noradarpart x,wherex>5SKIP!!!unnecessarylong driveMissiondesignby DYOMenemies notheadshottablekill thepersonwantedlevel notdisabled[translated]To becontinued... badspellingnotrafficspawngamecrashactuallygoodmissionshootout atJeffersonMotel(Reunitingthe Families)one enemyrandomlyheadshottablecustomobjectsaddedzombieskill BigSmokeunnecessarylarge amountof enemyhealthhealth/armorpickupskill and goto thecheckpointmissionends outofnowheremodsrequirednoradarpart x,wherex>5SKIP!!!unnecessarylong driveMissiondesignby DYOMenemies notheadshottablekill thepersonwantedlevel notdisabled[translated]To becontinued... badspellingnotrafficspawngamecrashactuallygoodmissionshootout atJeffersonMotel(Reunitingthe Families)one enemyrandomlyheadshottablecustomobjectsaddedzombieskill BigSmokeunnecessarylarge amountof enemyhealthhealth/armorpickupskill and goto thecheckpointmissionends outofnowheremodsrequired

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. no radar
  2. part x, where x>5
  3. SKIP!!!
  4. unnecessary long drive
  5. Missiondesign by DYOM
  6. enemies not headshottable
  7. kill the person
  8. wanted level not disabled
  9. [translated]
  10. To be continued...
  11. bad spelling
  12. no traffic spawn
  13. game crash
  14. actually good mission
  15. shootout at Jefferson Motel (Reuniting the Families)
  16. one enemy randomly headshottable
  17. custom objects added
  18. zombies
  19. kill Big Smoke
  20. unnecessary large amount of enemy health
  21. health/armor pickups
  22. kill and go to the checkpoint
  23. mission ends out of nowhere
  24. mods required