60 days 90 days 68.4 days fixed seasonal production permanent current Operating cycle - Days in Acts Payable 30.32 days 37 days 84.71 days 360/(COGS/avg inventory) 128.4 days 14 days temporary current 78 days yield curve wear & tear on machines 89.8 days 100.27 days 45 days Days in inventory + Days in AR 360/(credit sales/avg AR) high training costs 57.86 days 107.53 days level production decrease people get laid off 360 / (purchases/ Avg AP) 82 days working capital 60 days 90 days 68.4 days fixed seasonal production permanent current Operating cycle - Days in Acts Payable 30.32 days 37 days 84.71 days 360/(COGS/avg inventory) 128.4 days 14 days temporary current 78 days yield curve wear & tear on machines 89.8 days 100.27 days 45 days Days in inventory + Days in AR 360/(credit sales/avg AR) high training costs 57.86 days 107.53 days level production decrease people get laid off 360 / (purchases/ Avg AP) 82 days working capital
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
60 days
90 days
68.4 days
fixed
seasonal production
permanent current
Operating cycle - Days in Acts Payable
30.32 days
37 days
84.71 days
360/(COGS/avg inventory)
128.4 days
14 days
temporary current
78 days
yield curve
wear & tear on machines
89.8 days
100.27 days
45 days
Days in inventory + Days in AR
360/(credit sales/avg AR)
high training costs
57.86 days
107.53 days
level production
decrease
people get laid off
360 / (purchases/ Avg AP)
82 days
working capital