time, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyarebarren setpiecesbarelydenoting alocationdialogueisrepetitivedialogueisrhythmicalnon-linear plotdevelopments,sometimescyclicalmonotoneanti-realisticoften sombreand serious,then highlycomicalritualistic(repetition)Dialoguesometimestelegraphicand clippedone extremeto the otherwithoutnoticeslowslow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologueelements ofcircus,vaudevilleandacrobaticsoften simpleandminimalistuse ofstagecrafta mixture ofrealistic andnon-realisticcharactermovementfrequentuse ofsilenceDialogueis oftenillogicalSound effectscan be offstageor are onstageand can behuman madeillogical(on thesurface)longpausesthe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)often anabsence ofcharacterdevelopmentdialogueisclichédcharacters areoften out ofharmony or outof sync with theworld in whichthey livetime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyarebarren setpiecesbarelydenoting alocationdialogueisrepetitivedialogueisrhythmicalnon-linear plotdevelopments,sometimescyclicalmonotoneanti-realisticoften sombreand serious,then highlycomicalritualistic(repetition)Dialoguesometimestelegraphicand clippedone extremeto the otherwithoutnoticeslowslow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologueelements ofcircus,vaudevilleandacrobaticsoften simpleandminimalistuse ofstagecrafta mixture ofrealistic andnon-realisticcharactermovementfrequentuse ofsilenceDialogueis oftenillogicalSound effectscan be offstageor are onstageand can behuman madeillogical(on thesurface)longpausesthe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)often anabsence ofcharacterdevelopmentdialogueisclichédcharacters areoften out ofharmony or outof sync with theworld in whichthey live

High Impact Teaching Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. time, place and identity are frequently blurred with characters often unsure about who or where they are
  2. barren set pieces barely denoting a location
  3. dialogue is repetitive
  4. dialogue is rhythmical
  5. non-linear plot developments, sometimes cyclical
  6. monotone
  7. anti-realistic
  8. often sombre and serious, then highly comical
  9. ritualistic (repetition)
  10. Dialogue sometimes telegraphic and clipped
  11. one extreme to the other without notice
  12. slow
  13. slow dialogue sometimes accompanied by a frenzied, fast-paced monologue
  14. elements of circus, vaudeville and acrobatics
  15. often simple and minimalist use of stagecraft
  16. a mixture of realistic and non-realistic character movement
  17. frequent use of silence
  18. Dialogue is often illogical
  19. Sound effects can be offstage or are onstage and can be human made
  20. illogical (on the surface)
  21. long pauses
  22. the verbal language was devalued as a communication tool (unreliable and distrusted)
  23. often an absence of character development
  24. dialogue is clichéd
  25. characters are often out of harmony or out of sync with the world in which they live