StudyRoom237Oversize,any rowCenter forLearning andStudentSuccess(CLASS)Mezzanine(up thestairs)LockersOffice104Gov.Doc, EndPanel 10CirculationDeskHistoric,AC5.C54-BS1140.R55MainCollection,UB27.U52-ZA5075.M38EmergencyExit, FirstFloorMainCollection,GV188.R63-HB135.P45Reference,LB15.E47-PN501.E9ArchivesMakerspaceLactationRoomStudyRoom232Children& YA,any rowVideo,PN1997.N56-PN1997.2.D36Music,M1366.N44-M1630.2.A28Reference,RC566.G345-Index BVideo,B72.G725-GV1785.H38.R4Classroom207ConferenceRoom 201GraphicNovelsStudyRoom237Oversize,any rowCenter forLearning andStudentSuccess(CLASS)Mezzanine(up thestairs)LockersOffice104Gov.Doc, EndPanel 10CirculationDeskHistoric,AC5.C54-BS1140.R55MainCollection,UB27.U52-ZA5075.M38EmergencyExit, FirstFloorMainCollection,GV188.R63-HB135.P45Reference,LB15.E47-PN501.E9ArchivesMakerspaceLactationRoomStudyRoom232Children& YA,any rowVideo,PN1997.N56-PN1997.2.D36Music,M1366.N44-M1630.2.A28Reference,RC566.G345-Index BVideo,B72.G725-GV1785.H38.R4Classroom207ConferenceRoom 201GraphicNovels

Tran Library - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Study Room 237
  2. Oversize, any row
  3. Center for Learning and Student Success (CLASS)
  4. Mezzanine (up the stairs)
  5. Lockers
  6. Office 104
  7. Gov. Doc, End Panel 10
  8. Circulation Desk
  9. Historic, AC5.C54-BS1140.R55
  10. Main Collection, UB27.U52-ZA5075.M38
  11. Emergency Exit, First Floor
  12. Main Collection, GV188.R63-HB135.P45
  13. Reference, LB 15.E47-PN501.E9
  14. Archives
  15. Makerspace
  16. Lactation Room
  17. Study Room 232
  18. Children & YA, any row
  19. Video, PN1997.N56-PN1997.2.D36
  20. Music, M1366.N44-M1630.2.A28
  21. Reference, RC566.G345-Index B
  22. Video, B72.G725-GV1785.H38.R4
  23. Classroom 207
  24. Conference Room 201
  25. Graphic Novels