enemies notheadshotableshootout atJeffersonMotel(Reunitingthe Families)one enemyrandomlyheadshotablecustomobjectsaddedSKIP!!!unnecessarylarge amountof enemyhealthmissionends outofnowhereactuallygoodmissionTo becontinued... kill and goto thecheckpointgamecrashbadspellingMissiondesignby DYOMnoradarkill BigSmokezombieshealth/armorpickupsmodsrequired[translated]kill thepersonunnecessarylong drivenotrafficspawnwantedlevel notdisabledpart x,wherex>5enemies notheadshotableshootout atJeffersonMotel(Reunitingthe Families)one enemyrandomlyheadshotablecustomobjectsaddedSKIP!!!unnecessarylarge amountof enemyhealthmissionends outofnowhereactuallygoodmissionTo becontinued... kill and goto thecheckpointgamecrashbadspellingMissiondesignby DYOMnoradarkill BigSmokezombieshealth/armorpickupsmodsrequired[translated]kill thepersonunnecessarylong drivenotrafficspawnwantedlevel notdisabledpart x,wherex>5

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. enemies not headshotable
  2. shootout at Jefferson Motel (Reuniting the Families)
  3. one enemy randomly headshotable
  4. custom objects added
  5. SKIP!!!
  6. unnecessary large amount of enemy health
  7. mission ends out of nowhere
  8. actually good mission
  9. To be continued...
  10. kill and go to the checkpoint
  11. game crash
  12. bad spelling
  13. Missiondesign by DYOM
  14. no radar
  15. kill Big Smoke
  16. zombies
  17. health/armor pickups
  18. mods required
  19. [translated]
  20. kill the person
  21. unnecessary long drive
  22. no traffic spawn
  23. wanted level not disabled
  24. part x, where x>5