84.71days107.53days89.8dayspermanentcurrentseasonalproduction57.86days360/(creditsales/avgAR)wear &tear onmachines37days100.27daysdecreaseyieldcurve128.4days45dayspeopleget laidoff360 /(purchases/Avg AP)levelproductionfixedDays ininventory+ Days inAR90daysOperatingcycle - Daysin ActsPayable60days78days30.32days68.4daysworkingcapital82days14daystemporarycurrenthightrainingcosts360/(COGS/avginventory)84.71days107.53days89.8dayspermanentcurrentseasonalproduction57.86days360/(creditsales/avgAR)wear &tear onmachines37days100.27daysdecreaseyieldcurve128.4days45dayspeopleget laidoff360 /(purchases/Avg AP)levelproductionfixedDays ininventory+ Days inAR90daysOperatingcycle - Daysin ActsPayable60days78days30.32days68.4daysworkingcapital82days14daystemporarycurrenthightrainingcosts360/(COGS/avginventory)

Finance BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
  1. 84.71 days
  2. 107.53 days
  3. 89.8 days
  4. permanent current
  5. seasonal production
  6. 57.86 days
  7. 360/(credit sales/avg AR)
  8. wear & tear on machines
  9. 37 days
  10. 100.27 days
  11. decrease
  12. yield curve
  13. 128.4 days
  14. 45 days
  15. people get laid off
  16. 360 / (purchases/ Avg AP)
  17. level production
  18. fixed
  19. Days in inventory + Days in AR
  20. 90 days
  21. Operating cycle - Days in Acts Payable
  22. 60 days
  23. 78 days
  24. 30.32 days
  25. 68.4 days
  26. working capital
  27. 82 days
  28. 14 days
  29. temporary current
  30. high training costs
  31. 360/(COGS/avg inventory)