dialogueisrhythmicalmonotonelongpausesillogical(on thesurface)Sound effectscan be offstageor are onstageand can behuman madecharacters areoften out ofharmony or outof sync with theworld in whichthey liveelements ofcircus,vaudevilleandacrobaticsDialogueis oftenillogicaldialogueisrepetitiveoften simpleandminimalistuse ofstagecraftone extremeto the otherwithoutnoticeritualistic(repetition)frequentuse ofsilencenon-linear plotdevelopments,sometimescyclicalDialoguesometimestelegraphicand clippedbarren setpiecesbarelydenoting alocationslow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologueanti-realisticdialogueisclichédtime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyareoften anabsence ofcharacterdevelopmentslowa mixture ofrealistic andnon-realisticcharactermovementthe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)often sombreand serious,then highlycomicaldialogueisrhythmicalmonotonelongpausesillogical(on thesurface)Sound effectscan be offstageor are onstageand can behuman madecharacters areoften out ofharmony or outof sync with theworld in whichthey liveelements ofcircus,vaudevilleandacrobaticsDialogueis oftenillogicaldialogueisrepetitiveoften simpleandminimalistuse ofstagecraftone extremeto the otherwithoutnoticeritualistic(repetition)frequentuse ofsilencenon-linear plotdevelopments,sometimescyclicalDialoguesometimestelegraphicand clippedbarren setpiecesbarelydenoting alocationslow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologueanti-realisticdialogueisclichédtime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyareoften anabsence ofcharacterdevelopmentslowa mixture ofrealistic andnon-realisticcharactermovementthe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)often sombreand serious,then highlycomical

High Impact Teaching Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. dialogue is rhythmical
  2. monotone
  3. long pauses
  4. illogical (on the surface)
  5. Sound effects can be offstage or are onstage and can be human made
  6. characters are often out of harmony or out of sync with the world in which they live
  7. elements of circus, vaudeville and acrobatics
  8. Dialogue is often illogical
  9. dialogue is repetitive
  10. often simple and minimalist use of stagecraft
  11. one extreme to the other without notice
  12. ritualistic (repetition)
  13. frequent use of silence
  14. non-linear plot developments, sometimes cyclical
  15. Dialogue sometimes telegraphic and clipped
  16. barren set pieces barely denoting a location
  17. slow dialogue sometimes accompanied by a frenzied, fast-paced monologue
  18. anti-realistic
  19. dialogue is clichéd
  20. time, place and identity are frequently blurred with characters often unsure about who or where they are
  21. often an absence of character development
  22. slow
  23. a mixture of realistic and non-realistic character movement
  24. the verbal language was devalued as a communication tool (unreliable and distrusted)
  25. often sombre and serious, then highly comical