HueTop-downprocessingPhiphenomenonSensoryinteractionBinocularcuesOpticNervesynesthesiaConductionhearinglossFrequencytheoryvisualcliffRetinaFigure-groundSelectiveattentionPerceptualSetConesCochleaIrisvestibularsenseSubliminalColorconstancySensoryAdaptationkinestheticsenseWeber’sLawGate-controltheoryprimingFeatureDetectorsPsychophysicsTransductionAuditionPupilOpponent-processingTheoryPerceptionSignaldetectiontheoryMonocularcuesLensBottom-upprocessingaccommodationRodsInattentionalblindnessYoung-HelmholtzTheoryChangeblindnessSensorineuralhearing lossAbsolutethresholdDifferencethresholdGestaltSensationBlindSpotParallelProcessingDepthperceptionHueTop-downprocessingPhiphenomenonSensoryinteractionBinocularcuesOpticNervesynesthesiaConductionhearinglossFrequencytheoryvisualcliffRetinaFigure-groundSelectiveattentionPerceptualSetConesCochleaIrisvestibularsenseSubliminalColorconstancySensoryAdaptationkinestheticsenseWeber’sLawGate-controltheoryprimingFeatureDetectorsPsychophysicsTransductionAuditionPupilOpponent-processingTheoryPerceptionSignaldetectiontheoryMonocularcuesLensBottom-upprocessingaccommodationRodsInattentionalblindnessYoung-HelmholtzTheoryChangeblindnessSensorineuralhearing lossAbsolutethresholdDifferencethresholdGestaltSensationBlindSpotParallelProcessingDepthperception

Unit 3 Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hue
  2. Top-down processing
  3. Phi phenomenon
  4. Sensory interaction
  5. Binocular cues
  6. Optic Nerve
  7. synesthesia
  8. Conduction hearing loss
  9. Frequency theory
  10. visual cliff
  11. Retina
  12. Figure-ground
  13. Selective attention
  14. Perceptual Set
  15. Cones
  16. Cochlea
  17. Iris
  18. vestibular sense
  19. Subliminal
  20. Color constancy
  21. Sensory Adaptation
  22. kinesthetic sense
  23. Weber’s Law
  24. Gate-control theory
  25. priming
  26. Feature Detectors
  27. Psychophysics
  28. Transduction
  29. Audition
  30. Pupil
  31. Opponent-processing Theory
  32. Perception
  33. Signal detection theory
  34. Monocular cues
  35. Lens
  36. Bottom-up processing
  37. accommodation
  38. Rods
  39. Inattentional blindness
  40. Young-Helmholtz Theory
  41. Change blindness
  42. Sensorineural hearing loss
  43. Absolute threshold
  44. Difference threshold
  45. Gestalt
  46. Sensation
  47. Blind Spot
  48. Parallel Processing
  49. Depth perception