"Grave Encounters" bathtub tape recorder crew misses ghost door disappears "mark" "did you feel that" dramatic posing psychic laughs at group camera drop psychic talks to ghost random interview medical flashback visit basement writing on walls door slam "what was that" rude awakening "did you hear that" matt has a bad time cut to hallway archival footage "we're lost" someone trips checks camera ghost throws something the group separates crew sees ghost "to the spirit" obvious foreshadowing time check "Grave Encounters" bathtub tape recorder crew misses ghost door disappears "mark" "did you feel that" dramatic posing psychic laughs at group camera drop psychic talks to ghost random interview medical flashback visit basement writing on walls door slam "what was that" rude awakening "did you hear that" matt has a bad time cut to hallway archival footage "we're lost" someone trips checks camera ghost throws something the group separates crew sees ghost "to the spirit" obvious foreshadowing time check
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"Grave Encounters"
bathtub
tape recorder
crew misses ghost
door disappears
"mark"
"did you feel that"
dramatic posing
psychic laughs at group
camera drop
psychic talks to ghost
random interview
medical flashback
visit basement
writing on walls
door slam
"what was that"
rude awakening
"did you hear that"
matt has a bad time
cut to hallway
archival footage
"we're lost"
someone trips
checks camera
ghost throws something
the group separates
crew sees ghost
"to the spirit"
obvious foreshadowing
time check