unnecessarylarge amountof enemyhealthenemies notheadshottableSKIP!!!one enemyrandomlyheadshottableMissiondesignby DYOMcustomobjectsaddednotrafficspawnbadspellingkill and goto thecheckpointwantedlevel notdisabledactuallygoodmissiongamecrashTo becontinued... go toGroveStreetkill theperson[translated]shootout atJeffersonMotel(Reunitingthe Families)part x,wherex>5zombiesmissionends outofnowhereunnecessarylong drivenoradarmodsrequiredkill BigSmokehealth/armorpickupsunnecessarylarge amountof enemyhealthenemies notheadshottableSKIP!!!one enemyrandomlyheadshottableMissiondesignby DYOMcustomobjectsaddednotrafficspawnbadspellingkill and goto thecheckpointwantedlevel notdisabledactuallygoodmissiongamecrashTo becontinued... go toGroveStreetkill theperson[translated]shootout atJeffersonMotel(Reunitingthe Families)part x,wherex>5zombiesmissionends outofnowhereunnecessarylong drivenoradarmodsrequiredkill BigSmokehealth/armorpickups

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. unnecessary large amount of enemy health
  2. enemies not headshottable
  3. SKIP!!!
  4. one enemy randomly headshottable
  5. Missiondesign by DYOM
  6. custom objects added
  7. no traffic spawn
  8. bad spelling
  9. kill and go to the checkpoint
  10. wanted level not disabled
  11. actually good mission
  12. game crash
  13. To be continued...
  14. go to Grove Street
  15. kill the person
  16. [translated]
  17. shootout at Jefferson Motel (Reuniting the Families)
  18. part x, where x>5
  19. zombies
  20. mission ends out of nowhere
  21. unnecessary long drive
  22. no radar
  23. mods required
  24. kill Big Smoke
  25. health/armor pickups