one enemyrandomlyheadshottableunnecessarylarge amountof enemyhealthactuallygoodmissionTo becontinued... customobjectsaddedkill BigSmokemodsrequiredMissiondesignby DYOMmissionends outofnowherehealth/armorpickupsenemies notheadshottablenoradarSKIP!!!zombieswantedlevel notdisabledunnecessarylong drivego toGroveStreetbadspellingnotrafficspawn[translated]part x,wherex>5gamecrashshootout atJeffersonMotel(Reunitingthe Families)kill and goto thecheckpointkill thepersonone enemyrandomlyheadshottableunnecessarylarge amountof enemyhealthactuallygoodmissionTo becontinued... customobjectsaddedkill BigSmokemodsrequiredMissiondesignby DYOMmissionends outofnowherehealth/armorpickupsenemies notheadshottablenoradarSKIP!!!zombieswantedlevel notdisabledunnecessarylong drivego toGroveStreetbadspellingnotrafficspawn[translated]part x,wherex>5gamecrashshootout atJeffersonMotel(Reunitingthe Families)kill and goto thecheckpointkill theperson

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. one enemy randomly headshottable
  2. unnecessary large amount of enemy health
  3. actually good mission
  4. To be continued...
  5. custom objects added
  6. kill Big Smoke
  7. mods required
  8. Missiondesign by DYOM
  9. mission ends out of nowhere
  10. health/armor pickups
  11. enemies not headshottable
  12. no radar
  13. SKIP!!!
  14. zombies
  15. wanted level not disabled
  16. unnecessary long drive
  17. go to Grove Street
  18. bad spelling
  19. no traffic spawn
  20. [translated]
  21. part x, where x>5
  22. game crash
  23. shootout at Jefferson Motel (Reuniting the Families)
  24. kill and go to the checkpoint
  25. kill the person