wantedlevel notdisabledpart x,wherex>5one enemyrandomlyheadshotablezombiesshootout atJeffersonMotel(Reunitingthe Families)kill BigSmokenotrafficspawn[translated]gamecrashTo becontinued... modsrequiredactuallygoodmissionSKIP!!!badspellingunnecessarylarge amountof enemyhealthunnecessarylong driveenemies notheadshotablemissionends outofnowherekill thepersonkill and goto thecheckpointcustomobjectsaddedMissiondesignby DYOMnoradarhealth/armorpickupswantedlevel notdisabledpart x,wherex>5one enemyrandomlyheadshotablezombiesshootout atJeffersonMotel(Reunitingthe Families)kill BigSmokenotrafficspawn[translated]gamecrashTo becontinued... modsrequiredactuallygoodmissionSKIP!!!badspellingunnecessarylarge amountof enemyhealthunnecessarylong driveenemies notheadshotablemissionends outofnowherekill thepersonkill and goto thecheckpointcustomobjectsaddedMissiondesignby DYOMnoradarhealth/armorpickups

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. wanted level not disabled
  2. part x, where x>5
  3. one enemy randomly headshotable
  4. zombies
  5. shootout at Jefferson Motel (Reuniting the Families)
  6. kill Big Smoke
  7. no traffic spawn
  8. [translated]
  9. game crash
  10. To be continued...
  11. mods required
  12. actually good mission
  13. SKIP!!!
  14. bad spelling
  15. unnecessary large amount of enemy health
  16. unnecessary long drive
  17. enemies not headshotable
  18. mission ends out of nowhere
  19. kill the person
  20. kill and go to the checkpoint
  21. custom objects added
  22. Missiondesign by DYOM
  23. no radar
  24. health/armor pickups