archival footage dramatic posing the group separates door slam ghost throws something time check "did you hear that" "to the spirit" medical flashback psychic talks to ghost cut to hallway someone trips matt has a bad time "we're lost" random interview crew misses ghost psychic laughs at group "mark" bathtub rude awakening visit basement writing on walls "what was that" crew sees ghost checks camera tape recorder "did you feel that" door disappears "Grave Encounters" camera drop obvious foreshadowing archival footage dramatic posing the group separates door slam ghost throws something time check "did you hear that" "to the spirit" medical flashback psychic talks to ghost cut to hallway someone trips matt has a bad time "we're lost" random interview crew misses ghost psychic laughs at group "mark" bathtub rude awakening visit basement writing on walls "what was that" crew sees ghost checks camera tape recorder "did you feel that" door disappears "Grave Encounters" camera drop obvious foreshadowing
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
archival footage
dramatic posing
the group separates
door slam
ghost throws something
time check
"did you hear that"
"to the spirit"
medical flashback
psychic talks to ghost
cut to hallway
someone trips
matt has a bad time
"we're lost"
random interview
crew misses ghost
psychic laughs at group
"mark"
bathtub
rude awakening
visit basement
writing on walls
"what was that"
crew sees ghost
checks camera
tape recorder
"did you feel that"
door disappears
"Grave Encounters"
camera drop
obvious foreshadowing