Harvesting UIshouldn't followvillagers' head,but his generalpositionInstead ofswapping pieces,the replaced pieceshould move to aclosest free tileMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionFlowershould havevisualindicator it'sinteractiveCoinsdon'thave UITree istoo bigDraggingagent shouldcancel theharvest/moveactionTree to stumpmoves to adifferentlocation (ontransform)ZoomdraggingbugMergingshouldn't bepossible oncursed landBerriesshouldawardFoodMerginganimationshould be 'slidetowards'instead off'jump'Contained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Cherriesfrom treespawn onground (non-clickable)Land healingshould onlytargethealthyneighboursBerriesshould bemergableLevel-upscreenshould havea closebuttonTree shouldspawnmushroomsMergingoutputspawns atoddpositionsActors are inthe way oftiles (whenwanting todrag/click)Containeditemsshoulddrop on tileTreeshouldspawnlogsFish ismergabletodrumsticksTall piecesshouldhavecollidersHarvesting UIshouldn't followvillagers' head,but his generalpositionInstead ofswapping pieces,the replaced pieceshould move to aclosest free tileMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionFlowershould havevisualindicator it'sinteractiveCoinsdon'thave UITree istoo bigDraggingagent shouldcancel theharvest/moveactionTree to stumpmoves to adifferentlocation (ontransform)ZoomdraggingbugMergingshouldn't bepossible oncursed landBerriesshouldawardFoodMerginganimationshould be 'slidetowards'instead off'jump'Contained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Cherriesfrom treespawn onground (non-clickable)Land healingshould onlytargethealthyneighboursBerriesshould bemergableLevel-upscreenshould havea closebuttonTree shouldspawnmushroomsMergingoutputspawns atoddpositionsActors are inthe way oftiles (whenwanting todrag/click)Containeditemsshoulddrop on tileTreeshouldspawnlogsFish ismergabletodrumsticksTall piecesshouldhavecolliders

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Harvesting UI shouldn't follow villagers' head, but his general position
  2. Instead of swapping pieces, the replaced piece should move to a closest free tile
  3. Merge indicator shouldn't be displayed for the dragged item original position
  4. Flower should have visual indicator it's interactive
  5. Coins don't have UI
  6. Tree is too big
  7. Dragging agent should cancel the harvest/move action
  8. Tree to stump moves to a different location (on transform)
  9. Zoom dragging bug
  10. Merging shouldn't be possible on cursed land
  11. Berries should award Food
  12. Merging animation should be 'slide towards' instead off 'jump'
  13. Contained items (cherries/gold) 'trail' behind producer when moving it (Follow component)
  14. Cherries from tree spawn on ground (non-clickable)
  15. Land healing should only target healthy neighbours
  16. Berries should be mergable
  17. Level-up screen should have a close button
  18. Tree should spawn mushrooms
  19. Merging output spawns at odd positions
  20. Actors are in the way of tiles (when wanting to drag/click)
  21. Contained items should drop on tile
  22. Tree should spawn logs
  23. Fish is mergable to drumsticks
  24. Tall pieces should have colliders