57.86days82days360/(creditsales/avgAR)seasonalproductionDays ininventory+ Days inAROperatingcycle - Daysin ActsPayable45days30.32days89.8daysyieldcurve360/(COGS/avginventory)128.4days37daysdecrease90daystemporarycurrentfixedworkingcapitalpermanentcurrent78days360 /(purchases/Avg AP)84.71dayslevelproductionwear &tear onmachinespeopleget laidoff60days68.4days107.53days14days100.27dayshightrainingcosts57.86days82days360/(creditsales/avgAR)seasonalproductionDays ininventory+ Days inAROperatingcycle - Daysin ActsPayable45days30.32days89.8daysyieldcurve360/(COGS/avginventory)128.4days37daysdecrease90daystemporarycurrentfixedworkingcapitalpermanentcurrent78days360 /(purchases/Avg AP)84.71dayslevelproductionwear &tear onmachinespeopleget laidoff60days68.4days107.53days14days100.27dayshightrainingcosts

Finance BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 57.86 days
  2. 82 days
  3. 360/(credit sales/avg AR)
  4. seasonal production
  5. Days in inventory + Days in AR
  6. Operating cycle - Days in Acts Payable
  7. 45 days
  8. 30.32 days
  9. 89.8 days
  10. yield curve
  11. 360/(COGS/avg inventory)
  12. 128.4 days
  13. 37 days
  14. decrease
  15. 90 days
  16. temporary current
  17. fixed
  18. working capital
  19. permanent current
  20. 78 days
  21. 360 / (purchases/ Avg AP)
  22. 84.71 days
  23. level production
  24. wear & tear on machines
  25. people get laid off
  26. 60 days
  27. 68.4 days
  28. 107.53 days
  29. 14 days
  30. 100.27 days
  31. high training costs