kill BigSmokehealth/armorpickupsgamecrashzombiesSKIP!!!kill thepersonMissiondesignby DYOMpart x,wherex>5[translated]shootout atJeffersonMotel(Reunitingthe Families)actuallygoodmissionwantedlevel notdisabledunnecessarylarge amountof enemyhealthmissionends outofnowheremodsrequiredone enemyrandomlyheadshottablenotrafficspawnenemies notheadshottablenoradarunnecessarylong drivebadspellingkill and goto thecheckpointTo becontinued... customobjectsaddedkill BigSmokehealth/armorpickupsgamecrashzombiesSKIP!!!kill thepersonMissiondesignby DYOMpart x,wherex>5[translated]shootout atJeffersonMotel(Reunitingthe Families)actuallygoodmissionwantedlevel notdisabledunnecessarylarge amountof enemyhealthmissionends outofnowheremodsrequiredone enemyrandomlyheadshottablenotrafficspawnenemies notheadshottablenoradarunnecessarylong drivebadspellingkill and goto thecheckpointTo becontinued... customobjectsadded

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. kill Big Smoke
  2. health/armor pickups
  3. game crash
  4. zombies
  5. SKIP!!!
  6. kill the person
  7. Missiondesign by DYOM
  8. part x, where x>5
  9. [translated]
  10. shootout at Jefferson Motel (Reuniting the Families)
  11. actually good mission
  12. wanted level not disabled
  13. unnecessary large amount of enemy health
  14. mission ends out of nowhere
  15. mods required
  16. one enemy randomly headshottable
  17. no traffic spawn
  18. enemies not headshottable
  19. no radar
  20. unnecessary long drive
  21. bad spelling
  22. kill and go to the checkpoint
  23. To be continued...
  24. custom objects added