%+=circle.setPosition(x,y)++integervariablereadInt(getWidth(),getHeight())println();txt.setColor()callback/=readFloatmouseClickMethod()-+algorithme.getY()floatvariablee(getWidth()/2,getHeight()/2)*=getHeight()e.getX()getWidth()numbervariablemove();booleanvariablestringvariableadd(rect)readLinevar%+=circle.setPosition(x,y)++integervariablereadInt(getWidth(),getHeight())println();txt.setColor()callback/=readFloatmouseClickMethod()-+algorithme.getY()floatvariablee(getWidth()/2,getHeight()/2)*=getHeight()e.getX()getWidth()numbervariablemove();booleanvariablestringvariableadd(rect)readLinevar

JavaScript Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. %
  2. +=
  3. circle.setPosition(x,y)
  4. ++
  5. integer variable
  6. readInt
  7. (getWidth(), getHeight())
  8. println();
  9. txt.setColor()
  10. callback
  11. /=
  12. readFloat
  13. mouseClickMethod()
  14. -+
  15. algorithm
  16. e.getY()
  17. float variable
  18. e
  19. (getWidth()/2, getHeight()/2)
  20. *=
  21. getHeight()
  22. e.getX()
  23. getWidth()
  24. number variable
  25. move();
  26. boolean variable
  27. string variable
  28. add(rect)
  29. readLine
  30. var