57.86 days 60 days temporary current seasonal production decrease people get laid off 37 days 360/(COGS/avg inventory) yield curve 14 days 68.4 days level production fixed 89.8 days 360/(credit sales/avg AR) 78 days 30.32 days 107.53 days 82 days Days in inventory + Days in AR working capital 360 / (purchases/ Avg AP) 84.71 days Operating cycle - Days in Acts Payable high training costs wear & tear on machines 100.27 days 45 days permanent current 128.4 days 90 days 57.86 days 60 days temporary current seasonal production decrease people get laid off 37 days 360/(COGS/avg inventory) yield curve 14 days 68.4 days level production fixed 89.8 days 360/(credit sales/avg AR) 78 days 30.32 days 107.53 days 82 days Days in inventory + Days in AR working capital 360 / (purchases/ Avg AP) 84.71 days Operating cycle - Days in Acts Payable high training costs wear & tear on machines 100.27 days 45 days permanent current 128.4 days 90 days
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
57.86 days
60 days
temporary current
seasonal production
decrease
people get laid off
37 days
360/(COGS/avg inventory)
yield curve
14 days
68.4 days
level production
fixed
89.8 days
360/(credit sales/avg AR)
78 days
30.32 days
107.53 days
82 days
Days in inventory + Days in AR
working capital
360 / (purchases/ Avg AP)
84.71 days
Operating cycle - Days in Acts Payable
high training costs
wear & tear on machines
100.27 days
45 days
permanent current
128.4 days
90 days