To becontinued... kill BigSmokeactuallygoodmissionunnecessarylarge amountof enemyhealthcustomobjectsaddedunnecessarylong driveshootout atJeffersonMotel(Reunitingthe Families)wantedlevel notdisabledzombieskill and goto thecheckpointnotrafficspawngamecrashMissiondesignby DYOMenemies notheadshotablebadspellingone enemyrandomlyheadshotableSKIP!!![translated]noradarhealth/armorpickupsmodsrequiredpart x,wherex>5kill thepersonmissionends outofnowhereTo becontinued... kill BigSmokeactuallygoodmissionunnecessarylarge amountof enemyhealthcustomobjectsaddedunnecessarylong driveshootout atJeffersonMotel(Reunitingthe Families)wantedlevel notdisabledzombieskill and goto thecheckpointnotrafficspawngamecrashMissiondesignby DYOMenemies notheadshotablebadspellingone enemyrandomlyheadshotableSKIP!!![translated]noradarhealth/armorpickupsmodsrequiredpart x,wherex>5kill thepersonmissionends outofnowhere

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. To be continued...
  2. kill Big Smoke
  3. actually good mission
  4. unnecessary large amount of enemy health
  5. custom objects added
  6. unnecessary long drive
  7. shootout at Jefferson Motel (Reuniting the Families)
  8. wanted level not disabled
  9. zombies
  10. kill and go to the checkpoint
  11. no traffic spawn
  12. game crash
  13. Missiondesign by DYOM
  14. enemies not headshotable
  15. bad spelling
  16. one enemy randomly headshotable
  17. SKIP!!!
  18. [translated]
  19. no radar
  20. health/armor pickups
  21. mods required
  22. part x, where x>5
  23. kill the person
  24. mission ends out of nowhere