AutomaticProcessingFlashbulbMemoryMisinformationEffectSourceAmnesiaExplicitMemoryImageryProactivePrimingRetrievalMotivatedForgettingRecallRelearningEchoicMemoryStatedependentMemoryIconicMemoryAcousticEncodingMemoryStorageSensoryMemorySemanticEncodingImplicitMemoryRepressionMoodCongruentMemorySerialPositionEffectEncodingFailureEncodingShortTermMemoryEffortfulProcessingRetroactiveChunkingRecognitionVisualEncodingContexteffectsLongTermMemoryAutomaticProcessingFlashbulbMemoryMisinformationEffectSourceAmnesiaExplicitMemoryImageryProactivePrimingRetrievalMotivatedForgettingRecallRelearningEchoicMemoryStatedependentMemoryIconicMemoryAcousticEncodingMemoryStorageSensoryMemorySemanticEncodingImplicitMemoryRepressionMoodCongruentMemorySerialPositionEffectEncodingFailureEncodingShortTermMemoryEffortfulProcessingRetroactiveChunkingRecognitionVisualEncodingContexteffectsLongTermMemory

Memory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
  1. Automatic Processing
  2. Flashbulb Memory
  3. Misinformation Effect
  4. Source Amnesia
  5. Explicit Memory
  6. Imagery
  7. Proactive
  8. Priming
  9. Retrieval
  10. Motivated Forgetting
  11. Recall
  12. Relearning
  13. Echoic Memory
  14. State dependent Memory
  15. Iconic Memory
  16. Acoustic Encoding
  17. Memory
  18. Storage
  19. Sensory Memory
  20. Semantic Encoding
  21. Implicit Memory
  22. Repression
  23. Mood Congruent Memory
  24. Serial Position Effect
  25. Encoding Failure
  26. Encoding
  27. Short Term Memory
  28. Effortful Processing
  29. Retroactive
  30. Chunking
  31. Recognition
  32. Visual Encoding
  33. Context effects
  34. Long Term Memory