permanentcurrentDays ininventory+ Days inARlevelproduction30.32days14days90days45days107.53days360/(creditsales/avgAR)peopleget laidoffseasonalproduction84.71days57.86days100.27days360 /(purchases/Avg AP)hightrainingcostsyieldcurve89.8days60daysworkingcapitalfixedtemporarycurrent78daysdecrease37days128.4days360/(COGS/avginventory)68.4daysOperatingcycle - Daysin ActsPayable82dayswear &tear onmachinespermanentcurrentDays ininventory+ Days inARlevelproduction30.32days14days90days45days107.53days360/(creditsales/avgAR)peopleget laidoffseasonalproduction84.71days57.86days100.27days360 /(purchases/Avg AP)hightrainingcostsyieldcurve89.8days60daysworkingcapitalfixedtemporarycurrent78daysdecrease37days128.4days360/(COGS/avginventory)68.4daysOperatingcycle - Daysin ActsPayable82dayswear &tear onmachines

Finance BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. permanent current
  2. Days in inventory + Days in AR
  3. level production
  4. 30.32 days
  5. 14 days
  6. 90 days
  7. 45 days
  8. 107.53 days
  9. 360/(credit sales/avg AR)
  10. people get laid off
  11. seasonal production
  12. 84.71 days
  13. 57.86 days
  14. 100.27 days
  15. 360 / (purchases/ Avg AP)
  16. high training costs
  17. yield curve
  18. 89.8 days
  19. 60 days
  20. working capital
  21. fixed
  22. temporary current
  23. 78 days
  24. decrease
  25. 37 days
  26. 128.4 days
  27. 360/(COGS/avg inventory)
  28. 68.4 days
  29. Operating cycle - Days in Acts Payable
  30. 82 days
  31. wear & tear on machines