permanent current 82 days 30.32 days 60 days 107.53 days fixed 360/(credit sales/avg AR) 90 days people get laid off 37 days 57.86 days level production 89.8 days temporary current 68.4 days 84.71 days 45 days working capital decrease 78 days wear & tear on machines high training costs Operating cycle - Days in Acts Payable 360 / (purchases/ Avg AP) 128.4 days Days in inventory + Days in AR seasonal production 360/(COGS/avg inventory) 100.27 days yield curve 14 days permanent current 82 days 30.32 days 60 days 107.53 days fixed 360/(credit sales/avg AR) 90 days people get laid off 37 days 57.86 days level production 89.8 days temporary current 68.4 days 84.71 days 45 days working capital decrease 78 days wear & tear on machines high training costs Operating cycle - Days in Acts Payable 360 / (purchases/ Avg AP) 128.4 days Days in inventory + Days in AR seasonal production 360/(COGS/avg inventory) 100.27 days yield curve 14 days
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
permanent current
82 days
30.32 days
60 days
107.53 days
fixed
360/(credit sales/avg AR)
90 days
people get laid off
37 days
57.86 days
level production
89.8 days
temporary current
68.4 days
84.71 days
45 days
working capital
decrease
78 days
wear & tear on machines
high training costs
Operating cycle - Days in Acts Payable
360 / (purchases/ Avg AP)
128.4 days
Days in inventory + Days in AR
seasonal production
360/(COGS/avg inventory)
100.27 days
yield curve
14 days