classicalconditioningtip-of-the-tongueInterferenceintervalinstinctivedriftflashbulbmemoryyoungchildrenexplicitmemorypositivereinforcementchunkingprototypeproceduralmemorylearningmotivatedforgettingnegativepunishmentratioUCSauto-biographicalmemoriesmnemonicscueepisodicmemorynegativereinforcementUCRobservationallearningclassicalconditioningtip-of-the-tongueInterferenceintervalinstinctivedriftflashbulbmemoryyoungchildrenexplicitmemorypositivereinforcementchunkingprototypeproceduralmemorylearningmotivatedforgettingnegativepunishmentratioUCSauto-biographicalmemoriesmnemonicscueepisodicmemorynegativereinforcementUCRobservationallearning

Round 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. classical conditioning
  2. tip-of-the-tongue
  3. Interference
  4. interval
  5. instinctive drift
  6. flashbulb memory
  7. young children
  8. explicit memory
  9. positive reinforcement
  10. chunking
  11. prototype
  12. procedural memory
  13. learning
  14. motivated forgetting
  15. negative punishment
  16. ratio
  17. UCS
  18. auto-biographical memories
  19. mnemonics
  20. cue
  21. episodic memory
  22. negative reinforcement
  23. UCR
  24. observational learning