UCS cue negative reinforcement instinctive drift observational learning young children Interference chunking ratio tip-of- the- tongue episodic memory prototype positive reinforcement explicit memory interval motivated forgetting procedural memory classical conditioning mnemonics learning UCR flashbulb memory auto- biographical memories negative punishment UCS cue negative reinforcement instinctive drift observational learning young children Interference chunking ratio tip-of- the- tongue episodic memory prototype positive reinforcement explicit memory interval motivated forgetting procedural memory classical conditioning mnemonics learning UCR flashbulb memory auto- biographical memories negative punishment
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
UCS
cue
negative reinforcement
instinctive drift
observational learning
young children
Interference
chunking
ratio
tip-of-the-tongue
episodic memory
prototype
positive reinforcement
explicit memory
interval
motivated forgetting
procedural memory
classical conditioning
mnemonics
learning
UCR
flashbulb memory
auto-biographical memories
negative punishment