ZoomdraggingbugMergingoutputspawns atoddpositionsContained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Draggingagent shouldcancel theharvest/moveactionBerriesshouldawardFoodHarvesting UIshouldn't followvillagers' head,but his generalpositionTree istoo bigTall piecesshouldhavecollidersCoinsdon'thave UIActors are inthe way oftiles (whenwanting todrag/click)Flowershould havevisualindicator it'sinteractiveCherriesfrom treespawn onground (non-clickable)Berriesshould bemergableContaineditemsshoulddrop on tileLand healingshould onlytargethealthyneighboursTreeshouldspawnlogsMerginganimationshould be 'slidetowards'instead off'jump'Fish ismergabletodrumsticksInstead ofswapping pieces,the replaced pieceshould move to aclosest free tileLevel-upscreenshould havea closebuttonTree shouldspawnmushroomsMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionMergingshouldn't bepossible oncursed landTree to stumpmoves to adifferentlocation (ontransform)ZoomdraggingbugMergingoutputspawns atoddpositionsContained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Draggingagent shouldcancel theharvest/moveactionBerriesshouldawardFoodHarvesting UIshouldn't followvillagers' head,but his generalpositionTree istoo bigTall piecesshouldhavecollidersCoinsdon'thave UIActors are inthe way oftiles (whenwanting todrag/click)Flowershould havevisualindicator it'sinteractiveCherriesfrom treespawn onground (non-clickable)Berriesshould bemergableContaineditemsshoulddrop on tileLand healingshould onlytargethealthyneighboursTreeshouldspawnlogsMerginganimationshould be 'slidetowards'instead off'jump'Fish ismergabletodrumsticksInstead ofswapping pieces,the replaced pieceshould move to aclosest free tileLevel-upscreenshould havea closebuttonTree shouldspawnmushroomsMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionMergingshouldn't bepossible oncursed landTree to stumpmoves to adifferentlocation (ontransform)

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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I
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N
  1. I-Zoom dragging bug
  2. B-Merging output spawns at odd positions
  3. G-Contained items (cherries/gold) 'trail' behind producer when moving it (Follow component)
  4. I-Dragging agent should cancel the harvest/move action
  5. O-Berries should award Food
  6. N-Harvesting UI shouldn't follow villagers' head, but his general position
  7. B-Tree is too big
  8. N-Tall pieces should have colliders
  9. G-Coins don't have UI
  10. N-Actors are in the way of tiles (when wanting to drag/click)
  11. N-Flower should have visual indicator it's interactive
  12. I-Cherries from tree spawn on ground (non-clickable)
  13. G-Berries should be mergable
  14. I-Contained items should drop on tile
  15. O-Land healing should only target healthy neighbours
  16. B-Tree should spawn logs
  17. G-Merging animation should be 'slide towards' instead off 'jump'
  18. O-Fish is mergable to drumsticks
  19. B-Instead of swapping pieces, the replaced piece should move to a closest free tile
  20. B-Level-up screen should have a close button
  21. I-Tree should spawn mushrooms
  22. O-Merge indicator shouldn't be displayed for the dragged item original position
  23. G-Merging shouldn't be possible on cursed land
  24. N-Tree to stump moves to a different location (on transform)