EffortfulProcessingRecognitionSemanticEncodingPrimingVisualEncodingSerialPositionEffectMemoryRelearningEncodingFailureEncodingImplicitMemoryMotivatedForgettingMisinformationEffectIconicMemorySensoryMemoryRepressionSourceAmnesiaChunkingMoodCongruentMemoryRetroactiveProactiveLongTermMemoryExplicitMemoryStatedependentMemoryAcousticEncodingAutomaticProcessingContexteffectsFlashbulbMemoryShortTermMemoryImageryStorageRetrievalEchoicMemoryRecallEffortfulProcessingRecognitionSemanticEncodingPrimingVisualEncodingSerialPositionEffectMemoryRelearningEncodingFailureEncodingImplicitMemoryMotivatedForgettingMisinformationEffectIconicMemorySensoryMemoryRepressionSourceAmnesiaChunkingMoodCongruentMemoryRetroactiveProactiveLongTermMemoryExplicitMemoryStatedependentMemoryAcousticEncodingAutomaticProcessingContexteffectsFlashbulbMemoryShortTermMemoryImageryStorageRetrievalEchoicMemoryRecall

Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Effortful Processing
  2. Recognition
  3. Semantic Encoding
  4. Priming
  5. Visual Encoding
  6. Serial Position Effect
  7. Memory
  8. Relearning
  9. Encoding Failure
  10. Encoding
  11. Implicit Memory
  12. Motivated Forgetting
  13. Misinformation Effect
  14. Iconic Memory
  15. Sensory Memory
  16. Repression
  17. Source Amnesia
  18. Chunking
  19. Mood Congruent Memory
  20. Retroactive
  21. Proactive
  22. Long Term Memory
  23. Explicit Memory
  24. State dependent Memory
  25. Acoustic Encoding
  26. Automatic Processing
  27. Context effects
  28. Flashbulb Memory
  29. Short Term Memory
  30. Imagery
  31. Storage
  32. Retrieval
  33. Echoic Memory
  34. Recall