functionalfixednesspositivepunishmentgeneralintelligencemorphemecrystallizedintelligenceIQtestphonemereflexWernicke’saphasiarehearsalheuristicbilingualismnegativepunishmentaphasiaavailabilityheuristicexemplarfluidintelligenceshapingstate-dependentmemoryBroca'saphasiamultipleintelligencesbeedancelong-termmemorygrammarfunctionalfixednesspositivepunishmentgeneralintelligencemorphemecrystallizedintelligenceIQtestphonemereflexWernicke’saphasiarehearsalheuristicbilingualismnegativepunishmentaphasiaavailabilityheuristicexemplarfluidintelligenceshapingstate-dependentmemoryBroca'saphasiamultipleintelligencesbeedancelong-termmemorygrammar

Round 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. functional fixedness
  2. positive punishment
  3. general intelligence
  4. morpheme
  5. crystallized intelligence
  6. IQ test
  7. phoneme
  8. reflex
  9. Wernicke’s aphasia
  10. rehearsal
  11. heuristic
  12. bilingualism
  13. negative punishment
  14. aphasia
  15. availability heuristic
  16. exemplar
  17. fluid intelligence
  18. shaping
  19. state-dependent memory
  20. Broca's aphasia
  21. multiple intelligences
  22. bee dance
  23. long-term memory
  24. grammar