Level-upscreenshould havea closebuttonBerriesshouldawardFoodMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionCherriesfrom treespawn onground (non-clickable)Berriesshould bemergableTreeshouldspawnlogsHarvesting UIshouldn't followvillagers' head,but his generalpositionTree istoo bigTree shouldspawnmushroomsInstead ofswapping pieces,the replaced pieceshould move to aclosest free tileMerginganimationshould be 'slidetowards'instead off'jump'Level-upscreenshouldn't goaway on itsownTree to stumpmoves to adifferentlocation (ontransform)Mergingshouldn't bepossible oncursed landLand healingshould onlytargethealthyneighboursCoinsdon'thave UIZoomdraggingbugMergingoutputspawns atoddpositionsFish ismergabletodrumsticksDraggingagent shouldcancel theharvest/moveactionFlowershould havevisualindicator it'sinteractiveTall piecesshouldhavecollidersActors are inthe way oftiles (whenwanting todrag/click)Containeditemsshoulddrop on tileContained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Level-upscreenshould havea closebuttonBerriesshouldawardFoodMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionCherriesfrom treespawn onground (non-clickable)Berriesshould bemergableTreeshouldspawnlogsHarvesting UIshouldn't followvillagers' head,but his generalpositionTree istoo bigTree shouldspawnmushroomsInstead ofswapping pieces,the replaced pieceshould move to aclosest free tileMerginganimationshould be 'slidetowards'instead off'jump'Level-upscreenshouldn't goaway on itsownTree to stumpmoves to adifferentlocation (ontransform)Mergingshouldn't bepossible oncursed landLand healingshould onlytargethealthyneighboursCoinsdon'thave UIZoomdraggingbugMergingoutputspawns atoddpositionsFish ismergabletodrumsticksDraggingagent shouldcancel theharvest/moveactionFlowershould havevisualindicator it'sinteractiveTall piecesshouldhavecollidersActors are inthe way oftiles (whenwanting todrag/click)Containeditemsshoulddrop on tileContained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Level-up screen should have a close button
  2. Berries should award Food
  3. Merge indicator shouldn't be displayed for the dragged item original position
  4. Cherries from tree spawn on ground (non-clickable)
  5. Berries should be mergable
  6. Tree should spawn logs
  7. Harvesting UI shouldn't follow villagers' head, but his general position
  8. Tree is too big
  9. Tree should spawn mushrooms
  10. Instead of swapping pieces, the replaced piece should move to a closest free tile
  11. Merging animation should be 'slide towards' instead off 'jump'
  12. Level-up screen shouldn't go away on its own
  13. Tree to stump moves to a different location (on transform)
  14. Merging shouldn't be possible on cursed land
  15. Land healing should only target healthy neighbours
  16. Coins don't have UI
  17. Zoom dragging bug
  18. Merging output spawns at odd positions
  19. Fish is mergable to drumsticks
  20. Dragging agent should cancel the harvest/move action
  21. Flower should have visual indicator it's interactive
  22. Tall pieces should have colliders
  23. Actors are in the way of tiles (when wanting to drag/click)
  24. Contained items should drop on tile
  25. Contained items (cherries/gold) 'trail' behind producer when moving it (Follow component)