j//k ;AECPj//k ;SSESPp//q,AECPl//m,SSESPx = 6p//q,SSESPj//k ;SSISPIf 2 <s ≅,then havesamemeasure.a//b,SSISPj//k ;CACPc//d,CACPnolines //x =22nolines //x =21PCACx =18If 2 linesperp. tosame line,then //.j//k ;AICPj not //to ka//b,AECPa//b,CACPIf 2 lines //to sameline, then//.AECPj//k ;AECPj//k ;SSESPp//q,AECPl//m,SSESPx = 6p//q,SSESPj//k ;SSISPIf 2 <s ≅,then havesamemeasure.a//b,SSISPj//k ;CACPc//d,CACPnolines //x =22nolines //x =21PCACx =18If 2 linesperp. tosame line,then //.j//k ;AICPj not //to ka//b,AECPa//b,CACPIf 2 lines //to sameline, then//.AECP

3.3-3.4 Geometry Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. j//k ; AECP
  2. j//k ; SSESP
  3. p//q, AECP
  4. l//m, SSESP
  5. x = 6
  6. p//q, SSESP
  7. j//k ; SSISP
  8. If 2 <s ≅, then have same measure.
  9. a//b, SSISP
  10. j//k ; CACP
  11. c//d, CACP
  12. no lines //
  13. x = 22
  14. no lines //
  15. x = 21
  16. PCAC
  17. x = 18
  18. If 2 lines perp. to same line, then //.
  19. j//k ; AICP
  20. j not // to k
  21. a//b, AECP
  22. a//b, CACP
  23. If 2 lines // to same line, then //.
  24. AECP