modsrequiredshootout atJeffersonMotel(Reunitingthe Families)missionends outofnowhere[translated]noradarunnecessarylarge amountof enemyhealthactuallygoodmissionzombiesnotrafficspawnbadspellingTo becontinued... part x,wherex>5kill BigSmokeone enemyrandomlyheadshotablekill thepersonSKIP!!!kill and goto thecheckpointhealth/armorpickupsgamecrashwantedlevel notdisabledunnecessarylong drivecustomobjectsaddedenemies notheadshotableMissiondesignby DYOMmodsrequiredshootout atJeffersonMotel(Reunitingthe Families)missionends outofnowhere[translated]noradarunnecessarylarge amountof enemyhealthactuallygoodmissionzombiesnotrafficspawnbadspellingTo becontinued... part x,wherex>5kill BigSmokeone enemyrandomlyheadshotablekill thepersonSKIP!!!kill and goto thecheckpointhealth/armorpickupsgamecrashwantedlevel notdisabledunnecessarylong drivecustomobjectsaddedenemies notheadshotableMissiondesignby DYOM

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. mods required
  2. shootout at Jefferson Motel (Reuniting the Families)
  3. mission ends out of nowhere
  4. [translated]
  5. no radar
  6. unnecessary large amount of enemy health
  7. actually good mission
  8. zombies
  9. no traffic spawn
  10. bad spelling
  11. To be continued...
  12. part x, where x>5
  13. kill Big Smoke
  14. one enemy randomly headshotable
  15. kill the person
  16. SKIP!!!
  17. kill and go to the checkpoint
  18. health/armor pickups
  19. game crash
  20. wanted level not disabled
  21. unnecessary long drive
  22. custom objects added
  23. enemies not headshotable
  24. Missiondesign by DYOM