UCR prototype positive re- inforcement observational learning procedural memory classical conditioning explicit memory ratio learning negative re- inforcement young children instinctive drift auto- biographical memories flashbulb memory mnemonics tip-of- the- tongue motivated forgetting UCS negative punishment chunking cue Interference episodic memory interval UCR prototype positive re- inforcement observational learning procedural memory classical conditioning explicit memory ratio learning negative re- inforcement young children instinctive drift auto- biographical memories flashbulb memory mnemonics tip-of- the- tongue motivated forgetting UCS negative punishment chunking cue Interference episodic memory interval
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
UCR
prototype
positive re-inforcement
observational learning
procedural memory
classical conditioning
explicit memory
ratio
learning
negative re-inforcement
young children
instinctive drift
auto-biographical memories
flashbulb memory
mnemonics
tip-of-the-tongue
motivated forgetting
UCS
negative punishment
chunking
cue
Interference
episodic memory
interval