instinctive drift observational learning procedural memory chunking young children negative punishment motivated forgetting tip-of- the- tongue negative re- inforcement interval UCR episodic memory UCS Interference classical conditioning cue prototype flashbulb memory mnemonics explicit memory learning ratio auto- biographical memories positive re- inforcement instinctive drift observational learning procedural memory chunking young children negative punishment motivated forgetting tip-of- the- tongue negative re- inforcement interval UCR episodic memory UCS Interference classical conditioning cue prototype flashbulb memory mnemonics explicit memory learning ratio auto- biographical memories positive re- inforcement
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
instinctive drift
observational learning
procedural memory
chunking
young children
negative punishment
motivated forgetting
tip-of-the-tongue
negative re-inforcement
interval
UCR
episodic memory
UCS
Interference
classical conditioning
cue
prototype
flashbulb memory
mnemonics
explicit memory
learning
ratio
auto-biographical memories
positive re-inforcement