Berriesshould bemergableLand healingshould onlytargethealthyneighboursLevel-upscreenshould havea closebuttonInstead ofswapping pieces,the replaced pieceshould move to aclosest free tileZoomdraggingbugHarvesting UIshouldn't followvillagers' head,but his generalpositionFlowershould havevisualindicator it'sinteractiveTree to stumpmoves to adifferentlocation (ontransform)BerriesshouldawardFoodTree istoo bigContained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Actors are inthe way oftiles (whenwanting todrag/click)Cherriesfrom treespawn onground (non-clickable)Containeditemsshoulddrop on tileFish ismergabletodrumsticksTall piecesshouldhavecollidersMergingshouldn't bepossible oncursed landDraggingagent shouldcancel theharvest/moveactionMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionMergingoutputspawns atoddpositionsTree shouldspawnmushroomsCoinsdon'thave UILevel-upscreenshouldn't goaway on itsownMerginganimationshould be 'slidetowards'instead off'jump'TreeshouldspawnlogsBerriesshould bemergableLand healingshould onlytargethealthyneighboursLevel-upscreenshould havea closebuttonInstead ofswapping pieces,the replaced pieceshould move to aclosest free tileZoomdraggingbugHarvesting UIshouldn't followvillagers' head,but his generalpositionFlowershould havevisualindicator it'sinteractiveTree to stumpmoves to adifferentlocation (ontransform)BerriesshouldawardFoodTree istoo bigContained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Actors are inthe way oftiles (whenwanting todrag/click)Cherriesfrom treespawn onground (non-clickable)Containeditemsshoulddrop on tileFish ismergabletodrumsticksTall piecesshouldhavecollidersMergingshouldn't bepossible oncursed landDraggingagent shouldcancel theharvest/moveactionMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionMergingoutputspawns atoddpositionsTree shouldspawnmushroomsCoinsdon'thave UILevel-upscreenshouldn't goaway on itsownMerginganimationshould be 'slidetowards'instead off'jump'Treeshouldspawnlogs

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Berries should be mergable
  2. Land healing should only target healthy neighbours
  3. Level-up screen should have a close button
  4. Instead of swapping pieces, the replaced piece should move to a closest free tile
  5. Zoom dragging bug
  6. Harvesting UI shouldn't follow villagers' head, but his general position
  7. Flower should have visual indicator it's interactive
  8. Tree to stump moves to a different location (on transform)
  9. Berries should award Food
  10. Tree is too big
  11. Contained items (cherries/gold) 'trail' behind producer when moving it (Follow component)
  12. Actors are in the way of tiles (when wanting to drag/click)
  13. Cherries from tree spawn on ground (non-clickable)
  14. Contained items should drop on tile
  15. Fish is mergable to drumsticks
  16. Tall pieces should have colliders
  17. Merging shouldn't be possible on cursed land
  18. Dragging agent should cancel the harvest/move action
  19. Merge indicator shouldn't be displayed for the dragged item original position
  20. Merging output spawns at odd positions
  21. Tree should spawn mushrooms
  22. Coins don't have UI
  23. Level-up screen shouldn't go away on its own
  24. Merging animation should be 'slide towards' instead off 'jump'
  25. Tree should spawn logs