++%/=e.getX()readLine(getWidth()/2,getHeight()/2)move();callbackfloatvariablemouseClickMethod()readFloatprintln();(getWidth(),getHeight())booleanvariableadd(rect)integervariable-+numbervariable*=txt.setColor()readIntvarcircle.setPosition(x,y)getWidth()algorithmgetHeight()e.getY()+=stringvariablee++%/=e.getX()readLine(getWidth()/2,getHeight()/2)move();callbackfloatvariablemouseClickMethod()readFloatprintln();(getWidth(),getHeight())booleanvariableadd(rect)integervariable-+numbervariable*=txt.setColor()readIntvarcircle.setPosition(x,y)getWidth()algorithmgetHeight()e.getY()+=stringvariablee

JavaScript Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ++
  2. %
  3. /=
  4. e.getX()
  5. readLine
  6. (getWidth()/2, getHeight()/2)
  7. move();
  8. callback
  9. float variable
  10. mouseClickMethod()
  11. readFloat
  12. println();
  13. (getWidth(), getHeight())
  14. boolean variable
  15. add(rect)
  16. integer variable
  17. -+
  18. number variable
  19. *=
  20. txt.setColor()
  21. readInt
  22. var
  23. circle.setPosition(x,y)
  24. getWidth()
  25. algorithm
  26. getHeight()
  27. e.getY()
  28. +=
  29. string variable
  30. e