Dialogueis oftenillogicalelements ofcircus,vaudevilleandacrobaticsbarren setpiecesbarelydenoting alocationtime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyareillogical(on thesurface)ritualistic(repetition)Dialoguesometimestelegraphicand clippeddialogueisrepetitiveoften sombreand serious,then highlycomicaloften anabsence ofcharacterdevelopmentdialogueisrhythmicaldialogueisclichédthe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)characters areoften out ofharmony or outof sync with theworld in whichthey liveoften simpleandminimalistuse ofstagecraftlongpausesSound effectscan be offstageor are onstageand can behuman madeanti-realisticslowa mixture ofrealistic andnon-realisticcharactermovementmonotoneslow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologuefrequentuse ofsilenceone extremeto the otherwithoutnoticenon-linear plotdevelopments,sometimescyclicalDialogueis oftenillogicalelements ofcircus,vaudevilleandacrobaticsbarren setpiecesbarelydenoting alocationtime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyareillogical(on thesurface)ritualistic(repetition)Dialoguesometimestelegraphicand clippeddialogueisrepetitiveoften sombreand serious,then highlycomicaloften anabsence ofcharacterdevelopmentdialogueisrhythmicaldialogueisclichédthe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)characters areoften out ofharmony or outof sync with theworld in whichthey liveoften simpleandminimalistuse ofstagecraftlongpausesSound effectscan be offstageor are onstageand can behuman madeanti-realisticslowa mixture ofrealistic andnon-realisticcharactermovementmonotoneslow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologuefrequentuse ofsilenceone extremeto the otherwithoutnoticenon-linear plotdevelopments,sometimescyclical

High Impact Teaching Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dialogue is often illogical
  2. elements of circus, vaudeville and acrobatics
  3. barren set pieces barely denoting a location
  4. time, place and identity are frequently blurred with characters often unsure about who or where they are
  5. illogical (on the surface)
  6. ritualistic (repetition)
  7. Dialogue sometimes telegraphic and clipped
  8. dialogue is repetitive
  9. often sombre and serious, then highly comical
  10. often an absence of character development
  11. dialogue is rhythmical
  12. dialogue is clichéd
  13. the verbal language was devalued as a communication tool (unreliable and distrusted)
  14. characters are often out of harmony or out of sync with the world in which they live
  15. often simple and minimalist use of stagecraft
  16. long pauses
  17. Sound effects can be offstage or are onstage and can be human made
  18. anti-realistic
  19. slow
  20. a mixture of realistic and non-realistic character movement
  21. monotone
  22. slow dialogue sometimes accompanied by a frenzied, fast-paced monologue
  23. frequent use of silence
  24. one extreme to the other without notice
  25. non-linear plot developments, sometimes cyclical