j//k ;AECPPCACx =21j//k ;AICPa//b,SSISPj//k ;CACPx = 6a//b,CACPIf 2 lines //to sameline, then//.j//k ;SSESPnolines //If 2 linesperp. tosame line,then //.nolines //p//q,SSESPIf 2 <s ≅,then havesamemeasure.p//q,AECPa//b,AECPx =18c//d,CACPj not //to kl//m,SSESPx =22AECPj//k ;SSISPj//k ;AECPPCACx =21j//k ;AICPa//b,SSISPj//k ;CACPx = 6a//b,CACPIf 2 lines //to sameline, then//.j//k ;SSESPnolines //If 2 linesperp. tosame line,then //.nolines //p//q,SSESPIf 2 <s ≅,then havesamemeasure.p//q,AECPa//b,AECPx =18c//d,CACPj not //to kl//m,SSESPx =22AECPj//k ;SSISP

3.3-3.4 Geometry Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. j//k ; AECP
  2. PCAC
  3. x = 21
  4. j//k ; AICP
  5. a//b, SSISP
  6. j//k ; CACP
  7. x = 6
  8. a//b, CACP
  9. If 2 lines // to same line, then //.
  10. j//k ; SSESP
  11. no lines //
  12. If 2 lines perp. to same line, then //.
  13. no lines //
  14. p//q, SSESP
  15. If 2 <s ≅, then have same measure.
  16. p//q, AECP
  17. a//b, AECP
  18. x = 18
  19. c//d, CACP
  20. j not // to k
  21. l//m, SSESP
  22. x = 22
  23. AECP
  24. j//k ; SSISP