visit basement cut to hallway the group separates ghost throws something writing on walls "did you feel that" medical flashback crew misses ghost crew sees ghost time check "we're lost" random interview matt has a bad time psychic laughs at group camera drop tape recorder dramatic posing door disappears rude awakening "to the spirit" "mark" "what was that" checks camera door slam obvious foreshadowing someone trips "Grave Encounters" archival footage psychic talks to ghost bathtub "did you hear that" visit basement cut to hallway the group separates ghost throws something writing on walls "did you feel that" medical flashback crew misses ghost crew sees ghost time check "we're lost" random interview matt has a bad time psychic laughs at group camera drop tape recorder dramatic posing door disappears rude awakening "to the spirit" "mark" "what was that" checks camera door slam obvious foreshadowing someone trips "Grave Encounters" archival footage psychic talks to ghost bathtub "did you hear that"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
visit basement
cut to hallway
the group separates
ghost throws something
writing on walls
"did you feel that"
medical flashback
crew misses ghost
crew sees ghost
time check
"we're lost"
random interview
matt has a bad time
psychic laughs at group
camera drop
tape recorder
dramatic posing
door disappears
rude awakening
"to the spirit"
"mark"
"what was that"
checks camera
door slam
obvious foreshadowing
someone trips
"Grave Encounters"
archival footage
psychic talks to ghost
bathtub
"did you hear that"