instinctive drift young children flashbulb memory UCS episodic memory positive reinforcement ratio classical conditioning observational learning interval Interference negative reinforcement chunking auto- biographical memories motivated forgetting learning explicit memory mnemonics prototype cue procedural memory negative punishment UCR tip-of- the- tongue instinctive drift young children flashbulb memory UCS episodic memory positive reinforcement ratio classical conditioning observational learning interval Interference negative reinforcement chunking auto- biographical memories motivated forgetting learning explicit memory mnemonics prototype cue procedural memory negative punishment UCR tip-of- the- tongue
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
instinctive drift
young children
flashbulb memory
UCS
episodic memory
positive reinforcement
ratio
classical conditioning
observational learning
interval
Interference
negative reinforcement
chunking
auto-biographical memories
motivated forgetting
learning
explicit memory
mnemonics
prototype
cue
procedural memory
negative punishment
UCR
tip-of-the-tongue