37days360/(creditsales/avgAR)89.8days60dayspeopleget laidoff128.4days107.53daysyieldcurve100.27daysOperatingcycle - Daysin ActsPayableDays ininventory+ Days inARwear &tear onmachines68.4dayspermanentcurrentlevelproductiontemporarycurrent82days78days30.32days57.86daysworkingcapitalfixed45daysseasonalproduction84.71dayshightrainingcosts90days360/(COGS/avginventory)14days360 /(purchases/Avg AP)decrease37days360/(creditsales/avgAR)89.8days60dayspeopleget laidoff128.4days107.53daysyieldcurve100.27daysOperatingcycle - Daysin ActsPayableDays ininventory+ Days inARwear &tear onmachines68.4dayspermanentcurrentlevelproductiontemporarycurrent82days78days30.32days57.86daysworkingcapitalfixed45daysseasonalproduction84.71dayshightrainingcosts90days360/(COGS/avginventory)14days360 /(purchases/Avg AP)decrease

Finance BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 37 days
  2. 360/(credit sales/avg AR)
  3. 89.8 days
  4. 60 days
  5. people get laid off
  6. 128.4 days
  7. 107.53 days
  8. yield curve
  9. 100.27 days
  10. Operating cycle - Days in Acts Payable
  11. Days in inventory + Days in AR
  12. wear & tear on machines
  13. 68.4 days
  14. permanent current
  15. level production
  16. temporary current
  17. 82 days
  18. 78 days
  19. 30.32 days
  20. 57.86 days
  21. working capital
  22. fixed
  23. 45 days
  24. seasonal production
  25. 84.71 days
  26. high training costs
  27. 90 days
  28. 360/(COGS/avg inventory)
  29. 14 days
  30. 360 / (purchases/ Avg AP)
  31. decrease