RetrievalStorageRecognitionSerialPositionEffectProactiveMotivatedForgettingRelearningPrimingImplicitMemoryEffortfulProcessingAcousticEncodingChunkingAutomaticProcessingMemorySourceAmnesiaShortTermMemoryRetroactiveEncodingFailureMisinformationEffectLongTermMemoryImageryExplicitMemoryIconicMemoryEchoicMemoryContexteffectsEncodingFlashbulbMemorySensoryMemoryStatedependentMemoryRepressionSemanticEncodingMoodCongruentMemoryRecallVisualEncodingRetrievalStorageRecognitionSerialPositionEffectProactiveMotivatedForgettingRelearningPrimingImplicitMemoryEffortfulProcessingAcousticEncodingChunkingAutomaticProcessingMemorySourceAmnesiaShortTermMemoryRetroactiveEncodingFailureMisinformationEffectLongTermMemoryImageryExplicitMemoryIconicMemoryEchoicMemoryContexteffectsEncodingFlashbulbMemorySensoryMemoryStatedependentMemoryRepressionSemanticEncodingMoodCongruentMemoryRecallVisualEncoding

Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Retrieval
  2. Storage
  3. Recognition
  4. Serial Position Effect
  5. Proactive
  6. Motivated Forgetting
  7. Relearning
  8. Priming
  9. Implicit Memory
  10. Effortful Processing
  11. Acoustic Encoding
  12. Chunking
  13. Automatic Processing
  14. Memory
  15. Source Amnesia
  16. Short Term Memory
  17. Retroactive
  18. Encoding Failure
  19. Misinformation Effect
  20. Long Term Memory
  21. Imagery
  22. Explicit Memory
  23. Iconic Memory
  24. Echoic Memory
  25. Context effects
  26. Encoding
  27. Flashbulb Memory
  28. Sensory Memory
  29. State dependent Memory
  30. Repression
  31. Semantic Encoding
  32. Mood Congruent Memory
  33. Recall
  34. Visual Encoding