Gate-controltheoryParallelProcessingLensTop-downprocessingOpponent-processingTheoryCochleaChangeblindnessSensoryAdaptationRetinaColorconstancyConductionhearinglossPerceptualSetFeatureDetectorsGestaltAbsolutethresholdIrisBottom-upprocessingPsychophysicskinestheticsenseBlindSpotDifferencethresholdaccommodationvisualcliffFigure-groundSensationRodsvestibularsenseprimingWeber’sLawSignaldetectiontheoryDepthperceptionOpticNerveFrequencytheoryBinocularcuesSensorineuralhearing losssynesthesiaInattentionalblindnessSubliminalYoung-HelmholtzTheoryMonocularcuesHueConesPhiphenomenonPupilSensoryinteractionAuditionPerceptionSelectiveattentionTransductionGate-controltheoryParallelProcessingLensTop-downprocessingOpponent-processingTheoryCochleaChangeblindnessSensoryAdaptationRetinaColorconstancyConductionhearinglossPerceptualSetFeatureDetectorsGestaltAbsolutethresholdIrisBottom-upprocessingPsychophysicskinestheticsenseBlindSpotDifferencethresholdaccommodationvisualcliffFigure-groundSensationRodsvestibularsenseprimingWeber’sLawSignaldetectiontheoryDepthperceptionOpticNerveFrequencytheoryBinocularcuesSensorineuralhearing losssynesthesiaInattentionalblindnessSubliminalYoung-HelmholtzTheoryMonocularcuesHueConesPhiphenomenonPupilSensoryinteractionAuditionPerceptionSelectiveattentionTransduction

Unit 3 Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gate-control theory
  2. Parallel Processing
  3. Lens
  4. Top-down processing
  5. Opponent-processing Theory
  6. Cochlea
  7. Change blindness
  8. Sensory Adaptation
  9. Retina
  10. Color constancy
  11. Conduction hearing loss
  12. Perceptual Set
  13. Feature Detectors
  14. Gestalt
  15. Absolute threshold
  16. Iris
  17. Bottom-up processing
  18. Psychophysics
  19. kinesthetic sense
  20. Blind Spot
  21. Difference threshold
  22. accommodation
  23. visual cliff
  24. Figure-ground
  25. Sensation
  26. Rods
  27. vestibular sense
  28. priming
  29. Weber’s Law
  30. Signal detection theory
  31. Depth perception
  32. Optic Nerve
  33. Frequency theory
  34. Binocular cues
  35. Sensorineural hearing loss
  36. synesthesia
  37. Inattentional blindness
  38. Subliminal
  39. Young-Helmholtz Theory
  40. Monocular cues
  41. Hue
  42. Cones
  43. Phi phenomenon
  44. Pupil
  45. Sensory interaction
  46. Audition
  47. Perception
  48. Selective attention
  49. Transduction