one enemyrandomlyheadshottableunnecessarylarge amountof enemyhealthbadspellingzombiesnotrafficspawnactuallygoodmissionpart x,wherex>5To becontinued... customobjectsaddedshootout atJeffersonMotel(Reunitingthe Families)unnecessarylong drivemissionends outofnowherekill thepersonmodsrequiredSKIP!!!noradargamecrashMissiondesignby DYOMenemies notheadshottablewantedlevel notdisabledkill BigSmoke[translated]health/armorpickupskill and goto thecheckpointone enemyrandomlyheadshottableunnecessarylarge amountof enemyhealthbadspellingzombiesnotrafficspawnactuallygoodmissionpart x,wherex>5To becontinued... customobjectsaddedshootout atJeffersonMotel(Reunitingthe Families)unnecessarylong drivemissionends outofnowherekill thepersonmodsrequiredSKIP!!!noradargamecrashMissiondesignby DYOMenemies notheadshottablewantedlevel notdisabledkill BigSmoke[translated]health/armorpickupskill and goto thecheckpoint

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. one enemy randomly headshottable
  2. unnecessary large amount of enemy health
  3. bad spelling
  4. zombies
  5. no traffic spawn
  6. actually good mission
  7. part x, where x>5
  8. To be continued...
  9. custom objects added
  10. shootout at Jefferson Motel (Reuniting the Families)
  11. unnecessary long drive
  12. mission ends out of nowhere
  13. kill the person
  14. mods required
  15. SKIP!!!
  16. no radar
  17. game crash
  18. Missiondesign by DYOM
  19. enemies not headshottable
  20. wanted level not disabled
  21. kill Big Smoke
  22. [translated]
  23. health/armor pickups
  24. kill and go to the checkpoint