UCSnegativepunishmentclassicalconditioningprototypeauto-biographicalmemoriespositivereinforcementnegativereinforcementcueyoungchildrenexplicitmemorylearningobservationallearningtip-of-the-tonguemotivatedforgettingUCRintervalproceduralmemoryflashbulbmemoryratiochunkinginstinctivedriftmnemonicsepisodicmemoryInterferenceUCSnegativepunishmentclassicalconditioningprototypeauto-biographicalmemoriespositivereinforcementnegativereinforcementcueyoungchildrenexplicitmemorylearningobservationallearningtip-of-the-tonguemotivatedforgettingUCRintervalproceduralmemoryflashbulbmemoryratiochunkinginstinctivedriftmnemonicsepisodicmemoryInterference

Round 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. UCS
  2. negative punishment
  3. classical conditioning
  4. prototype
  5. auto-biographical memories
  6. positive reinforcement
  7. negative reinforcement
  8. cue
  9. young children
  10. explicit memory
  11. learning
  12. observational learning
  13. tip-of-the-tongue
  14. motivated forgetting
  15. UCR
  16. interval
  17. procedural memory
  18. flashbulb memory
  19. ratio
  20. chunking
  21. instinctive drift
  22. mnemonics
  23. episodic memory
  24. Interference