UCRprototypepositive re-inforcementobservationallearningproceduralmemoryclassicalconditioningexplicitmemoryratiolearningnegative re-inforcementyoungchildreninstinctivedriftauto-biographicalmemoriesflashbulbmemorymnemonicstip-of-the-tonguemotivatedforgettingUCSnegativepunishmentchunkingcueInterferenceepisodicmemoryintervalUCRprototypepositive re-inforcementobservationallearningproceduralmemoryclassicalconditioningexplicitmemoryratiolearningnegative re-inforcementyoungchildreninstinctivedriftauto-biographicalmemoriesflashbulbmemorymnemonicstip-of-the-tonguemotivatedforgettingUCSnegativepunishmentchunkingcueInterferenceepisodicmemoryinterval

Round 1a - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. UCR
  2. prototype
  3. positive re-inforcement
  4. observational learning
  5. procedural memory
  6. classical conditioning
  7. explicit memory
  8. ratio
  9. learning
  10. negative re-inforcement
  11. young children
  12. instinctive drift
  13. auto-biographical memories
  14. flashbulb memory
  15. mnemonics
  16. tip-of-the-tongue
  17. motivated forgetting
  18. UCS
  19. negative punishment
  20. chunking
  21. cue
  22. Interference
  23. episodic memory
  24. interval