Missiondesignby DYOMmodsrequirednoradarkill BigSmokekill thepersonshootout atJeffersonMotel(Reunitingthe Families)To becontinued... zombiesSKIP!!!unnecessarylarge amountof enemyhealthunnecessarylong driveone enemyrandomlyheadshottablegamecrashmissionends outofnowherehealth/armorpickups[translated]part x,wherex>5customobjectsaddedactuallygoodmissionwantedlevel notdisabledbadspellingenemies notheadshottablekill and goto thecheckpointnotrafficspawnMissiondesignby DYOMmodsrequirednoradarkill BigSmokekill thepersonshootout atJeffersonMotel(Reunitingthe Families)To becontinued... zombiesSKIP!!!unnecessarylarge amountof enemyhealthunnecessarylong driveone enemyrandomlyheadshottablegamecrashmissionends outofnowherehealth/armorpickups[translated]part x,wherex>5customobjectsaddedactuallygoodmissionwantedlevel notdisabledbadspellingenemies notheadshottablekill and goto thecheckpointnotrafficspawn

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Missiondesign by DYOM
  2. mods required
  3. no radar
  4. kill Big Smoke
  5. kill the person
  6. shootout at Jefferson Motel (Reuniting the Families)
  7. To be continued...
  8. zombies
  9. SKIP!!!
  10. unnecessary large amount of enemy health
  11. unnecessary long drive
  12. one enemy randomly headshottable
  13. game crash
  14. mission ends out of nowhere
  15. health/armor pickups
  16. [translated]
  17. part x, where x>5
  18. custom objects added
  19. actually good mission
  20. wanted level not disabled
  21. bad spelling
  22. enemies not headshottable
  23. kill and go to the checkpoint
  24. no traffic spawn