visit basement cut to hallway obvious foreshadowing "to the spirit" psychic talks to ghost "we're lost" psychic laughs at group random interview "what was that" archival footage "did you hear that" time check camera drop door disappears door slam ghost throws something crew sees ghost matt has a bad time "mark" medical flashback dramatic posing the group separates crew misses ghost "Grave Encounters" bathtub checks camera writing on walls "did you feel that" someone trips tape recorder rude awakening visit basement cut to hallway obvious foreshadowing "to the spirit" psychic talks to ghost "we're lost" psychic laughs at group random interview "what was that" archival footage "did you hear that" time check camera drop door disappears door slam ghost throws something crew sees ghost matt has a bad time "mark" medical flashback dramatic posing the group separates crew misses ghost "Grave Encounters" bathtub checks camera writing on walls "did you feel that" someone trips tape recorder rude awakening
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
visit basement
cut to hallway
obvious foreshadowing
"to the spirit"
psychic talks to ghost
"we're lost"
psychic laughs at group
random interview
"what was that"
archival footage
"did you hear that"
time check
camera drop
door disappears
door slam
ghost throws something
crew sees ghost
matt has a bad time
"mark"
medical flashback
dramatic posing
the group separates
crew misses ghost
"Grave Encounters"
bathtub
checks camera
writing on walls
"did you feel that"
someone trips
tape recorder
rude awakening