dialogueisclichédillogical(on thesurface)slow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologueanti-realisticdialogueisrhythmicala mixture ofrealistic andnon-realisticcharactermovementslowDialoguesometimestelegraphicand clippedoften anabsence ofcharacterdevelopmentoften sombreand serious,then highlycomicalone extremeto the otherwithoutnoticemonotonedialogueisrepetitivecharacters areoften out ofharmony or outof sync with theworld in whichthey livenon-linear plotdevelopments,sometimescyclicalfrequentuse ofsilenceelements ofcircus,vaudevilleandacrobaticsoften simpleandminimalistuse ofstagecraftritualistic(repetition)Sound effectscan be offstageor are onstageand can behuman madebarren setpiecesbarelydenoting alocationlongpausesDialogueis oftenillogicaltime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyarethe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)dialogueisclichédillogical(on thesurface)slow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologueanti-realisticdialogueisrhythmicala mixture ofrealistic andnon-realisticcharactermovementslowDialoguesometimestelegraphicand clippedoften anabsence ofcharacterdevelopmentoften sombreand serious,then highlycomicalone extremeto the otherwithoutnoticemonotonedialogueisrepetitivecharacters areoften out ofharmony or outof sync with theworld in whichthey livenon-linear plotdevelopments,sometimescyclicalfrequentuse ofsilenceelements ofcircus,vaudevilleandacrobaticsoften simpleandminimalistuse ofstagecraftritualistic(repetition)Sound effectscan be offstageor are onstageand can behuman madebarren setpiecesbarelydenoting alocationlongpausesDialogueis oftenillogicaltime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyarethe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)

High Impact Teaching Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. dialogue is clichéd
  2. illogical (on the surface)
  3. slow dialogue sometimes accompanied by a frenzied, fast-paced monologue
  4. anti-realistic
  5. dialogue is rhythmical
  6. a mixture of realistic and non-realistic character movement
  7. slow
  8. Dialogue sometimes telegraphic and clipped
  9. often an absence of character development
  10. often sombre and serious, then highly comical
  11. one extreme to the other without notice
  12. monotone
  13. dialogue is repetitive
  14. characters are often out of harmony or out of sync with the world in which they live
  15. non-linear plot developments, sometimes cyclical
  16. frequent use of silence
  17. elements of circus, vaudeville and acrobatics
  18. often simple and minimalist use of stagecraft
  19. ritualistic (repetition)
  20. Sound effects can be offstage or are onstage and can be human made
  21. barren set pieces barely denoting a location
  22. long pauses
  23. Dialogue is often illogical
  24. time, place and identity are frequently blurred with characters often unsure about who or where they are
  25. the verbal language was devalued as a communication tool (unreliable and distrusted)