ScaryforestCemeteryor funeralhomeWerewolfJammeddoorSeanceritualAccidentallymaking asound thatalerts theevilEvilcomesback tolifeCrewsplitsupZombieMakeshiftweaponGrandPianoVampireChurchBloodsplatterCreepychildFogWronglyaccusedvillainThunderorlightningWeapongoesthroughwall/doorCharactertripsMother"Issues"Deadbodyalert!Shadowof theevilEvillaughterKillerwalksslowlyAgainstcommonsenseBlooddrips fromceilingMirrorscareGhostExorcismCharacterinvestigatesscary noiseDiscoverclue in oldpapersScaryforestCemeteryor funeralhomeWerewolfJammeddoorSeanceritualAccidentallymaking asound thatalerts theevilEvilcomesback tolifeCrewsplitsupZombieMakeshiftweaponGrandPianoVampireChurchBloodsplatterCreepychildFogWronglyaccusedvillainThunderorlightningWeapongoesthroughwall/doorCharactertripsMother"Issues"Deadbodyalert!Shadowof theevilEvillaughterKillerwalksslowlyAgainstcommonsenseBlooddrips fromceilingMirrorscareGhostExorcismCharacterinvestigatesscary noiseDiscoverclue in oldpapers

OH, the HORROR! ... Tropes - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Scary forest
  2. Cemetery or funeral home
  3. Werewolf
  4. Jammed door
  5. Seance ritual
  6. Accidentally making a sound that alerts the evil
  7. Evil comes back to life
  8. Crew splits up
  9. Zombie
  10. Makeshift weapon
  11. Grand Piano
  12. Vampire
  13. Church
  14. Blood splatter
  15. Creepy child
  16. Fog
  17. Wrongly accused villain
  18. Thunder or lightning
  19. Weapon goes through wall/door
  20. Character trips
  21. Mother "Issues"
  22. Dead body alert!
  23. Shadow of the evil
  24. Evil laughter
  25. Killer walks slowly
  26. Against common sense
  27. Blood drips from ceiling
  28. Mirror scare
  29. Ghost
  30. Exorcism
  31. Character investigates scary noise
  32. Discover clue in old papers