84.71 days people get laid off wear & tear on machines 57.86 days seasonal production 360/(COGS/avg inventory) 360/(credit sales/avg AR) Days in inventory + Days in AR yield curve 128.4 days 82 days high training costs Operating cycle - Days in Acts Payable 14 days working capital 68.4 days 60 days 45 days level production 78 days permanent current temporary current 89.8 days 107.53 days 100.27 days 37 days fixed 90 days 360 / (purchases/ Avg AP) 30.32 days decrease 84.71 days people get laid off wear & tear on machines 57.86 days seasonal production 360/(COGS/avg inventory) 360/(credit sales/avg AR) Days in inventory + Days in AR yield curve 128.4 days 82 days high training costs Operating cycle - Days in Acts Payable 14 days working capital 68.4 days 60 days 45 days level production 78 days permanent current temporary current 89.8 days 107.53 days 100.27 days 37 days fixed 90 days 360 / (purchases/ Avg AP) 30.32 days decrease
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
84.71 days
people get laid off
wear & tear on machines
57.86 days
seasonal production
360/(COGS/avg inventory)
360/(credit sales/avg AR)
Days in inventory + Days in AR
yield curve
128.4 days
82 days
high training costs
Operating cycle - Days in Acts Payable
14 days
working capital
68.4 days
60 days
45 days
level production
78 days
permanent current
temporary current
89.8 days
107.53 days
100.27 days
37 days
fixed
90 days
360 / (purchases/ Avg AP)
30.32 days
decrease