IconicMemoryChunkingImageryShortTermMemoryFlashbulbMemoryRecognitionMoodCongruentMemorySerialPositionEffectImplicitMemoryRecallSemanticEncodingMemoryExplicitMemoryMisinformationEffectEchoicMemoryRetroactiveStorageMotivatedForgettingPrimingEncodingContexteffectsSensoryMemoryStatedependentMemoryAutomaticProcessingProactiveRetrievalLongTermMemoryRelearningAcousticEncodingSourceAmnesiaVisualEncodingRepressionEffortfulProcessingEncodingFailureIconicMemoryChunkingImageryShortTermMemoryFlashbulbMemoryRecognitionMoodCongruentMemorySerialPositionEffectImplicitMemoryRecallSemanticEncodingMemoryExplicitMemoryMisinformationEffectEchoicMemoryRetroactiveStorageMotivatedForgettingPrimingEncodingContexteffectsSensoryMemoryStatedependentMemoryAutomaticProcessingProactiveRetrievalLongTermMemoryRelearningAcousticEncodingSourceAmnesiaVisualEncodingRepressionEffortfulProcessingEncodingFailure

Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Iconic Memory
  2. Chunking
  3. Imagery
  4. Short Term Memory
  5. Flashbulb Memory
  6. Recognition
  7. Mood Congruent Memory
  8. Serial Position Effect
  9. Implicit Memory
  10. Recall
  11. Semantic Encoding
  12. Memory
  13. Explicit Memory
  14. Misinformation Effect
  15. Echoic Memory
  16. Retroactive
  17. Storage
  18. Motivated Forgetting
  19. Priming
  20. Encoding
  21. Context effects
  22. Sensory Memory
  23. State dependent Memory
  24. Automatic Processing
  25. Proactive
  26. Retrieval
  27. Long Term Memory
  28. Relearning
  29. Acoustic Encoding
  30. Source Amnesia
  31. Visual Encoding
  32. Repression
  33. Effortful Processing
  34. Encoding Failure