mouseClickMethod()circle.setPosition(x,y)-+/=readInttxt.setColor()getHeight()println();(getWidth(),getHeight())integervariablecallbackadd(rect)algorithme.getX()move();getWidth()(getWidth()/2,getHeight()/2)numbervariablee.getY()+=floatvariablee*=++stringvariable%varreadFloatreadLinebooleanvariablemouseClickMethod()circle.setPosition(x,y)-+/=readInttxt.setColor()getHeight()println();(getWidth(),getHeight())integervariablecallbackadd(rect)algorithme.getX()move();getWidth()(getWidth()/2,getHeight()/2)numbervariablee.getY()+=floatvariablee*=++stringvariable%varreadFloatreadLinebooleanvariable

JavaScript Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
  1. mouseClickMethod()
  2. circle.setPosition(x,y)
  3. -+
  4. /=
  5. readInt
  6. txt.setColor()
  7. getHeight()
  8. println();
  9. (getWidth(), getHeight())
  10. integer variable
  11. callback
  12. add(rect)
  13. algorithm
  14. e.getX()
  15. move();
  16. getWidth()
  17. (getWidth()/2, getHeight()/2)
  18. number variable
  19. e.getY()
  20. +=
  21. float variable
  22. e
  23. *=
  24. ++
  25. string variable
  26. %
  27. var
  28. readFloat
  29. readLine
  30. boolean variable