often simpleandminimalistuse ofstagecraftslow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologueelements ofcircus,vaudevilleandacrobaticstime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyareone extremeto the otherwithoutnoticeoften sombreand serious,then highlycomicalDialogueis oftenillogicalfrequentuse ofsilencemonotonebarren setpiecesbarelydenoting alocationcharacters areoften out ofharmony or outof sync with theworld in whichthey livedialogueisrhythmicallongpausesillogical(on thesurface)non-linear plotdevelopments,sometimescyclicaldialogueisrepetitiveritualistic(repetition)anti-realisticslowDialoguesometimestelegraphicand clippedSound effectscan be offstageor are onstageand can behuman madedialogueisclichédoften anabsence ofcharacterdevelopmentthe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)a mixture ofrealistic andnon-realisticcharactermovementoften simpleandminimalistuse ofstagecraftslow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologueelements ofcircus,vaudevilleandacrobaticstime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyareone extremeto the otherwithoutnoticeoften sombreand serious,then highlycomicalDialogueis oftenillogicalfrequentuse ofsilencemonotonebarren setpiecesbarelydenoting alocationcharacters areoften out ofharmony or outof sync with theworld in whichthey livedialogueisrhythmicallongpausesillogical(on thesurface)non-linear plotdevelopments,sometimescyclicaldialogueisrepetitiveritualistic(repetition)anti-realisticslowDialoguesometimestelegraphicand clippedSound effectscan be offstageor are onstageand can behuman madedialogueisclichédoften anabsence ofcharacterdevelopmentthe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)a mixture ofrealistic andnon-realisticcharactermovement

High Impact Teaching Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. often simple and minimalist use of stagecraft
  2. slow dialogue sometimes accompanied by a frenzied, fast-paced monologue
  3. elements of circus, vaudeville and acrobatics
  4. time, place and identity are frequently blurred with characters often unsure about who or where they are
  5. one extreme to the other without notice
  6. often sombre and serious, then highly comical
  7. Dialogue is often illogical
  8. frequent use of silence
  9. monotone
  10. barren set pieces barely denoting a location
  11. characters are often out of harmony or out of sync with the world in which they live
  12. dialogue is rhythmical
  13. long pauses
  14. illogical (on the surface)
  15. non-linear plot developments, sometimes cyclical
  16. dialogue is repetitive
  17. ritualistic (repetition)
  18. anti-realistic
  19. slow
  20. Dialogue sometimes telegraphic and clipped
  21. Sound effects can be offstage or are onstage and can be human made
  22. dialogue is clichéd
  23. often an absence of character development
  24. the verbal language was devalued as a communication tool (unreliable and distrusted)
  25. a mixture of realistic and non-realistic character movement