x =22nolines //p//q,AECPIf 2 <s ≅,then havesamemeasure.j//k ;CACPa//b,SSISPp//q,SSESPa//b,AECPj//k ;AICPl//m,SSESPx =18x = 6j//k ;SSESPAECPPCACj not //to kj//k ;SSISPx =21If 2 linesperp. tosame line,then //.nolines //a//b,CACPc//d,CACPj//k ;AECPIf 2 lines //to sameline, then//.x =22nolines //p//q,AECPIf 2 <s ≅,then havesamemeasure.j//k ;CACPa//b,SSISPp//q,SSESPa//b,AECPj//k ;AICPl//m,SSESPx =18x = 6j//k ;SSESPAECPPCACj not //to kj//k ;SSISPx =21If 2 linesperp. tosame line,then //.nolines //a//b,CACPc//d,CACPj//k ;AECPIf 2 lines //to sameline, then//.

3.3-3.4 Geometry Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. x = 22
  2. no lines //
  3. p//q, AECP
  4. If 2 <s ≅, then have same measure.
  5. j//k ; CACP
  6. a//b, SSISP
  7. p//q, SSESP
  8. a//b, AECP
  9. j//k ; AICP
  10. l//m, SSESP
  11. x = 18
  12. x = 6
  13. j//k ; SSESP
  14. AECP
  15. PCAC
  16. j not // to k
  17. j//k ; SSISP
  18. x = 21
  19. If 2 lines perp. to same line, then //.
  20. no lines //
  21. a//b, CACP
  22. c//d, CACP
  23. j//k ; AECP
  24. If 2 lines // to same line, then //.