EncodingProactiveAutomaticProcessingSemanticEncodingSensoryMemoryMemoryPrimingEchoicMemoryRecallExplicitMemoryMisinformationEffectRetroactiveSerialPositionEffectSourceAmnesiaEffortfulProcessingVisualEncodingEncodingFailureAcousticEncodingChunkingRecognitionContexteffectsImageryStatedependentMemoryIconicMemoryShortTermMemoryLongTermMemoryRepressionStorageImplicitMemoryFlashbulbMemoryRetrievalRelearningMotivatedForgettingMoodCongruentMemoryEncodingProactiveAutomaticProcessingSemanticEncodingSensoryMemoryMemoryPrimingEchoicMemoryRecallExplicitMemoryMisinformationEffectRetroactiveSerialPositionEffectSourceAmnesiaEffortfulProcessingVisualEncodingEncodingFailureAcousticEncodingChunkingRecognitionContexteffectsImageryStatedependentMemoryIconicMemoryShortTermMemoryLongTermMemoryRepressionStorageImplicitMemoryFlashbulbMemoryRetrievalRelearningMotivatedForgettingMoodCongruentMemory

Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Encoding
  2. Proactive
  3. Automatic Processing
  4. Semantic Encoding
  5. Sensory Memory
  6. Memory
  7. Priming
  8. Echoic Memory
  9. Recall
  10. Explicit Memory
  11. Misinformation Effect
  12. Retroactive
  13. Serial Position Effect
  14. Source Amnesia
  15. Effortful Processing
  16. Visual Encoding
  17. Encoding Failure
  18. Acoustic Encoding
  19. Chunking
  20. Recognition
  21. Context effects
  22. Imagery
  23. State dependent Memory
  24. Iconic Memory
  25. Short Term Memory
  26. Long Term Memory
  27. Repression
  28. Storage
  29. Implicit Memory
  30. Flashbulb Memory
  31. Retrieval
  32. Relearning
  33. Motivated Forgetting
  34. Mood Congruent Memory