dramatic posing medical flashback "did you hear that" rude awakening crew sees ghost obvious foreshadowing "Grave Encounters" "did you feel that" bathtub ghost throws something cut to hallway writing on walls someone trips visit basement checks camera random interview door disappears archival footage door slam crew misses ghost matt has a bad time "mark" "what was that" "we're lost" time check the group separates camera drop tape recorder "to the spirit" psychic talks to ghost psychic laughs at group dramatic posing medical flashback "did you hear that" rude awakening crew sees ghost obvious foreshadowing "Grave Encounters" "did you feel that" bathtub ghost throws something cut to hallway writing on walls someone trips visit basement checks camera random interview door disappears archival footage door slam crew misses ghost matt has a bad time "mark" "what was that" "we're lost" time check the group separates camera drop tape recorder "to the spirit" psychic talks to ghost psychic laughs at group
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
dramatic posing
medical flashback
"did you hear that"
rude awakening
crew sees ghost
obvious foreshadowing
"Grave Encounters"
"did you feel that"
bathtub
ghost throws something
cut to hallway
writing on walls
someone trips
visit basement
checks camera
random interview
door disappears
archival footage
door slam
crew misses ghost
matt has a bad time
"mark"
"what was that"
"we're lost"
time check
the group separates
camera drop
tape recorder
"to the spirit"
psychic talks to ghost
psychic laughs at group