customobjectsaddednotrafficspawngamecrashSKIP!!!missionends outofnowherepart x,wherex>5unnecessarylarge amountof enemyhealthnoradarunnecessarylong driveenemies notheadshottableactuallygoodmissionTo becontinued... wantedlevel notdisabledhealth/armorpickupskill BigSmokekill thepersonbadspellingzombiesmodsrequiredone enemyrandomlyheadshottableshootout atJeffersonMotel(Reunitingthe Families)Missiondesignby DYOM[translated]kill and goto thecheckpointcustomobjectsaddednotrafficspawngamecrashSKIP!!!missionends outofnowherepart x,wherex>5unnecessarylarge amountof enemyhealthnoradarunnecessarylong driveenemies notheadshottableactuallygoodmissionTo becontinued... wantedlevel notdisabledhealth/armorpickupskill BigSmokekill thepersonbadspellingzombiesmodsrequiredone enemyrandomlyheadshottableshootout atJeffersonMotel(Reunitingthe Families)Missiondesignby DYOM[translated]kill and goto thecheckpoint

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. custom objects added
  2. no traffic spawn
  3. game crash
  4. SKIP!!!
  5. mission ends out of nowhere
  6. part x, where x>5
  7. unnecessary large amount of enemy health
  8. no radar
  9. unnecessary long drive
  10. enemies not headshottable
  11. actually good mission
  12. To be continued...
  13. wanted level not disabled
  14. health/armor pickups
  15. kill Big Smoke
  16. kill the person
  17. bad spelling
  18. zombies
  19. mods required
  20. one enemy randomly headshottable
  21. shootout at Jefferson Motel (Reuniting the Families)
  22. Missiondesign by DYOM
  23. [translated]
  24. kill and go to the checkpoint