[translated]Missiondesignby DYOMshootout atJeffersonMotel(Reunitingthe Families)wantedlevel notdisabledSKIP!!!enemies notheadshotablekill BigSmokekill thepersoncustomobjectsaddedactuallygoodmissionbadspellingmissionends outofnowherezombieskill and goto thecheckpointunnecessarylarge amountof enemyhealthmodsrequirednotrafficspawnpart x,wherex>5health/armorpickupsnoradarone enemyrandomlyheadshotableunnecessarylong driveTo becontinued... gamecrash[translated]Missiondesignby DYOMshootout atJeffersonMotel(Reunitingthe Families)wantedlevel notdisabledSKIP!!!enemies notheadshotablekill BigSmokekill thepersoncustomobjectsaddedactuallygoodmissionbadspellingmissionends outofnowherezombieskill and goto thecheckpointunnecessarylarge amountof enemyhealthmodsrequirednotrafficspawnpart x,wherex>5health/armorpickupsnoradarone enemyrandomlyheadshotableunnecessarylong driveTo becontinued... gamecrash

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. [translated]
  2. Missiondesign by DYOM
  3. shootout at Jefferson Motel (Reuniting the Families)
  4. wanted level not disabled
  5. SKIP!!!
  6. enemies not headshotable
  7. kill Big Smoke
  8. kill the person
  9. custom objects added
  10. actually good mission
  11. bad spelling
  12. mission ends out of nowhere
  13. zombies
  14. kill and go to the checkpoint
  15. unnecessary large amount of enemy health
  16. mods required
  17. no traffic spawn
  18. part x, where x>5
  19. health/armor pickups
  20. no radar
  21. one enemy randomly headshotable
  22. unnecessary long drive
  23. To be continued...
  24. game crash