chunking procedural memory learning motivated forgetting positive reinforcement negative reinforcement classical conditioning flashbulb memory observational learning prototype explicit memory mnemonics auto- biographical memories Interference tip-of- the- tongue interval episodic memory cue ratio young children negative punishment instinctive drift UCS UCR chunking procedural memory learning motivated forgetting positive reinforcement negative reinforcement classical conditioning flashbulb memory observational learning prototype explicit memory mnemonics auto- biographical memories Interference tip-of- the- tongue interval episodic memory cue ratio young children negative punishment instinctive drift UCS UCR
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
chunking
procedural memory
learning
motivated forgetting
positive reinforcement
negative reinforcement
classical conditioning
flashbulb memory
observational learning
prototype
explicit memory
mnemonics
auto-biographical memories
Interference
tip-of-the-tongue
interval
episodic memory
cue
ratio
young children
negative punishment
instinctive drift
UCS
UCR