Dialogueis oftenillogicaloften anabsence ofcharacterdevelopmentfrequentuse ofsilenceone extremeto the otherwithoutnoticeritualistic(repetition)Sound effectscan be offstageor are onstageand can behuman madethe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)anti-realisticelements ofcircus,vaudevilleandacrobaticsbarren setpiecesbarelydenoting alocationoften simpleandminimalistuse ofstagecraftcharacters areoften out ofharmony or outof sync with theworld in whichthey liveslow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologueslowlongpausesDialoguesometimestelegraphicand clippedillogical(on thesurface)a mixture ofrealistic andnon-realisticcharactermovementoften sombreand serious,then highlycomicaldialogueisclichéddialogueisrhythmicaldialogueisrepetitivetime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyaremonotonenon-linear plotdevelopments,sometimescyclicalDialogueis oftenillogicaloften anabsence ofcharacterdevelopmentfrequentuse ofsilenceone extremeto the otherwithoutnoticeritualistic(repetition)Sound effectscan be offstageor are onstageand can behuman madethe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)anti-realisticelements ofcircus,vaudevilleandacrobaticsbarren setpiecesbarelydenoting alocationoften simpleandminimalistuse ofstagecraftcharacters areoften out ofharmony or outof sync with theworld in whichthey liveslow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologueslowlongpausesDialoguesometimestelegraphicand clippedillogical(on thesurface)a mixture ofrealistic andnon-realisticcharactermovementoften sombreand serious,then highlycomicaldialogueisclichéddialogueisrhythmicaldialogueisrepetitivetime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyaremonotonenon-linear plotdevelopments,sometimescyclical

High Impact Teaching Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dialogue is often illogical
  2. often an absence of character development
  3. frequent use of silence
  4. one extreme to the other without notice
  5. ritualistic (repetition)
  6. Sound effects can be offstage or are onstage and can be human made
  7. the verbal language was devalued as a communication tool (unreliable and distrusted)
  8. anti-realistic
  9. elements of circus, vaudeville and acrobatics
  10. barren set pieces barely denoting a location
  11. often simple and minimalist use of stagecraft
  12. characters are often out of harmony or out of sync with the world in which they live
  13. slow dialogue sometimes accompanied by a frenzied, fast-paced monologue
  14. slow
  15. long pauses
  16. Dialogue sometimes telegraphic and clipped
  17. illogical (on the surface)
  18. a mixture of realistic and non-realistic character movement
  19. often sombre and serious, then highly comical
  20. dialogue is clichéd
  21. dialogue is rhythmical
  22. dialogue is repetitive
  23. time, place and identity are frequently blurred with characters often unsure about who or where they are
  24. monotone
  25. non-linear plot developments, sometimes cyclical