  12. Everyone has a voice
  13. Backlog refinement
  14. Anyone else?
  15. Psychological safety
  16. Who shared this?
  17. Happiness scale
  18. Does anyone have anything to add?
  19. Reflect on
  20. How can we improve that?
  21. Unclear Requirements
  22. Release process
  23. Dependencies
  24. Does anyone want to speak to that?
  25. Anti-pattern
  26. Shout out
  27. Other ideas?
  28. What did not go well
  29. Opportunity for improvement