instinctivedriftobservationallearningproceduralmemorychunkingyoungchildrennegativepunishmentmotivatedforgettingtip-of-the-tonguenegative re-inforcementintervalUCRepisodicmemoryUCSInterferenceclassicalconditioningcueprototypeflashbulbmemorymnemonicsexplicitmemorylearningratioauto-biographicalmemoriespositive re-inforcementinstinctivedriftobservationallearningproceduralmemorychunkingyoungchildrennegativepunishmentmotivatedforgettingtip-of-the-tonguenegative re-inforcementintervalUCRepisodicmemoryUCSInterferenceclassicalconditioningcueprototypeflashbulbmemorymnemonicsexplicitmemorylearningratioauto-biographicalmemoriespositive re-inforcement

Round 1a - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. instinctive drift
  2. observational learning
  3. procedural memory
  4. chunking
  5. young children
  6. negative punishment
  7. motivated forgetting
  8. tip-of-the-tongue
  9. negative re-inforcement
  10. interval
  11. UCR
  12. episodic memory
  13. UCS
  14. Interference
  15. classical conditioning
  16. cue
  17. prototype
  18. flashbulb memory
  19. mnemonics
  20. explicit memory
  21. learning
  22. ratio
  23. auto-biographical memories
  24. positive re-inforcement