89.8days84.71daysOperatingcycle - Daysin ActsPayable360/(COGS/avginventory)37days128.4days90dayshightrainingcosts60days360 /(purchases/Avg AP)82daysyieldcurve45daysfixedtemporarycurrent100.27days68.4days107.53days57.86days14daysseasonalproductionpeopleget laidoff30.32days360/(creditsales/avgAR)permanentcurrent78daysworkingcapitalwear &tear onmachinesDays ininventory+ Days inARdecreaselevelproduction89.8days84.71daysOperatingcycle - Daysin ActsPayable360/(COGS/avginventory)37days128.4days90dayshightrainingcosts60days360 /(purchases/Avg AP)82daysyieldcurve45daysfixedtemporarycurrent100.27days68.4days107.53days57.86days14daysseasonalproductionpeopleget laidoff30.32days360/(creditsales/avgAR)permanentcurrent78daysworkingcapitalwear &tear onmachinesDays ininventory+ Days inARdecreaselevelproduction

Finance BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 89.8 days
  2. 84.71 days
  3. Operating cycle - Days in Acts Payable
  4. 360/(COGS/avg inventory)
  5. 37 days
  6. 128.4 days
  7. 90 days
  8. high training costs
  9. 60 days
  10. 360 / (purchases/ Avg AP)
  11. 82 days
  12. yield curve
  13. 45 days
  14. fixed
  15. temporary current
  16. 100.27 days
  17. 68.4 days
  18. 107.53 days
  19. 57.86 days
  20. 14 days
  21. seasonal production
  22. people get laid off
  23. 30.32 days
  24. 360/(credit sales/avg AR)
  25. permanent current
  26. 78 days
  27. working capital
  28. wear & tear on machines
  29. Days in inventory + Days in AR
  30. decrease
  31. level production