ritualistic(repetition)Dialoguesometimestelegraphicand clippedoften simpleandminimalistuse ofstagecraftslownon-linear plotdevelopments,sometimescyclicaltime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyaredialogueisclichédbarren setpiecesbarelydenoting alocationthe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)dialogueisrhythmicalillogical(on thesurface)Dialogueis oftenillogicalSound effectscan be offstageor are onstageand can behuman madeslow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologuea mixture ofrealistic andnon-realisticcharactermovementmonotonelongpauseselements ofcircus,vaudevilleandacrobaticsoften anabsence ofcharacterdevelopmentanti-realisticfrequentuse ofsilencecharacters areoften out ofharmony or outof sync with theworld in whichthey liveone extremeto the otherwithoutnoticeoften sombreand serious,then highlycomicaldialogueisrepetitiveritualistic(repetition)Dialoguesometimestelegraphicand clippedoften simpleandminimalistuse ofstagecraftslownon-linear plotdevelopments,sometimescyclicaltime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyaredialogueisclichédbarren setpiecesbarelydenoting alocationthe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)dialogueisrhythmicalillogical(on thesurface)Dialogueis oftenillogicalSound effectscan be offstageor are onstageand can behuman madeslow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologuea mixture ofrealistic andnon-realisticcharactermovementmonotonelongpauseselements ofcircus,vaudevilleandacrobaticsoften anabsence ofcharacterdevelopmentanti-realisticfrequentuse ofsilencecharacters areoften out ofharmony or outof sync with theworld in whichthey liveone extremeto the otherwithoutnoticeoften sombreand serious,then highlycomicaldialogueisrepetitive

High Impact Teaching Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. ritualistic (repetition)
  2. Dialogue sometimes telegraphic and clipped
  3. often simple and minimalist use of stagecraft
  4. slow
  5. non-linear plot developments, sometimes cyclical
  6. time, place and identity are frequently blurred with characters often unsure about who or where they are
  7. dialogue is clichéd
  8. barren set pieces barely denoting a location
  9. the verbal language was devalued as a communication tool (unreliable and distrusted)
  10. dialogue is rhythmical
  11. illogical (on the surface)
  12. Dialogue is often illogical
  13. Sound effects can be offstage or are onstage and can be human made
  14. slow dialogue sometimes accompanied by a frenzied, fast-paced monologue
  15. a mixture of realistic and non-realistic character movement
  16. monotone
  17. long pauses
  18. elements of circus, vaudeville and acrobatics
  19. often an absence of character development
  20. anti-realistic
  21. frequent use of silence
  22. characters are often out of harmony or out of sync with the world in which they live
  23. one extreme to the other without notice
  24. often sombre and serious, then highly comical
  25. dialogue is repetitive