To becontinued... wantedlevel notdisabledmissionends outofnowherekill BigSmokekill and goto thecheckpointhealth/armorpickupsbadspellingunnecessarylarge amountof enemyhealthactuallygoodmissionpart x,wherex>5[translated]zombieskill thepersongamecrashnotrafficspawnMissiondesignby DYOMmodsrequiredenemies notheadshotablecustomobjectsaddednoradarunnecessarylong driveone enemyrandomlyheadshotableshootout atJeffersonMotel(Reunitingthe Families)SKIP!!!To becontinued... wantedlevel notdisabledmissionends outofnowherekill BigSmokekill and goto thecheckpointhealth/armorpickupsbadspellingunnecessarylarge amountof enemyhealthactuallygoodmissionpart x,wherex>5[translated]zombieskill thepersongamecrashnotrafficspawnMissiondesignby DYOMmodsrequiredenemies notheadshotablecustomobjectsaddednoradarunnecessarylong driveone enemyrandomlyheadshotableshootout atJeffersonMotel(Reunitingthe Families)SKIP!!!

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. To be continued...
  2. wanted level not disabled
  3. mission ends out of nowhere
  4. kill Big Smoke
  5. kill and go to the checkpoint
  6. health/armor pickups
  7. bad spelling
  8. unnecessary large amount of enemy health
  9. actually good mission
  10. part x, where x>5
  11. [translated]
  12. zombies
  13. kill the person
  14. game crash
  15. no traffic spawn
  16. Missiondesign by DYOM
  17. mods required
  18. enemies not headshotable
  19. custom objects added
  20. no radar
  21. unnecessary long drive
  22. one enemy randomly headshotable
  23. shootout at Jefferson Motel (Reuniting the Families)
  24. SKIP!!!