health/armorpickupsnotrafficspawngamecrashpart x,wherex>5unnecessarylong drivecustomobjectsaddedkill and goto thecheckpointenemies notheadshottablewantedlevel notdisabledzombiesMissiondesignby DYOMmissionends outofnowherego toGroveStreetkill thepersonbadspellingnoradarone enemyrandomlyheadshottable[translated]actuallygoodmissionshootout atJeffersonMotel(Reunitingthe Families)modsrequiredTo becontinued... unnecessarylarge amountof enemyhealthSKIP!!!kill BigSmokehealth/armorpickupsnotrafficspawngamecrashpart x,wherex>5unnecessarylong drivecustomobjectsaddedkill and goto thecheckpointenemies notheadshottablewantedlevel notdisabledzombiesMissiondesignby DYOMmissionends outofnowherego toGroveStreetkill thepersonbadspellingnoradarone enemyrandomlyheadshottable[translated]actuallygoodmissionshootout atJeffersonMotel(Reunitingthe Families)modsrequiredTo becontinued... unnecessarylarge amountof enemyhealthSKIP!!!kill BigSmoke

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. health/armor pickups
  2. no traffic spawn
  3. game crash
  4. part x, where x>5
  5. unnecessary long drive
  6. custom objects added
  7. kill and go to the checkpoint
  8. enemies not headshottable
  9. wanted level not disabled
  10. zombies
  11. Missiondesign by DYOM
  12. mission ends out of nowhere
  13. go to Grove Street
  14. kill the person
  15. bad spelling
  16. no radar
  17. one enemy randomly headshottable
  18. [translated]
  19. actually good mission
  20. shootout at Jefferson Motel (Reuniting the Families)
  21. mods required
  22. To be continued...
  23. unnecessary large amount of enemy health
  24. SKIP!!!
  25. kill Big Smoke