ratioproceduralmemorynegative re-inforcementInterferenceprototypemnemonicsintervalUCRauto-biographicalmemoriestip-of-the-tongueclassicalconditioninglearningobservationallearningpositive re-inforcementepisodicmemorynegativepunishmentexplicitmemorymotivatedforgettingyoungchildrenflashbulbmemorychunkingUCScueinstinctivedriftratioproceduralmemorynegative re-inforcementInterferenceprototypemnemonicsintervalUCRauto-biographicalmemoriestip-of-the-tongueclassicalconditioninglearningobservationallearningpositive re-inforcementepisodicmemorynegativepunishmentexplicitmemorymotivatedforgettingyoungchildrenflashbulbmemorychunkingUCScueinstinctivedrift

Round 1a - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ratio
  2. procedural memory
  3. negative re-inforcement
  4. Interference
  5. prototype
  6. mnemonics
  7. interval
  8. UCR
  9. auto-biographical memories
  10. tip-of-the-tongue
  11. classical conditioning
  12. learning
  13. observational learning
  14. positive re-inforcement
  15. episodic memory
  16. negative punishment
  17. explicit memory
  18. motivated forgetting
  19. young children
  20. flashbulb memory
  21. chunking
  22. UCS
  23. cue
  24. instinctive drift