Gov.Doc, EndPanel 10Video,B72.G725-GV1785.H38.R4Reference,RC566.G345-Index BOffice104Historic,AC5.C54-BS1140.R55GraphicNovelsArchivesVideo,PN1997.N56-PN1997.2.D36Classroom207Oversize,any rowChildren& YA,any rowMainCollection,UB27.U52-ZA5075.M38ConferenceRoom 201Mezzanine(up thestairs)Reference,LB15.E47-PN501.E9StudyRoom232LockersCenter forLearning andStudentSuccess(CLASS)LactationRoomMainCollection,GV188.R63-HB135.P45StudyRoom237CirculationDeskMusic,M1366.N44-M1630.2.A28MakerspaceEmergencyExit, FirstFloorGov.Doc, EndPanel 10Video,B72.G725-GV1785.H38.R4Reference,RC566.G345-Index BOffice104Historic,AC5.C54-BS1140.R55GraphicNovelsArchivesVideo,PN1997.N56-PN1997.2.D36Classroom207Oversize,any rowChildren& YA,any rowMainCollection,UB27.U52-ZA5075.M38ConferenceRoom 201Mezzanine(up thestairs)Reference,LB15.E47-PN501.E9StudyRoom232LockersCenter forLearning andStudentSuccess(CLASS)LactationRoomMainCollection,GV188.R63-HB135.P45StudyRoom237CirculationDeskMusic,M1366.N44-M1630.2.A28MakerspaceEmergencyExit, FirstFloor

Tran Library - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gov. Doc, End Panel 10
  2. Video, B72.G725-GV1785.H38.R4
  3. Reference, RC566.G345-Index B
  4. Office 104
  5. Historic, AC5.C54-BS1140.R55
  6. Graphic Novels
  7. Archives
  8. Video, PN1997.N56-PN1997.2.D36
  9. Classroom 207
  10. Oversize, any row
  11. Children & YA, any row
  12. Main Collection, UB27.U52-ZA5075.M38
  13. Conference Room 201
  14. Mezzanine (up the stairs)
  15. Reference, LB 15.E47-PN501.E9
  16. Study Room 232
  17. Lockers
  18. Center for Learning and Student Success (CLASS)
  19. Lactation Room
  20. Main Collection, GV188.R63-HB135.P45
  21. Study Room 237
  22. Circulation Desk
  23. Music, M1366.N44-M1630.2.A28
  24. Makerspace
  25. Emergency Exit, First Floor