Level-upscreenshould havea closebuttonFish ismergabletodrumsticksMerginganimationshould be 'slidetowards'instead off'jump'Draggingagent shouldcancel theharvest/moveactionMergingshouldn't bepossible oncursed landCoinsdon'thave UIContained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Tree istoo bigActors are inthe way oftiles (whenwanting todrag/click)Harvesting UIshouldn't followvillagers' head,but his generalpositionInstead ofswapping pieces,the replaced pieceshould move to aclosest free tileCherriesfrom treespawn onground (non-clickable)Tall piecesshouldhavecollidersTree to stumpmoves to adifferentlocation (ontransform)Merge indicatorshouldn't bedisplayed for thedragged itemoriginal positionBerriesshouldawardFoodTreeshouldspawnlogsFlowershould havevisualindicator it'sinteractiveContaineditemsshoulddrop on tileLand healingshould onlytargethealthyneighboursTree shouldspawnmushroomsBerriesshould bemergableMergingoutputspawns atoddpositionsZoomdraggingbugLevel-upscreenshould havea closebuttonFish ismergabletodrumsticksMerginganimationshould be 'slidetowards'instead off'jump'Draggingagent shouldcancel theharvest/moveactionMergingshouldn't bepossible oncursed landCoinsdon'thave UIContained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Tree istoo bigActors are inthe way oftiles (whenwanting todrag/click)Harvesting UIshouldn't followvillagers' head,but his generalpositionInstead ofswapping pieces,the replaced pieceshould move to aclosest free tileCherriesfrom treespawn onground (non-clickable)Tall piecesshouldhavecollidersTree to stumpmoves to adifferentlocation (ontransform)Merge indicatorshouldn't bedisplayed for thedragged itemoriginal positionBerriesshouldawardFoodTreeshouldspawnlogsFlowershould havevisualindicator it'sinteractiveContaineditemsshoulddrop on tileLand healingshould onlytargethealthyneighboursTree shouldspawnmushroomsBerriesshould bemergableMergingoutputspawns atoddpositionsZoomdraggingbug

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Level-up screen should have a close button
  2. Fish is mergable to drumsticks
  3. Merging animation should be 'slide towards' instead off 'jump'
  4. Dragging agent should cancel the harvest/move action
  5. Merging shouldn't be possible on cursed land
  6. Coins don't have UI
  7. Contained items (cherries/gold) 'trail' behind producer when moving it (Follow component)
  8. Tree is too big
  9. Actors are in the way of tiles (when wanting to drag/click)
  10. Harvesting UI shouldn't follow villagers' head, but his general position
  11. Instead of swapping pieces, the replaced piece should move to a closest free tile
  12. Cherries from tree spawn on ground (non-clickable)
  13. Tall pieces should have colliders
  14. Tree to stump moves to a different location (on transform)
  15. Merge indicator shouldn't be displayed for the dragged item original position
  16. Berries should award Food
  17. Tree should spawn logs
  18. Flower should have visual indicator it's interactive
  19. Contained items should drop on tile
  20. Land healing should only target healthy neighbours
  21. Tree should spawn mushrooms
  22. Berries should be mergable
  23. Merging output spawns at odd positions
  24. Zoom dragging bug