prototypepositive re-inforcementUCRproceduralmemorylearningtip-of-the-tongueUCSratioclassicalconditioningauto-biographicalmemoriesnegative re-inforcementInterferenceintervalchunkingexplicitmemorymotivatedforgettingnegativepunishmentflashbulbmemorycueyoungchildrenmnemonicsobservationallearninginstinctivedriftepisodicmemoryprototypepositive re-inforcementUCRproceduralmemorylearningtip-of-the-tongueUCSratioclassicalconditioningauto-biographicalmemoriesnegative re-inforcementInterferenceintervalchunkingexplicitmemorymotivatedforgettingnegativepunishmentflashbulbmemorycueyoungchildrenmnemonicsobservationallearninginstinctivedriftepisodicmemory

Round 1a - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. prototype
  2. positive re-inforcement
  3. UCR
  4. procedural memory
  5. learning
  6. tip-of-the-tongue
  7. UCS
  8. ratio
  9. classical conditioning
  10. auto-biographical memories
  11. negative re-inforcement
  12. Interference
  13. interval
  14. chunking
  15. explicit memory
  16. motivated forgetting
  17. negative punishment
  18. flashbulb memory
  19. cue
  20. young children
  21. mnemonics
  22. observational learning
  23. instinctive drift
  24. episodic memory