vestibularsensePupilLensHueIrisWeber’sLawChangeblindnessColorconstancySensorineuralhearing lossCochleaRetinaprimingAuditionParallelProcessingvisualcliffaccommodationSelectiveattentionConductionhearinglossInattentionalblindnessSubliminalTransductionRodsSensationGestaltPhiphenomenonPerceptionPerceptualSetBinocularcuesFigure-groundMonocularcuesGate-controltheoryOpponent-processingTheoryYoung-HelmholtzTheoryConesTop-downprocessingPsychophysicsSignaldetectiontheorykinestheticsenseSensoryinteractionFrequencytheoryDifferencethresholdSensoryAdaptationsynesthesiaDepthperceptionOpticNerveBottom-upprocessingAbsolutethresholdBlindSpotFeatureDetectorsvestibularsensePupilLensHueIrisWeber’sLawChangeblindnessColorconstancySensorineuralhearing lossCochleaRetinaprimingAuditionParallelProcessingvisualcliffaccommodationSelectiveattentionConductionhearinglossInattentionalblindnessSubliminalTransductionRodsSensationGestaltPhiphenomenonPerceptionPerceptualSetBinocularcuesFigure-groundMonocularcuesGate-controltheoryOpponent-processingTheoryYoung-HelmholtzTheoryConesTop-downprocessingPsychophysicsSignaldetectiontheorykinestheticsenseSensoryinteractionFrequencytheoryDifferencethresholdSensoryAdaptationsynesthesiaDepthperceptionOpticNerveBottom-upprocessingAbsolutethresholdBlindSpotFeatureDetectors

Unit 3 Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. vestibular sense
  2. Pupil
  3. Lens
  4. Hue
  5. Iris
  6. Weber’s Law
  7. Change blindness
  8. Color constancy
  9. Sensorineural hearing loss
  10. Cochlea
  11. Retina
  12. priming
  13. Audition
  14. Parallel Processing
  15. visual cliff
  16. accommodation
  17. Selective attention
  18. Conduction hearing loss
  19. Inattentional blindness
  20. Subliminal
  21. Transduction
  22. Rods
  23. Sensation
  24. Gestalt
  25. Phi phenomenon
  26. Perception
  27. Perceptual Set
  28. Binocular cues
  29. Figure-ground
  30. Monocular cues
  31. Gate-control theory
  32. Opponent-processing Theory
  33. Young-Helmholtz Theory
  34. Cones
  35. Top-down processing
  36. Psychophysics
  37. Signal detection theory
  38. kinesthetic sense
  39. Sensory interaction
  40. Frequency theory
  41. Difference threshold
  42. Sensory Adaptation
  43. synesthesia
  44. Depth perception
  45. Optic Nerve
  46. Bottom-up processing
  47. Absolute threshold
  48. Blind Spot
  49. Feature Detectors