ProductBacklogFlowBusinessValueGoalStoryMapReleaseonDemandCeremonyReleaseEmpowermentEnablerServantLeaderLeanFailEarlyExploratoryTestingCapacityARTReleaseTrainWasteGuardrailsTDDCoachDefinitionof DoneINVESTScopeDevelopmentTeamAutomationInspect&AdaptInspectionVelocityAdaptationSprintPlanningAgileBacklogAcceptancecriteriaMilestonePairProgrammingScrumTechnicalDebtPivotExperimentSwarmFeedbackLoopRetrospectiveScopeWorkingSoftwareRoadmapCommitmentWIPLimitProductOwnerVisionRoughlyrightVisionPatternDefinitionof ReadyStoryFeaturePullProgramIncrementPivotCapabilityVerticalSliceBacklogRefinementInnovation& Planning(IP)IterationNon-FunctionalRequirementsMinimumViableProduct(MVP)ContinuousIntegrationIncrementIterationWorkingAgreementScrumMasterHypothesisDevOpsCollaborationKanbanOutcomesStopstarting...startfinishingBlockerEpicTime-boxExampleMappingRefactorProbabilisticGOALPersonasInformationRadiatorSustainablePaceFeatureReadyPrimeDirectiveYes…andEscalationProductManagerTeamTransparencyGOALProductBacklogFlowBusinessValueGoalStoryMapReleaseonDemandCeremonyReleaseEmpowermentEnablerServantLeaderLeanFailEarlyExploratoryTestingCapacityARTReleaseTrainWasteGuardrailsTDDCoachDefinitionof DoneINVESTScopeDevelopmentTeamAutomationInspect&AdaptInspectionVelocityAdaptationSprintPlanningAgileBacklogAcceptancecriteriaMilestonePairProgrammingScrumTechnicalDebtPivotExperimentSwarmFeedbackLoopRetrospectiveScopeWorkingSoftwareRoadmapCommitmentWIPLimitProductOwnerVisionRoughlyrightVisionPatternDefinitionof ReadyStoryFeaturePullProgramIncrementPivotCapabilityVerticalSliceBacklogRefinementInnovation& Planning(IP)IterationNon-FunctionalRequirementsMinimumViableProduct(MVP)ContinuousIntegrationIncrementIterationWorkingAgreementScrumMasterHypothesisDevOpsCollaborationKanbanOutcomesStopstarting...startfinishingBlockerEpicTime-boxExampleMappingRefactorProbabilisticGOALPersonasInformationRadiatorSustainablePaceFeatureReadyPrimeDirectiveYes…andEscalationProductManagerTeamTransparencyGOAL

PI Planning Agile Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Product Backlog
  2. Flow
  3. Business Value
  4. Goal
  5. Story Map
  6. Release on Demand
  7. Ceremony
  8. Release
  9. Empowerment
  10. Enabler
  11. Servant Leader
  12. Lean
  13. Fail Early
  14. Exploratory Testing
  15. Capacity
  16. ART
  17. Release Train
  18. Waste
  19. Guardrails
  20. TDD
  21. Coach
  22. Definition of Done
  23. INVEST
  24. Scope
  25. Development Team
  26. Automation
  27. Inspect & Adapt
  28. Inspection
  29. Velocity
  30. Adaptation
  31. Sprint Planning
  32. Agile
  33. Backlog
  34. Acceptance criteria
  35. Milestone
  36. Pair Programming
  37. Scrum
  38. Technical Debt
  39. Pivot
  40. Experiment
  41. Swarm
  42. Feedback Loop
  43. Retrospective
  44. Scope
  45. Working Software
  46. Roadmap
  47. Commitment
  48. WIP Limit
  49. Product Owner
  50. Vision
  51. Roughly right
  52. Vision
  53. Pattern
  54. Definition of Ready
  55. Story
  56. Feature
  57. Pull
  58. Program Increment
  59. Pivot
  60. Capability
  61. Vertical Slice
  62. Backlog Refinement
  63. Innovation & Planning (IP) Iteration
  64. Non-Functional Requirements
  65. Minimum Viable Product (MVP)
  66. Continuous Integration
  67. Increment
  68. Iteration
  69. Working Agreement
  70. Scrum Master
  71. Hypothesis
  72. DevOps
  73. Collaboration
  74. Kanban
  75. Outcomes
  76. Stop starting... start finishing
  77. Blocker
  78. Epic
  79. Time-box
  80. Example Mapping
  81. Refactor
  82. Probabilistic
  83. GOAL
  84. Personas
  85. Information Radiator
  86. Sustainable Pace
  87. Feature
  88. Ready
  89. Prime Directive
  90. Yes… and
  91. Escalation
  92. Product Manager
  93. Team
  94. Transparency
  95. GOAL