45 days 90 days 100.27 days 84.71 days 68.4 days 360/(COGS/avg inventory) 37 days 360/(credit sales/avg AR) Days in inventory + Days in AR 82 days permanent current working capital 14 days high training costs 78 days 107.53 days 128.4 days 30.32 days Operating cycle - Days in Acts Payable 360 / (purchases/ Avg AP) seasonal production yield curve 60 days wear & tear on machines 57.86 days decrease 89.8 days fixed level production temporary current people get laid off 45 days 90 days 100.27 days 84.71 days 68.4 days 360/(COGS/avg inventory) 37 days 360/(credit sales/avg AR) Days in inventory + Days in AR 82 days permanent current working capital 14 days high training costs 78 days 107.53 days 128.4 days 30.32 days Operating cycle - Days in Acts Payable 360 / (purchases/ Avg AP) seasonal production yield curve 60 days wear & tear on machines 57.86 days decrease 89.8 days fixed level production temporary current people get laid off
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
45 days
90 days
100.27 days
84.71 days
68.4 days
360/(COGS/avg inventory)
37 days
360/(credit sales/avg AR)
Days in inventory + Days in AR
82 days
permanent current
working capital
14 days
high training costs
78 days
107.53 days
128.4 days
30.32 days
Operating cycle - Days in Acts Payable
360 / (purchases/ Avg AP)
seasonal production
yield curve
60 days
wear & tear on machines
57.86 days
decrease
89.8 days
fixed
level production
temporary current
people get laid off