(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Dialogue sometimes telegraphic and clipped
Dialogue is often illogical
often an absence of character development
slow
a mixture of realistic and non-realistic character movement
often simple and minimalist use of stagecraft
illogical (on the surface)
one extreme to the other without notice
frequent use of silence
elements of circus, vaudeville and acrobatics
Sound effects can be offstage or are onstage and can be human made
dialogue is clichéd
anti-realistic
time, place and identity are frequently blurred with characters often unsure about who or where they are
characters are often out of harmony or out of sync with the world in which they live
dialogue is rhythmical
non-linear plot developments, sometimes cyclical
ritualistic (repetition)
slow dialogue sometimes accompanied by a frenzied, fast-paced monologue
monotone
barren set pieces barely denoting a location
long pauses
often sombre and serious, then highly comical
dialogue is repetitive
the verbal language was devalued as a communication tool (unreliable and distrusted)