println();readFloatcircle.setPosition(x,y)mouseClickMethod()ecallbackbooleanvariablefloatvariablee.getX()+=integervariablestringvariablereadInt++numbervariable/=getHeight()varmove();e.getY()*=txt.setColor()readLine-+(getWidth(),getHeight())algorithm(getWidth()/2,getHeight()/2)add(rect)%getWidth()println();readFloatcircle.setPosition(x,y)mouseClickMethod()ecallbackbooleanvariablefloatvariablee.getX()+=integervariablestringvariablereadInt++numbervariable/=getHeight()varmove();e.getY()*=txt.setColor()readLine-+(getWidth(),getHeight())algorithm(getWidth()/2,getHeight()/2)add(rect)%getWidth()

JavaScript Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. println();
  2. readFloat
  3. circle.setPosition(x,y)
  4. mouseClickMethod()
  5. e
  6. callback
  7. boolean variable
  8. float variable
  9. e.getX()
  10. +=
  11. integer variable
  12. string variable
  13. readInt
  14. ++
  15. number variable
  16. /=
  17. getHeight()
  18. var
  19. move();
  20. e.getY()
  21. *=
  22. txt.setColor()
  23. readLine
  24. -+
  25. (getWidth(), getHeight())
  26. algorithm
  27. (getWidth()/2, getHeight()/2)
  28. add(rect)
  29. %
  30. getWidth()