Bottom-upprocessingAuditionDepthperceptionkinestheticsenseConesDifferencethresholdSensoryAdaptationConductionhearinglossPerceptionGestaltvisualcliffInattentionalblindnessMonocularcuesIrisRetinaFigure-groundRodsColorconstancySubliminalaccommodationGate-controltheoryOpticNervePerceptualSetPupilvestibularsenseSelectiveattentionTop-downprocessingAbsolutethresholdWeber’sLawPsychophysicsFrequencytheoryChangeblindnessSignaldetectiontheoryCochleaHueprimingSensationParallelProcessingsynesthesiaOpponent-processingTheoryTransductionLensSensoryinteractionBinocularcuesPhiphenomenonSensorineuralhearing lossFeatureDetectorsBlindSpotYoung-HelmholtzTheoryBottom-upprocessingAuditionDepthperceptionkinestheticsenseConesDifferencethresholdSensoryAdaptationConductionhearinglossPerceptionGestaltvisualcliffInattentionalblindnessMonocularcuesIrisRetinaFigure-groundRodsColorconstancySubliminalaccommodationGate-controltheoryOpticNervePerceptualSetPupilvestibularsenseSelectiveattentionTop-downprocessingAbsolutethresholdWeber’sLawPsychophysicsFrequencytheoryChangeblindnessSignaldetectiontheoryCochleaHueprimingSensationParallelProcessingsynesthesiaOpponent-processingTheoryTransductionLensSensoryinteractionBinocularcuesPhiphenomenonSensorineuralhearing lossFeatureDetectorsBlindSpotYoung-HelmholtzTheory

Unit 3 Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bottom-up processing
  2. Audition
  3. Depth perception
  4. kinesthetic sense
  5. Cones
  6. Difference threshold
  7. Sensory Adaptation
  8. Conduction hearing loss
  9. Perception
  10. Gestalt
  11. visual cliff
  12. Inattentional blindness
  13. Monocular cues
  14. Iris
  15. Retina
  16. Figure-ground
  17. Rods
  18. Color constancy
  19. Subliminal
  20. accommodation
  21. Gate-control theory
  22. Optic Nerve
  23. Perceptual Set
  24. Pupil
  25. vestibular sense
  26. Selective attention
  27. Top-down processing
  28. Absolute threshold
  29. Weber’s Law
  30. Psychophysics
  31. Frequency theory
  32. Change blindness
  33. Signal detection theory
  34. Cochlea
  35. Hue
  36. priming
  37. Sensation
  38. Parallel Processing
  39. synesthesia
  40. Opponent-processing Theory
  41. Transduction
  42. Lens
  43. Sensory interaction
  44. Binocular cues
  45. Phi phenomenon
  46. Sensorineural hearing loss
  47. Feature Detectors
  48. Blind Spot
  49. Young-Helmholtz Theory