dialogueisclichédoften simpleandminimalistuse ofstagecraftfrequentuse ofsilencebarren setpiecesbarelydenoting alocationanti-realisticcharacters areoften out ofharmony or outof sync with theworld in whichthey liveslowelements ofcircus,vaudevilleandacrobaticsdialogueisrepetitiveoften sombreand serious,then highlycomicalritualistic(repetition)illogical(on thesurface)longpausestime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyaredialogueisrhythmicalnon-linear plotdevelopments,sometimescyclicalone extremeto the otherwithoutnoticethe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)slow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologueDialogueis oftenillogicalDialoguesometimestelegraphicand clippeda mixture ofrealistic andnon-realisticcharactermovementmonotoneSound effectscan be offstageor are onstageand can behuman madeoften anabsence ofcharacterdevelopmentdialogueisclichédoften simpleandminimalistuse ofstagecraftfrequentuse ofsilencebarren setpiecesbarelydenoting alocationanti-realisticcharacters areoften out ofharmony or outof sync with theworld in whichthey liveslowelements ofcircus,vaudevilleandacrobaticsdialogueisrepetitiveoften sombreand serious,then highlycomicalritualistic(repetition)illogical(on thesurface)longpausestime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyaredialogueisrhythmicalnon-linear plotdevelopments,sometimescyclicalone extremeto the otherwithoutnoticethe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)slow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologueDialogueis oftenillogicalDialoguesometimestelegraphicand clippeda mixture ofrealistic andnon-realisticcharactermovementmonotoneSound effectscan be offstageor are onstageand can behuman madeoften anabsence ofcharacterdevelopment

High Impact Teaching Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. dialogue is clichéd
  2. often simple and minimalist use of stagecraft
  3. frequent use of silence
  4. barren set pieces barely denoting a location
  5. anti-realistic
  6. characters are often out of harmony or out of sync with the world in which they live
  7. slow
  8. elements of circus, vaudeville and acrobatics
  9. dialogue is repetitive
  10. often sombre and serious, then highly comical
  11. ritualistic (repetition)
  12. illogical (on the surface)
  13. long pauses
  14. time, place and identity are frequently blurred with characters often unsure about who or where they are
  15. dialogue is rhythmical
  16. non-linear plot developments, sometimes cyclical
  17. one extreme to the other without notice
  18. the verbal language was devalued as a communication tool (unreliable and distrusted)
  19. slow dialogue sometimes accompanied by a frenzied, fast-paced monologue
  20. Dialogue is often illogical
  21. Dialogue sometimes telegraphic and clipped
  22. a mixture of realistic and non-realistic character movement
  23. monotone
  24. Sound effects can be offstage or are onstage and can be human made
  25. often an absence of character development