Actors are inthe way oftiles (whenwanting todrag/click)Merginganimationshould be 'slidetowards'instead off'jump'Contained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Instead ofswapping pieces,the replaced pieceshould move to aclosest free tileTree istoo bigMergingoutputspawns atoddpositionsHarvesting UIshouldn't followvillagers' head,but his generalpositionZoomdraggingbugMergingshouldn't bepossible oncursed landBerriesshouldawardFoodFish ismergabletodrumsticksTreeshouldspawnlogsTree to stumpmoves to adifferentlocation (ontransform)Flowershould havevisualindicator it'sinteractiveTall piecesshouldhavecollidersCoinsdon'thave UILand healingshould onlytargethealthyneighboursCherriesfrom treespawn onground (non-clickable)Tree shouldspawnmushroomsLevel-upscreenshould havea closebuttonContaineditemsshoulddrop on tileDraggingagent shouldcancel theharvest/moveactionBerriesshould bemergableMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionActors are inthe way oftiles (whenwanting todrag/click)Merginganimationshould be 'slidetowards'instead off'jump'Contained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Instead ofswapping pieces,the replaced pieceshould move to aclosest free tileTree istoo bigMergingoutputspawns atoddpositionsHarvesting UIshouldn't followvillagers' head,but his generalpositionZoomdraggingbugMergingshouldn't bepossible oncursed landBerriesshouldawardFoodFish ismergabletodrumsticksTreeshouldspawnlogsTree to stumpmoves to adifferentlocation (ontransform)Flowershould havevisualindicator it'sinteractiveTall piecesshouldhavecollidersCoinsdon'thave UILand healingshould onlytargethealthyneighboursCherriesfrom treespawn onground (non-clickable)Tree shouldspawnmushroomsLevel-upscreenshould havea closebuttonContaineditemsshoulddrop on tileDraggingagent shouldcancel theharvest/moveactionBerriesshould bemergableMerge indicatorshouldn't bedisplayed for thedragged itemoriginal position

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Actors are in the way of tiles (when wanting to drag/click)
  2. Merging animation should be 'slide towards' instead off 'jump'
  3. Contained items (cherries/gold) 'trail' behind producer when moving it (Follow component)
  4. Instead of swapping pieces, the replaced piece should move to a closest free tile
  5. Tree is too big
  6. Merging output spawns at odd positions
  7. Harvesting UI shouldn't follow villagers' head, but his general position
  8. Zoom dragging bug
  9. Merging shouldn't be possible on cursed land
  10. Berries should award Food
  11. Fish is mergable to drumsticks
  12. Tree should spawn logs
  13. Tree to stump moves to a different location (on transform)
  14. Flower should have visual indicator it's interactive
  15. Tall pieces should have colliders
  16. Coins don't have UI
  17. Land healing should only target healthy neighbours
  18. Cherries from tree spawn on ground (non-clickable)
  19. Tree should spawn mushrooms
  20. Level-up screen should have a close button
  21. Contained items should drop on tile
  22. Dragging agent should cancel the harvest/move action
  23. Berries should be mergable
  24. Merge indicator shouldn't be displayed for the dragged item original position