Mergingshouldn't bepossible oncursed landTreeshouldspawnlogsTree istoo bigCoinsdon'thave UIContaineditemsshoulddrop on tileZoomdraggingbugFlowershould havevisualindicator it'sinteractiveTree shouldspawnmushroomsActors are inthe way oftiles (whenwanting todrag/click)Harvesting UIshouldn't followvillagers' head,but his generalpositionFish ismergabletodrumsticksLevel-upscreenshould havea closebuttonMergingoutputspawns atoddpositionsTree to stumpmoves to adifferentlocation (ontransform)Land healingshould onlytargethealthyneighboursMerginganimationshould be 'slidetowards'instead off'jump'BerriesshouldawardFoodContained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Berriesshould bemergableInstead ofswapping pieces,the replaced pieceshould move to aclosest free tileCherriesfrom treespawn onground (non-clickable)Draggingagent shouldcancel theharvest/moveactionTall piecesshouldhavecollidersMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionMergingshouldn't bepossible oncursed landTreeshouldspawnlogsTree istoo bigCoinsdon'thave UIContaineditemsshoulddrop on tileZoomdraggingbugFlowershould havevisualindicator it'sinteractiveTree shouldspawnmushroomsActors are inthe way oftiles (whenwanting todrag/click)Harvesting UIshouldn't followvillagers' head,but his generalpositionFish ismergabletodrumsticksLevel-upscreenshould havea closebuttonMergingoutputspawns atoddpositionsTree to stumpmoves to adifferentlocation (ontransform)Land healingshould onlytargethealthyneighboursMerginganimationshould be 'slidetowards'instead off'jump'BerriesshouldawardFoodContained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Berriesshould bemergableInstead ofswapping pieces,the replaced pieceshould move to aclosest free tileCherriesfrom treespawn onground (non-clickable)Draggingagent shouldcancel theharvest/moveactionTall piecesshouldhavecollidersMerge indicatorshouldn't bedisplayed for thedragged itemoriginal position

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
B
4
G
5
I
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I
7
N
8
I
9
N
10
N
11
O
12
B
13
B
14
N
15
O
16
G
17
O
18
G
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G
20
B
21
I
22
I
23
N
24
O
  1. G-Merging shouldn't be possible on cursed land
  2. B-Tree should spawn logs
  3. B-Tree is too big
  4. G-Coins don't have UI
  5. I-Contained items should drop on tile
  6. I-Zoom dragging bug
  7. N-Flower should have visual indicator it's interactive
  8. I-Tree should spawn mushrooms
  9. N-Actors are in the way of tiles (when wanting to drag/click)
  10. N-Harvesting UI shouldn't follow villagers' head, but his general position
  11. O-Fish is mergable to drumsticks
  12. B-Level-up screen should have a close button
  13. B-Merging output spawns at odd positions
  14. N-Tree to stump moves to a different location (on transform)
  15. O-Land healing should only target healthy neighbours
  16. G-Merging animation should be 'slide towards' instead off 'jump'
  17. O-Berries should award Food
  18. G-Contained items (cherries/gold) 'trail' behind producer when moving it (Follow component)
  19. G-Berries should be mergable
  20. B-Instead of swapping pieces, the replaced piece should move to a closest free tile
  21. I-Cherries from tree spawn on ground (non-clickable)
  22. I-Dragging agent should cancel the harvest/move action
  23. N-Tall pieces should have colliders
  24. O-Merge indicator shouldn't be displayed for the dragged item original position