time check crew misses ghost the group separates "Grave Encounters" "what was that" archival footage ghost throws something cut to hallway obvious foreshadowing checks camera visit basement rude awakening crew sees ghost someone trips psychic talks to ghost matt has a bad time random interview "did you hear that" "did you feel that" door slam tape recorder medical flashback bathtub camera drop "mark" writing on walls psychic laughs at group "to the spirit" dramatic posing "we're lost" door disappears time check crew misses ghost the group separates "Grave Encounters" "what was that" archival footage ghost throws something cut to hallway obvious foreshadowing checks camera visit basement rude awakening crew sees ghost someone trips psychic talks to ghost matt has a bad time random interview "did you hear that" "did you feel that" door slam tape recorder medical flashback bathtub camera drop "mark" writing on walls psychic laughs at group "to the spirit" dramatic posing "we're lost" door disappears
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
time check
crew misses ghost
the group separates
"Grave Encounters"
"what was that"
archival footage
ghost throws something
cut to hallway
obvious foreshadowing
checks camera
visit basement
rude awakening
crew sees ghost
someone trips
psychic talks to ghost
matt has a bad time
random interview
"did you hear that"
"did you feel that"
door slam
tape recorder
medical flashback
bathtub
camera drop
"mark"
writing on walls
psychic laughs at group
"to the spirit"
dramatic posing
"we're lost"
door disappears