You learnsomethingabout ateammate'sfamilyGreatsnacksSaragivesgreatadvice2+ peoplecrack opena WhiteClawErinnshanksWe win andErinn makesRyan enterscores.Someonehas tohelp find asubA restaurantrecommendationis sharedA teammatevolunteers to sitout a set sothey can drinkinstead of play.You get the"who's in" emailless than 48hours beforethe match.Other teamscome to hangout with usbecausewe're so funTalk ofclassythings, likeart or travelRyan sharesa story aboutorganizingWTTSomeonecan't playWTT for alame reasonSomeoneaccidentallyover-sharesand we alllove it.We lose amatch andthen goingabout ourlives.Referencean iconicWTT storyfrom yester-seasonsWTT"let"aceLaughterUnnecessarilylong emailTomburnYour partnersomehow takesthe blame foran error thatyou made.Try eachother's newbeverageflavor.2consecutiveDouble-faults fromany playerYou learnsomethingabout ateammate'sfamilyGreatsnacksSaragivesgreatadvice2+ peoplecrack opena WhiteClawErinnshanksWe win andErinn makesRyan enterscores.Someonehas tohelp find asubA restaurantrecommendationis sharedA teammatevolunteers to sitout a set sothey can drinkinstead of play.You get the"who's in" emailless than 48hours beforethe match.Other teamscome to hangout with usbecausewe're so funTalk ofclassythings, likeart or travelRyan sharesa story aboutorganizingWTTSomeonecan't playWTT for alame reasonSomeoneaccidentallyover-sharesand we alllove it.We lose amatch andthen goingabout ourlives.Referencean iconicWTT storyfrom yester-seasonsWTT"let"aceLaughterUnnecessarilylong emailTomburnYour partnersomehow takesthe blame foran error thatyou made.Try eachother's newbeverageflavor.2consecutiveDouble-faults fromany player

WTT Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. You learn something about a teammate's family
  2. Great snacks
  3. Sara gives great advice
  4. 2+ people crack open a White Claw
  5. Erinn shanks
  6. We win and Erinn makes Ryan enter scores.
  7. Someone has to help find a sub
  8. A restaurant recommendation is shared
  9. A teammate volunteers to sit out a set so they can drink instead of play.
  10. You get the "who's in" email less than 48 hours before the match.
  11. Other teams come to hang out with us because we're so fun
  12. Talk of classy things, like art or travel
  13. Ryan shares a story about organizing WTT
  14. Someone can't play WTT for a lame reason
  15. Someone accidentally over-shares and we all love it.
  16. We lose a match and then going about our lives.
  17. Reference an iconic WTT story from yester-seasons
  18. WTT "let" ace
  19. Laughter
  20. Unnecessarily long email
  21. Tom burn
  22. Your partner somehow takes the blame for an error that you made.
  23. Try each other's new beverage flavor.
  24. 2 consecutive Double-faults from any player