VisualEncodingMemoryPrimingStatedependentMemoryContexteffectsStorageEchoicMemoryMotivatedForgettingMoodCongruentMemorySourceAmnesiaImplicitMemorySerialPositionEffectRetrievalEncodingFailureMisinformationEffectIconicMemoryRelearningExplicitMemoryEncodingShortTermMemorySensoryMemoryImagerySemanticEncodingAutomaticProcessingRepressionRecallAcousticEncodingChunkingProactiveFlashbulbMemoryRecognitionEffortfulProcessingRetroactiveLongTermMemoryVisualEncodingMemoryPrimingStatedependentMemoryContexteffectsStorageEchoicMemoryMotivatedForgettingMoodCongruentMemorySourceAmnesiaImplicitMemorySerialPositionEffectRetrievalEncodingFailureMisinformationEffectIconicMemoryRelearningExplicitMemoryEncodingShortTermMemorySensoryMemoryImagerySemanticEncodingAutomaticProcessingRepressionRecallAcousticEncodingChunkingProactiveFlashbulbMemoryRecognitionEffortfulProcessingRetroactiveLongTermMemory

Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Visual Encoding
  2. Memory
  3. Priming
  4. State dependent Memory
  5. Context effects
  6. Storage
  7. Echoic Memory
  8. Motivated Forgetting
  9. Mood Congruent Memory
  10. Source Amnesia
  11. Implicit Memory
  12. Serial Position Effect
  13. Retrieval
  14. Encoding Failure
  15. Misinformation Effect
  16. Iconic Memory
  17. Relearning
  18. Explicit Memory
  19. Encoding
  20. Short Term Memory
  21. Sensory Memory
  22. Imagery
  23. Semantic Encoding
  24. Automatic Processing
  25. Repression
  26. Recall
  27. Acoustic Encoding
  28. Chunking
  29. Proactive
  30. Flashbulb Memory
  31. Recognition
  32. Effortful Processing
  33. Retroactive
  34. Long Term Memory