To becontinued... unnecessarylong drive[translated]kill and goto thecheckpointgamecrashone enemyrandomlyheadshottableactuallygoodmissionnotrafficspawnhealth/armorpickupszombiespart x,wherex>5missionends outofnowheremodsrequiredwantedlevel notdisabledshootout atJeffersonMotel(Reunitingthe Families)badspellingenemies notheadshottableunnecessarylarge amountof enemyhealthkill BigSmokecustomobjectsaddedSKIP!!!noradarkill thepersonMissiondesignby DYOMTo becontinued... unnecessarylong drive[translated]kill and goto thecheckpointgamecrashone enemyrandomlyheadshottableactuallygoodmissionnotrafficspawnhealth/armorpickupszombiespart x,wherex>5missionends outofnowheremodsrequiredwantedlevel notdisabledshootout atJeffersonMotel(Reunitingthe Families)badspellingenemies notheadshottableunnecessarylarge amountof enemyhealthkill BigSmokecustomobjectsaddedSKIP!!!noradarkill thepersonMissiondesignby DYOM

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. To be continued...
  2. unnecessary long drive
  3. [translated]
  4. kill and go to the checkpoint
  5. game crash
  6. one enemy randomly headshottable
  7. actually good mission
  8. no traffic spawn
  9. health/armor pickups
  10. zombies
  11. part x, where x>5
  12. mission ends out of nowhere
  13. mods required
  14. wanted level not disabled
  15. shootout at Jefferson Motel (Reuniting the Families)
  16. bad spelling
  17. enemies not headshottable
  18. unnecessary large amount of enemy health
  19. kill Big Smoke
  20. custom objects added
  21. SKIP!!!
  22. no radar
  23. kill the person
  24. Missiondesign by DYOM