84.71 days 107.53 days 89.8 days permanent current seasonal production 57.86 days 360/(credit sales/avg AR) wear & tear on machines 37 days 100.27 days decrease yield curve 128.4 days 45 days people get laid off 360 / (purchases/ Avg AP) level production fixed Days in inventory + Days in AR 90 days Operating cycle - Days in Acts Payable 60 days 78 days 30.32 days 68.4 days working capital 82 days 14 days temporary current high training costs 360/(COGS/avg inventory) 84.71 days 107.53 days 89.8 days permanent current seasonal production 57.86 days 360/(credit sales/avg AR) wear & tear on machines 37 days 100.27 days decrease yield curve 128.4 days 45 days people get laid off 360 / (purchases/ Avg AP) level production fixed Days in inventory + Days in AR 90 days Operating cycle - Days in Acts Payable 60 days 78 days 30.32 days 68.4 days working capital 82 days 14 days temporary current high training costs 360/(COGS/avg inventory)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
84.71 days
107.53 days
89.8 days
permanent current
seasonal production
57.86 days
360/(credit sales/avg AR)
wear & tear on machines
37 days
100.27 days
decrease
yield curve
128.4 days
45 days
people get laid off
360 / (purchases/ Avg AP)
level production
fixed
Days in inventory + Days in AR
90 days
Operating cycle - Days in Acts Payable
60 days
78 days
30.32 days
68.4 days
working capital
82 days
14 days
temporary current
high training costs
360/(COGS/avg inventory)