StorageRecognitionExplicitMemorySourceAmnesiaRetrievalVisualEncodingSemanticEncodingImageryImplicitMemoryLongTermMemoryShortTermMemoryEncodingSerialPositionEffectRepressionStatedependentMemoryMemoryRelearningEffortfulProcessingIconicMemoryMisinformationEffectContexteffectsAutomaticProcessingFlashbulbMemoryMoodCongruentMemoryChunkingProactiveMotivatedForgettingSensoryMemoryRecallRetroactiveEncodingFailureEchoicMemoryPrimingAcousticEncodingStorageRecognitionExplicitMemorySourceAmnesiaRetrievalVisualEncodingSemanticEncodingImageryImplicitMemoryLongTermMemoryShortTermMemoryEncodingSerialPositionEffectRepressionStatedependentMemoryMemoryRelearningEffortfulProcessingIconicMemoryMisinformationEffectContexteffectsAutomaticProcessingFlashbulbMemoryMoodCongruentMemoryChunkingProactiveMotivatedForgettingSensoryMemoryRecallRetroactiveEncodingFailureEchoicMemoryPrimingAcousticEncoding

Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Storage
  2. Recognition
  3. Explicit Memory
  4. Source Amnesia
  5. Retrieval
  6. Visual Encoding
  7. Semantic Encoding
  8. Imagery
  9. Implicit Memory
  10. Long Term Memory
  11. Short Term Memory
  12. Encoding
  13. Serial Position Effect
  14. Repression
  15. State dependent Memory
  16. Memory
  17. Relearning
  18. Effortful Processing
  19. Iconic Memory
  20. Misinformation Effect
  21. Context effects
  22. Automatic Processing
  23. Flashbulb Memory
  24. Mood Congruent Memory
  25. Chunking
  26. Proactive
  27. Motivated Forgetting
  28. Sensory Memory
  29. Recall
  30. Retroactive
  31. Encoding Failure
  32. Echoic Memory
  33. Priming
  34. Acoustic Encoding