primingTop-downprocessingsynesthesiaSignaldetectiontheoryYoung-HelmholtzTheoryPsychophysicsBottom-upprocessingBlindSpotCochleaSensoryinteractionSensationRetinakinestheticsenseSensorineuralhearing lossLensGate-controltheoryMonocularcuesDifferencethresholdFigure-groundaccommodationAuditionFeatureDetectorsAbsolutethresholdPupilFrequencytheoryRodsSelectiveattentionIrisConesDepthperceptionPhiphenomenonChangeblindnessSensoryAdaptationvestibularsenseParallelProcessingvisualcliffConductionhearinglossInattentionalblindnessOpticNerveSubliminalHuePerceptionPerceptualSetBinocularcuesGestaltColorconstancyOpponent-processingTheoryWeber’sLawTransductionprimingTop-downprocessingsynesthesiaSignaldetectiontheoryYoung-HelmholtzTheoryPsychophysicsBottom-upprocessingBlindSpotCochleaSensoryinteractionSensationRetinakinestheticsenseSensorineuralhearing lossLensGate-controltheoryMonocularcuesDifferencethresholdFigure-groundaccommodationAuditionFeatureDetectorsAbsolutethresholdPupilFrequencytheoryRodsSelectiveattentionIrisConesDepthperceptionPhiphenomenonChangeblindnessSensoryAdaptationvestibularsenseParallelProcessingvisualcliffConductionhearinglossInattentionalblindnessOpticNerveSubliminalHuePerceptionPerceptualSetBinocularcuesGestaltColorconstancyOpponent-processingTheoryWeber’sLawTransduction

Unit 3 Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. priming
  2. Top-down processing
  3. synesthesia
  4. Signal detection theory
  5. Young-Helmholtz Theory
  6. Psychophysics
  7. Bottom-up processing
  8. Blind Spot
  9. Cochlea
  10. Sensory interaction
  11. Sensation
  12. Retina
  13. kinesthetic sense
  14. Sensorineural hearing loss
  15. Lens
  16. Gate-control theory
  17. Monocular cues
  18. Difference threshold
  19. Figure-ground
  20. accommodation
  21. Audition
  22. Feature Detectors
  23. Absolute threshold
  24. Pupil
  25. Frequency theory
  26. Rods
  27. Selective attention
  28. Iris
  29. Cones
  30. Depth perception
  31. Phi phenomenon
  32. Change blindness
  33. Sensory Adaptation
  34. vestibular sense
  35. Parallel Processing
  36. visual cliff
  37. Conduction hearing loss
  38. Inattentional blindness
  39. Optic Nerve
  40. Subliminal
  41. Hue
  42. Perception
  43. Perceptual Set
  44. Binocular cues
  45. Gestalt
  46. Color constancy
  47. Opponent-processing Theory
  48. Weber’s Law
  49. Transduction