37days360/(COGS/avginventory)360 /(purchases/Avg AP)peopleget laidoff57.86daysDays ininventory+ Days inARtemporarycurrent84.71days78dayswear &tear onmachines100.27dayspermanentcurrentOperatingcycle - Daysin ActsPayable90daysseasonalproduction14dayslevelproduction60days45days360/(creditsales/avgAR)128.4dayshightrainingcosts30.32days82days68.4daysfixedyieldcurvedecrease89.8daysworkingcapital107.53days37days360/(COGS/avginventory)360 /(purchases/Avg AP)peopleget laidoff57.86daysDays ininventory+ Days inARtemporarycurrent84.71days78dayswear &tear onmachines100.27dayspermanentcurrentOperatingcycle - Daysin ActsPayable90daysseasonalproduction14dayslevelproduction60days45days360/(creditsales/avgAR)128.4dayshightrainingcosts30.32days82days68.4daysfixedyieldcurvedecrease89.8daysworkingcapital107.53days

Finance BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 37 days
  2. 360/(COGS/avg inventory)
  3. 360 / (purchases/ Avg AP)
  4. people get laid off
  5. 57.86 days
  6. Days in inventory + Days in AR
  7. temporary current
  8. 84.71 days
  9. 78 days
  10. wear & tear on machines
  11. 100.27 days
  12. permanent current
  13. Operating cycle - Days in Acts Payable
  14. 90 days
  15. seasonal production
  16. 14 days
  17. level production
  18. 60 days
  19. 45 days
  20. 360/(credit sales/avg AR)
  21. 128.4 days
  22. high training costs
  23. 30.32 days
  24. 82 days
  25. 68.4 days
  26. fixed
  27. yield curve
  28. decrease
  29. 89.8 days
  30. working capital
  31. 107.53 days