Merginganimationshould be 'slidetowards'instead off'jump'Mergingoutputspawns atoddpositionsTree istoo bigCherriesfrom treespawn onground (non-clickable)Berriesshould bemergableTree shouldspawnmushroomsZoomdraggingbugLand healingshould onlytargethealthyneighboursMergingshouldn't bepossible oncursed landTree to stumpmoves to adifferentlocation (ontransform)Contained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Level-upscreenshould havea closebuttonBerriesshouldawardFoodTall piecesshouldhavecollidersContaineditemsshoulddrop on tileFlowershould havevisualindicator it'sinteractiveCoinsdon'thave UIHarvesting UIshouldn't followvillagers' head,but his generalpositionActors are inthe way oftiles (whenwanting todrag/click)Instead ofswapping pieces,the replaced pieceshould move to aclosest free tileMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionFish ismergabletodrumsticksTreeshouldspawnlogsDraggingagent shouldcancel theharvest/moveactionMerginganimationshould be 'slidetowards'instead off'jump'Mergingoutputspawns atoddpositionsTree istoo bigCherriesfrom treespawn onground (non-clickable)Berriesshould bemergableTree shouldspawnmushroomsZoomdraggingbugLand healingshould onlytargethealthyneighboursMergingshouldn't bepossible oncursed landTree to stumpmoves to adifferentlocation (ontransform)Contained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Level-upscreenshould havea closebuttonBerriesshouldawardFoodTall piecesshouldhavecollidersContaineditemsshoulddrop on tileFlowershould havevisualindicator it'sinteractiveCoinsdon'thave UIHarvesting UIshouldn't followvillagers' head,but his generalpositionActors are inthe way oftiles (whenwanting todrag/click)Instead ofswapping pieces,the replaced pieceshould move to aclosest free tileMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionFish ismergabletodrumsticksTreeshouldspawnlogsDraggingagent shouldcancel theharvest/moveaction

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Merging animation should be 'slide towards' instead off 'jump'
  2. Merging output spawns at odd positions
  3. Tree is too big
  4. Cherries from tree spawn on ground (non-clickable)
  5. Berries should be mergable
  6. Tree should spawn mushrooms
  7. Zoom dragging bug
  8. Land healing should only target healthy neighbours
  9. Merging shouldn't be possible on cursed land
  10. Tree to stump moves to a different location (on transform)
  11. Contained items (cherries/gold) 'trail' behind producer when moving it (Follow component)
  12. Level-up screen should have a close button
  13. Berries should award Food
  14. Tall pieces should have colliders
  15. Contained items should drop on tile
  16. Flower should have visual indicator it's interactive
  17. Coins don't have UI
  18. Harvesting UI shouldn't follow villagers' head, but his general position
  19. Actors are in the way of tiles (when wanting to drag/click)
  20. Instead of swapping pieces, the replaced piece should move to a closest free tile
  21. Merge indicator shouldn't be displayed for the dragged item original position
  22. Fish is mergable to drumsticks
  23. Tree should spawn logs
  24. Dragging agent should cancel the harvest/move action