(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Tall pieces should have colliders
Coins don't have UI
Tree should spawn logs
Tree should spawn mushrooms
Merging shouldn't be possible on cursed land
Zoom dragging bug
Flower should have visual indicator it's interactive
Berries should be mergable
Land healing should only target healthy neighbours
Contained items (cherries/gold) 'trail' behind producer when moving it (Follow component)
Instead of swapping pieces, the replaced piece should move to a closest free tile
Merging animation should be 'slide towards' instead off 'jump'
Actors are in the way of tiles (when wanting to drag/click)
Fish is mergable to drumsticks
Harvesting UI shouldn't follow villagers' head, but his general position
Dragging agent should cancel the harvest/move action
Merge indicator shouldn't be displayed for the dragged item original position
Tree is too big
Cherries from tree spawn on ground (non-clickable)
Level-up screen should have a close button
Contained items should drop on tile
Merging output spawns at odd positions
Tree to stump moves to a different location (on transform)