Tall piecesshouldhavecollidersMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionContained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Mergingoutputspawns atoddpositionsZoomdraggingbugCoinsdon'thave UIBerriesshouldawardFoodHarvesting UIshouldn't followvillagers' head,but his generalpositionMerginganimationshould be 'slidetowards'instead off'jump'Cherriesfrom treespawn onground (non-clickable)Flowershould havevisualindicator it'sinteractiveLevel-upscreenshould havea closebuttonTreeshouldspawnlogsTree shouldspawnmushroomsDraggingagent shouldcancel theharvest/moveactionBerriesshould bemergableContaineditemsshoulddrop on tileMergingshouldn't bepossible oncursed landInstead ofswapping pieces,the replaced pieceshould move to aclosest free tileFish ismergabletodrumsticksTree to stumpmoves to adifferentlocation (ontransform)Land healingshould onlytargethealthyneighboursTree istoo bigActors are inthe way oftiles (whenwanting todrag/click)Tall piecesshouldhavecollidersMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionContained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Mergingoutputspawns atoddpositionsZoomdraggingbugCoinsdon'thave UIBerriesshouldawardFoodHarvesting UIshouldn't followvillagers' head,but his generalpositionMerginganimationshould be 'slidetowards'instead off'jump'Cherriesfrom treespawn onground (non-clickable)Flowershould havevisualindicator it'sinteractiveLevel-upscreenshould havea closebuttonTreeshouldspawnlogsTree shouldspawnmushroomsDraggingagent shouldcancel theharvest/moveactionBerriesshould bemergableContaineditemsshoulddrop on tileMergingshouldn't bepossible oncursed landInstead ofswapping pieces,the replaced pieceshould move to aclosest free tileFish ismergabletodrumsticksTree to stumpmoves to adifferentlocation (ontransform)Land healingshould onlytargethealthyneighboursTree istoo bigActors are inthe way oftiles (whenwanting todrag/click)

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tall pieces should have colliders
  2. Merge indicator shouldn't be displayed for the dragged item original position
  3. Contained items (cherries/gold) 'trail' behind producer when moving it (Follow component)
  4. Merging output spawns at odd positions
  5. Zoom dragging bug
  6. Coins don't have UI
  7. Berries should award Food
  8. Harvesting UI shouldn't follow villagers' head, but his general position
  9. Merging animation should be 'slide towards' instead off 'jump'
  10. Cherries from tree spawn on ground (non-clickable)
  11. Flower should have visual indicator it's interactive
  12. Level-up screen should have a close button
  13. Tree should spawn logs
  14. Tree should spawn mushrooms
  15. Dragging agent should cancel the harvest/move action
  16. Berries should be mergable
  17. Contained items should drop on tile
  18. Merging shouldn't be possible on cursed land
  19. Instead of swapping pieces, the replaced piece should move to a closest free tile
  20. Fish is mergable to drumsticks
  21. Tree to stump moves to a different location (on transform)
  22. Land healing should only target healthy neighbours
  23. Tree is too big
  24. Actors are in the way of tiles (when wanting to drag/click)