CriticalThinkingStemsHigher levelquestionsdevelopstudents...IRF(InitiationResponseFeedback)Level4Level2Level3The mostcommoninteractionsbetweenteachers andstudents.Depth ofKnowledgeScriptingClosedPurpose ofQuestioningClosedGohand inhand!Level1EffectiveQuestioningWaitTimeProbingReinforcementBloom'sTaxonomyRephraseAdjust/RefocusStrategiesthatencouragestudentresponsesOpenCriticalThinkingStemsHigher levelquestionsdevelopstudents...IRF(InitiationResponseFeedback)Level4Level2Level3The mostcommoninteractionsbetweenteachers andstudents.Depth ofKnowledgeScriptingClosedPurpose ofQuestioningClosedGohand inhand!Level1EffectiveQuestioningWaitTimeProbingReinforcementBloom'sTaxonomyRephraseAdjust/RefocusStrategiesthatencouragestudentresponsesOpen

Critical Thinking & Questioning Bingo! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Critical Thinking
  2. Stems
  3. Higher level questions develop students...
  4. IRF (Initiation Response Feedback)
  5. Level 4
  6. Level 2
  7. Level 3
  8. The most common interactions between teachers and students.
  9. Depth of Knowledge
  10. Scripting
  11. Closed
  12. Purpose of Questioning
  13. Closed
  14. Go hand in hand!
  15. Level 1
  16. Effective Questioning
  17. Wait Time
  18. Probing
  19. Reinforcement
  20. Bloom's Taxonomy
  21. Rephrase
  22. Adjust/Refocus
  23. Strategies that encourage student responses
  24. Open