MentionsQAGatewayscreenshotsConceptart withlots ofgoreTrikeconceptartMentionsceratosomethingis finished"Soon"somethingnew andrandom isannouncedAcroconceptartA wholeparagraph thatends up givingus barely anyhintsSharing stufffrom phase3/stuff we'vealready seenStatingtheobviousTroodontalkBugfixingMentioningdinosaursnot on theroadmapAmarokhasnothing toshowKissentalkinginformally"Icontinuedwork on""It will behard togrow"concept artdescriptionUsing irlanimals fora designconeptSounds likeit doesntsolve theperceivedproblemHalloweenteaserBryansegment"A busymonth oftesting"MentionsQAGatewayscreenshotsConceptart withlots ofgoreTrikeconceptartMentionsceratosomethingis finished"Soon"somethingnew andrandom isannouncedAcroconceptartA wholeparagraph thatends up givingus barely anyhintsSharing stufffrom phase3/stuff we'vealready seenStatingtheobviousTroodontalkBugfixingMentioningdinosaursnot on theroadmapAmarokhasnothing toshowKissentalkinginformally"Icontinuedwork on""It will behard togrow"concept artdescriptionUsing irlanimals fora designconeptSounds likeit doesntsolve theperceivedproblemHalloweenteaserBryansegment"A busymonth oftesting"

The Isle Devblog 30 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mentions QA
  2. Gateway screenshots
  3. Concept art with lots of gore
  4. Trike concept art
  5. Mentions cerato
  6. something is finished
  7. "Soon"
  8. something new and random is announced
  9. Acro concept art
  10. A whole paragraph that ends up giving us barely any hints
  11. Sharing stuff from phase 3/stuff we've already seen
  12. Stating the obvious
  13. Troodon talk
  14. Bug fixing
  15. Mentioning dinosaurs not on the roadmap
  16. Amarok has nothing to show
  17. Kissen talking informally
  18. "I continued work on"
  19. "It will be hard to grow" concept art description
  20. Using irl animals for a design conept
  21. Sounds like it doesnt solve the perceived problem
  22. Halloween teaser
  23. Bryan segment
  24. "A busy month of testing"