Harvesting UIshouldn't followvillagers' head,but his generalpositionFish ismergabletodrumsticksTall piecesshouldhavecollidersBerriesshould bemergableMergingshouldn't bepossible oncursed landDraggingagent shouldcancel theharvest/moveactionContaineditemsshoulddrop on tileTreeshouldspawnlogsTree istoo bigTree to stumpmoves to adifferentlocation (ontransform)Tree shouldspawnmushroomsBerriesshouldawardFoodCherriesfrom treespawn onground (non-clickable)Merginganimationshould be 'slidetowards'instead off'jump'Contained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Level-upscreenshould havea closebuttonLand healingshould onlytargethealthyneighboursMergingoutputspawns atoddpositionsFlowershould havevisualindicator it'sinteractiveMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionActors are inthe way oftiles (whenwanting todrag/click)Coinsdon'thave UIZoomdraggingbugInstead ofswapping pieces,the replaced pieceshould move to aclosest free tileHarvesting UIshouldn't followvillagers' head,but his generalpositionFish ismergabletodrumsticksTall piecesshouldhavecollidersBerriesshould bemergableMergingshouldn't bepossible oncursed landDraggingagent shouldcancel theharvest/moveactionContaineditemsshoulddrop on tileTreeshouldspawnlogsTree istoo bigTree to stumpmoves to adifferentlocation (ontransform)Tree shouldspawnmushroomsBerriesshouldawardFoodCherriesfrom treespawn onground (non-clickable)Merginganimationshould be 'slidetowards'instead off'jump'Contained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Level-upscreenshould havea closebuttonLand healingshould onlytargethealthyneighboursMergingoutputspawns atoddpositionsFlowershould havevisualindicator it'sinteractiveMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionActors are inthe way oftiles (whenwanting todrag/click)Coinsdon'thave UIZoomdraggingbugInstead ofswapping pieces,the replaced pieceshould move to aclosest free tile

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Harvesting UI shouldn't follow villagers' head, but his general position
  2. Fish is mergable to drumsticks
  3. Tall pieces should have colliders
  4. Berries should be mergable
  5. Merging shouldn't be possible on cursed land
  6. Dragging agent should cancel the harvest/move action
  7. Contained items should drop on tile
  8. Tree should spawn logs
  9. Tree is too big
  10. Tree to stump moves to a different location (on transform)
  11. Tree should spawn mushrooms
  12. Berries should award Food
  13. Cherries from tree spawn on ground (non-clickable)
  14. Merging animation should be 'slide towards' instead off 'jump'
  15. Contained items (cherries/gold) 'trail' behind producer when moving it (Follow component)
  16. Level-up screen should have a close button
  17. Land healing should only target healthy neighbours
  18. Merging output spawns at odd positions
  19. Flower should have visual indicator it's interactive
  20. Merge indicator shouldn't be displayed for the dragged item original position
  21. Actors are in the way of tiles (when wanting to drag/click)
  22. Coins don't have UI
  23. Zoom dragging bug
  24. Instead of swapping pieces, the replaced piece should move to a closest free tile