c//d,CACPa//b,SSISPp//q,SSESPnolines //j//k ;SSESPnolines //AECPIf 2 <s ≅,then havesamemeasure.j//k ;SSISPPCACx = 6x =21j//k ;CACPIf 2 lines //to sameline, then//.j//k ;AICPj//k ;AECPa//b,CACPa//b,AECPx =18l//m,SSESPp//q,AECPx =22If 2 linesperp. tosame line,then //.j not //to kc//d,CACPa//b,SSISPp//q,SSESPnolines //j//k ;SSESPnolines //AECPIf 2 <s ≅,then havesamemeasure.j//k ;SSISPPCACx = 6x =21j//k ;CACPIf 2 lines //to sameline, then//.j//k ;AICPj//k ;AECPa//b,CACPa//b,AECPx =18l//m,SSESPp//q,AECPx =22If 2 linesperp. tosame line,then //.j not //to k

3.3-3.4 Geometry Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. c//d, CACP
  2. a//b, SSISP
  3. p//q, SSESP
  4. no lines //
  5. j//k ; SSESP
  6. no lines //
  7. AECP
  8. If 2 <s ≅, then have same measure.
  9. j//k ; SSISP
  10. PCAC
  11. x = 6
  12. x = 21
  13. j//k ; CACP
  14. If 2 lines // to same line, then //.
  15. j//k ; AICP
  16. j//k ; AECP
  17. a//b, CACP
  18. a//b, AECP
  19. x = 18
  20. l//m, SSESP
  21. p//q, AECP
  22. x = 22
  23. If 2 lines perp. to same line, then //.
  24. j not // to k