30.32 days working capital 68.4 days wear & tear on machines 360/(COGS/avg inventory) high training costs Operating cycle - Days in Acts Payable seasonal production yield curve 60 days decrease fixed temporary current 37 days 107.53 days 78 days 89.8 days 360/(credit sales/avg AR) 82 days 100.27 days 90 days Days in inventory + Days in AR 57.86 days 84.71 days people get laid off 14 days permanent current 45 days level production 360 / (purchases/ Avg AP) 128.4 days 30.32 days working capital 68.4 days wear & tear on machines 360/(COGS/avg inventory) high training costs Operating cycle - Days in Acts Payable seasonal production yield curve 60 days decrease fixed temporary current 37 days 107.53 days 78 days 89.8 days 360/(credit sales/avg AR) 82 days 100.27 days 90 days Days in inventory + Days in AR 57.86 days 84.71 days people get laid off 14 days permanent current 45 days level production 360 / (purchases/ Avg AP) 128.4 days
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
30.32 days
working capital
68.4 days
wear & tear on machines
360/(COGS/avg inventory)
high training costs
Operating cycle - Days in Acts Payable
seasonal production
yield curve
60 days
decrease
fixed
temporary current
37 days
107.53 days
78 days
89.8 days
360/(credit sales/avg AR)
82 days
100.27 days
90 days
Days in inventory + Days in AR
57.86 days
84.71 days
people get laid off
14 days
permanent current
45 days
level production
360 / (purchases/ Avg AP)
128.4 days