Give 2 choicesand use 1 wordat a time (e.g.,"orange" or"apple"?)Read atleast 4pages of abooktogetherPlay "Goingon a BumpyRide" 5x in aRowPlay Itsy Bitsy Spideron the Window andcount how manytimes your child looksbetween you andyour hand.Model headnod for "yes"and headshake for "no"during everyopportunitySwing on theplayground.Wait to seewhether yourchild will ask tobe pushed.Copy yourchild's actionsin the mirrorand see if henoticesPlay"Goodnight"game and haveyour child wakeyou upUse big gesturessuch as "pointing"to draw yourchild's attentiontoward somethingelse.Give 2 choicesand use 1 wordat a time (e.g.,"orange" or"apple"?)Read atleast 4pages of abooktogetherPlay "Goingon a BumpyRide" 5x in aRowPlay Itsy Bitsy Spideron the Window andcount how manytimes your child looksbetween you andyour hand.Model headnod for "yes"and headshake for "no"during everyopportunitySwing on theplayground.Wait to seewhether yourchild will ask tobe pushed.Copy yourchild's actionsin the mirrorand see if henoticesPlay"Goodnight"game and haveyour child wakeyou upUse big gesturessuch as "pointing"to draw yourchild's attentiontoward somethingelse.

Activity Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Give 2 choices and use 1 word at a time (e.g., "orange" or "apple"?)
  2. Read at least 4 pages of a book together
  3. Play "Going on a Bumpy Ride" 5x in a Row
  4. Play Itsy Bitsy Spider on the Window and count how many times your child looks between you and your hand.
  5. Model head nod for "yes" and head shake for "no" during every opportunity
  6. Swing on the playground. Wait to see whether your child will ask to be pushed.
  7. Copy your child's actions in the mirror and see if he notices
  8. Play "Goodnight" game and have your child wake you up
  9. Use big gestures such as "pointing" to draw your child's attention toward something else.