SemanticEncodingLongTermMemoryRelearningRecognitionPrimingMotivatedForgettingShortTermMemorySensoryMemoryMemoryFlashbulbMemoryEchoicMemoryImageryRetrievalAutomaticProcessingAcousticEncodingContexteffectsSourceAmnesiaStatedependentMemoryEncodingRecallChunkingImplicitMemoryRepressionEncodingFailureIconicMemoryProactiveVisualEncodingSerialPositionEffectExplicitMemoryStorageMisinformationEffectEffortfulProcessingRetroactiveMoodCongruentMemorySemanticEncodingLongTermMemoryRelearningRecognitionPrimingMotivatedForgettingShortTermMemorySensoryMemoryMemoryFlashbulbMemoryEchoicMemoryImageryRetrievalAutomaticProcessingAcousticEncodingContexteffectsSourceAmnesiaStatedependentMemoryEncodingRecallChunkingImplicitMemoryRepressionEncodingFailureIconicMemoryProactiveVisualEncodingSerialPositionEffectExplicitMemoryStorageMisinformationEffectEffortfulProcessingRetroactiveMoodCongruentMemory

Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Semantic Encoding
  2. Long Term Memory
  3. Relearning
  4. Recognition
  5. Priming
  6. Motivated Forgetting
  7. Short Term Memory
  8. Sensory Memory
  9. Memory
  10. Flashbulb Memory
  11. Echoic Memory
  12. Imagery
  13. Retrieval
  14. Automatic Processing
  15. Acoustic Encoding
  16. Context effects
  17. Source Amnesia
  18. State dependent Memory
  19. Encoding
  20. Recall
  21. Chunking
  22. Implicit Memory
  23. Repression
  24. Encoding Failure
  25. Iconic Memory
  26. Proactive
  27. Visual Encoding
  28. Serial Position Effect
  29. Explicit Memory
  30. Storage
  31. Misinformation Effect
  32. Effortful Processing
  33. Retroactive
  34. Mood Congruent Memory