barren setpiecesbarelydenoting alocationDialogueis oftenillogicalSound effectscan be offstageor are onstageand can behuman madea mixture ofrealistic andnon-realisticcharactermovementslow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologueslowillogical(on thesurface)elements ofcircus,vaudevilleandacrobaticsDialoguesometimestelegraphicand clippedfrequentuse ofsilenceritualistic(repetition)time, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyareoften anabsence ofcharacterdevelopmentmonotoneone extremeto the otherwithoutnoticedialogueisrhythmicallongpausesanti-realisticoften sombreand serious,then highlycomicaloften simpleandminimalistuse ofstagecraftthe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)characters areoften out ofharmony or outof sync with theworld in whichthey livedialogueisclichédnon-linear plotdevelopments,sometimescyclicaldialogueisrepetitivebarren setpiecesbarelydenoting alocationDialogueis oftenillogicalSound effectscan be offstageor are onstageand can behuman madea mixture ofrealistic andnon-realisticcharactermovementslow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologueslowillogical(on thesurface)elements ofcircus,vaudevilleandacrobaticsDialoguesometimestelegraphicand clippedfrequentuse ofsilenceritualistic(repetition)time, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyareoften anabsence ofcharacterdevelopmentmonotoneone extremeto the otherwithoutnoticedialogueisrhythmicallongpausesanti-realisticoften sombreand serious,then highlycomicaloften simpleandminimalistuse ofstagecraftthe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)characters areoften out ofharmony or outof sync with theworld in whichthey livedialogueisclichédnon-linear plotdevelopments,sometimescyclicaldialogueisrepetitive

High Impact Teaching Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. barren set pieces barely denoting a location
  2. Dialogue is often illogical
  3. Sound effects can be offstage or are onstage and can be human made
  4. a mixture of realistic and non-realistic character movement
  5. slow dialogue sometimes accompanied by a frenzied, fast-paced monologue
  6. slow
  7. illogical (on the surface)
  8. elements of circus, vaudeville and acrobatics
  9. Dialogue sometimes telegraphic and clipped
  10. frequent use of silence
  11. ritualistic (repetition)
  12. time, place and identity are frequently blurred with characters often unsure about who or where they are
  13. often an absence of character development
  14. monotone
  15. one extreme to the other without notice
  16. dialogue is rhythmical
  17. long pauses
  18. anti-realistic
  19. often sombre and serious, then highly comical
  20. often simple and minimalist use of stagecraft
  21. the verbal language was devalued as a communication tool (unreliable and distrusted)
  22. characters are often out of harmony or out of sync with the world in which they live
  23. dialogue is clichéd
  24. non-linear plot developments, sometimes cyclical
  25. dialogue is repetitive