crew sees ghost cut to hallway "did you hear that" checks camera "Grave Encounters" psychic talks to ghost "we're lost" time check bathtub crew misses ghost dramatic posing archival footage tape recorder visit basement door slam ghost throws something random interview "did you feel that" door disappears writing on walls someone trips "what was that" psychic laughs at group matt has a bad time the group separates obvious foreshadowing "mark" camera drop rude awakening "to the spirit" medical flashback crew sees ghost cut to hallway "did you hear that" checks camera "Grave Encounters" psychic talks to ghost "we're lost" time check bathtub crew misses ghost dramatic posing archival footage tape recorder visit basement door slam ghost throws something random interview "did you feel that" door disappears writing on walls someone trips "what was that" psychic laughs at group matt has a bad time the group separates obvious foreshadowing "mark" camera drop rude awakening "to the spirit" medical flashback
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
crew sees ghost
cut to hallway
"did you hear that"
checks camera
"Grave Encounters"
psychic talks to ghost
"we're lost"
time check
bathtub
crew misses ghost
dramatic posing
archival footage
tape recorder
visit basement
door slam
ghost throws something
random interview
"did you feel that"
door disappears
writing on walls
someone trips
"what was that"
psychic laughs at group
matt has a bad time
the group separates
obvious foreshadowing
"mark"
camera drop
rude awakening
"to the spirit"
medical flashback