l//m,SSESPx = 6p//q,SSESPnolines //x =22j//k ;AICPPCACx =18nolines //a//b,AECPa//b,CACPj//k ;SSESPa//b,SSISPj not //to kIf 2 lines //to sameline, then//.c//d,CACPj//k ;SSISPIf 2 linesperp. tosame line,then //.j//k ;CACPIf 2 <s ≅,then havesamemeasure.x =21p//q,AECPAECPj//k ;AECPl//m,SSESPx = 6p//q,SSESPnolines //x =22j//k ;AICPPCACx =18nolines //a//b,AECPa//b,CACPj//k ;SSESPa//b,SSISPj not //to kIf 2 lines //to sameline, then//.c//d,CACPj//k ;SSISPIf 2 linesperp. tosame line,then //.j//k ;CACPIf 2 <s ≅,then havesamemeasure.x =21p//q,AECPAECPj//k ;AECP

3.3-3.4 Geometry Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. l//m, SSESP
  2. x = 6
  3. p//q, SSESP
  4. no lines //
  5. x = 22
  6. j//k ; AICP
  7. PCAC
  8. x = 18
  9. no lines //
  10. a//b, AECP
  11. a//b, CACP
  12. j//k ; SSESP
  13. a//b, SSISP
  14. j not // to k
  15. If 2 lines // to same line, then //.
  16. c//d, CACP
  17. j//k ; SSISP
  18. If 2 lines perp. to same line, then //.
  19. j//k ; CACP
  20. If 2 <s ≅, then have same measure.
  21. x = 21
  22. p//q, AECP
  23. AECP
  24. j//k ; AECP