100.27 days 45 days 360 / (purchases/ Avg AP) Operating cycle - Days in Acts Payable decrease 90 days 57.86 days 84.71 days seasonal production 82 days fixed 78 days permanent current level production wear & tear on machines 68.4 days 360/(credit sales/avg AR) Days in inventory + Days in AR 37 days high training costs 60 days people get laid off temporary current 14 days 30.32 days 128.4 days 360/(COGS/avg inventory) working capital 107.53 days yield curve 89.8 days 100.27 days 45 days 360 / (purchases/ Avg AP) Operating cycle - Days in Acts Payable decrease 90 days 57.86 days 84.71 days seasonal production 82 days fixed 78 days permanent current level production wear & tear on machines 68.4 days 360/(credit sales/avg AR) Days in inventory + Days in AR 37 days high training costs 60 days people get laid off temporary current 14 days 30.32 days 128.4 days 360/(COGS/avg inventory) working capital 107.53 days yield curve 89.8 days
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
100.27 days
45 days
360 / (purchases/ Avg AP)
Operating cycle - Days in Acts Payable
decrease
90 days
57.86 days
84.71 days
seasonal production
82 days
fixed
78 days
permanent current
level production
wear & tear on machines
68.4 days
360/(credit sales/avg AR)
Days in inventory + Days in AR
37 days
high training costs
60 days
people get laid off
temporary current
14 days
30.32 days
128.4 days
360/(COGS/avg inventory)
working capital
107.53 days
yield curve
89.8 days