often anabsence ofcharacterdevelopmentnon-linear plotdevelopments,sometimescyclicalslowslow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologuelongpausesmonotoneelements ofcircus,vaudevilleandacrobaticsDialoguesometimestelegraphicand clippeda mixture ofrealistic andnon-realisticcharactermovementfrequentuse ofsilencedialogueisrepetitiveone extremeto the otherwithoutnoticethe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)characters areoften out ofharmony or outof sync with theworld in whichthey livedialogueisclichéddialogueisrhythmicaloften sombreand serious,then highlycomicaloften simpleandminimalistuse ofstagecrafttime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyareSound effectscan be offstageor are onstageand can behuman madeDialogueis oftenillogicalanti-realisticritualistic(repetition)illogical(on thesurface)barren setpiecesbarelydenoting alocationoften anabsence ofcharacterdevelopmentnon-linear plotdevelopments,sometimescyclicalslowslow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologuelongpausesmonotoneelements ofcircus,vaudevilleandacrobaticsDialoguesometimestelegraphicand clippeda mixture ofrealistic andnon-realisticcharactermovementfrequentuse ofsilencedialogueisrepetitiveone extremeto the otherwithoutnoticethe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)characters areoften out ofharmony or outof sync with theworld in whichthey livedialogueisclichéddialogueisrhythmicaloften sombreand serious,then highlycomicaloften simpleandminimalistuse ofstagecrafttime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyareSound effectscan be offstageor are onstageand can behuman madeDialogueis oftenillogicalanti-realisticritualistic(repetition)illogical(on thesurface)barren setpiecesbarelydenoting alocation

High Impact Teaching Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. often an absence of character development
  2. non-linear plot developments, sometimes cyclical
  3. slow
  4. slow dialogue sometimes accompanied by a frenzied, fast-paced monologue
  5. long pauses
  6. monotone
  7. elements of circus, vaudeville and acrobatics
  8. Dialogue sometimes telegraphic and clipped
  9. a mixture of realistic and non-realistic character movement
  10. frequent use of silence
  11. dialogue is repetitive
  12. one extreme to the other without notice
  13. the verbal language was devalued as a communication tool (unreliable and distrusted)
  14. characters are often out of harmony or out of sync with the world in which they live
  15. dialogue is clichéd
  16. dialogue is rhythmical
  17. often sombre and serious, then highly comical
  18. often simple and minimalist use of stagecraft
  19. time, place and identity are frequently blurred with characters often unsure about who or where they are
  20. Sound effects can be offstage or are onstage and can be human made
  21. Dialogue is often illogical
  22. anti-realistic
  23. ritualistic (repetition)
  24. illogical (on the surface)
  25. barren set pieces barely denoting a location