RetroactiveMoodCongruentMemoryAutomaticProcessingSemanticEncodingProactiveSerialPositionEffectImageryContexteffectsFlashbulbMemorySensoryMemoryLongTermMemoryExplicitMemoryPrimingStorageEchoicMemoryRecallMotivatedForgettingEncodingFailureIconicMemoryStatedependentMemoryRepressionAcousticEncodingEncodingEffortfulProcessingMemoryChunkingSourceAmnesiaRetrievalRelearningMisinformationEffectRecognitionVisualEncodingImplicitMemoryShortTermMemoryRetroactiveMoodCongruentMemoryAutomaticProcessingSemanticEncodingProactiveSerialPositionEffectImageryContexteffectsFlashbulbMemorySensoryMemoryLongTermMemoryExplicitMemoryPrimingStorageEchoicMemoryRecallMotivatedForgettingEncodingFailureIconicMemoryStatedependentMemoryRepressionAcousticEncodingEncodingEffortfulProcessingMemoryChunkingSourceAmnesiaRetrievalRelearningMisinformationEffectRecognitionVisualEncodingImplicitMemoryShortTermMemory

Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Retroactive
  2. Mood Congruent Memory
  3. Automatic Processing
  4. Semantic Encoding
  5. Proactive
  6. Serial Position Effect
  7. Imagery
  8. Context effects
  9. Flashbulb Memory
  10. Sensory Memory
  11. Long Term Memory
  12. Explicit Memory
  13. Priming
  14. Storage
  15. Echoic Memory
  16. Recall
  17. Motivated Forgetting
  18. Encoding Failure
  19. Iconic Memory
  20. State dependent Memory
  21. Repression
  22. Acoustic Encoding
  23. Encoding
  24. Effortful Processing
  25. Memory
  26. Chunking
  27. Source Amnesia
  28. Retrieval
  29. Relearning
  30. Misinformation Effect
  31. Recognition
  32. Visual Encoding
  33. Implicit Memory
  34. Short Term Memory