StorageAutomaticProcessingRepressionRetroactiveSensoryMemoryEncodingEffortfulProcessingEncodingFailureAcousticEncodingSerialPositionEffectLongTermMemoryRecognitionStatedependentMemoryMisinformationEffectPrimingSourceAmnesiaRetrievalImplicitMemoryIconicMemoryProactiveFlashbulbMemoryMotivatedForgettingRecallRelearningImageryEchoicMemoryExplicitMemoryMemoryVisualEncodingShortTermMemoryMoodCongruentMemoryContexteffectsSemanticEncodingChunkingStorageAutomaticProcessingRepressionRetroactiveSensoryMemoryEncodingEffortfulProcessingEncodingFailureAcousticEncodingSerialPositionEffectLongTermMemoryRecognitionStatedependentMemoryMisinformationEffectPrimingSourceAmnesiaRetrievalImplicitMemoryIconicMemoryProactiveFlashbulbMemoryMotivatedForgettingRecallRelearningImageryEchoicMemoryExplicitMemoryMemoryVisualEncodingShortTermMemoryMoodCongruentMemoryContexteffectsSemanticEncodingChunking

Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Storage
  2. Automatic Processing
  3. Repression
  4. Retroactive
  5. Sensory Memory
  6. Encoding
  7. Effortful Processing
  8. Encoding Failure
  9. Acoustic Encoding
  10. Serial Position Effect
  11. Long Term Memory
  12. Recognition
  13. State dependent Memory
  14. Misinformation Effect
  15. Priming
  16. Source Amnesia
  17. Retrieval
  18. Implicit Memory
  19. Iconic Memory
  20. Proactive
  21. Flashbulb Memory
  22. Motivated Forgetting
  23. Recall
  24. Relearning
  25. Imagery
  26. Echoic Memory
  27. Explicit Memory
  28. Memory
  29. Visual Encoding
  30. Short Term Memory
  31. Mood Congruent Memory
  32. Context effects
  33. Semantic Encoding
  34. Chunking