Interference mnemonics observational learning chunking young children negative punishment positive re- inforcement auto- biographical memories flashbulb memory UCS explicit memory procedural memory episodic memory motivated forgetting cue UCR instinctive drift negative re- inforcement interval classical conditioning learning tip-of- the- tongue ratio prototype Interference mnemonics observational learning chunking young children negative punishment positive re- inforcement auto- biographical memories flashbulb memory UCS explicit memory procedural memory episodic memory motivated forgetting cue UCR instinctive drift negative re- inforcement interval classical conditioning learning tip-of- the- tongue ratio prototype
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Interference
mnemonics
observational learning
chunking
young children
negative punishment
positive re-inforcement
auto-biographical memories
flashbulb memory
UCS
explicit memory
procedural memory
episodic memory
motivated forgetting
cue
UCR
instinctive drift
negative re-inforcement
interval
classical conditioning
learning
tip-of-the-tongue
ratio
prototype