monotonea mixture ofrealistic andnon-realisticcharactermovementillogical(on thesurface)often simpleandminimalistuse ofstagecraftoften anabsence ofcharacterdevelopmentdialogueisrepetitiveDialoguesometimestelegraphicand clippedthe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)slowSound effectscan be offstageor are onstageand can behuman madedialogueisclichédfrequentuse ofsilenceelements ofcircus,vaudevilleandacrobaticsone extremeto the otherwithoutnoticetime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyareslow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologueDialogueis oftenillogicaloften sombreand serious,then highlycomicalanti-realisticritualistic(repetition)longpausesnon-linear plotdevelopments,sometimescyclicalbarren setpiecesbarelydenoting alocationdialogueisrhythmicalcharacters areoften out ofharmony or outof sync with theworld in whichthey livemonotonea mixture ofrealistic andnon-realisticcharactermovementillogical(on thesurface)often simpleandminimalistuse ofstagecraftoften anabsence ofcharacterdevelopmentdialogueisrepetitiveDialoguesometimestelegraphicand clippedthe verballanguage wasdevalued as acommunicationtool (unreliableand distrusted)slowSound effectscan be offstageor are onstageand can behuman madedialogueisclichédfrequentuse ofsilenceelements ofcircus,vaudevilleandacrobaticsone extremeto the otherwithoutnoticetime, place andidentity arefrequently blurredwith charactersoften unsure aboutwho or where theyareslow dialoguesometimesaccompaniedby a frenzied,fast-pacedmonologueDialogueis oftenillogicaloften sombreand serious,then highlycomicalanti-realisticritualistic(repetition)longpausesnon-linear plotdevelopments,sometimescyclicalbarren setpiecesbarelydenoting alocationdialogueisrhythmicalcharacters areoften out ofharmony or outof sync with theworld in whichthey live

High Impact Teaching Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. monotone
  2. a mixture of realistic and non-realistic character movement
  3. illogical (on the surface)
  4. often simple and minimalist use of stagecraft
  5. often an absence of character development
  6. dialogue is repetitive
  7. Dialogue sometimes telegraphic and clipped
  8. the verbal language was devalued as a communication tool (unreliable and distrusted)
  9. slow
  10. Sound effects can be offstage or are onstage and can be human made
  11. dialogue is clichéd
  12. frequent use of silence
  13. elements of circus, vaudeville and acrobatics
  14. one extreme to the other without notice
  15. time, place and identity are frequently blurred with characters often unsure about who or where they are
  16. slow dialogue sometimes accompanied by a frenzied, fast-paced monologue
  17. Dialogue is often illogical
  18. often sombre and serious, then highly comical
  19. anti-realistic
  20. ritualistic (repetition)
  21. long pauses
  22. non-linear plot developments, sometimes cyclical
  23. barren set pieces barely denoting a location
  24. dialogue is rhythmical
  25. characters are often out of harmony or out of sync with the world in which they live