Product Backlog Flow Business Value Goal Story Map Release on Demand Ceremony Release Empowerment Enabler Servant Leader Lean Fail Early Exploratory Testing Capacity ART Release Train Waste Guardrails TDD Coach Definition of Done INVEST Scope Development Team Automation Inspect & Adapt Inspection Velocity Adaptation Sprint Planning Agile Backlog Acceptance criteria Milestone Pair Programming Scrum Technical Debt Pivot Experiment Swarm Feedback Loop Retrospective Scope Working Software Roadmap Commitment WIP Limit Product Owner Vision Roughly right Vision Pattern Definition of Ready Story Feature Pull Program Increment Pivot Capability Vertical Slice Backlog Refinement Innovation & Planning (IP) Iteration Non- Functional Requirements Minimum Viable Product (MVP) Continuous Integration Increment Iteration Working Agreement Scrum Master Hypothesis DevOps Collaboration Kanban Outcomes Stop starting... start finishing Blocker Epic Time- box Example Mapping Refactor Probabilistic GOAL Personas Information Radiator Sustainable Pace Feature Ready Prime Directive Yes… and Escalation Product Manager Team Transparency GOAL Product Backlog Flow Business Value Goal Story Map Release on Demand Ceremony Release Empowerment Enabler Servant Leader Lean Fail Early Exploratory Testing Capacity ART Release Train Waste Guardrails TDD Coach Definition of Done INVEST Scope Development Team Automation Inspect & Adapt Inspection Velocity Adaptation Sprint Planning Agile Backlog Acceptance criteria Milestone Pair Programming Scrum Technical Debt Pivot Experiment Swarm Feedback Loop Retrospective Scope Working Software Roadmap Commitment WIP Limit Product Owner Vision Roughly right Vision Pattern Definition of Ready Story Feature Pull Program Increment Pivot Capability Vertical Slice Backlog Refinement Innovation & Planning (IP) Iteration Non- Functional Requirements Minimum Viable Product (MVP) Continuous Integration Increment Iteration Working Agreement Scrum Master Hypothesis DevOps Collaboration Kanban Outcomes Stop starting... start finishing Blocker Epic Time- box Example Mapping Refactor Probabilistic GOAL Personas Information Radiator Sustainable Pace Feature Ready Prime Directive Yes… and Escalation Product Manager Team Transparency GOAL
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Product Backlog
Flow
Business Value
Goal
Story
Map
Release on Demand
Ceremony
Release
Empowerment
Enabler
Servant Leader
Lean
Fail Early
Exploratory Testing
Capacity
ART
Release Train
Waste
Guardrails
TDD
Coach
Definition of Done
INVEST
Scope
Development Team
Automation
Inspect & Adapt
Inspection
Velocity
Adaptation
Sprint Planning
Agile
Backlog
Acceptance criteria
Milestone
Pair Programming
Scrum
Technical Debt
Pivot
Experiment
Swarm
Feedback Loop
Retrospective
Scope
Working Software
Roadmap
Commitment
WIP
Limit
Product Owner
Vision
Roughly right
Vision
Pattern
Definition of Ready
Story
Feature
Pull
Program
Increment
Pivot
Capability
Vertical Slice
Backlog Refinement
Innovation & Planning (IP) Iteration
Non-Functional Requirements
Minimum Viable Product (MVP)
Continuous Integration
Increment
Iteration
Working Agreement
Scrum Master
Hypothesis
DevOps
Collaboration
Kanban
Outcomes
Stop
starting...
start
finishing
Blocker
Epic
Time-box
Example Mapping
Refactor
Probabilistic
GOAL
Personas
Information Radiator
Sustainable Pace
Feature
Ready
Prime Directive
Yes… and
Escalation
Product Manager
Team
Transparency
GOAL