actuallygoodmission[translated]enemies notheadshottablepart x,wherex>5Missiondesignby DYOMkill BigSmokego toGroveStreetbadspellingmissionends outofnowherenotrafficspawnwantedlevel notdisabledkill and goto thecheckpointmodsrequiredzombiesone enemyrandomlyheadshottableunnecessarylong driveTo becontinued... customobjectsaddedshootout atJeffersonMotel(Reunitingthe Families)health/armorpickupsunnecessarylarge amountof enemyhealthkill thepersongamecrashnoradarSKIP!!!actuallygoodmission[translated]enemies notheadshottablepart x,wherex>5Missiondesignby DYOMkill BigSmokego toGroveStreetbadspellingmissionends outofnowherenotrafficspawnwantedlevel notdisabledkill and goto thecheckpointmodsrequiredzombiesone enemyrandomlyheadshottableunnecessarylong driveTo becontinued... customobjectsaddedshootout atJeffersonMotel(Reunitingthe Families)health/armorpickupsunnecessarylarge amountof enemyhealthkill thepersongamecrashnoradarSKIP!!!

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. actually good mission
  2. [translated]
  3. enemies not headshottable
  4. part x, where x>5
  5. Missiondesign by DYOM
  6. kill Big Smoke
  7. go to Grove Street
  8. bad spelling
  9. mission ends out of nowhere
  10. no traffic spawn
  11. wanted level not disabled
  12. kill and go to the checkpoint
  13. mods required
  14. zombies
  15. one enemy randomly headshottable
  16. unnecessary long drive
  17. To be continued...
  18. custom objects added
  19. shootout at Jefferson Motel (Reuniting the Families)
  20. health/armor pickups
  21. unnecessary large amount of enemy health
  22. kill the person
  23. game crash
  24. no radar
  25. SKIP!!!