permanent current Days in inventory + Days in AR level production 30.32 days 14 days 90 days 45 days 107.53 days 360/(credit sales/avg AR) people get laid off seasonal production 84.71 days 57.86 days 100.27 days 360 / (purchases/ Avg AP) high training costs yield curve 89.8 days 60 days working capital fixed temporary current 78 days decrease 37 days 128.4 days 360/(COGS/avg inventory) 68.4 days Operating cycle - Days in Acts Payable 82 days wear & tear on machines permanent current Days in inventory + Days in AR level production 30.32 days 14 days 90 days 45 days 107.53 days 360/(credit sales/avg AR) people get laid off seasonal production 84.71 days 57.86 days 100.27 days 360 / (purchases/ Avg AP) high training costs yield curve 89.8 days 60 days working capital fixed temporary current 78 days decrease 37 days 128.4 days 360/(COGS/avg inventory) 68.4 days Operating cycle - Days in Acts Payable 82 days wear & tear on machines
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
permanent current
Days in inventory + Days in AR
level production
30.32 days
14 days
90 days
45 days
107.53 days
360/(credit sales/avg AR)
people get laid off
seasonal production
84.71 days
57.86 days
100.27 days
360 / (purchases/ Avg AP)
high training costs
yield curve
89.8 days
60 days
working capital
fixed
temporary current
78 days
decrease
37 days
128.4 days
360/(COGS/avg inventory)
68.4 days
Operating cycle - Days in Acts Payable
82 days
wear & tear on machines