tape recorder door slam archival footage "did you hear that" obvious foreshadowing "Grave Encounters" psychic laughs at group bathtub "we're lost" "did you feel that" crew sees ghost "mark" visit basement rude awakening random interview medical flashback the group separates psychic talks to ghost cut to hallway camera drop someone trips "to the spirit" checks camera door disappears dramatic posing writing on walls ghost throws something crew misses ghost matt has a bad time time check "what was that" tape recorder door slam archival footage "did you hear that" obvious foreshadowing "Grave Encounters" psychic laughs at group bathtub "we're lost" "did you feel that" crew sees ghost "mark" visit basement rude awakening random interview medical flashback the group separates psychic talks to ghost cut to hallway camera drop someone trips "to the spirit" checks camera door disappears dramatic posing writing on walls ghost throws something crew misses ghost matt has a bad time time check "what was that"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
tape recorder
door slam
archival footage
"did you hear that"
obvious foreshadowing
"Grave Encounters"
psychic laughs at group
bathtub
"we're lost"
"did you feel that"
crew sees ghost
"mark"
visit basement
rude awakening
random interview
medical flashback
the group separates
psychic talks to ghost
cut to hallway
camera drop
someone trips
"to the spirit"
checks camera
door disappears
dramatic posing
writing on walls
ghost throws something
crew misses ghost
matt has a bad time
time check
"what was that"