door disappears writing on walls bathtub "to the spirit" "did you hear that" "what was that" crew sees ghost "mark" psychic talks to ghost obvious foreshadowing someone trips camera drop random interview "Grave Encounters" ghost throws something cut to hallway the group separates door slam "we're lost" "did you feel that" archival footage checks camera crew misses ghost time check medical flashback visit basement dramatic posing rude awakening tape recorder psychic laughs at group matt has a bad time door disappears writing on walls bathtub "to the spirit" "did you hear that" "what was that" crew sees ghost "mark" psychic talks to ghost obvious foreshadowing someone trips camera drop random interview "Grave Encounters" ghost throws something cut to hallway the group separates door slam "we're lost" "did you feel that" archival footage checks camera crew misses ghost time check medical flashback visit basement dramatic posing rude awakening tape recorder psychic laughs at group matt has a bad time
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
door disappears
writing on walls
bathtub
"to the spirit"
"did you hear that"
"what was that"
crew sees ghost
"mark"
psychic talks to ghost
obvious foreshadowing
someone trips
camera drop
random interview
"Grave Encounters"
ghost throws something
cut to hallway
the group separates
door slam
"we're lost"
"did you feel that"
archival footage
checks camera
crew misses ghost
time check
medical flashback
visit basement
dramatic posing
rude awakening
tape recorder
psychic laughs at group
matt has a bad time