bathtub crew sees ghost psychic laughs at group tape recorder time check psychic talks to ghost obvious foreshadowing "did you hear that" rude awakening cut to hallway the group separates visit basement "to the spirit" crew misses ghost "we're lost" door slam dramatic posing archival footage ghost throws something writing on walls "Grave Encounters" matt has a bad time door disappears random interview camera drop medical flashback "mark" "what was that" checks camera "did you feel that" someone trips bathtub crew sees ghost psychic laughs at group tape recorder time check psychic talks to ghost obvious foreshadowing "did you hear that" rude awakening cut to hallway the group separates visit basement "to the spirit" crew misses ghost "we're lost" door slam dramatic posing archival footage ghost throws something writing on walls "Grave Encounters" matt has a bad time door disappears random interview camera drop medical flashback "mark" "what was that" checks camera "did you feel that" someone trips
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
bathtub
crew sees ghost
psychic laughs at group
tape recorder
time check
psychic talks to ghost
obvious foreshadowing
"did you hear that"
rude awakening
cut to hallway
the group separates
visit basement
"to the spirit"
crew misses ghost
"we're lost"
door slam
dramatic posing
archival footage
ghost throws something
writing on walls
"Grave Encounters"
matt has a bad time
door disappears
random interview
camera drop
medical flashback
"mark"
"what was that"
checks camera
"did you feel that"
someone trips