crew sees ghost rude awakening "what was that" obvious foreshadowing "did you feel that" "mark" door slam psychic talks to ghost bathtub random interview someone trips matt has a bad time tape recorder "Grave Encounters" medical flashback the group separates time check ghost throws something visit basement archival footage checks camera dramatic posing cut to hallway crew misses ghost "did you hear that" "we're lost" psychic laughs at group writing on walls camera drop door disappears "to the spirit" crew sees ghost rude awakening "what was that" obvious foreshadowing "did you feel that" "mark" door slam psychic talks to ghost bathtub random interview someone trips matt has a bad time tape recorder "Grave Encounters" medical flashback the group separates time check ghost throws something visit basement archival footage checks camera dramatic posing cut to hallway crew misses ghost "did you hear that" "we're lost" psychic laughs at group writing on walls camera drop door disappears "to the spirit"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
crew sees ghost
rude awakening
"what was that"
obvious foreshadowing
"did you feel that"
"mark"
door slam
psychic talks to ghost
bathtub
random interview
someone trips
matt has a bad time
tape recorder
"Grave Encounters"
medical flashback
the group separates
time check
ghost throws something
visit basement
archival footage
checks camera
dramatic posing
cut to hallway
crew misses ghost
"did you hear that"
"we're lost"
psychic laughs at group
writing on walls
camera drop
door disappears
"to the spirit"