callbackalgorithm+=println();readLinebooleanvariableintegervariablenumbervariable(getWidth()/2,getHeight()/2)getWidth()++add(rect)e(getWidth(),getHeight())circle.setPosition(x,y)mouseClickMethod()floatvariablevare.getY()-+%/=stringvariablemove();readFloatgetHeight()txt.setColor()*=readInte.getX()callbackalgorithm+=println();readLinebooleanvariableintegervariablenumbervariable(getWidth()/2,getHeight()/2)getWidth()++add(rect)e(getWidth(),getHeight())circle.setPosition(x,y)mouseClickMethod()floatvariablevare.getY()-+%/=stringvariablemove();readFloatgetHeight()txt.setColor()*=readInte.getX()

JavaScript Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. callback
  2. algorithm
  3. +=
  4. println();
  5. readLine
  6. boolean variable
  7. integer variable
  8. number variable
  9. (getWidth()/2, getHeight()/2)
  10. getWidth()
  11. ++
  12. add(rect)
  13. e
  14. (getWidth(), getHeight())
  15. circle.setPosition(x,y)
  16. mouseClickMethod()
  17. float variable
  18. var
  19. e.getY()
  20. -+
  21. %
  22. /=
  23. string variable
  24. move();
  25. readFloat
  26. getHeight()
  27. txt.setColor()
  28. *=
  29. readInt
  30. e.getX()