chunkingproceduralmemorylearningmotivatedforgettingpositivereinforcementnegativereinforcementclassicalconditioningflashbulbmemoryobservationallearningprototypeexplicitmemorymnemonicsauto-biographicalmemoriesInterferencetip-of-the-tongueintervalepisodicmemorycueratioyoungchildrennegativepunishmentinstinctivedriftUCSUCRchunkingproceduralmemorylearningmotivatedforgettingpositivereinforcementnegativereinforcementclassicalconditioningflashbulbmemoryobservationallearningprototypeexplicitmemorymnemonicsauto-biographicalmemoriesInterferencetip-of-the-tongueintervalepisodicmemorycueratioyoungchildrennegativepunishmentinstinctivedriftUCSUCR

Round 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. chunking
  2. procedural memory
  3. learning
  4. motivated forgetting
  5. positive reinforcement
  6. negative reinforcement
  7. classical conditioning
  8. flashbulb memory
  9. observational learning
  10. prototype
  11. explicit memory
  12. mnemonics
  13. auto-biographical memories
  14. Interference
  15. tip-of-the-tongue
  16. interval
  17. episodic memory
  18. cue
  19. ratio
  20. young children
  21. negative punishment
  22. instinctive drift
  23. UCS
  24. UCR