kill and goto thecheckpointone enemyrandomlyheadshotableshootout atJeffersonMotel(Reunitingthe Families)wantedlevel notdisabledbadspellingSKIP!!!missionends outofnowherekill BigSmokeunnecessarylarge amountof enemyhealthmodsrequiredTo becontinued... notrafficspawnkill thepersoncustomobjectsaddedMissiondesignby DYOMpart x,wherex>5unnecessarylong driveenemies notheadshotablezombiesactuallygoodmissiongamecrashnoradar[translated]health/armorpickupskill and goto thecheckpointone enemyrandomlyheadshotableshootout atJeffersonMotel(Reunitingthe Families)wantedlevel notdisabledbadspellingSKIP!!!missionends outofnowherekill BigSmokeunnecessarylarge amountof enemyhealthmodsrequiredTo becontinued... notrafficspawnkill thepersoncustomobjectsaddedMissiondesignby DYOMpart x,wherex>5unnecessarylong driveenemies notheadshotablezombiesactuallygoodmissiongamecrashnoradar[translated]health/armorpickups

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. kill and go to the checkpoint
  2. one enemy randomly headshotable
  3. shootout at Jefferson Motel (Reuniting the Families)
  4. wanted level not disabled
  5. bad spelling
  6. SKIP!!!
  7. mission ends out of nowhere
  8. kill Big Smoke
  9. unnecessary large amount of enemy health
  10. mods required
  11. To be continued...
  12. no traffic spawn
  13. kill the person
  14. custom objects added
  15. Missiondesign by DYOM
  16. part x, where x>5
  17. unnecessary long drive
  18. enemies not headshotable
  19. zombies
  20. actually good mission
  21. game crash
  22. no radar
  23. [translated]
  24. health/armor pickups