gamecrashkill BigSmokeTo becontinued... one enemyrandomlyheadshotablekill and goto thecheckpointenemies notheadshotableactuallygoodmissionshootout atJeffersonMotel(Reunitingthe Families)unnecessarylarge amountof enemyhealthbadspellingmissionends outofnowhereMissiondesignby DYOMpart x,wherex>5modsrequiredzombiescustomobjectsadded[translated]health/armorpickupsSKIP!!!wantedlevel notdisablednotrafficspawnnoradarkill thepersonunnecessarylong drivegamecrashkill BigSmokeTo becontinued... one enemyrandomlyheadshotablekill and goto thecheckpointenemies notheadshotableactuallygoodmissionshootout atJeffersonMotel(Reunitingthe Families)unnecessarylarge amountof enemyhealthbadspellingmissionends outofnowhereMissiondesignby DYOMpart x,wherex>5modsrequiredzombiescustomobjectsadded[translated]health/armorpickupsSKIP!!!wantedlevel notdisablednotrafficspawnnoradarkill thepersonunnecessarylong drive

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. game crash
  2. kill Big Smoke
  3. To be continued...
  4. one enemy randomly headshotable
  5. kill and go to the checkpoint
  6. enemies not headshotable
  7. actually good mission
  8. shootout at Jefferson Motel (Reuniting the Families)
  9. unnecessary large amount of enemy health
  10. bad spelling
  11. mission ends out of nowhere
  12. Missiondesign by DYOM
  13. part x, where x>5
  14. mods required
  15. zombies
  16. custom objects added
  17. [translated]
  18. health/armor pickups
  19. SKIP!!!
  20. wanted level not disabled
  21. no traffic spawn
  22. no radar
  23. kill the person
  24. unnecessary long drive