UCSobservationallearningpositive re-inforcementauto-biographicalmemorieslearningInterferenceintervalmotivatedforgettingexplicitmemorynegative re-inforcementtip-of-the-tonguemnemonicsnegativepunishmentproceduralmemoryyoungchildrencuechunkingprototypeinstinctivedriftflashbulbmemoryclassicalconditioningratioUCRepisodicmemoryUCSobservationallearningpositive re-inforcementauto-biographicalmemorieslearningInterferenceintervalmotivatedforgettingexplicitmemorynegative re-inforcementtip-of-the-tonguemnemonicsnegativepunishmentproceduralmemoryyoungchildrencuechunkingprototypeinstinctivedriftflashbulbmemoryclassicalconditioningratioUCRepisodicmemory

Round 1a - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. UCS
  2. observational learning
  3. positive re-inforcement
  4. auto-biographical memories
  5. learning
  6. Interference
  7. interval
  8. motivated forgetting
  9. explicit memory
  10. negative re-inforcement
  11. tip-of-the-tongue
  12. mnemonics
  13. negative punishment
  14. procedural memory
  15. young children
  16. cue
  17. chunking
  18. prototype
  19. instinctive drift
  20. flashbulb memory
  21. classical conditioning
  22. ratio
  23. UCR
  24. episodic memory