Dialoguesometimestelegraphicand clippedDialogueis oftenillogicaloften anabsence ofcharacterdevelopmentslowa mixture ofrealistic andnon-realisticcharactermovementoften simpleandminimalistuse ofstagecraftillogical(on thesurface)one extremeto the otherwithoutnoticefrequentuse ofsilenceelements ofcircus,vaudevilleandacrobaticsSound effectscan be offstageor are onstageand can behuman madedialogueisclichédanti-realistictime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyarecharacters areoften out ofharmony or outof sync with theworld in whichthey livedialogueisrhythmicalnon-linear plotdevelopments,sometimescyclicalritualistic(repetition)slow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologuemonotonebarren setpiecesbarelydenoting alocationlongpausesoften sombreand serious,then highlycomicaldialogueisrepetitivethe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)Dialoguesometimestelegraphicand clippedDialogueis oftenillogicaloften anabsence ofcharacterdevelopmentslowa mixture ofrealistic andnon-realisticcharactermovementoften simpleandminimalistuse ofstagecraftillogical(on thesurface)one extremeto the otherwithoutnoticefrequentuse ofsilenceelements ofcircus,vaudevilleandacrobaticsSound effectscan be offstageor are onstageand can behuman madedialogueisclichédanti-realistictime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyarecharacters areoften out ofharmony or outof sync with theworld in whichthey livedialogueisrhythmicalnon-linear plotdevelopments,sometimescyclicalritualistic(repetition)slow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologuemonotonebarren setpiecesbarelydenoting alocationlongpausesoften sombreand serious,then highlycomicaldialogueisrepetitivethe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)

High Impact Teaching Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dialogue sometimes telegraphic and clipped
  2. Dialogue is often illogical
  3. often an absence of character development
  4. slow
  5. a mixture of realistic and non-realistic character movement
  6. often simple and minimalist use of stagecraft
  7. illogical (on the surface)
  8. one extreme to the other without notice
  9. frequent use of silence
  10. elements of circus, vaudeville and acrobatics
  11. Sound effects can be offstage or are onstage and can be human made
  12. dialogue is clichéd
  13. anti-realistic
  14. time, place and identity are frequently blurred with characters often unsure about who or where they are
  15. characters are often out of harmony or out of sync with the world in which they live
  16. dialogue is rhythmical
  17. non-linear plot developments, sometimes cyclical
  18. ritualistic (repetition)
  19. slow dialogue sometimes accompanied by a frenzied, fast-paced monologue
  20. monotone
  21. barren set pieces barely denoting a location
  22. long pauses
  23. often sombre and serious, then highly comical
  24. dialogue is repetitive
  25. the verbal language was devalued as a communication tool (unreliable and distrusted)