mouseClickMethod()+=varcircle.setPosition(x,y)(getWidth(),getHeight())println();readLine-+getHeight()e.getY()++/=floatvariablecallbackreadFloatmove();booleanvariableintegervariable%stringvariable(getWidth()/2,getHeight()/2)txt.setColor()getWidth()*=add(rect)numbervariablee.getX()readIntalgorithmemouseClickMethod()+=varcircle.setPosition(x,y)(getWidth(),getHeight())println();readLine-+getHeight()e.getY()++/=floatvariablecallbackreadFloatmove();booleanvariableintegervariable%stringvariable(getWidth()/2,getHeight()/2)txt.setColor()getWidth()*=add(rect)numbervariablee.getX()readIntalgorithme

JavaScript Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. mouseClickMethod()
  2. +=
  3. var
  4. circle.setPosition(x,y)
  5. (getWidth(), getHeight())
  6. println();
  7. readLine
  8. -+
  9. getHeight()
  10. e.getY()
  11. ++
  12. /=
  13. float variable
  14. callback
  15. readFloat
  16. move();
  17. boolean variable
  18. integer variable
  19. %
  20. string variable
  21. (getWidth()/2, getHeight()/2)
  22. txt.setColor()
  23. getWidth()
  24. *=
  25. add(rect)
  26. number variable
  27. e.getX()
  28. readInt
  29. algorithm
  30. e