explicit memory mnemonics episodic memory observational learning classical conditioning chunking instinctive drift interval prototype motivated forgetting negative punishment tip-of- the- tongue auto- biographical memories cue young children UCS flashbulb memory procedural memory positive reinforcement ratio learning UCR negative reinforcement Interference explicit memory mnemonics episodic memory observational learning classical conditioning chunking instinctive drift interval prototype motivated forgetting negative punishment tip-of- the- tongue auto- biographical memories cue young children UCS flashbulb memory procedural memory positive reinforcement ratio learning UCR negative reinforcement Interference
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
explicit memory
mnemonics
episodic memory
observational learning
classical conditioning
chunking
instinctive drift
interval
prototype
motivated forgetting
negative punishment
tip-of-the-tongue
auto-biographical memories
cue
young children
UCS
flashbulb memory
procedural memory
positive reinforcement
ratio
learning
UCR
negative reinforcement
Interference