Actors are inthe way oftiles (whenwanting todrag/click)Tall piecesshouldhavecollidersTree shouldspawnmushroomsContaineditemsshoulddrop on tileMerginganimationshould be 'slidetowards'instead off'jump'Harvesting UIshouldn't followvillagers' head,but his generalpositionLand healingshould onlytargethealthyneighboursDraggingagent shouldcancel theharvest/moveactionMergingshouldn't bepossible oncursed landFlowershould havevisualindicator it'sinteractiveMergingoutputspawns atoddpositionsCoinsdon'thave UIZoomdraggingbugCherriesfrom treespawn onground (non-clickable)BerriesshouldawardFoodContained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Tree istoo bigBerriesshould bemergableFish ismergabletodrumsticksMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionLevel-upscreenshould havea closebuttonTreeshouldspawnlogsTree to stumpmoves to adifferentlocation (ontransform)Instead ofswapping pieces,the replaced pieceshould move to aclosest free tileActors are inthe way oftiles (whenwanting todrag/click)Tall piecesshouldhavecollidersTree shouldspawnmushroomsContaineditemsshoulddrop on tileMerginganimationshould be 'slidetowards'instead off'jump'Harvesting UIshouldn't followvillagers' head,but his generalpositionLand healingshould onlytargethealthyneighboursDraggingagent shouldcancel theharvest/moveactionMergingshouldn't bepossible oncursed landFlowershould havevisualindicator it'sinteractiveMergingoutputspawns atoddpositionsCoinsdon'thave UIZoomdraggingbugCherriesfrom treespawn onground (non-clickable)BerriesshouldawardFoodContained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Tree istoo bigBerriesshould bemergableFish ismergabletodrumsticksMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionLevel-upscreenshould havea closebuttonTreeshouldspawnlogsTree to stumpmoves to adifferentlocation (ontransform)Instead ofswapping pieces,the replaced pieceshould move to aclosest free tile

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
N
3
I
4
I
5
G
6
N
7
O
8
I
9
G
10
N
11
B
12
G
13
I
14
I
15
O
16
G
17
B
18
G
19
O
20
O
21
B
22
B
23
N
24
B
  1. N-Actors are in the way of tiles (when wanting to drag/click)
  2. N-Tall pieces should have colliders
  3. I-Tree should spawn mushrooms
  4. I-Contained items should drop on tile
  5. G-Merging animation should be 'slide towards' instead off 'jump'
  6. N-Harvesting UI shouldn't follow villagers' head, but his general position
  7. O-Land healing should only target healthy neighbours
  8. I-Dragging agent should cancel the harvest/move action
  9. G-Merging shouldn't be possible on cursed land
  10. N-Flower should have visual indicator it's interactive
  11. B-Merging output spawns at odd positions
  12. G-Coins don't have UI
  13. I-Zoom dragging bug
  14. I-Cherries from tree spawn on ground (non-clickable)
  15. O-Berries should award Food
  16. G-Contained items (cherries/gold) 'trail' behind producer when moving it (Follow component)
  17. B-Tree is too big
  18. G-Berries should be mergable
  19. O-Fish is mergable to drumsticks
  20. O-Merge indicator shouldn't be displayed for the dragged item original position
  21. B-Level-up screen should have a close button
  22. B-Tree should spawn logs
  23. N-Tree to stump moves to a different location (on transform)
  24. B-Instead of swapping pieces, the replaced piece should move to a closest free tile