PhiphenomenonYoung-HelmholtzTheoryConductionhearinglossDifferencethresholdSelectiveattentionFrequencytheoryvisualcliffGestaltSensorineuralhearing lossFigure-groundRodsDepthperceptionPsychophysicsCochleaOpticNerveIrisPerceptualSetRetinavestibularsensePerceptionAuditionLensTransductionChangeblindnessaccommodationConesTop-downprocessingsynesthesiaBottom-upprocessingMonocularcuesSensationSubliminalHueInattentionalblindnessOpponent-processingTheoryPupilWeber’sLawParallelProcessingColorconstancySensoryinteractionprimingkinestheticsenseBinocularcuesFeatureDetectorsAbsolutethresholdSignaldetectiontheoryGate-controltheorySensoryAdaptationBlindSpotPhiphenomenonYoung-HelmholtzTheoryConductionhearinglossDifferencethresholdSelectiveattentionFrequencytheoryvisualcliffGestaltSensorineuralhearing lossFigure-groundRodsDepthperceptionPsychophysicsCochleaOpticNerveIrisPerceptualSetRetinavestibularsensePerceptionAuditionLensTransductionChangeblindnessaccommodationConesTop-downprocessingsynesthesiaBottom-upprocessingMonocularcuesSensationSubliminalHueInattentionalblindnessOpponent-processingTheoryPupilWeber’sLawParallelProcessingColorconstancySensoryinteractionprimingkinestheticsenseBinocularcuesFeatureDetectorsAbsolutethresholdSignaldetectiontheoryGate-controltheorySensoryAdaptationBlindSpot

Unit 3 Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Phi phenomenon
  2. Young-Helmholtz Theory
  3. Conduction hearing loss
  4. Difference threshold
  5. Selective attention
  6. Frequency theory
  7. visual cliff
  8. Gestalt
  9. Sensorineural hearing loss
  10. Figure-ground
  11. Rods
  12. Depth perception
  13. Psychophysics
  14. Cochlea
  15. Optic Nerve
  16. Iris
  17. Perceptual Set
  18. Retina
  19. vestibular sense
  20. Perception
  21. Audition
  22. Lens
  23. Transduction
  24. Change blindness
  25. accommodation
  26. Cones
  27. Top-down processing
  28. synesthesia
  29. Bottom-up processing
  30. Monocular cues
  31. Sensation
  32. Subliminal
  33. Hue
  34. Inattentional blindness
  35. Opponent-processing Theory
  36. Pupil
  37. Weber’s Law
  38. Parallel Processing
  39. Color constancy
  40. Sensory interaction
  41. priming
  42. kinesthetic sense
  43. Binocular cues
  44. Feature Detectors
  45. Absolute threshold
  46. Signal detection theory
  47. Gate-control theory
  48. Sensory Adaptation
  49. Blind Spot