To becontinued... kill thepersoncustomobjectsaddedmissionends outofnowherebadspellingenemies notheadshottablemodsrequiredunnecessarylong drivenoradarkill BigSmokeSKIP!!!kill and goto thecheckpointhealth/armorpickupsgamecrashshootout atJeffersonMotel(Reunitingthe Families)notrafficspawnactuallygoodmissionunnecessarylarge amountof enemyhealthMissiondesignby DYOMwantedlevel notdisabled[translated]one enemyrandomlyheadshottablezombiespart x,wherex>5To becontinued... kill thepersoncustomobjectsaddedmissionends outofnowherebadspellingenemies notheadshottablemodsrequiredunnecessarylong drivenoradarkill BigSmokeSKIP!!!kill and goto thecheckpointhealth/armorpickupsgamecrashshootout atJeffersonMotel(Reunitingthe Families)notrafficspawnactuallygoodmissionunnecessarylarge amountof enemyhealthMissiondesignby DYOMwantedlevel notdisabled[translated]one enemyrandomlyheadshottablezombiespart x,wherex>5

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. To be continued...
  2. kill the person
  3. custom objects added
  4. mission ends out of nowhere
  5. bad spelling
  6. enemies not headshottable
  7. mods required
  8. unnecessary long drive
  9. no radar
  10. kill Big Smoke
  11. SKIP!!!
  12. kill and go to the checkpoint
  13. health/armor pickups
  14. game crash
  15. shootout at Jefferson Motel (Reuniting the Families)
  16. no traffic spawn
  17. actually good mission
  18. unnecessary large amount of enemy health
  19. Missiondesign by DYOM
  20. wanted level not disabled
  21. [translated]
  22. one enemy randomly headshottable
  23. zombies
  24. part x, where x>5