negative reinforcement prototype explicit memory learning instinctive drift classical conditioning motivated forgetting negative punishment UCS tip-of- the- tongue Interference young children episodic memory positive reinforcement interval observational learning flashbulb memory procedural memory mnemonics cue auto- biographical memories chunking UCR ratio negative reinforcement prototype explicit memory learning instinctive drift classical conditioning motivated forgetting negative punishment UCS tip-of- the- tongue Interference young children episodic memory positive reinforcement interval observational learning flashbulb memory procedural memory mnemonics cue auto- biographical memories chunking UCR ratio
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
negative reinforcement
prototype
explicit memory
learning
instinctive drift
classical conditioning
motivated forgetting
negative punishment
UCS
tip-of-the-tongue
Interference
young children
episodic memory
positive reinforcement
interval
observational learning
flashbulb memory
procedural memory
mnemonics
cue
auto-biographical memories
chunking
UCR
ratio