synesthesiaRetinaRodsAuditionInattentionalblindnessYoung-HelmholtzTheoryPhiphenomenonBlindSpotSensationFigure-groundTop-downprocessingConductionhearinglossDifferencethresholdPsychophysicsBinocularcuesGestaltCochleaPerceptionHueFrequencytheoryOpponent-processingTheorykinestheticsenseGate-controltheorySensorineuralhearing lossSensoryAdaptationTransductionprimingPupilSignaldetectiontheoryAbsolutethresholdvisualcliffSelectiveattentionParallelProcessingFeatureDetectorsWeber’sLawLensConesColorconstancyDepthperceptionOpticNerveaccommodationvestibularsenseBottom-upprocessingSensoryinteractionPerceptualSetChangeblindnessIrisMonocularcuesSubliminalsynesthesiaRetinaRodsAuditionInattentionalblindnessYoung-HelmholtzTheoryPhiphenomenonBlindSpotSensationFigure-groundTop-downprocessingConductionhearinglossDifferencethresholdPsychophysicsBinocularcuesGestaltCochleaPerceptionHueFrequencytheoryOpponent-processingTheorykinestheticsenseGate-controltheorySensorineuralhearing lossSensoryAdaptationTransductionprimingPupilSignaldetectiontheoryAbsolutethresholdvisualcliffSelectiveattentionParallelProcessingFeatureDetectorsWeber’sLawLensConesColorconstancyDepthperceptionOpticNerveaccommodationvestibularsenseBottom-upprocessingSensoryinteractionPerceptualSetChangeblindnessIrisMonocularcuesSubliminal

Unit 3 Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. synesthesia
  2. Retina
  3. Rods
  4. Audition
  5. Inattentional blindness
  6. Young-Helmholtz Theory
  7. Phi phenomenon
  8. Blind Spot
  9. Sensation
  10. Figure-ground
  11. Top-down processing
  12. Conduction hearing loss
  13. Difference threshold
  14. Psychophysics
  15. Binocular cues
  16. Gestalt
  17. Cochlea
  18. Perception
  19. Hue
  20. Frequency theory
  21. Opponent-processing Theory
  22. kinesthetic sense
  23. Gate-control theory
  24. Sensorineural hearing loss
  25. Sensory Adaptation
  26. Transduction
  27. priming
  28. Pupil
  29. Signal detection theory
  30. Absolute threshold
  31. visual cliff
  32. Selective attention
  33. Parallel Processing
  34. Feature Detectors
  35. Weber’s Law
  36. Lens
  37. Cones
  38. Color constancy
  39. Depth perception
  40. Optic Nerve
  41. accommodation
  42. vestibular sense
  43. Bottom-up processing
  44. Sensory interaction
  45. Perceptual Set
  46. Change blindness
  47. Iris
  48. Monocular cues
  49. Subliminal