GestaltGate-controltheoryAbsolutethresholdTransductionChangeblindnessIrisSensoryinteractionaccommodationTop-downprocessingPsychophysicsPhiphenomenonSubliminalLensSensationRetinaSensorineuralhearing lossFeatureDetectorsprimingPerceptionSignaldetectiontheorysynesthesiaConductionhearinglossFigure-groundkinestheticsenseDifferencethresholdPupilYoung-HelmholtzTheoryHuevestibularsenseColorconstancyMonocularcuesFrequencytheoryParallelProcessingRodsInattentionalblindnessSelectiveattentionAuditionBinocularcuesBlindSpotOpticNerveCochleaConesOpponent-processingTheorySensoryAdaptationPerceptualSetvisualcliffDepthperceptionBottom-upprocessingWeber’sLawGestaltGate-controltheoryAbsolutethresholdTransductionChangeblindnessIrisSensoryinteractionaccommodationTop-downprocessingPsychophysicsPhiphenomenonSubliminalLensSensationRetinaSensorineuralhearing lossFeatureDetectorsprimingPerceptionSignaldetectiontheorysynesthesiaConductionhearinglossFigure-groundkinestheticsenseDifferencethresholdPupilYoung-HelmholtzTheoryHuevestibularsenseColorconstancyMonocularcuesFrequencytheoryParallelProcessingRodsInattentionalblindnessSelectiveattentionAuditionBinocularcuesBlindSpotOpticNerveCochleaConesOpponent-processingTheorySensoryAdaptationPerceptualSetvisualcliffDepthperceptionBottom-upprocessingWeber’sLaw

Unit 3 Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gestalt
  2. Gate-control theory
  3. Absolute threshold
  4. Transduction
  5. Change blindness
  6. Iris
  7. Sensory interaction
  8. accommodation
  9. Top-down processing
  10. Psychophysics
  11. Phi phenomenon
  12. Subliminal
  13. Lens
  14. Sensation
  15. Retina
  16. Sensorineural hearing loss
  17. Feature Detectors
  18. priming
  19. Perception
  20. Signal detection theory
  21. synesthesia
  22. Conduction hearing loss
  23. Figure-ground
  24. kinesthetic sense
  25. Difference threshold
  26. Pupil
  27. Young-Helmholtz Theory
  28. Hue
  29. vestibular sense
  30. Color constancy
  31. Monocular cues
  32. Frequency theory
  33. Parallel Processing
  34. Rods
  35. Inattentional blindness
  36. Selective attention
  37. Audition
  38. Binocular cues
  39. Blind Spot
  40. Optic Nerve
  41. Cochlea
  42. Cones
  43. Opponent-processing Theory
  44. Sensory Adaptation
  45. Perceptual Set
  46. visual cliff
  47. Depth perception
  48. Bottom-up processing
  49. Weber’s Law