missionends outofnowherekill BigSmokeunnecessarylong drivewantedlevel notdisabledhealth/armorpickupsshootout atJeffersonMotel(Reunitingthe Families)modsrequiredpart x,wherex>5kill and goto thecheckpointkill thepersonenemies notheadshottableMissiondesignby DYOMbadspelling[translated]noradarone enemyrandomlyheadshottableunnecessarylarge amountof enemyhealthcustomobjectsaddedTo becontinued... SKIP!!!actuallygoodmissionzombiesnotrafficspawngamecrashmissionends outofnowherekill BigSmokeunnecessarylong drivewantedlevel notdisabledhealth/armorpickupsshootout atJeffersonMotel(Reunitingthe Families)modsrequiredpart x,wherex>5kill and goto thecheckpointkill thepersonenemies notheadshottableMissiondesignby DYOMbadspelling[translated]noradarone enemyrandomlyheadshottableunnecessarylarge amountof enemyhealthcustomobjectsaddedTo becontinued... SKIP!!!actuallygoodmissionzombiesnotrafficspawngamecrash

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. mission ends out of nowhere
  2. kill Big Smoke
  3. unnecessary long drive
  4. wanted level not disabled
  5. health/armor pickups
  6. shootout at Jefferson Motel (Reuniting the Families)
  7. mods required
  8. part x, where x>5
  9. kill and go to the checkpoint
  10. kill the person
  11. enemies not headshottable
  12. Missiondesign by DYOM
  13. bad spelling
  14. [translated]
  15. no radar
  16. one enemy randomly headshottable
  17. unnecessary large amount of enemy health
  18. custom objects added
  19. To be continued...
  20. SKIP!!!
  21. actually good mission
  22. zombies
  23. no traffic spawn
  24. game crash