100.27days45days360 /(purchases/Avg AP)Operatingcycle - Daysin ActsPayabledecrease90days57.86days84.71daysseasonalproduction82daysfixed78dayspermanentcurrentlevelproductionwear &tear onmachines68.4days360/(creditsales/avgAR)Days ininventory+ Days inAR37dayshightrainingcosts60dayspeopleget laidofftemporarycurrent14days30.32days128.4days360/(COGS/avginventory)workingcapital107.53daysyieldcurve89.8days100.27days45days360 /(purchases/Avg AP)Operatingcycle - Daysin ActsPayabledecrease90days57.86days84.71daysseasonalproduction82daysfixed78dayspermanentcurrentlevelproductionwear &tear onmachines68.4days360/(creditsales/avgAR)Days ininventory+ Days inAR37dayshightrainingcosts60dayspeopleget laidofftemporarycurrent14days30.32days128.4days360/(COGS/avginventory)workingcapital107.53daysyieldcurve89.8days

Finance BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 100.27 days
  2. 45 days
  3. 360 / (purchases/ Avg AP)
  4. Operating cycle - Days in Acts Payable
  5. decrease
  6. 90 days
  7. 57.86 days
  8. 84.71 days
  9. seasonal production
  10. 82 days
  11. fixed
  12. 78 days
  13. permanent current
  14. level production
  15. wear & tear on machines
  16. 68.4 days
  17. 360/(credit sales/avg AR)
  18. Days in inventory + Days in AR
  19. 37 days
  20. high training costs
  21. 60 days
  22. people get laid off
  23. temporary current
  24. 14 days
  25. 30.32 days
  26. 128.4 days
  27. 360/(COGS/avg inventory)
  28. working capital
  29. 107.53 days
  30. yield curve
  31. 89.8 days