the verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)dialogueisclichédDialogueis oftenillogicaldialogueisrhythmicalelements ofcircus,vaudevilleandacrobaticsdialogueisrepetitivefrequentuse ofsilenceDialoguesometimestelegraphicand clippedoften anabsence ofcharacterdevelopmentillogical(on thesurface)monotoneSound effectscan be offstageor are onstageand can behuman madeslowritualistic(repetition)slow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologueone extremeto the otherwithoutnoticeoften simpleandminimalistuse ofstagecrafttime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyarea mixture ofrealistic andnon-realisticcharactermovementlongpausesnon-linear plotdevelopments,sometimescyclicalbarren setpiecesbarelydenoting alocationanti-realisticcharacters areoften out ofharmony or outof sync with theworld in whichthey liveoften sombreand serious,then highlycomicalthe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)dialogueisclichédDialogueis oftenillogicaldialogueisrhythmicalelements ofcircus,vaudevilleandacrobaticsdialogueisrepetitivefrequentuse ofsilenceDialoguesometimestelegraphicand clippedoften anabsence ofcharacterdevelopmentillogical(on thesurface)monotoneSound effectscan be offstageor are onstageand can behuman madeslowritualistic(repetition)slow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologueone extremeto the otherwithoutnoticeoften simpleandminimalistuse ofstagecrafttime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyarea mixture ofrealistic andnon-realisticcharactermovementlongpausesnon-linear plotdevelopments,sometimescyclicalbarren setpiecesbarelydenoting alocationanti-realisticcharacters areoften out ofharmony or outof sync with theworld in whichthey liveoften sombreand serious,then highlycomical

High Impact Teaching Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. the verbal language was devalued as a communication tool (unreliable and distrusted)
  2. dialogue is clichéd
  3. Dialogue is often illogical
  4. dialogue is rhythmical
  5. elements of circus, vaudeville and acrobatics
  6. dialogue is repetitive
  7. frequent use of silence
  8. Dialogue sometimes telegraphic and clipped
  9. often an absence of character development
  10. illogical (on the surface)
  11. monotone
  12. Sound effects can be offstage or are onstage and can be human made
  13. slow
  14. ritualistic (repetition)
  15. slow dialogue sometimes accompanied by a frenzied, fast-paced monologue
  16. one extreme to the other without notice
  17. often simple and minimalist use of stagecraft
  18. time, place and identity are frequently blurred with characters often unsure about who or where they are
  19. a mixture of realistic and non-realistic character movement
  20. long pauses
  21. non-linear plot developments, sometimes cyclical
  22. barren set pieces barely denoting a location
  23. anti-realistic
  24. characters are often out of harmony or out of sync with the world in which they live
  25. often sombre and serious, then highly comical