60days90days68.4daysfixedseasonalproductionpermanentcurrentOperatingcycle - Daysin ActsPayable30.32days37days84.71days360/(COGS/avginventory)128.4days14daystemporarycurrent78daysyieldcurvewear &tear onmachines89.8days100.27days45daysDays ininventory+ Days inAR360/(creditsales/avgAR)hightrainingcosts57.86days107.53dayslevelproductiondecreasepeopleget laidoff360 /(purchases/Avg AP)82daysworkingcapital60days90days68.4daysfixedseasonalproductionpermanentcurrentOperatingcycle - Daysin ActsPayable30.32days37days84.71days360/(COGS/avginventory)128.4days14daystemporarycurrent78daysyieldcurvewear &tear onmachines89.8days100.27days45daysDays ininventory+ Days inAR360/(creditsales/avgAR)hightrainingcosts57.86days107.53dayslevelproductiondecreasepeopleget laidoff360 /(purchases/Avg AP)82daysworkingcapital

Finance BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 60 days
  2. 90 days
  3. 68.4 days
  4. fixed
  5. seasonal production
  6. permanent current
  7. Operating cycle - Days in Acts Payable
  8. 30.32 days
  9. 37 days
  10. 84.71 days
  11. 360/(COGS/avg inventory)
  12. 128.4 days
  13. 14 days
  14. temporary current
  15. 78 days
  16. yield curve
  17. wear & tear on machines
  18. 89.8 days
  19. 100.27 days
  20. 45 days
  21. Days in inventory + Days in AR
  22. 360/(credit sales/avg AR)
  23. high training costs
  24. 57.86 days
  25. 107.53 days
  26. level production
  27. decrease
  28. people get laid off
  29. 360 / (purchases/ Avg AP)
  30. 82 days
  31. working capital