one enemyrandomlyheadshottablegamecrashwantedlevel notdisabledSKIP!!!kill and goto thecheckpointmodsrequiredmissionends outofnowherebadspellingnotrafficspawnkill BigSmokekill thepersonnoradarpart x,wherex>5shootout atJeffersonMotel(Reunitingthe Families)actuallygoodmissionhealth/armorpickupsunnecessarylong driveunnecessarylarge amountof enemyhealth[translated]enemies notheadshottablezombiescustomobjectsaddedTo becontinued... Missiondesignby DYOMone enemyrandomlyheadshottablegamecrashwantedlevel notdisabledSKIP!!!kill and goto thecheckpointmodsrequiredmissionends outofnowherebadspellingnotrafficspawnkill BigSmokekill thepersonnoradarpart x,wherex>5shootout atJeffersonMotel(Reunitingthe Families)actuallygoodmissionhealth/armorpickupsunnecessarylong driveunnecessarylarge amountof enemyhealth[translated]enemies notheadshottablezombiescustomobjectsaddedTo becontinued... Missiondesignby DYOM

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. one enemy randomly headshottable
  2. game crash
  3. wanted level not disabled
  4. SKIP!!!
  5. kill and go to the checkpoint
  6. mods required
  7. mission ends out of nowhere
  8. bad spelling
  9. no traffic spawn
  10. kill Big Smoke
  11. kill the person
  12. no radar
  13. part x, where x>5
  14. shootout at Jefferson Motel (Reuniting the Families)
  15. actually good mission
  16. health/armor pickups
  17. unnecessary long drive
  18. unnecessary large amount of enemy health
  19. [translated]
  20. enemies not headshottable
  21. zombies
  22. custom objects added
  23. To be continued...
  24. Missiondesign by DYOM