instinctive drift explicit memory tip-of- the- tongue episodic memory young children classical conditioning UCS auto- biographical memories motivated forgetting flashbulb memory mnemonics positive re- inforcement ratio negative re- inforcement learning prototype UCR observational learning negative punishment chunking cue Interference procedural memory interval instinctive drift explicit memory tip-of- the- tongue episodic memory young children classical conditioning UCS auto- biographical memories motivated forgetting flashbulb memory mnemonics positive re- inforcement ratio negative re- inforcement learning prototype UCR observational learning negative punishment chunking cue Interference procedural memory interval
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
instinctive drift
explicit memory
tip-of-the-tongue
episodic memory
young children
classical conditioning
UCS
auto-biographical memories
motivated forgetting
flashbulb memory
mnemonics
positive re-inforcement
ratio
negative re-inforcement
learning
prototype
UCR
observational learning
negative punishment
chunking
cue
Interference
procedural memory
interval