explicitmemorymnemonicsepisodicmemoryobservationallearningclassicalconditioningchunkinginstinctivedriftintervalprototypemotivatedforgettingnegativepunishmenttip-of-the-tongueauto-biographicalmemoriescueyoungchildrenUCSflashbulbmemoryproceduralmemorypositivereinforcementratiolearningUCRnegativereinforcementInterferenceexplicitmemorymnemonicsepisodicmemoryobservationallearningclassicalconditioningchunkinginstinctivedriftintervalprototypemotivatedforgettingnegativepunishmenttip-of-the-tongueauto-biographicalmemoriescueyoungchildrenUCSflashbulbmemoryproceduralmemorypositivereinforcementratiolearningUCRnegativereinforcementInterference

Round 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. explicit memory
  2. mnemonics
  3. episodic memory
  4. observational learning
  5. classical conditioning
  6. chunking
  7. instinctive drift
  8. interval
  9. prototype
  10. motivated forgetting
  11. negative punishment
  12. tip-of-the-tongue
  13. auto-biographical memories
  14. cue
  15. young children
  16. UCS
  17. flashbulb memory
  18. procedural memory
  19. positive reinforcement
  20. ratio
  21. learning
  22. UCR
  23. negative reinforcement
  24. Interference