UCS negative punishment classical conditioning prototype auto- biographical memories positive reinforcement negative reinforcement cue young children explicit memory learning observational learning tip-of- the- tongue motivated forgetting UCR interval procedural memory flashbulb memory ratio chunking instinctive drift mnemonics episodic memory Interference UCS negative punishment classical conditioning prototype auto- biographical memories positive reinforcement negative reinforcement cue young children explicit memory learning observational learning tip-of- the- tongue motivated forgetting UCR interval procedural memory flashbulb memory ratio chunking instinctive drift mnemonics episodic memory Interference
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
UCS
negative punishment
classical conditioning
prototype
auto-biographical memories
positive reinforcement
negative reinforcement
cue
young children
explicit memory
learning
observational learning
tip-of-the-tongue
motivated forgetting
UCR
interval
procedural memory
flashbulb memory
ratio
chunking
instinctive drift
mnemonics
episodic memory
Interference