TreeshouldspawnlogsMergingshouldn't bepossible oncursed landMergingoutputspawns atoddpositionsBerriesshould bemergableCherriesfrom treespawn onground (non-clickable)Merginganimationshould be 'slidetowards'instead off'jump'Merge indicatorshouldn't bedisplayed for thedragged itemoriginal positionTree istoo bigActors are inthe way oftiles (whenwanting todrag/click)Tall piecesshouldhavecollidersTree shouldspawnmushroomsDraggingagent shouldcancel theharvest/moveactionCoinsdon'thave UITree to stumpmoves to adifferentlocation (ontransform)Containeditemsshoulddrop on tileFlowershould havevisualindicator it'sinteractiveContained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Instead ofswapping pieces,the replaced pieceshould move to aclosest free tileHarvesting UIshouldn't followvillagers' head,but his generalpositionBerriesshouldawardFoodLand healingshould onlytargethealthyneighboursLevel-upscreenshould havea closebuttonZoomdraggingbugFish ismergabletodrumsticksTreeshouldspawnlogsMergingshouldn't bepossible oncursed landMergingoutputspawns atoddpositionsBerriesshould bemergableCherriesfrom treespawn onground (non-clickable)Merginganimationshould be 'slidetowards'instead off'jump'Merge indicatorshouldn't bedisplayed for thedragged itemoriginal positionTree istoo bigActors are inthe way oftiles (whenwanting todrag/click)Tall piecesshouldhavecollidersTree shouldspawnmushroomsDraggingagent shouldcancel theharvest/moveactionCoinsdon'thave UITree to stumpmoves to adifferentlocation (ontransform)Containeditemsshoulddrop on tileFlowershould havevisualindicator it'sinteractiveContained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Instead ofswapping pieces,the replaced pieceshould move to aclosest free tileHarvesting UIshouldn't followvillagers' head,but his generalpositionBerriesshouldawardFoodLand healingshould onlytargethealthyneighboursLevel-upscreenshould havea closebuttonZoomdraggingbugFish ismergabletodrumsticks

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tree should spawn logs
  2. Merging shouldn't be possible on cursed land
  3. Merging output spawns at odd positions
  4. Berries should be mergable
  5. Cherries from tree spawn on ground (non-clickable)
  6. Merging animation should be 'slide towards' instead off 'jump'
  7. Merge indicator shouldn't be displayed for the dragged item original position
  8. Tree is too big
  9. Actors are in the way of tiles (when wanting to drag/click)
  10. Tall pieces should have colliders
  11. Tree should spawn mushrooms
  12. Dragging agent should cancel the harvest/move action
  13. Coins don't have UI
  14. Tree to stump moves to a different location (on transform)
  15. Contained items should drop on tile
  16. Flower should have visual indicator it's interactive
  17. Contained items (cherries/gold) 'trail' behind producer when moving it (Follow component)
  18. Instead of swapping pieces, the replaced piece should move to a closest free tile
  19. Harvesting UI shouldn't follow villagers' head, but his general position
  20. Berries should award Food
  21. Land healing should only target healthy neighbours
  22. Level-up screen should have a close button
  23. Zoom dragging bug
  24. Fish is mergable to drumsticks