(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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N-Tall pieces should have colliders
N-Harvesting UI shouldn't follow villagers' head, but his general position
B-Tree should spawn logs
B-Merging output spawns at odd positions
I-Contained items should drop on tile
B-Level-up screen should have a close button
I-Tree should spawn mushrooms
O-Merge indicator shouldn't be displayed for the dragged item original position
I-Dragging agent should cancel the harvest/move action
G-Merging shouldn't be possible on cursed land
G-Berries should be mergable
N-Flower should have visual indicator it's interactive
B-Instead of swapping pieces, the replaced piece should move to a closest free tile
B-Tree is too big
I-Cherries from tree spawn on ground (non-clickable)
G-Coins don't have UI
O-Fish is mergable to drumsticks
O-Land healing should only target healthy neighbours
G-Contained items (cherries/gold) 'trail' behind producer when moving it (Follow component)
N-Tree to stump moves to a different location (on transform)
G-Merging animation should be 'slide towards' instead off 'jump'
O-Berries should award Food
I-Zoom dragging bug
N-Actors are in the way of tiles (when wanting to drag/click)