Merginganimationshould be 'slidetowards'instead off'jump'Contained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Actors are inthe way oftiles (whenwanting todrag/click)Tree shouldspawnmushroomsCherriesfrom treespawn onground (non-clickable)Level-upscreenshould havea closebuttonDraggingagent shouldcancel theharvest/moveactionMergingshouldn't bepossible oncursed landLand healingshould onlytargethealthyneighboursTree istoo bigTree to stumpmoves to adifferentlocation (ontransform)Fish ismergabletodrumsticksTall piecesshouldhavecollidersZoomdraggingbugTreeshouldspawnlogsBerriesshould bemergableHarvesting UIshouldn't followvillagers' head,but his generalpositionContaineditemsshoulddrop on tileCoinsdon'thave UIMergingoutputspawns atoddpositionsMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionBerriesshouldawardFoodLevel-upscreenshouldn't goaway on itsownFlowershould havevisualindicator it'sinteractiveInstead ofswapping pieces,the replaced pieceshould move to aclosest free tileMerginganimationshould be 'slidetowards'instead off'jump'Contained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Actors are inthe way oftiles (whenwanting todrag/click)Tree shouldspawnmushroomsCherriesfrom treespawn onground (non-clickable)Level-upscreenshould havea closebuttonDraggingagent shouldcancel theharvest/moveactionMergingshouldn't bepossible oncursed landLand healingshould onlytargethealthyneighboursTree istoo bigTree to stumpmoves to adifferentlocation (ontransform)Fish ismergabletodrumsticksTall piecesshouldhavecollidersZoomdraggingbugTreeshouldspawnlogsBerriesshould bemergableHarvesting UIshouldn't followvillagers' head,but his generalpositionContaineditemsshoulddrop on tileCoinsdon'thave UIMergingoutputspawns atoddpositionsMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionBerriesshouldawardFoodLevel-upscreenshouldn't goaway on itsownFlowershould havevisualindicator it'sinteractiveInstead ofswapping pieces,the replaced pieceshould move to aclosest free tile

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Merging animation should be 'slide towards' instead off 'jump'
  2. Contained items (cherries/gold) 'trail' behind producer when moving it (Follow component)
  3. Actors are in the way of tiles (when wanting to drag/click)
  4. Tree should spawn mushrooms
  5. Cherries from tree spawn on ground (non-clickable)
  6. Level-up screen should have a close button
  7. Dragging agent should cancel the harvest/move action
  8. Merging shouldn't be possible on cursed land
  9. Land healing should only target healthy neighbours
  10. Tree is too big
  11. Tree to stump moves to a different location (on transform)
  12. Fish is mergable to drumsticks
  13. Tall pieces should have colliders
  14. Zoom dragging bug
  15. Tree should spawn logs
  16. Berries should be mergable
  17. Harvesting UI shouldn't follow villagers' head, but his general position
  18. Contained items should drop on tile
  19. Coins don't have UI
  20. Merging output spawns at odd positions
  21. Merge indicator shouldn't be displayed for the dragged item original position
  22. Berries should award Food
  23. Level-up screen shouldn't go away on its own
  24. Flower should have visual indicator it's interactive
  25. Instead of swapping pieces, the replaced piece should move to a closest free tile