someone trips the group separates "Grave Encounters" writing on walls checks camera bathtub obvious foreshadowing crew sees ghost random interview "what was that" psychic laughs at group "did you hear that" "mark" door slam visit basement tape recorder crew misses ghost "we're lost" cut to hallway door disappears time check psychic talks to ghost rude awakening medical flashback ghost throws something camera drop "to the spirit" "did you feel that" archival footage matt has a bad time dramatic posing someone trips the group separates "Grave Encounters" writing on walls checks camera bathtub obvious foreshadowing crew sees ghost random interview "what was that" psychic laughs at group "did you hear that" "mark" door slam visit basement tape recorder crew misses ghost "we're lost" cut to hallway door disappears time check psychic talks to ghost rude awakening medical flashback ghost throws something camera drop "to the spirit" "did you feel that" archival footage matt has a bad time dramatic posing
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
someone trips
the group separates
"Grave Encounters"
writing on walls
checks camera
bathtub
obvious foreshadowing
crew sees ghost
random interview
"what was that"
psychic laughs at group
"did you hear that"
"mark"
door slam
visit basement
tape recorder
crew misses ghost
"we're lost"
cut to hallway
door disappears
time check
psychic talks to ghost
rude awakening
medical flashback
ghost throws something
camera drop
"to the spirit"
"did you feel that"
archival footage
matt has a bad time
dramatic posing