ritualistic(repetition)a mixture ofrealistic andnon-realisticcharactermovementbarren setpiecesbarelydenoting alocationslowdialogueisrepetitiveoften sombreand serious,then highlycomicalslow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologuethe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)frequentuse ofsilenceanti-realisticnon-linear plotdevelopments,sometimescyclicalone extremeto the otherwithoutnoticeillogical(on thesurface)often anabsence ofcharacterdevelopmentmonotonecharacters areoften out ofharmony or outof sync with theworld in whichthey liveelements ofcircus,vaudevilleandacrobaticslongpausesSound effectscan be offstageor are onstageand can behuman madeDialogueis oftenillogicaloften simpleandminimalistuse ofstagecraftdialogueisclichédtime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyaredialogueisrhythmicalDialoguesometimestelegraphicand clippedritualistic(repetition)a mixture ofrealistic andnon-realisticcharactermovementbarren setpiecesbarelydenoting alocationslowdialogueisrepetitiveoften sombreand serious,then highlycomicalslow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologuethe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)frequentuse ofsilenceanti-realisticnon-linear plotdevelopments,sometimescyclicalone extremeto the otherwithoutnoticeillogical(on thesurface)often anabsence ofcharacterdevelopmentmonotonecharacters areoften out ofharmony or outof sync with theworld in whichthey liveelements ofcircus,vaudevilleandacrobaticslongpausesSound effectscan be offstageor are onstageand can behuman madeDialogueis oftenillogicaloften simpleandminimalistuse ofstagecraftdialogueisclichédtime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyaredialogueisrhythmicalDialoguesometimestelegraphicand clipped

High Impact Teaching Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ritualistic (repetition)
  2. a mixture of realistic and non-realistic character movement
  3. barren set pieces barely denoting a location
  4. slow
  5. dialogue is repetitive
  6. often sombre and serious, then highly comical
  7. slow dialogue sometimes accompanied by a frenzied, fast-paced monologue
  8. the verbal language was devalued as a communication tool (unreliable and distrusted)
  9. frequent use of silence
  10. anti-realistic
  11. non-linear plot developments, sometimes cyclical
  12. one extreme to the other without notice
  13. illogical (on the surface)
  14. often an absence of character development
  15. monotone
  16. characters are often out of harmony or out of sync with the world in which they live
  17. elements of circus, vaudeville and acrobatics
  18. long pauses
  19. Sound effects can be offstage or are onstage and can be human made
  20. Dialogue is often illogical
  21. often simple and minimalist use of stagecraft
  22. dialogue is clichéd
  23. time, place and identity are frequently blurred with characters often unsure about who or where they are
  24. dialogue is rhythmical
  25. Dialogue sometimes telegraphic and clipped