Cherriesfrom treespawn onground (non-clickable)Tree istoo bigContaineditemsshoulddrop on tileTreeshouldspawnlogsDraggingagent shouldcancel theharvest/moveactionTree to stumpmoves to adifferentlocation (ontransform)Actors are inthe way oftiles (whenwanting todrag/click)Tree shouldspawnmushroomsMerginganimationshould be 'slidetowards'instead off'jump'ZoomdraggingbugFish ismergabletodrumsticksMergingoutputspawns atoddpositionsHarvesting UIshouldn't followvillagers' head,but his generalpositionFlowershould havevisualindicator it'sinteractiveInstead ofswapping pieces,the replaced pieceshould move to aclosest free tileMergingshouldn't bepossible oncursed landTall piecesshouldhavecollidersMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionCoinsdon'thave UIBerriesshouldawardFoodBerriesshould bemergableContained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Level-upscreenshould havea closebuttonLand healingshould onlytargethealthyneighboursCherriesfrom treespawn onground (non-clickable)Tree istoo bigContaineditemsshoulddrop on tileTreeshouldspawnlogsDraggingagent shouldcancel theharvest/moveactionTree to stumpmoves to adifferentlocation (ontransform)Actors are inthe way oftiles (whenwanting todrag/click)Tree shouldspawnmushroomsMerginganimationshould be 'slidetowards'instead off'jump'ZoomdraggingbugFish ismergabletodrumsticksMergingoutputspawns atoddpositionsHarvesting UIshouldn't followvillagers' head,but his generalpositionFlowershould havevisualindicator it'sinteractiveInstead ofswapping pieces,the replaced pieceshould move to aclosest free tileMergingshouldn't bepossible oncursed landTall piecesshouldhavecollidersMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionCoinsdon'thave UIBerriesshouldawardFoodBerriesshould bemergableContained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Level-upscreenshould havea closebuttonLand healingshould onlytargethealthyneighbours

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Cherries from tree spawn on ground (non-clickable)
  2. Tree is too big
  3. Contained items should drop on tile
  4. Tree should spawn logs
  5. Dragging agent should cancel the harvest/move action
  6. Tree to stump moves to a different location (on transform)
  7. Actors are in the way of tiles (when wanting to drag/click)
  8. Tree should spawn mushrooms
  9. Merging animation should be 'slide towards' instead off 'jump'
  10. Zoom dragging bug
  11. Fish is mergable to drumsticks
  12. Merging output spawns at odd positions
  13. Harvesting UI shouldn't follow villagers' head, but his general position
  14. Flower should have visual indicator it's interactive
  15. Instead of swapping pieces, the replaced piece should move to a closest free tile
  16. Merging shouldn't be possible on cursed land
  17. Tall pieces should have colliders
  18. Merge indicator shouldn't be displayed for the dragged item original position
  19. Coins don't have UI
  20. Berries should award Food
  21. Berries should be mergable
  22. Contained items (cherries/gold) 'trail' behind producer when moving it (Follow component)
  23. Level-up screen should have a close button
  24. Land healing should only target healthy neighbours