phonemepositivepunishmentgeneralintelligenceBroca'saphasiabilingualismgrammarfluidintelligenceaphasiacrystallizedintelligencemultipleintelligencesrehearsallong-termmemoryfunctionalfixednessWernicke’saphasiastate-dependentmemoryIQtestavailabilityheuristicreflexheuristicbeedancemorphemeexemplarshapingnegativepunishmentphonemepositivepunishmentgeneralintelligenceBroca'saphasiabilingualismgrammarfluidintelligenceaphasiacrystallizedintelligencemultipleintelligencesrehearsallong-termmemoryfunctionalfixednessWernicke’saphasiastate-dependentmemoryIQtestavailabilityheuristicreflexheuristicbeedancemorphemeexemplarshapingnegativepunishment

Round 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. phoneme
  2. positive punishment
  3. general intelligence
  4. Broca's aphasia
  5. bilingualism
  6. grammar
  7. fluid intelligence
  8. aphasia
  9. crystallized intelligence
  10. multiple intelligences
  11. rehearsal
  12. long-term memory
  13. functional fixedness
  14. Wernicke’s aphasia
  15. state-dependent memory
  16. IQ test
  17. availability heuristic
  18. reflex
  19. heuristic
  20. bee dance
  21. morpheme
  22. exemplar
  23. shaping
  24. negative punishment