Higher levelquestionsdevelopstudents...ProbingWaitTimeEffectiveQuestioningBloom'sTaxonomyAdjust/RefocusGohand inhand!RephraseClosedLevel2ClosedDepth ofKnowledgeScriptingLevel3Level4StrategiesthatencouragestudentresponsesCriticalThinkingThe mostcommoninteractionsbetweenteachers andstudents.Purpose ofQuestioningOpenReinforcementStemsIRF(InitiationResponseFeedback)Level1Higher levelquestionsdevelopstudents...ProbingWaitTimeEffectiveQuestioningBloom'sTaxonomyAdjust/RefocusGohand inhand!RephraseClosedLevel2ClosedDepth ofKnowledgeScriptingLevel3Level4StrategiesthatencouragestudentresponsesCriticalThinkingThe mostcommoninteractionsbetweenteachers andstudents.Purpose ofQuestioningOpenReinforcementStemsIRF(InitiationResponseFeedback)Level1

Critical Thinking & Questioning Bingo! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Higher level questions develop students...
  2. Probing
  3. Wait Time
  4. Effective Questioning
  5. Bloom's Taxonomy
  6. Adjust/Refocus
  7. Go hand in hand!
  8. Rephrase
  9. Closed
  10. Level 2
  11. Closed
  12. Depth of Knowledge
  13. Scripting
  14. Level 3
  15. Level 4
  16. Strategies that encourage student responses
  17. Critical Thinking
  18. The most common interactions between teachers and students.
  19. Purpose of Questioning
  20. Open
  21. Reinforcement
  22. Stems
  23. IRF (Initiation Response Feedback)
  24. Level 1