checks camera rude awakening writing on walls "mark" door slam "what was that" the group separates "did you feel that" "Grave Encounters" "did you hear that" bathtub matt has a bad time door disappears archival footage medical flashback crew misses ghost psychic laughs at group "to the spirit" obvious foreshadowing tape recorder psychic talks to ghost ghost throws something visit basement cut to hallway "we're lost" dramatic posing someone trips time check crew sees ghost random interview camera drop checks camera rude awakening writing on walls "mark" door slam "what was that" the group separates "did you feel that" "Grave Encounters" "did you hear that" bathtub matt has a bad time door disappears archival footage medical flashback crew misses ghost psychic laughs at group "to the spirit" obvious foreshadowing tape recorder psychic talks to ghost ghost throws something visit basement cut to hallway "we're lost" dramatic posing someone trips time check crew sees ghost random interview camera drop
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
checks camera
rude awakening
writing on walls
"mark"
door slam
"what was that"
the group separates
"did you feel that"
"Grave Encounters"
"did you hear that"
bathtub
matt has a bad time
door disappears
archival footage
medical flashback
crew misses ghost
psychic laughs at group
"to the spirit"
obvious foreshadowing
tape recorder
psychic talks to ghost
ghost throws something
visit basement
cut to hallway
"we're lost"
dramatic posing
someone trips
time check
crew sees ghost
random interview
camera drop