medical flashback camera drop ghost throws something matt has a bad time archival footage "mark" "did you feel that" crew misses ghost dramatic posing bathtub door slam tape recorder checks camera random interview someone trips "did you hear that" "we're lost" "to the spirit" door disappears rude awakening "what was that" psychic talks to ghost the group separates crew sees ghost psychic laughs at group "Grave Encounters" time check writing on walls obvious foreshadowing visit basement cut to hallway medical flashback camera drop ghost throws something matt has a bad time archival footage "mark" "did you feel that" crew misses ghost dramatic posing bathtub door slam tape recorder checks camera random interview someone trips "did you hear that" "we're lost" "to the spirit" door disappears rude awakening "what was that" psychic talks to ghost the group separates crew sees ghost psychic laughs at group "Grave Encounters" time check writing on walls obvious foreshadowing visit basement cut to hallway
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
medical flashback
camera drop
ghost throws something
matt has a bad time
archival footage
"mark"
"did you feel that"
crew misses ghost
dramatic posing
bathtub
door slam
tape recorder
checks camera
random interview
someone trips
"did you hear that"
"we're lost"
"to the spirit"
door disappears
rude awakening
"what was that"
psychic talks to ghost
the group separates
crew sees ghost
psychic laughs at group
"Grave Encounters"
time check
writing on walls
obvious foreshadowing
visit basement
cut to hallway