FrequencytheoryPsychophysicsPerceptionConesDepthperceptionRodsPupilFeatureDetectorsSensoryAdaptationvestibularsenseConductionhearinglossDifferencethresholdPerceptualSetSubliminalHuevisualcliffsynesthesiaGate-controltheoryWeber’sLawOpticNerveChangeblindnessOpponent-processingTheoryprimingLensBlindSpotSensationSignaldetectiontheoryColorconstancyTransductionMonocularcuesBottom-upprocessingSensoryinteractionSelectiveattentionkinestheticsenseInattentionalblindnessCochleaAuditionaccommodationParallelProcessingTop-downprocessingPhiphenomenonBinocularcuesFigure-groundYoung-HelmholtzTheorySensorineuralhearing lossIrisAbsolutethresholdRetinaGestaltFrequencytheoryPsychophysicsPerceptionConesDepthperceptionRodsPupilFeatureDetectorsSensoryAdaptationvestibularsenseConductionhearinglossDifferencethresholdPerceptualSetSubliminalHuevisualcliffsynesthesiaGate-controltheoryWeber’sLawOpticNerveChangeblindnessOpponent-processingTheoryprimingLensBlindSpotSensationSignaldetectiontheoryColorconstancyTransductionMonocularcuesBottom-upprocessingSensoryinteractionSelectiveattentionkinestheticsenseInattentionalblindnessCochleaAuditionaccommodationParallelProcessingTop-downprocessingPhiphenomenonBinocularcuesFigure-groundYoung-HelmholtzTheorySensorineuralhearing lossIrisAbsolutethresholdRetinaGestalt

Unit 3 Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Frequency theory
  2. Psychophysics
  3. Perception
  4. Cones
  5. Depth perception
  6. Rods
  7. Pupil
  8. Feature Detectors
  9. Sensory Adaptation
  10. vestibular sense
  11. Conduction hearing loss
  12. Difference threshold
  13. Perceptual Set
  14. Subliminal
  15. Hue
  16. visual cliff
  17. synesthesia
  18. Gate-control theory
  19. Weber’s Law
  20. Optic Nerve
  21. Change blindness
  22. Opponent-processing Theory
  23. priming
  24. Lens
  25. Blind Spot
  26. Sensation
  27. Signal detection theory
  28. Color constancy
  29. Transduction
  30. Monocular cues
  31. Bottom-up processing
  32. Sensory interaction
  33. Selective attention
  34. kinesthetic sense
  35. Inattentional blindness
  36. Cochlea
  37. Audition
  38. accommodation
  39. Parallel Processing
  40. Top-down processing
  41. Phi phenomenon
  42. Binocular cues
  43. Figure-ground
  44. Young-Helmholtz Theory
  45. Sensorineural hearing loss
  46. Iris
  47. Absolute threshold
  48. Retina
  49. Gestalt