Tall piecesshouldhavecollidersCoinsdon'thave UITreeshouldspawnlogsTree shouldspawnmushroomsMergingshouldn't bepossible oncursed landZoomdraggingbugFlowershould havevisualindicator it'sinteractiveBerriesshould bemergableLand healingshould onlytargethealthyneighboursContained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Instead ofswapping pieces,the replaced pieceshould move to aclosest free tileMerginganimationshould be 'slidetowards'instead off'jump'Actors are inthe way oftiles (whenwanting todrag/click)Fish ismergabletodrumsticksHarvesting UIshouldn't followvillagers' head,but his generalpositionDraggingagent shouldcancel theharvest/moveactionMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionTree istoo bigCherriesfrom treespawn onground (non-clickable)Level-upscreenshould havea closebuttonContaineditemsshoulddrop on tileMergingoutputspawns atoddpositionsTree to stumpmoves to adifferentlocation (ontransform)BerriesshouldawardFoodTall piecesshouldhavecollidersCoinsdon'thave UITreeshouldspawnlogsTree shouldspawnmushroomsMergingshouldn't bepossible oncursed landZoomdraggingbugFlowershould havevisualindicator it'sinteractiveBerriesshould bemergableLand healingshould onlytargethealthyneighboursContained items(cherries/gold)'trail' behindproducer whenmoving it (Followcomponent)Instead ofswapping pieces,the replaced pieceshould move to aclosest free tileMerginganimationshould be 'slidetowards'instead off'jump'Actors are inthe way oftiles (whenwanting todrag/click)Fish ismergabletodrumsticksHarvesting UIshouldn't followvillagers' head,but his generalpositionDraggingagent shouldcancel theharvest/moveactionMerge indicatorshouldn't bedisplayed for thedragged itemoriginal positionTree istoo bigCherriesfrom treespawn onground (non-clickable)Level-upscreenshould havea closebuttonContaineditemsshoulddrop on tileMergingoutputspawns atoddpositionsTree to stumpmoves to adifferentlocation (ontransform)BerriesshouldawardFood

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Tall pieces should have colliders
  2. Coins don't have UI
  3. Tree should spawn logs
  4. Tree should spawn mushrooms
  5. Merging shouldn't be possible on cursed land
  6. Zoom dragging bug
  7. Flower should have visual indicator it's interactive
  8. Berries should be mergable
  9. Land healing should only target healthy neighbours
  10. Contained items (cherries/gold) 'trail' behind producer when moving it (Follow component)
  11. Instead of swapping pieces, the replaced piece should move to a closest free tile
  12. Merging animation should be 'slide towards' instead off 'jump'
  13. Actors are in the way of tiles (when wanting to drag/click)
  14. Fish is mergable to drumsticks
  15. Harvesting UI shouldn't follow villagers' head, but his general position
  16. Dragging agent should cancel the harvest/move action
  17. Merge indicator shouldn't be displayed for the dragged item original position
  18. Tree is too big
  19. Cherries from tree spawn on ground (non-clickable)
  20. Level-up screen should have a close button
  21. Contained items should drop on tile
  22. Merging output spawns at odd positions
  23. Tree to stump moves to a different location (on transform)
  24. Berries should award Food