dialogueisrhythmicaldialogueisclichédfrequentuse ofsilenceoften sombreand serious,then highlycomicaltime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyaremonotoneSound effectscan be offstageor are onstageand can behuman madenon-linear plotdevelopments,sometimescyclicalbarren setpiecesbarelydenoting alocationoften simpleandminimalistuse ofstagecraftoften anabsence ofcharacterdevelopmentslowanti-realisticcharacters areoften out ofharmony or outof sync with theworld in whichthey liveDialoguesometimestelegraphicand clippedone extremeto the otherwithoutnoticeslow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologueelements ofcircus,vaudevilleandacrobaticsdialogueisrepetitivea mixture ofrealistic andnon-realisticcharactermovementDialogueis oftenillogicalthe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)illogical(on thesurface)ritualistic(repetition)longpausesdialogueisrhythmicaldialogueisclichédfrequentuse ofsilenceoften sombreand serious,then highlycomicaltime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyaremonotoneSound effectscan be offstageor are onstageand can behuman madenon-linear plotdevelopments,sometimescyclicalbarren setpiecesbarelydenoting alocationoften simpleandminimalistuse ofstagecraftoften anabsence ofcharacterdevelopmentslowanti-realisticcharacters areoften out ofharmony or outof sync with theworld in whichthey liveDialoguesometimestelegraphicand clippedone extremeto the otherwithoutnoticeslow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologueelements ofcircus,vaudevilleandacrobaticsdialogueisrepetitivea mixture ofrealistic andnon-realisticcharactermovementDialogueis oftenillogicalthe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)illogical(on thesurface)ritualistic(repetition)longpauses

High Impact Teaching Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. dialogue is rhythmical
  2. dialogue is clichéd
  3. frequent use of silence
  4. often sombre and serious, then highly comical
  5. time, place and identity are frequently blurred with characters often unsure about who or where they are
  6. monotone
  7. Sound effects can be offstage or are onstage and can be human made
  8. non-linear plot developments, sometimes cyclical
  9. barren set pieces barely denoting a location
  10. often simple and minimalist use of stagecraft
  11. often an absence of character development
  12. slow
  13. anti-realistic
  14. characters are often out of harmony or out of sync with the world in which they live
  15. Dialogue sometimes telegraphic and clipped
  16. one extreme to the other without notice
  17. slow dialogue sometimes accompanied by a frenzied, fast-paced monologue
  18. elements of circus, vaudeville and acrobatics
  19. dialogue is repetitive
  20. a mixture of realistic and non-realistic character movement
  21. Dialogue is often illogical
  22. the verbal language was devalued as a communication tool (unreliable and distrusted)
  23. illogical (on the surface)
  24. ritualistic (repetition)
  25. long pauses