booleanvariablevar(getWidth()/2,getHeight()/2)move();-+circle.setPosition(x,y)getHeight()(getWidth(),getHeight())%floatvariableprintln();readInte.getY()readFloate/=mouseClickMethod()algorithmstringvariablegetWidth()add(rect)numbervariable+=++*=readLinee.getX()txt.setColor()callbackintegervariablebooleanvariablevar(getWidth()/2,getHeight()/2)move();-+circle.setPosition(x,y)getHeight()(getWidth(),getHeight())%floatvariableprintln();readInte.getY()readFloate/=mouseClickMethod()algorithmstringvariablegetWidth()add(rect)numbervariable+=++*=readLinee.getX()txt.setColor()callbackintegervariable

JavaScript Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. boolean variable
  2. var
  3. (getWidth()/2, getHeight()/2)
  4. move();
  5. -+
  6. circle.setPosition(x,y)
  7. getHeight()
  8. (getWidth(), getHeight())
  9. %
  10. float variable
  11. println();
  12. readInt
  13. e.getY()
  14. readFloat
  15. e
  16. /=
  17. mouseClickMethod()
  18. algorithm
  19. string variable
  20. getWidth()
  21. add(rect)
  22. number variable
  23. +=
  24. ++
  25. *=
  26. readLine
  27. e.getX()
  28. txt.setColor()
  29. callback
  30. integer variable