[translated]Missiondesignby DYOMnotrafficspawnnoradaractuallygoodmissionunnecessarylarge amountof enemyhealthkill and goto thecheckpointwantedlevel notdisabledbadspellingkill thepersonshootout atJeffersonMotel(Reunitingthe Families)SKIP!!!health/armorpickupsTo becontinued... one enemyrandomlyheadshottableenemies notheadshottablekill BigSmokemodsrequiredmissionends outofnowherezombiesunnecessarylong drivegamecrashpart x,wherex>5customobjectsadded[translated]Missiondesignby DYOMnotrafficspawnnoradaractuallygoodmissionunnecessarylarge amountof enemyhealthkill and goto thecheckpointwantedlevel notdisabledbadspellingkill thepersonshootout atJeffersonMotel(Reunitingthe Families)SKIP!!!health/armorpickupsTo becontinued... one enemyrandomlyheadshottableenemies notheadshottablekill BigSmokemodsrequiredmissionends outofnowherezombiesunnecessarylong drivegamecrashpart x,wherex>5customobjectsadded

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. [translated]
  2. Missiondesign by DYOM
  3. no traffic spawn
  4. no radar
  5. actually good mission
  6. unnecessary large amount of enemy health
  7. kill and go to the checkpoint
  8. wanted level not disabled
  9. bad spelling
  10. kill the person
  11. shootout at Jefferson Motel (Reuniting the Families)
  12. SKIP!!!
  13. health/armor pickups
  14. To be continued...
  15. one enemy randomly headshottable
  16. enemies not headshottable
  17. kill Big Smoke
  18. mods required
  19. mission ends out of nowhere
  20. zombies
  21. unnecessary long drive
  22. game crash
  23. part x, where x>5
  24. custom objects added