Indirect Characterization Rising Action Turning Point Observation Falling Action Context Inference Inciting Incident Person vs. Person Plot Theme Two Motivation Person vs. Supernatural Internal Conflict Setting Actions Person vs. Self Person vs. Nature Climax Person vs. Society Direct Characterization Effect on Others Thematic Statement Exposition Symbols External Conflict Claim Resolution Indirect Characterization Rising Action Turning Point Observation Falling Action Context Inference Inciting Incident Person vs. Person Plot Theme Two Motivation Person vs. Supernatural Internal Conflict Setting Actions Person vs. Self Person vs. Nature Climax Person vs. Society Direct Characterization Effect on Others Thematic Statement Exposition Symbols External Conflict Claim Resolution
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Indirect Characterization
Rising Action
Turning Point
Observation
Falling Action
Context
Inference
Inciting Incident
Person vs. Person
Plot
Theme
Two
Motivation
Person vs. Supernatural
Internal Conflict
Setting
Actions
Person vs. Self
Person vs. Nature
Climax
Person vs. Society
Direct Characterization
Effect on Others
Thematic Statement
Exposition
Symbols
External Conflict
Claim
Resolution