SocializerAssesslearningneedsSafepracticeUsescompetencydata in QIeffortsSafelearningenvironmentFollowevidence-basedpracticeCommunicationskillsEducatorPlanlearningSafecareProvidescompetencydata for staffdevelopmentIdentifiesperformancegapsShareexperiencesIncreasesretentionCompetencyValidatorFosterssense ofbelongingAccountabilityLeadsbyexampleBuildsrelationshipsEvaluatelearningSupportsdevelopmentSupportsadjustmentsResolvesconflictFeedbackProtectorCoachandfeedbackRoleModelCreateswelcomingatmosphereEvaluatesperformanceSocializerAssesslearningneedsSafepracticeUsescompetencydata in QIeffortsSafelearningenvironmentFollowevidence-basedpracticeCommunicationskillsEducatorPlanlearningSafecareProvidescompetencydata for staffdevelopmentIdentifiesperformancegapsShareexperiencesIncreasesretentionCompetencyValidatorFosterssense ofbelongingAccountabilityLeadsbyexampleBuildsrelationshipsEvaluatelearningSupportsdevelopmentSupportsadjustmentsResolvesconflictFeedbackProtectorCoachandfeedbackRoleModelCreateswelcomingatmosphereEvaluatesperformance

Prepare 2 Precept - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. S-Socializer
  2. E-Assess learning needs
  3. P-Safe practice
  4. C-Uses competency data in QI efforts
  5. P-Safe learning environment
  6. E-Follow evidence-based practice
  7. R-Communication skills
  8. E-Educator
  9. E-Plan learning
  10. P-Safe care
  11. C-Provides competency data for staff development
  12. C-Identifies performance gaps
  13. R-Share experiences
  14. S-Increases retention
  15. C-Competency Validator
  16. S-Fosters sense of belonging
  17. P-Accountability
  18. R-Leads by example
  19. S-Builds relationships
  20. E-Evaluate learning
  21. P-Supports development
  22. S-Supports adjustments
  23. R-Resolves conflict
  24. R-Feedback
  25. P-Protector
  26. E-Coach and feedback
  27. R-Role Model
  28. S-Creates welcoming atmosphere
  29. C-Evaluates performance