workingcapitalhightrainingcosts82daysyieldcurve30.32days60days360/(COGS/avginventory)57.86days100.27days90days78daysDays ininventory+ Days inAR37dayswear &tear onmachines89.8daystemporarycurrent128.4daysdecrease84.71dayspeopleget laidofffixed68.4days360/(creditsales/avgAR)45daysOperatingcycle - Daysin ActsPayableseasonalproductionpermanentcurrent14days107.53days360 /(purchases/Avg AP)levelproductionworkingcapitalhightrainingcosts82daysyieldcurve30.32days60days360/(COGS/avginventory)57.86days100.27days90days78daysDays ininventory+ Days inAR37dayswear &tear onmachines89.8daystemporarycurrent128.4daysdecrease84.71dayspeopleget laidofffixed68.4days360/(creditsales/avgAR)45daysOperatingcycle - Daysin ActsPayableseasonalproductionpermanentcurrent14days107.53days360 /(purchases/Avg AP)levelproduction

Finance BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. working capital
  2. high training costs
  3. 82 days
  4. yield curve
  5. 30.32 days
  6. 60 days
  7. 360/(COGS/avg inventory)
  8. 57.86 days
  9. 100.27 days
  10. 90 days
  11. 78 days
  12. Days in inventory + Days in AR
  13. 37 days
  14. wear & tear on machines
  15. 89.8 days
  16. temporary current
  17. 128.4 days
  18. decrease
  19. 84.71 days
  20. people get laid off
  21. fixed
  22. 68.4 days
  23. 360/(credit sales/avg AR)
  24. 45 days
  25. Operating cycle - Days in Acts Payable
  26. seasonal production
  27. permanent current
  28. 14 days
  29. 107.53 days
  30. 360 / (purchases/ Avg AP)
  31. level production