callbackee.getY()floatvariableintegervariable(getWidth()/2,getHeight()/2)/=e.getX()readLinereadFloatreadInt*=mouseClickMethod()+=(getWidth(),getHeight())getHeight()println();circle.setPosition(x,y)++getWidth()booleanvariablestringvariablenumbervariable-+add(rect)txt.setColor()%varmove();algorithmcallbackee.getY()floatvariableintegervariable(getWidth()/2,getHeight()/2)/=e.getX()readLinereadFloatreadInt*=mouseClickMethod()+=(getWidth(),getHeight())getHeight()println();circle.setPosition(x,y)++getWidth()booleanvariablestringvariablenumbervariable-+add(rect)txt.setColor()%varmove();algorithm

JavaScript Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. callback
  2. e
  3. e.getY()
  4. float variable
  5. integer variable
  6. (getWidth()/2, getHeight()/2)
  7. /=
  8. e.getX()
  9. readLine
  10. readFloat
  11. readInt
  12. *=
  13. mouseClickMethod()
  14. +=
  15. (getWidth(), getHeight())
  16. getHeight()
  17. println();
  18. circle.setPosition(x,y)
  19. ++
  20. getWidth()
  21. boolean variable
  22. string variable
  23. number variable
  24. -+
  25. add(rect)
  26. txt.setColor()
  27. %
  28. var
  29. move();
  30. algorithm