mnemonicsflashbulbmemoryobservationallearningprototyperatiocuelearningpositive re-inforcementclassicalconditioningnegative re-inforcementUCSUCRexplicitmemoryyoungchildrennegativepunishmentintervalproceduralmemorytip-of-the-tonguechunkingmotivatedforgettingauto-biographicalmemoriesInterferenceinstinctivedriftepisodicmemorymnemonicsflashbulbmemoryobservationallearningprototyperatiocuelearningpositive re-inforcementclassicalconditioningnegative re-inforcementUCSUCRexplicitmemoryyoungchildrennegativepunishmentintervalproceduralmemorytip-of-the-tonguechunkingmotivatedforgettingauto-biographicalmemoriesInterferenceinstinctivedriftepisodicmemory

Round 1a - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. mnemonics
  2. flashbulb memory
  3. observational learning
  4. prototype
  5. ratio
  6. cue
  7. learning
  8. positive re-inforcement
  9. classical conditioning
  10. negative re-inforcement
  11. UCS
  12. UCR
  13. explicit memory
  14. young children
  15. negative punishment
  16. interval
  17. procedural memory
  18. tip-of-the-tongue
  19. chunking
  20. motivated forgetting
  21. auto-biographical memories
  22. Interference
  23. instinctive drift
  24. episodic memory