GraphicNovelsClassroom207Oversize,any rowArchivesMakerspaceHistoric,AC5.C54-BS1140.R55StudyRoom237Children& YA,any rowReference,LB15.E47-PN501.E9MainCollection,GV188.R63-HB135.P45Gov.Doc, EndPanel 10Video,B72.G725-GV1785.H38.R4LactationRoomLockersMainCollection,UB27.U52-ZA5075.M38Center forLearning andStudentSuccess(CLASS)Video,PN1997.N56-PN1997.2.D36Reference,RC566.G345-Index BOffice104StudyRoom232Mezzanine(up thestairs)ConferenceRoom 201CirculationDeskMusic,M1366.N44-M1630.2.A28EmergencyExit, FirstFloorGraphicNovelsClassroom207Oversize,any rowArchivesMakerspaceHistoric,AC5.C54-BS1140.R55StudyRoom237Children& YA,any rowReference,LB15.E47-PN501.E9MainCollection,GV188.R63-HB135.P45Gov.Doc, EndPanel 10Video,B72.G725-GV1785.H38.R4LactationRoomLockersMainCollection,UB27.U52-ZA5075.M38Center forLearning andStudentSuccess(CLASS)Video,PN1997.N56-PN1997.2.D36Reference,RC566.G345-Index BOffice104StudyRoom232Mezzanine(up thestairs)ConferenceRoom 201CirculationDeskMusic,M1366.N44-M1630.2.A28EmergencyExit, FirstFloor

Tran Library - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Graphic Novels
  2. Classroom 207
  3. Oversize, any row
  4. Archives
  5. Makerspace
  6. Historic, AC5.C54-BS1140.R55
  7. Study Room 237
  8. Children & YA, any row
  9. Reference, LB 15.E47-PN501.E9
  10. Main Collection, GV188.R63-HB135.P45
  11. Gov. Doc, End Panel 10
  12. Video, B72.G725-GV1785.H38.R4
  13. Lactation Room
  14. Lockers
  15. Main Collection, UB27.U52-ZA5075.M38
  16. Center for Learning and Student Success (CLASS)
  17. Video, PN1997.N56-PN1997.2.D36
  18. Reference, RC566.G345-Index B
  19. Office 104
  20. Study Room 232
  21. Mezzanine (up the stairs)
  22. Conference Room 201
  23. Circulation Desk
  24. Music, M1366.N44-M1630.2.A28
  25. Emergency Exit, First Floor