instinctivedriftyoungchildrenflashbulbmemoryUCSepisodicmemorypositivereinforcementratioclassicalconditioningobservationallearningintervalInterferencenegativereinforcementchunkingauto-biographicalmemoriesmotivatedforgettinglearningexplicitmemorymnemonicsprototypecueproceduralmemorynegativepunishmentUCRtip-of-the-tongueinstinctivedriftyoungchildrenflashbulbmemoryUCSepisodicmemorypositivereinforcementratioclassicalconditioningobservationallearningintervalInterferencenegativereinforcementchunkingauto-biographicalmemoriesmotivatedforgettinglearningexplicitmemorymnemonicsprototypecueproceduralmemorynegativepunishmentUCRtip-of-the-tongue

Round 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. instinctive drift
  2. young children
  3. flashbulb memory
  4. UCS
  5. episodic memory
  6. positive reinforcement
  7. ratio
  8. classical conditioning
  9. observational learning
  10. interval
  11. Interference
  12. negative reinforcement
  13. chunking
  14. auto-biographical memories
  15. motivated forgetting
  16. learning
  17. explicit memory
  18. mnemonics
  19. prototype
  20. cue
  21. procedural memory
  22. negative punishment
  23. UCR
  24. tip-of-the-tongue