SomeoneblamesanotherplayerA bodyisspottedLouddrillBringsloudloadoutBreaksglassWearingAegisarmorLeaveswhen itgoes loudAsks "Isthisstealth /loud?"ShootsacameraSpottedbycameraWeaponnotconcealedStallswhenfinishingmissionOne persontellingeveryonewhat to doBreaksa doorHave toexplain basicmechanicsto someoneShootsNPC inKO rangeBringsunsuppressedweapon3+ NPCsheld up inthe sameplaceNobodycommunicatesAt least 1playerunderlevel 10Kills / KOsimportantNPCGoes loudin under 1minuteIgnoresa radioUnchangedstockloadoutSomeoneblamesanotherplayerA bodyisspottedLouddrillBringsloudloadoutBreaksglassWearingAegisarmorLeaveswhen itgoes loudAsks "Isthisstealth /loud?"ShootsacameraSpottedbycameraWeaponnotconcealedStallswhenfinishingmissionOne persontellingeveryonewhat to doBreaksa doorHave toexplain basicmechanicsto someoneShootsNPC inKO rangeBringsunsuppressedweapon3+ NPCsheld up inthe sameplaceNobodycommunicatesAt least 1playerunderlevel 10Kills / KOsimportantNPCGoes loudin under 1minuteIgnoresa radioUnchangedstockloadout

Entry Point Public Stealth - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone blames another player
  2. A body is spotted
  3. Loud drill
  4. Brings loud loadout
  5. Breaks glass
  6. Wearing Aegis armor
  7. Leaves when it goes loud
  8. Asks "Is this stealth / loud?"
  9. Shoots a camera
  10. Spotted by camera
  11. Weapon not concealed
  12. Stalls when finishing mission
  13. One person telling everyone what to do
  14. Breaks a door
  15. Have to explain basic mechanics to someone
  16. Shoots NPC in KO range
  17. Brings unsuppressed weapon
  18. 3+ NPCs held up in the same place
  19. Nobody communicates
  20. At least 1 player under level 10
  21. Kills / KOs important NPC
  22. Goes loud in under 1 minute
  23. Ignores a radio
  24. Unchanged stock loadout