UCScuenegativereinforcementinstinctivedriftobservationallearningyoungchildrenInterferencechunkingratiotip-of-the-tongueepisodicmemoryprototypepositivereinforcementexplicitmemoryintervalmotivatedforgettingproceduralmemoryclassicalconditioningmnemonicslearningUCRflashbulbmemoryauto-biographicalmemoriesnegativepunishmentUCScuenegativereinforcementinstinctivedriftobservationallearningyoungchildrenInterferencechunkingratiotip-of-the-tongueepisodicmemoryprototypepositivereinforcementexplicitmemoryintervalmotivatedforgettingproceduralmemoryclassicalconditioningmnemonicslearningUCRflashbulbmemoryauto-biographicalmemoriesnegativepunishment

Round 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. UCS
  2. cue
  3. negative reinforcement
  4. instinctive drift
  5. observational learning
  6. young children
  7. Interference
  8. chunking
  9. ratio
  10. tip-of-the-tongue
  11. episodic memory
  12. prototype
  13. positive reinforcement
  14. explicit memory
  15. interval
  16. motivated forgetting
  17. procedural memory
  18. classical conditioning
  19. mnemonics
  20. learning
  21. UCR
  22. flashbulb memory
  23. auto-biographical memories
  24. negative punishment