checks camera "did you hear that" door disappears "to the spirit" the group separates random interview ghost throws something dramatic posing rude awakening "mark" someone trips psychic talks to ghost tape recorder crew sees ghost archival footage door slam "Grave Encounters" camera drop obvious foreshadowing "we're lost" "did you feel that" bathtub "what was that" medical flashback cut to hallway writing on walls matt has a bad time time check psychic laughs at group crew misses ghost visit basement checks camera "did you hear that" door disappears "to the spirit" the group separates random interview ghost throws something dramatic posing rude awakening "mark" someone trips psychic talks to ghost tape recorder crew sees ghost archival footage door slam "Grave Encounters" camera drop obvious foreshadowing "we're lost" "did you feel that" bathtub "what was that" medical flashback cut to hallway writing on walls matt has a bad time time check psychic laughs at group crew misses ghost visit basement
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
checks camera
"did you hear that"
door disappears
"to the spirit"
the group separates
random interview
ghost throws something
dramatic posing
rude awakening
"mark"
someone trips
psychic talks to ghost
tape recorder
crew sees ghost
archival footage
door slam
"Grave Encounters"
camera drop
obvious foreshadowing
"we're lost"
"did you feel that"
bathtub
"what was that"
medical flashback
cut to hallway
writing on walls
matt has a bad time
time check
psychic laughs at group
crew misses ghost
visit basement