one extremeto the otherwithoutnoticetime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyareoften simpleandminimalistuse ofstagecraftritualistic(repetition)Dialogueis oftenillogicalslow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologuenon-linear plotdevelopments,sometimescyclicaloften anabsence ofcharacterdevelopmentmonotonethe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)barren setpiecesbarelydenoting alocationSound effectscan be offstageor are onstageand can behuman madeillogical(on thesurface)slowcharacters areoften out ofharmony or outof sync with theworld in whichthey liveoften sombreand serious,then highlycomicalfrequentuse ofsilencedialogueisclichéddialogueisrepetitiveDialoguesometimestelegraphicand clippeddialogueisrhythmicalanti-realisticelements ofcircus,vaudevilleandacrobaticsa mixture ofrealistic andnon-realisticcharactermovementlongpausesone extremeto the otherwithoutnoticetime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyareoften simpleandminimalistuse ofstagecraftritualistic(repetition)Dialogueis oftenillogicalslow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologuenon-linear plotdevelopments,sometimescyclicaloften anabsence ofcharacterdevelopmentmonotonethe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)barren setpiecesbarelydenoting alocationSound effectscan be offstageor are onstageand can behuman madeillogical(on thesurface)slowcharacters areoften out ofharmony or outof sync with theworld in whichthey liveoften sombreand serious,then highlycomicalfrequentuse ofsilencedialogueisclichéddialogueisrepetitiveDialoguesometimestelegraphicand clippeddialogueisrhythmicalanti-realisticelements ofcircus,vaudevilleandacrobaticsa mixture ofrealistic andnon-realisticcharactermovementlongpauses

High Impact Teaching Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. one extreme to the other without notice
  2. time, place and identity are frequently blurred with characters often unsure about who or where they are
  3. often simple and minimalist use of stagecraft
  4. ritualistic (repetition)
  5. Dialogue is often illogical
  6. slow dialogue sometimes accompanied by a frenzied, fast-paced monologue
  7. non-linear plot developments, sometimes cyclical
  8. often an absence of character development
  9. monotone
  10. the verbal language was devalued as a communication tool (unreliable and distrusted)
  11. barren set pieces barely denoting a location
  12. Sound effects can be offstage or are onstage and can be human made
  13. illogical (on the surface)
  14. slow
  15. characters are often out of harmony or out of sync with the world in which they live
  16. often sombre and serious, then highly comical
  17. frequent use of silence
  18. dialogue is clichéd
  19. dialogue is repetitive
  20. Dialogue sometimes telegraphic and clipped
  21. dialogue is rhythmical
  22. anti-realistic
  23. elements of circus, vaudeville and acrobatics
  24. a mixture of realistic and non-realistic character movement
  25. long pauses