ConesFeatureDetectorsGestaltRodsDepthperceptionSubliminalBlindSpotSensorineuralhearing lossCochleaFigure-groundvisualcliffMonocularcuesAuditionRetinaSelectiveattentionInattentionalblindnessAbsolutethresholdPerceptualSetPsychophysicsTop-downprocessingkinestheticsenseTransductionPerceptionPupilSensoryAdaptationDifferencethresholdHueOpticNervesynesthesiaYoung-HelmholtzTheoryWeber’sLawChangeblindnessprimingSensationBinocularcuesvestibularsenseaccommodationSignaldetectiontheoryParallelProcessingColorconstancyBottom-upprocessingPhiphenomenonSensoryinteractionIrisLensOpponent-processingTheoryConductionhearinglossFrequencytheoryGate-controltheoryConesFeatureDetectorsGestaltRodsDepthperceptionSubliminalBlindSpotSensorineuralhearing lossCochleaFigure-groundvisualcliffMonocularcuesAuditionRetinaSelectiveattentionInattentionalblindnessAbsolutethresholdPerceptualSetPsychophysicsTop-downprocessingkinestheticsenseTransductionPerceptionPupilSensoryAdaptationDifferencethresholdHueOpticNervesynesthesiaYoung-HelmholtzTheoryWeber’sLawChangeblindnessprimingSensationBinocularcuesvestibularsenseaccommodationSignaldetectiontheoryParallelProcessingColorconstancyBottom-upprocessingPhiphenomenonSensoryinteractionIrisLensOpponent-processingTheoryConductionhearinglossFrequencytheoryGate-controltheory

Unit 3 Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cones
  2. Feature Detectors
  3. Gestalt
  4. Rods
  5. Depth perception
  6. Subliminal
  7. Blind Spot
  8. Sensorineural hearing loss
  9. Cochlea
  10. Figure-ground
  11. visual cliff
  12. Monocular cues
  13. Audition
  14. Retina
  15. Selective attention
  16. Inattentional blindness
  17. Absolute threshold
  18. Perceptual Set
  19. Psychophysics
  20. Top-down processing
  21. kinesthetic sense
  22. Transduction
  23. Perception
  24. Pupil
  25. Sensory Adaptation
  26. Difference threshold
  27. Hue
  28. Optic Nerve
  29. synesthesia
  30. Young-Helmholtz Theory
  31. Weber’s Law
  32. Change blindness
  33. priming
  34. Sensation
  35. Binocular cues
  36. vestibular sense
  37. accommodation
  38. Signal detection theory
  39. Parallel Processing
  40. Color constancy
  41. Bottom-up processing
  42. Phi phenomenon
  43. Sensory interaction
  44. Iris
  45. Lens
  46. Opponent-processing Theory
  47. Conduction hearing loss
  48. Frequency theory
  49. Gate-control theory