Tall piecesshouldhavecollidersHarvesting UIshouldn't followvillagers' head,but his generalpositionTreeshouldspawnlogsMergingoutputspawns atoddpositionsContaineditemsshoulddrop on tileLevel-upscreenshould havea closebuttonTree shouldspawnmushroomsMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionDraggingagent shouldcancel theharvest/moveactionMergingshouldn't bepossible oncursed landBerriesshould bemergableFlowershould havevisualindicator it'sinteractiveInstead ofswapping pieces,the replaced pieceshould move to aclosest free tileTree istoo bigCherriesfrom treespawn onground (non-clickable)Coinsdon'thave UIFish ismergabletodrumsticksLand healingshould onlytargethealthyneighboursContained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Tree to stumpmoves to adifferentlocation (ontransform)Merginganimationshould be 'slidetowards'instead off'jump'BerriesshouldawardFoodZoomdraggingbugActors are inthe way oftiles (whenwanting todrag/click)Tall piecesshouldhavecollidersHarvesting UIshouldn't followvillagers' head,but his generalpositionTreeshouldspawnlogsMergingoutputspawns atoddpositionsContaineditemsshoulddrop on tileLevel-upscreenshould havea closebuttonTree shouldspawnmushroomsMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionDraggingagent shouldcancel theharvest/moveactionMergingshouldn't bepossible oncursed landBerriesshould bemergableFlowershould havevisualindicator it'sinteractiveInstead ofswapping pieces,the replaced pieceshould move to aclosest free tileTree istoo bigCherriesfrom treespawn onground (non-clickable)Coinsdon'thave UIFish ismergabletodrumsticksLand healingshould onlytargethealthyneighboursContained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Tree to stumpmoves to adifferentlocation (ontransform)Merginganimationshould be 'slidetowards'instead off'jump'BerriesshouldawardFoodZoomdraggingbugActors are inthe way oftiles (whenwanting todrag/click)

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
N
3
B
4
B
5
I
6
B
7
I
8
O
9
I
10
G
11
G
12
N
13
B
14
B
15
I
16
G
17
O
18
O
19
G
20
N
21
G
22
O
23
I
24
N
  1. N-Tall pieces should have colliders
  2. N-Harvesting UI shouldn't follow villagers' head, but his general position
  3. B-Tree should spawn logs
  4. B-Merging output spawns at odd positions
  5. I-Contained items should drop on tile
  6. B-Level-up screen should have a close button
  7. I-Tree should spawn mushrooms
  8. O-Merge indicator shouldn't be displayed for the dragged item original position
  9. I-Dragging agent should cancel the harvest/move action
  10. G-Merging shouldn't be possible on cursed land
  11. G-Berries should be mergable
  12. N-Flower should have visual indicator it's interactive
  13. B-Instead of swapping pieces, the replaced piece should move to a closest free tile
  14. B-Tree is too big
  15. I-Cherries from tree spawn on ground (non-clickable)
  16. G-Coins don't have UI
  17. O-Fish is mergable to drumsticks
  18. O-Land healing should only target healthy neighbours
  19. G-Contained items (cherries/gold) 'trail' behind producer when moving it (Follow component)
  20. N-Tree to stump moves to a different location (on transform)
  21. G-Merging animation should be 'slide towards' instead off 'jump'
  22. O-Berries should award Food
  23. I-Zoom dragging bug
  24. N-Actors are in the way of tiles (when wanting to drag/click)