78days360 /(purchases/Avg AP)seasonalproduction360/(creditsales/avgAR)30.32days14dayslevelproductionOperatingcycle - Daysin ActsPayablehightrainingcostsyieldcurve68.4days360/(COGS/avginventory)peopleget laidoff128.4days100.27days107.53days45days89.8daysfixed57.86days60dayspermanentcurrent37daysdecrease82days84.71daysworkingcapitaltemporarycurrent90dayswear &tear onmachinesDays ininventory+ Days inAR78days360 /(purchases/Avg AP)seasonalproduction360/(creditsales/avgAR)30.32days14dayslevelproductionOperatingcycle - Daysin ActsPayablehightrainingcostsyieldcurve68.4days360/(COGS/avginventory)peopleget laidoff128.4days100.27days107.53days45days89.8daysfixed57.86days60dayspermanentcurrent37daysdecrease82days84.71daysworkingcapitaltemporarycurrent90dayswear &tear onmachinesDays ininventory+ Days inAR

Finance BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 78 days
  2. 360 / (purchases/ Avg AP)
  3. seasonal production
  4. 360/(credit sales/avg AR)
  5. 30.32 days
  6. 14 days
  7. level production
  8. Operating cycle - Days in Acts Payable
  9. high training costs
  10. yield curve
  11. 68.4 days
  12. 360/(COGS/avg inventory)
  13. people get laid off
  14. 128.4 days
  15. 100.27 days
  16. 107.53 days
  17. 45 days
  18. 89.8 days
  19. fixed
  20. 57.86 days
  21. 60 days
  22. permanent current
  23. 37 days
  24. decrease
  25. 82 days
  26. 84.71 days
  27. working capital
  28. temporary current
  29. 90 days
  30. wear & tear on machines
  31. Days in inventory + Days in AR