instinctivedriftexplicitmemorytip-of-the-tongueepisodicmemoryyoungchildrenclassicalconditioningUCSauto-biographicalmemoriesmotivatedforgettingflashbulbmemorymnemonicspositive re-inforcementrationegative re-inforcementlearningprototypeUCRobservationallearningnegativepunishmentchunkingcueInterferenceproceduralmemoryintervalinstinctivedriftexplicitmemorytip-of-the-tongueepisodicmemoryyoungchildrenclassicalconditioningUCSauto-biographicalmemoriesmotivatedforgettingflashbulbmemorymnemonicspositive re-inforcementrationegative re-inforcementlearningprototypeUCRobservationallearningnegativepunishmentchunkingcueInterferenceproceduralmemoryinterval

Round 1a - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. instinctive drift
  2. explicit memory
  3. tip-of-the-tongue
  4. episodic memory
  5. young children
  6. classical conditioning
  7. UCS
  8. auto-biographical memories
  9. motivated forgetting
  10. flashbulb memory
  11. mnemonics
  12. positive re-inforcement
  13. ratio
  14. negative re-inforcement
  15. learning
  16. prototype
  17. UCR
  18. observational learning
  19. negative punishment
  20. chunking
  21. cue
  22. Interference
  23. procedural memory
  24. interval