obvious foreshadowing time check someone trips "what was that" door slam rude awakening camera drop dramatic posing cut to hallway "mark" psychic talks to ghost "we're lost" random interview "did you hear that" bathtub "Grave Encounters" archival footage crew misses ghost the group separates "to the spirit" ghost throws something visit basement matt has a bad time medical flashback "did you feel that" writing on walls door disappears psychic laughs at group crew sees ghost tape recorder checks camera obvious foreshadowing time check someone trips "what was that" door slam rude awakening camera drop dramatic posing cut to hallway "mark" psychic talks to ghost "we're lost" random interview "did you hear that" bathtub "Grave Encounters" archival footage crew misses ghost the group separates "to the spirit" ghost throws something visit basement matt has a bad time medical flashback "did you feel that" writing on walls door disappears psychic laughs at group crew sees ghost tape recorder checks camera
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
obvious foreshadowing
time check
someone trips
"what was that"
door slam
rude awakening
camera drop
dramatic posing
cut to hallway
"mark"
psychic talks to ghost
"we're lost"
random interview
"did you hear that"
bathtub
"Grave Encounters"
archival footage
crew misses ghost
the group separates
"to the spirit"
ghost throws something
visit basement
matt has a bad time
medical flashback
"did you feel that"
writing on walls
door disappears
psychic laughs at group
crew sees ghost
tape recorder
checks camera