Scope Feature Program Increment Fail Early Flow Empowerment Coach WIP Limit Definition of Done Milestone Scope Yes… and Release on Demand Innovation & Planning (IP) Iteration Sustainable Pace Development Team Scrum Master Adaptation Roughly right Servant Leader Story Prime Directive Capacity Lean Pull Continuous Integration Pivot Transparency GOAL Vertical Slice Inspection Goal Product Owner Minimum Viable Product (MVP) Collaboration Exploratory Testing Roadmap Capability Release DevOps Business Value TDD Product Backlog Waste Probabilistic INVEST Epic Example Mapping Acceptance criteria GOAL Enabler Story Map Vision Scrum Pair Programming Retrospective Working Software Backlog Automation ART Commitment Velocity Agile Non- Functional Requirements Technical Debt Inspect & Adapt Refactor Pattern Guardrails Ready Release Train Blocker Kanban Ceremony Information Radiator Product Manager Hypothesis Pivot Increment Feature Personas Backlog Refinement Working Agreement Experiment Time- box Outcomes Sprint Planning Escalation Iteration Feedback Loop Vision Team Definition of Ready Swarm Stop starting... start finishing Scope Feature Program Increment Fail Early Flow Empowerment Coach WIP Limit Definition of Done Milestone Scope Yes… and Release on Demand Innovation & Planning (IP) Iteration Sustainable Pace Development Team Scrum Master Adaptation Roughly right Servant Leader Story Prime Directive Capacity Lean Pull Continuous Integration Pivot Transparency GOAL Vertical Slice Inspection Goal Product Owner Minimum Viable Product (MVP) Collaboration Exploratory Testing Roadmap Capability Release DevOps Business Value TDD Product Backlog Waste Probabilistic INVEST Epic Example Mapping Acceptance criteria GOAL Enabler Story Map Vision Scrum Pair Programming Retrospective Working Software Backlog Automation ART Commitment Velocity Agile Non- Functional Requirements Technical Debt Inspect & Adapt Refactor Pattern Guardrails Ready Release Train Blocker Kanban Ceremony Information Radiator Product Manager Hypothesis Pivot Increment Feature Personas Backlog Refinement Working Agreement Experiment Time- box Outcomes Sprint Planning Escalation Iteration Feedback Loop Vision Team Definition of Ready Swarm Stop starting... start finishing
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Scope
Feature
Program
Increment
Fail Early
Flow
Empowerment
Coach
WIP
Limit
Definition of Done
Milestone
Scope
Yes… and
Release on Demand
Innovation & Planning (IP) Iteration
Sustainable Pace
Development Team
Scrum Master
Adaptation
Roughly right
Servant Leader
Story
Prime Directive
Capacity
Lean
Pull
Continuous Integration
Pivot
Transparency
GOAL
Vertical Slice
Inspection
Goal
Product Owner
Minimum Viable Product (MVP)
Collaboration
Exploratory Testing
Roadmap
Capability
Release
DevOps
Business Value
TDD
Product Backlog
Waste
Probabilistic
INVEST
Epic
Example Mapping
Acceptance criteria
GOAL
Enabler
Story
Map
Vision
Scrum
Pair Programming
Retrospective
Working Software
Backlog
Automation
ART
Commitment
Velocity
Agile
Non-Functional Requirements
Technical Debt
Inspect & Adapt
Refactor
Pattern
Guardrails
Ready
Release Train
Blocker
Kanban
Ceremony
Information Radiator
Product Manager
Hypothesis
Pivot
Increment
Feature
Personas
Backlog Refinement
Working Agreement
Experiment
Time-box
Outcomes
Sprint Planning
Escalation
Iteration
Feedback Loop
Vision
Team
Definition of Ready
Swarm
Stop
starting...
start
finishing