vestibularsenseLensPsychophysicsDifferencethresholdHueIrisTransductionConductionhearinglossSelectiveattentionPerceptualSetConesCochleaBinocularcuesFeatureDetectorsChangeblindnessWeber’sLawAuditionFrequencytheoryGestaltSensorineuralhearing lossYoung-HelmholtzTheoryAbsolutethresholdSubliminalMonocularcuesDepthperceptionFigure-groundPhiphenomenonPerceptionSignaldetectiontheoryGate-controltheoryaccommodationSensoryAdaptationOpponent-processingTheoryRetinaSensoryinteractionParallelProcessingTop-downprocessingsynesthesiaInattentionalblindnessBottom-upprocessingprimingPupilRodsOpticNerveBlindSpotColorconstancykinestheticsenseSensationvisualcliffvestibularsenseLensPsychophysicsDifferencethresholdHueIrisTransductionConductionhearinglossSelectiveattentionPerceptualSetConesCochleaBinocularcuesFeatureDetectorsChangeblindnessWeber’sLawAuditionFrequencytheoryGestaltSensorineuralhearing lossYoung-HelmholtzTheoryAbsolutethresholdSubliminalMonocularcuesDepthperceptionFigure-groundPhiphenomenonPerceptionSignaldetectiontheoryGate-controltheoryaccommodationSensoryAdaptationOpponent-processingTheoryRetinaSensoryinteractionParallelProcessingTop-downprocessingsynesthesiaInattentionalblindnessBottom-upprocessingprimingPupilRodsOpticNerveBlindSpotColorconstancykinestheticsenseSensationvisualcliff

Unit 3 Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. vestibular sense
  2. Lens
  3. Psychophysics
  4. Difference threshold
  5. Hue
  6. Iris
  7. Transduction
  8. Conduction hearing loss
  9. Selective attention
  10. Perceptual Set
  11. Cones
  12. Cochlea
  13. Binocular cues
  14. Feature Detectors
  15. Change blindness
  16. Weber’s Law
  17. Audition
  18. Frequency theory
  19. Gestalt
  20. Sensorineural hearing loss
  21. Young-Helmholtz Theory
  22. Absolute threshold
  23. Subliminal
  24. Monocular cues
  25. Depth perception
  26. Figure-ground
  27. Phi phenomenon
  28. Perception
  29. Signal detection theory
  30. Gate-control theory
  31. accommodation
  32. Sensory Adaptation
  33. Opponent-processing Theory
  34. Retina
  35. Sensory interaction
  36. Parallel Processing
  37. Top-down processing
  38. synesthesia
  39. Inattentional blindness
  40. Bottom-up processing
  41. priming
  42. Pupil
  43. Rods
  44. Optic Nerve
  45. Blind Spot
  46. Color constancy
  47. kinesthetic sense
  48. Sensation
  49. visual cliff