observational learning positive re- inforcement classical conditioning procedural memory episodic memory young children cue prototype ratio negative punishment instinctive drift negative re- inforcement Interference UCR interval mnemonics auto- biographical memories UCS motivated forgetting learning tip-of- the- tongue explicit memory chunking flashbulb memory observational learning positive re- inforcement classical conditioning procedural memory episodic memory young children cue prototype ratio negative punishment instinctive drift negative re- inforcement Interference UCR interval mnemonics auto- biographical memories UCS motivated forgetting learning tip-of- the- tongue explicit memory chunking flashbulb memory
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
observational learning
positive re-inforcement
classical conditioning
procedural memory
episodic memory
young children
cue
prototype
ratio
negative punishment
instinctive drift
negative re-inforcement
Interference
UCR
interval
mnemonics
auto-biographical memories
UCS
motivated forgetting
learning
tip-of-the-tongue
explicit memory
chunking
flashbulb memory