57.86days60daystemporarycurrentseasonalproductiondecreasepeopleget laidoff37days360/(COGS/avginventory)yieldcurve14days68.4dayslevelproductionfixed89.8days360/(creditsales/avgAR)78days30.32days107.53days82daysDays ininventory+ Days inARworkingcapital360 /(purchases/Avg AP)84.71daysOperatingcycle - Daysin ActsPayablehightrainingcostswear &tear onmachines100.27days45dayspermanentcurrent128.4days90days57.86days60daystemporarycurrentseasonalproductiondecreasepeopleget laidoff37days360/(COGS/avginventory)yieldcurve14days68.4dayslevelproductionfixed89.8days360/(creditsales/avgAR)78days30.32days107.53days82daysDays ininventory+ Days inARworkingcapital360 /(purchases/Avg AP)84.71daysOperatingcycle - Daysin ActsPayablehightrainingcostswear &tear onmachines100.27days45dayspermanentcurrent128.4days90days

Finance BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 57.86 days
  2. 60 days
  3. temporary current
  4. seasonal production
  5. decrease
  6. people get laid off
  7. 37 days
  8. 360/(COGS/avg inventory)
  9. yield curve
  10. 14 days
  11. 68.4 days
  12. level production
  13. fixed
  14. 89.8 days
  15. 360/(credit sales/avg AR)
  16. 78 days
  17. 30.32 days
  18. 107.53 days
  19. 82 days
  20. Days in inventory + Days in AR
  21. working capital
  22. 360 / (purchases/ Avg AP)
  23. 84.71 days
  24. Operating cycle - Days in Acts Payable
  25. high training costs
  26. wear & tear on machines
  27. 100.27 days
  28. 45 days
  29. permanent current
  30. 128.4 days
  31. 90 days