kill BigSmokenotrafficspawnone enemyrandomlyheadshottablekill and goto thecheckpointwantedlevel notdisabledTo becontinued... badspellingMissiondesignby DYOMunnecessarylong drivegamecrashenemies notheadshottablehealth/armorpickupsactuallygoodmissionmodsrequiredSKIP!!!shootout atJeffersonMotel(Reunitingthe Families)noradarunnecessarylarge amountof enemyhealth[translated]kill thepersonmissionends outofnowherecustomobjectsaddedpart x,wherex>5zombiesgo toGroveStreetkill BigSmokenotrafficspawnone enemyrandomlyheadshottablekill and goto thecheckpointwantedlevel notdisabledTo becontinued... badspellingMissiondesignby DYOMunnecessarylong drivegamecrashenemies notheadshottablehealth/armorpickupsactuallygoodmissionmodsrequiredSKIP!!!shootout atJeffersonMotel(Reunitingthe Families)noradarunnecessarylarge amountof enemyhealth[translated]kill thepersonmissionends outofnowherecustomobjectsaddedpart x,wherex>5zombiesgo toGroveStreet

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. kill Big Smoke
  2. no traffic spawn
  3. one enemy randomly headshottable
  4. kill and go to the checkpoint
  5. wanted level not disabled
  6. To be continued...
  7. bad spelling
  8. Missiondesign by DYOM
  9. unnecessary long drive
  10. game crash
  11. enemies not headshottable
  12. health/armor pickups
  13. actually good mission
  14. mods required
  15. SKIP!!!
  16. shootout at Jefferson Motel (Reuniting the Families)
  17. no radar
  18. unnecessary large amount of enemy health
  19. [translated]
  20. kill the person
  21. mission ends out of nowhere
  22. custom objects added
  23. part x, where x>5
  24. zombies
  25. go to Grove Street