ritualistic(repetition)dialogueisclichédtime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyareSound effectscan be offstageor are onstageand can behuman madedialogueisrepetitiveanti-realisticDialogueis oftenillogicalnon-linear plotdevelopments,sometimescyclicalelements ofcircus,vaudevilleandacrobaticsfrequentuse ofsilencemonotoneillogical(on thesurface)slowone extremeto the otherwithoutnoticecharacters areoften out ofharmony or outof sync with theworld in whichthey liveslow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologuea mixture ofrealistic andnon-realisticcharactermovementoften sombreand serious,then highlycomicalDialoguesometimestelegraphicand clippedlongpausesoften simpleandminimalistuse ofstagecraftoften anabsence ofcharacterdevelopmentdialogueisrhythmicalthe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)barren setpiecesbarelydenoting alocationritualistic(repetition)dialogueisclichédtime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyareSound effectscan be offstageor are onstageand can behuman madedialogueisrepetitiveanti-realisticDialogueis oftenillogicalnon-linear plotdevelopments,sometimescyclicalelements ofcircus,vaudevilleandacrobaticsfrequentuse ofsilencemonotoneillogical(on thesurface)slowone extremeto the otherwithoutnoticecharacters areoften out ofharmony or outof sync with theworld in whichthey liveslow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologuea mixture ofrealistic andnon-realisticcharactermovementoften sombreand serious,then highlycomicalDialoguesometimestelegraphicand clippedlongpausesoften simpleandminimalistuse ofstagecraftoften anabsence ofcharacterdevelopmentdialogueisrhythmicalthe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)barren setpiecesbarelydenoting alocation

High Impact Teaching Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ritualistic (repetition)
  2. dialogue is clichéd
  3. time, place and identity are frequently blurred with characters often unsure about who or where they are
  4. Sound effects can be offstage or are onstage and can be human made
  5. dialogue is repetitive
  6. anti-realistic
  7. Dialogue is often illogical
  8. non-linear plot developments, sometimes cyclical
  9. elements of circus, vaudeville and acrobatics
  10. frequent use of silence
  11. monotone
  12. illogical (on the surface)
  13. slow
  14. one extreme to the other without notice
  15. characters are often out of harmony or out of sync with the world in which they live
  16. slow dialogue sometimes accompanied by a frenzied, fast-paced monologue
  17. a mixture of realistic and non-realistic character movement
  18. often sombre and serious, then highly comical
  19. Dialogue sometimes telegraphic and clipped
  20. long pauses
  21. often simple and minimalist use of stagecraft
  22. often an absence of character development
  23. dialogue is rhythmical
  24. the verbal language was devalued as a communication tool (unreliable and distrusted)
  25. barren set pieces barely denoting a location