checks camera someone trips "Grave Encounters" dramatic posing "to the spirit" crew misses ghost cut to hallway "we're lost" "did you hear that" ghost throws something door slam time check crew sees ghost obvious foreshadowing the group separates door disappears archival footage "mark" bathtub matt has a bad time rude awakening writing on walls camera drop random interview "did you feel that" visit basement tape recorder medical flashback psychic laughs at group "what was that" psychic talks to ghost checks camera someone trips "Grave Encounters" dramatic posing "to the spirit" crew misses ghost cut to hallway "we're lost" "did you hear that" ghost throws something door slam time check crew sees ghost obvious foreshadowing the group separates door disappears archival footage "mark" bathtub matt has a bad time rude awakening writing on walls camera drop random interview "did you feel that" visit basement tape recorder medical flashback psychic laughs at group "what was that" psychic talks to ghost
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
checks camera
someone trips
"Grave Encounters"
dramatic posing
"to the spirit"
crew misses ghost
cut to hallway
"we're lost"
"did you hear that"
ghost throws something
door slam
time check
crew sees ghost
obvious foreshadowing
the group separates
door disappears
archival footage
"mark"
bathtub
matt has a bad time
rude awakening
writing on walls
camera drop
random interview
"did you feel that"
visit basement
tape recorder
medical flashback
psychic laughs at group
"what was that"
psychic talks to ghost