j//k ;AECPx =21j//k ;CACPa//b,CACPc//d,CACPIf 2 <s ≅,then havesamemeasure.If 2 linesperp. tosame line,then //.If 2 lines //to sameline, then//.nolines //PCACAECPj not //to kx =22j//k ;SSISPnolines //j//k ;SSESPj//k ;AICPa//b,AECPx =18p//q,AECPx = 6l//m,SSESPp//q,SSESPa//b,SSISPj//k ;AECPx =21j//k ;CACPa//b,CACPc//d,CACPIf 2 <s ≅,then havesamemeasure.If 2 linesperp. tosame line,then //.If 2 lines //to sameline, then//.nolines //PCACAECPj not //to kx =22j//k ;SSISPnolines //j//k ;SSESPj//k ;AICPa//b,AECPx =18p//q,AECPx = 6l//m,SSESPp//q,SSESPa//b,SSISP

3.3-3.4 Geometry Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. j//k ; AECP
  2. x = 21
  3. j//k ; CACP
  4. a//b, CACP
  5. c//d, CACP
  6. If 2 <s ≅, then have same measure.
  7. If 2 lines perp. to same line, then //.
  8. If 2 lines // to same line, then //.
  9. no lines //
  10. PCAC
  11. AECP
  12. j not // to k
  13. x = 22
  14. j//k ; SSISP
  15. no lines //
  16. j//k ; SSESP
  17. j//k ; AICP
  18. a//b, AECP
  19. x = 18
  20. p//q, AECP
  21. x = 6
  22. l//m, SSESP
  23. p//q, SSESP
  24. a//b, SSISP