negativereinforcementprototypeexplicitmemorylearninginstinctivedriftclassicalconditioningmotivatedforgettingnegativepunishmentUCStip-of-the-tongueInterferenceyoungchildrenepisodicmemorypositivereinforcementintervalobservationallearningflashbulbmemoryproceduralmemorymnemonicscueauto-biographicalmemorieschunkingUCRrationegativereinforcementprototypeexplicitmemorylearninginstinctivedriftclassicalconditioningmotivatedforgettingnegativepunishmentUCStip-of-the-tongueInterferenceyoungchildrenepisodicmemorypositivereinforcementintervalobservationallearningflashbulbmemoryproceduralmemorymnemonicscueauto-biographicalmemorieschunkingUCRratio

Round 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. negative reinforcement
  2. prototype
  3. explicit memory
  4. learning
  5. instinctive drift
  6. classical conditioning
  7. motivated forgetting
  8. negative punishment
  9. UCS
  10. tip-of-the-tongue
  11. Interference
  12. young children
  13. episodic memory
  14. positive reinforcement
  15. interval
  16. observational learning
  17. flashbulb memory
  18. procedural memory
  19. mnemonics
  20. cue
  21. auto-biographical memories
  22. chunking
  23. UCR
  24. ratio