PreorderTraversalHeapBalanceFactorConnectedGraphTreeDequeueAdjacencyListInorderTraversalBFSTraversalLeavesAdjacencyMatrixRootPercolateUpDequeCompleteGraphAVLTreeDFSBSTGraphPercolateDownTopologicalSortingPostorderTraversalEnqueuePathPreorderTraversalHeapBalanceFactorConnectedGraphTreeDequeueAdjacencyListInorderTraversalBFSTraversalLeavesAdjacencyMatrixRootPercolateUpDequeCompleteGraphAVLTreeDFSBSTGraphPercolateDownTopologicalSortingPostorderTraversalEnqueuePath

Data Structures - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Preorder Traversal
  2. Heap
  3. Balance Factor
  4. Connected Graph
  5. Tree
  6. Dequeue
  7. Adjacency List
  8. Inorder Traversal
  9. BFS
  10. Traversal
  11. Leaves
  12. Adjacency Matrix
  13. Root
  14. Percolate Up
  15. Deque
  16. Complete Graph
  17. AVL Tree
  18. DFS
  19. BST
  20. Graph
  21. Percolate Down
  22. Topological Sorting
  23. Postorder Traversal
  24. Enqueue
  25. Path