levelproductionDays ininventory+ Days inARhightrainingcosts360/(COGS/avginventory)107.53days360/(creditsales/avgAR)permanentcurrent89.8daysworkingcapitalwear &tear onmachines84.71daysyieldcurveseasonalproduction68.4days45daysfixed78days30.32days60days360 /(purchases/Avg AP)temporarycurrentdecrease57.86days128.4days37days14dayspeopleget laidoff90days82days100.27daysOperatingcycle - Daysin ActsPayablelevelproductionDays ininventory+ Days inARhightrainingcosts360/(COGS/avginventory)107.53days360/(creditsales/avgAR)permanentcurrent89.8daysworkingcapitalwear &tear onmachines84.71daysyieldcurveseasonalproduction68.4days45daysfixed78days30.32days60days360 /(purchases/Avg AP)temporarycurrentdecrease57.86days128.4days37days14dayspeopleget laidoff90days82days100.27daysOperatingcycle - Daysin ActsPayable

Finance BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. level production
  2. Days in inventory + Days in AR
  3. high training costs
  4. 360/(COGS/avg inventory)
  5. 107.53 days
  6. 360/(credit sales/avg AR)
  7. permanent current
  8. 89.8 days
  9. working capital
  10. wear & tear on machines
  11. 84.71 days
  12. yield curve
  13. seasonal production
  14. 68.4 days
  15. 45 days
  16. fixed
  17. 78 days
  18. 30.32 days
  19. 60 days
  20. 360 / (purchases/ Avg AP)
  21. temporary current
  22. decrease
  23. 57.86 days
  24. 128.4 days
  25. 37 days
  26. 14 days
  27. people get laid off
  28. 90 days
  29. 82 days
  30. 100.27 days
  31. Operating cycle - Days in Acts Payable