LongTermMemoryEncodingFailureContexteffectsRetroactiveProactiveRelearningMemoryVisualEncodingEffortfulProcessingRecognitionMoodCongruentMemoryEncodingAutomaticProcessingExplicitMemoryFlashbulbMemoryRepressionMisinformationEffectMotivatedForgettingSemanticEncodingRetrievalSourceAmnesiaIconicMemoryImagerySensoryMemoryAcousticEncodingShortTermMemoryStoragePrimingEchoicMemoryStatedependentMemoryChunkingImplicitMemoryRecallSerialPositionEffectLongTermMemoryEncodingFailureContexteffectsRetroactiveProactiveRelearningMemoryVisualEncodingEffortfulProcessingRecognitionMoodCongruentMemoryEncodingAutomaticProcessingExplicitMemoryFlashbulbMemoryRepressionMisinformationEffectMotivatedForgettingSemanticEncodingRetrievalSourceAmnesiaIconicMemoryImagerySensoryMemoryAcousticEncodingShortTermMemoryStoragePrimingEchoicMemoryStatedependentMemoryChunkingImplicitMemoryRecallSerialPositionEffect

Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Long Term Memory
  2. Encoding Failure
  3. Context effects
  4. Retroactive
  5. Proactive
  6. Relearning
  7. Memory
  8. Visual Encoding
  9. Effortful Processing
  10. Recognition
  11. Mood Congruent Memory
  12. Encoding
  13. Automatic Processing
  14. Explicit Memory
  15. Flashbulb Memory
  16. Repression
  17. Misinformation Effect
  18. Motivated Forgetting
  19. Semantic Encoding
  20. Retrieval
  21. Source Amnesia
  22. Iconic Memory
  23. Imagery
  24. Sensory Memory
  25. Acoustic Encoding
  26. Short Term Memory
  27. Storage
  28. Priming
  29. Echoic Memory
  30. State dependent Memory
  31. Chunking
  32. Implicit Memory
  33. Recall
  34. Serial Position Effect