89.8 days 84.71 days Operating cycle - Days in Acts Payable 360/(COGS/avg inventory) 37 days 128.4 days 90 days high training costs 60 days 360 / (purchases/ Avg AP) 82 days yield curve 45 days fixed temporary current 100.27 days 68.4 days 107.53 days 57.86 days 14 days seasonal production people get laid off 30.32 days 360/(credit sales/avg AR) permanent current 78 days working capital wear & tear on machines Days in inventory + Days in AR decrease level production 89.8 days 84.71 days Operating cycle - Days in Acts Payable 360/(COGS/avg inventory) 37 days 128.4 days 90 days high training costs 60 days 360 / (purchases/ Avg AP) 82 days yield curve 45 days fixed temporary current 100.27 days 68.4 days 107.53 days 57.86 days 14 days seasonal production people get laid off 30.32 days 360/(credit sales/avg AR) permanent current 78 days working capital wear & tear on machines Days in inventory + Days in AR decrease level production
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
89.8 days
84.71 days
Operating cycle - Days in Acts Payable
360/(COGS/avg inventory)
37 days
128.4 days
90 days
high training costs
60 days
360 / (purchases/ Avg AP)
82 days
yield curve
45 days
fixed
temporary current
100.27 days
68.4 days
107.53 days
57.86 days
14 days
seasonal production
people get laid off
30.32 days
360/(credit sales/avg AR)
permanent current
78 days
working capital
wear & tear on machines
Days in inventory + Days in AR
decrease
level production