ScrumMasterSwarmBusinessValueCollaborationReleaseGOALStopstarting...startfinishingInformationRadiatorReleaseTrainProductBacklogBacklogIterationPersonasExperimentSprintPlanningTeamWorkingSoftwareEnablerAutomationCommitmentExploratoryTestingLeanProgramIncrementFlowDefinitionof DoneReadyStoryEpicPivotFeedbackLoopReleaseonDemandNon-FunctionalRequirementsRetrospectiveEmpowermentProductManagerWasteRoughlyrightVelocityScrumOutcomesYes…andAcceptancecriteriaInspectionWorkingAgreementDefinitionof ReadyExampleMappingWIPLimitIncrementFeatureINVESTAgilePrimeDirectiveTDDTransparencyProductOwnerStoryMapCeremonySustainablePaceCapabilityServantLeaderGuardrailsDevelopmentTeamPullTechnicalDebtRefactorScopeCapacityMinimumViableProduct(MVP)VisionGoalVisionInnovation& Planning(IP)IterationBacklogRefinementEscalationInspect&AdaptMilestoneARTContinuousIntegrationAdaptationPivotPairProgrammingTime-boxHypothesisFailEarlyProbabilisticScopeDevOpsPatternFeatureGOALKanbanVerticalSliceRoadmapBlockerCoachScrumMasterSwarmBusinessValueCollaborationReleaseGOALStopstarting...startfinishingInformationRadiatorReleaseTrainProductBacklogBacklogIterationPersonasExperimentSprintPlanningTeamWorkingSoftwareEnablerAutomationCommitmentExploratoryTestingLeanProgramIncrementFlowDefinitionof DoneReadyStoryEpicPivotFeedbackLoopReleaseonDemandNon-FunctionalRequirementsRetrospectiveEmpowermentProductManagerWasteRoughlyrightVelocityScrumOutcomesYes…andAcceptancecriteriaInspectionWorkingAgreementDefinitionof ReadyExampleMappingWIPLimitIncrementFeatureINVESTAgilePrimeDirectiveTDDTransparencyProductOwnerStoryMapCeremonySustainablePaceCapabilityServantLeaderGuardrailsDevelopmentTeamPullTechnicalDebtRefactorScopeCapacityMinimumViableProduct(MVP)VisionGoalVisionInnovation& Planning(IP)IterationBacklogRefinementEscalationInspect&AdaptMilestoneARTContinuousIntegrationAdaptationPivotPairProgrammingTime-boxHypothesisFailEarlyProbabilisticScopeDevOpsPatternFeatureGOALKanbanVerticalSliceRoadmapBlockerCoach

PI Planning Agile Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Scrum Master
  2. Swarm
  3. Business Value
  4. Collaboration
  5. Release
  6. GOAL
  7. Stop starting... start finishing
  8. Information Radiator
  9. Release Train
  10. Product Backlog
  11. Backlog
  12. Iteration
  13. Personas
  14. Experiment
  15. Sprint Planning
  16. Team
  17. Working Software
  18. Enabler
  19. Automation
  20. Commitment
  21. Exploratory Testing
  22. Lean
  23. Program Increment
  24. Flow
  25. Definition of Done
  26. Ready
  27. Story
  28. Epic
  29. Pivot
  30. Feedback Loop
  31. Release on Demand
  32. Non-Functional Requirements
  33. Retrospective
  34. Empowerment
  35. Product Manager
  36. Waste
  37. Roughly right
  38. Velocity
  39. Scrum
  40. Outcomes
  41. Yes… and
  42. Acceptance criteria
  43. Inspection
  44. Working Agreement
  45. Definition of Ready
  46. Example Mapping
  47. WIP Limit
  48. Increment
  49. Feature
  50. INVEST
  51. Agile
  52. Prime Directive
  53. TDD
  54. Transparency
  55. Product Owner
  56. Story Map
  57. Ceremony
  58. Sustainable Pace
  59. Capability
  60. Servant Leader
  61. Guardrails
  62. Development Team
  63. Pull
  64. Technical Debt
  65. Refactor
  66. Scope
  67. Capacity
  68. Minimum Viable Product (MVP)
  69. Vision
  70. Goal
  71. Vision
  72. Innovation & Planning (IP) Iteration
  73. Backlog Refinement
  74. Escalation
  75. Inspect & Adapt
  76. Milestone
  77. ART
  78. Continuous Integration
  79. Adaptation
  80. Pivot
  81. Pair Programming
  82. Time-box
  83. Hypothesis
  84. Fail Early
  85. Probabilistic
  86. Scope
  87. DevOps
  88. Pattern
  89. Feature
  90. GOAL
  91. Kanban
  92. Vertical Slice
  93. Roadmap
  94. Blocker
  95. Coach