PsychophysicsSignaldetectiontheoryFeatureDetectorsMonocularcuesAuditionLensPupilDifferencethresholdDepthperceptionvisualcliffTop-downprocessingRodsOpponent-processingTheoryPhiphenomenonChangeblindnessPerceptionSubliminalColorconstancyBinocularcuesBottom-upprocessingParallelProcessingAbsolutethresholdsynesthesiavestibularsenseGestaltSensoryAdaptationHueTransductionConductionhearinglossSensorineuralhearing lossGate-controltheorykinestheticsenseIrisaccommodationFrequencytheorySensationPerceptualSetSensoryinteractionprimingBlindSpotConesWeber’sLawInattentionalblindnessFigure-groundYoung-HelmholtzTheoryRetinaCochleaSelectiveattentionOpticNervePsychophysicsSignaldetectiontheoryFeatureDetectorsMonocularcuesAuditionLensPupilDifferencethresholdDepthperceptionvisualcliffTop-downprocessingRodsOpponent-processingTheoryPhiphenomenonChangeblindnessPerceptionSubliminalColorconstancyBinocularcuesBottom-upprocessingParallelProcessingAbsolutethresholdsynesthesiavestibularsenseGestaltSensoryAdaptationHueTransductionConductionhearinglossSensorineuralhearing lossGate-controltheorykinestheticsenseIrisaccommodationFrequencytheorySensationPerceptualSetSensoryinteractionprimingBlindSpotConesWeber’sLawInattentionalblindnessFigure-groundYoung-HelmholtzTheoryRetinaCochleaSelectiveattentionOpticNerve

Unit 3 Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Psychophysics
  2. Signal detection theory
  3. Feature Detectors
  4. Monocular cues
  5. Audition
  6. Lens
  7. Pupil
  8. Difference threshold
  9. Depth perception
  10. visual cliff
  11. Top-down processing
  12. Rods
  13. Opponent-processing Theory
  14. Phi phenomenon
  15. Change blindness
  16. Perception
  17. Subliminal
  18. Color constancy
  19. Binocular cues
  20. Bottom-up processing
  21. Parallel Processing
  22. Absolute threshold
  23. synesthesia
  24. vestibular sense
  25. Gestalt
  26. Sensory Adaptation
  27. Hue
  28. Transduction
  29. Conduction hearing loss
  30. Sensorineural hearing loss
  31. Gate-control theory
  32. kinesthetic sense
  33. Iris
  34. accommodation
  35. Frequency theory
  36. Sensation
  37. Perceptual Set
  38. Sensory interaction
  39. priming
  40. Blind Spot
  41. Cones
  42. Weber’s Law
  43. Inattentional blindness
  44. Figure-ground
  45. Young-Helmholtz Theory
  46. Retina
  47. Cochlea
  48. Selective attention
  49. Optic Nerve