Mergingoutputspawns atoddpositionsBerriesshouldawardFoodBerriesshould bemergableTree istoo bigContained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Flowershould havevisualindicator it'sinteractiveCoinsdon'thave UILevel-upscreenshould havea closebuttonLand healingshould onlytargethealthyneighboursDraggingagent shouldcancel theharvest/moveactionTree to stumpmoves to adifferentlocation (ontransform)Mergingshouldn't bepossible oncursed landCherriesfrom treespawn onground (non-clickable)Instead ofswapping pieces,the replaced pieceshould move to aclosest free tileFish ismergabletodrumsticksZoomdraggingbugTall piecesshouldhavecollidersTree shouldspawnmushroomsActors are inthe way oftiles (whenwanting todrag/click)Merginganimationshould be 'slidetowards'instead off'jump'TreeshouldspawnlogsContaineditemsshoulddrop on tileMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionHarvesting UIshouldn't followvillagers' head,but his generalpositionMergingoutputspawns atoddpositionsBerriesshouldawardFoodBerriesshould bemergableTree istoo bigContained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Flowershould havevisualindicator it'sinteractiveCoinsdon'thave UILevel-upscreenshould havea closebuttonLand healingshould onlytargethealthyneighboursDraggingagent shouldcancel theharvest/moveactionTree to stumpmoves to adifferentlocation (ontransform)Mergingshouldn't bepossible oncursed landCherriesfrom treespawn onground (non-clickable)Instead ofswapping pieces,the replaced pieceshould move to aclosest free tileFish ismergabletodrumsticksZoomdraggingbugTall piecesshouldhavecollidersTree shouldspawnmushroomsActors are inthe way oftiles (whenwanting todrag/click)Merginganimationshould be 'slidetowards'instead off'jump'TreeshouldspawnlogsContaineditemsshoulddrop on tileMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionHarvesting UIshouldn't followvillagers' head,but his generalposition

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. B-Merging output spawns at odd positions
  2. O-Berries should award Food
  3. G-Berries should be mergable
  4. B-Tree is too big
  5. G-Contained items (cherries/gold) 'trail' behind producer when moving it (Follow component)
  6. N-Flower should have visual indicator it's interactive
  7. G-Coins don't have UI
  8. B-Level-up screen should have a close button
  9. O-Land healing should only target healthy neighbours
  10. I-Dragging agent should cancel the harvest/move action
  11. N-Tree to stump moves to a different location (on transform)
  12. G-Merging shouldn't be possible on cursed land
  13. I-Cherries from tree spawn on ground (non-clickable)
  14. B-Instead of swapping pieces, the replaced piece should move to a closest free tile
  15. O-Fish is mergable to drumsticks
  16. I-Zoom dragging bug
  17. N-Tall pieces should have colliders
  18. I-Tree should spawn mushrooms
  19. N-Actors are in the way of tiles (when wanting to drag/click)
  20. G-Merging animation should be 'slide towards' instead off 'jump'
  21. B-Tree should spawn logs
  22. I-Contained items should drop on tile
  23. O-Merge indicator shouldn't be displayed for the dragged item original position
  24. N-Harvesting UI shouldn't follow villagers' head, but his general position