move();println();var*=numbervariable++readIntcallbackbooleanvariable/=integervariablegetWidth()floatvariable-+mouseClickMethod()%+=algorithmadd(rect)e.getX()(getWidth(),getHeight())readFloatstringvariable(getWidth()/2,getHeight()/2)getHeight()e.getY()txt.setColor()readLinecircle.setPosition(x,y)emove();println();var*=numbervariable++readIntcallbackbooleanvariable/=integervariablegetWidth()floatvariable-+mouseClickMethod()%+=algorithmadd(rect)e.getX()(getWidth(),getHeight())readFloatstringvariable(getWidth()/2,getHeight()/2)getHeight()e.getY()txt.setColor()readLinecircle.setPosition(x,y)e

JavaScript Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. move();
  2. println();
  3. var
  4. *=
  5. number variable
  6. ++
  7. readInt
  8. callback
  9. boolean variable
  10. /=
  11. integer variable
  12. getWidth()
  13. float variable
  14. -+
  15. mouseClickMethod()
  16. %
  17. +=
  18. algorithm
  19. add(rect)
  20. e.getX()
  21. (getWidth(), getHeight())
  22. readFloat
  23. string variable
  24. (getWidth()/2, getHeight()/2)
  25. getHeight()
  26. e.getY()
  27. txt.setColor()
  28. readLine
  29. circle.setPosition(x,y)
  30. e