"did you hear that" psychic laughs at group bathtub writing on walls checks camera archival footage dramatic posing camera drop time check door disappears medical flashback visit basement "Grave Encounters" rude awakening crew misses ghost matt has a bad time random interview crew sees ghost "mark" "to the spirit" tape recorder the group separates someone trips "did you feel that" "what was that" psychic talks to ghost "we're lost" obvious foreshadowing door slam cut to hallway ghost throws something "did you hear that" psychic laughs at group bathtub writing on walls checks camera archival footage dramatic posing camera drop time check door disappears medical flashback visit basement "Grave Encounters" rude awakening crew misses ghost matt has a bad time random interview crew sees ghost "mark" "to the spirit" tape recorder the group separates someone trips "did you feel that" "what was that" psychic talks to ghost "we're lost" obvious foreshadowing door slam cut to hallway ghost throws something
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"did you hear that"
psychic laughs at group
bathtub
writing on walls
checks camera
archival footage
dramatic posing
camera drop
time check
door disappears
medical flashback
visit basement
"Grave Encounters"
rude awakening
crew misses ghost
matt has a bad time
random interview
crew sees ghost
"mark"
"to the spirit"
tape recorder
the group separates
someone trips
"did you feel that"
"what was that"
psychic talks to ghost
"we're lost"
obvious foreshadowing
door slam
cut to hallway
ghost throws something