Mergingshouldn't bepossible oncursed landCoinsdon'thave UIFish ismergabletodrumsticksCherriesfrom treespawn onground (non-clickable)Level-upscreenshould havea closebuttonActors are inthe way oftiles (whenwanting todrag/click)Tall piecesshouldhavecollidersTree shouldspawnmushroomsFlowershould havevisualindicator it'sinteractiveContaineditemsshoulddrop on tileMerginganimationshould be 'slidetowards'instead off'jump'Berriesshould bemergableMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionTree to stumpmoves to adifferentlocation (ontransform)BerriesshouldawardFoodZoomdraggingbugHarvesting UIshouldn't followvillagers' head,but his generalpositionMergingoutputspawns atoddpositionsTreeshouldspawnlogsContained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Tree istoo bigInstead ofswapping pieces,the replaced pieceshould move to aclosest free tileLand healingshould onlytargethealthyneighboursDraggingagent shouldcancel theharvest/moveactionMergingshouldn't bepossible oncursed landCoinsdon'thave UIFish ismergabletodrumsticksCherriesfrom treespawn onground (non-clickable)Level-upscreenshould havea closebuttonActors are inthe way oftiles (whenwanting todrag/click)Tall piecesshouldhavecollidersTree shouldspawnmushroomsFlowershould havevisualindicator it'sinteractiveContaineditemsshoulddrop on tileMerginganimationshould be 'slidetowards'instead off'jump'Berriesshould bemergableMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionTree to stumpmoves to adifferentlocation (ontransform)BerriesshouldawardFoodZoomdraggingbugHarvesting UIshouldn't followvillagers' head,but his generalpositionMergingoutputspawns atoddpositionsTreeshouldspawnlogsContained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Tree istoo bigInstead ofswapping pieces,the replaced pieceshould move to aclosest free tileLand healingshould onlytargethealthyneighboursDraggingagent shouldcancel theharvest/moveaction

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
G
3
O
4
I
5
B
6
N
7
N
8
I
9
N
10
I
11
G
12
G
13
O
14
N
15
O
16
I
17
N
18
B
19
B
20
G
21
B
22
B
23
O
24
I
  1. G-Merging shouldn't be possible on cursed land
  2. G-Coins don't have UI
  3. O-Fish is mergable to drumsticks
  4. I-Cherries from tree spawn on ground (non-clickable)
  5. B-Level-up screen should have a close button
  6. N-Actors are in the way of tiles (when wanting to drag/click)
  7. N-Tall pieces should have colliders
  8. I-Tree should spawn mushrooms
  9. N-Flower should have visual indicator it's interactive
  10. I-Contained items should drop on tile
  11. G-Merging animation should be 'slide towards' instead off 'jump'
  12. G-Berries should be mergable
  13. O-Merge indicator shouldn't be displayed for the dragged item original position
  14. N-Tree to stump moves to a different location (on transform)
  15. O-Berries should award Food
  16. I-Zoom dragging bug
  17. N-Harvesting UI shouldn't follow villagers' head, but his general position
  18. B-Merging output spawns at odd positions
  19. B-Tree should spawn logs
  20. G-Contained items (cherries/gold) 'trail' behind producer when moving it (Follow component)
  21. B-Tree is too big
  22. B-Instead of swapping pieces, the replaced piece should move to a closest free tile
  23. O-Land healing should only target healthy neighbours
  24. I-Dragging agent should cancel the harvest/move action