nolines //a//b,AECPp//q,SSESPnolines //a//b,CACPAECPx =21x =22If 2 lines //to sameline, then//.p//q,AECPj//k ;CACPa//b,SSISPj//k ;SSESPIf 2 <s ≅,then havesamemeasure.j//k ;AECPj not //to kx = 6PCACx =18l//m,SSESPc//d,CACPj//k ;SSISPj//k ;AICPIf 2 linesperp. tosame line,then //.nolines //a//b,AECPp//q,SSESPnolines //a//b,CACPAECPx =21x =22If 2 lines //to sameline, then//.p//q,AECPj//k ;CACPa//b,SSISPj//k ;SSESPIf 2 <s ≅,then havesamemeasure.j//k ;AECPj not //to kx = 6PCACx =18l//m,SSESPc//d,CACPj//k ;SSISPj//k ;AICPIf 2 linesperp. tosame line,then //.

3.3-3.4 Geometry Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. no lines //
  2. a//b, AECP
  3. p//q, SSESP
  4. no lines //
  5. a//b, CACP
  6. AECP
  7. x = 21
  8. x = 22
  9. If 2 lines // to same line, then //.
  10. p//q, AECP
  11. j//k ; CACP
  12. a//b, SSISP
  13. j//k ; SSESP
  14. If 2 <s ≅, then have same measure.
  15. j//k ; AECP
  16. j not // to k
  17. x = 6
  18. PCAC
  19. x = 18
  20. l//m, SSESP
  21. c//d, CACP
  22. j//k ; SSISP
  23. j//k ; AICP
  24. If 2 lines perp. to same line, then //.