Merge indicatorshouldn't bedisplayed for thedragged itemoriginal positionContaineditemsshoulddrop on tileTree istoo bigMergingoutputspawns atoddpositionsLand healingshould onlytargethealthyneighboursMergingshouldn't bepossible oncursed landDraggingagent shouldcancel theharvest/moveactionTall piecesshouldhavecollidersMerginganimationshould be 'slidetowards'instead off'jump'Harvesting UIshouldn't followvillagers' head,but his generalpositionBerriesshould bemergableCherriesfrom treespawn onground (non-clickable)ZoomdraggingbugCoinsdon'thave UIFish ismergabletodrumsticksContained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Instead ofswapping pieces,the replaced pieceshould move to aclosest free tileTree shouldspawnmushroomsTreeshouldspawnlogsBerriesshouldawardFoodFlowershould havevisualindicator it'sinteractiveTree to stumpmoves to adifferentlocation (ontransform)Actors are inthe way oftiles (whenwanting todrag/click)Level-upscreenshould havea closebuttonMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionContaineditemsshoulddrop on tileTree istoo bigMergingoutputspawns atoddpositionsLand healingshould onlytargethealthyneighboursMergingshouldn't bepossible oncursed landDraggingagent shouldcancel theharvest/moveactionTall piecesshouldhavecollidersMerginganimationshould be 'slidetowards'instead off'jump'Harvesting UIshouldn't followvillagers' head,but his generalpositionBerriesshould bemergableCherriesfrom treespawn onground (non-clickable)ZoomdraggingbugCoinsdon'thave UIFish ismergabletodrumsticksContained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Instead ofswapping pieces,the replaced pieceshould move to aclosest free tileTree shouldspawnmushroomsTreeshouldspawnlogsBerriesshouldawardFoodFlowershould havevisualindicator it'sinteractiveTree to stumpmoves to adifferentlocation (ontransform)Actors are inthe way oftiles (whenwanting todrag/click)Level-upscreenshould havea closebutton

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Merge indicator shouldn't be displayed for the dragged item original position
  2. Contained items should drop on tile
  3. Tree is too big
  4. Merging output spawns at odd positions
  5. Land healing should only target healthy neighbours
  6. Merging shouldn't be possible on cursed land
  7. Dragging agent should cancel the harvest/move action
  8. Tall pieces should have colliders
  9. Merging animation should be 'slide towards' instead off 'jump'
  10. Harvesting UI shouldn't follow villagers' head, but his general position
  11. Berries should be mergable
  12. Cherries from tree spawn on ground (non-clickable)
  13. Zoom dragging bug
  14. Coins don't have UI
  15. Fish is mergable to drumsticks
  16. Contained items (cherries/gold) 'trail' behind producer when moving it (Follow component)
  17. Instead of swapping pieces, the replaced piece should move to a closest free tile
  18. Tree should spawn mushrooms
  19. Tree should spawn logs
  20. Berries should award Food
  21. Flower should have visual indicator it's interactive
  22. Tree to stump moves to a different location (on transform)
  23. Actors are in the way of tiles (when wanting to drag/click)
  24. Level-up screen should have a close button