30.32daysworkingcapital68.4dayswear &tear onmachines360/(COGS/avginventory)hightrainingcostsOperatingcycle - Daysin ActsPayableseasonalproductionyieldcurve60daysdecreasefixedtemporarycurrent37days107.53days78days89.8days360/(creditsales/avgAR)82days100.27days90daysDays ininventory+ Days inAR57.86days84.71dayspeopleget laidoff14dayspermanentcurrent45dayslevelproduction360 /(purchases/Avg AP)128.4days30.32daysworkingcapital68.4dayswear &tear onmachines360/(COGS/avginventory)hightrainingcostsOperatingcycle - Daysin ActsPayableseasonalproductionyieldcurve60daysdecreasefixedtemporarycurrent37days107.53days78days89.8days360/(creditsales/avgAR)82days100.27days90daysDays ininventory+ Days inAR57.86days84.71dayspeopleget laidoff14dayspermanentcurrent45dayslevelproduction360 /(purchases/Avg AP)128.4days

Finance BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 30.32 days
  2. working capital
  3. 68.4 days
  4. wear & tear on machines
  5. 360/(COGS/avg inventory)
  6. high training costs
  7. Operating cycle - Days in Acts Payable
  8. seasonal production
  9. yield curve
  10. 60 days
  11. decrease
  12. fixed
  13. temporary current
  14. 37 days
  15. 107.53 days
  16. 78 days
  17. 89.8 days
  18. 360/(credit sales/avg AR)
  19. 82 days
  20. 100.27 days
  21. 90 days
  22. Days in inventory + Days in AR
  23. 57.86 days
  24. 84.71 days
  25. people get laid off
  26. 14 days
  27. permanent current
  28. 45 days
  29. level production
  30. 360 / (purchases/ Avg AP)
  31. 128.4 days