permanentcurrent82days30.32days60days107.53daysfixed360/(creditsales/avgAR)90dayspeopleget laidoff37days57.86dayslevelproduction89.8daystemporarycurrent68.4days84.71days45daysworkingcapitaldecrease78dayswear &tear onmachineshightrainingcostsOperatingcycle - Daysin ActsPayable360 /(purchases/Avg AP)128.4daysDays ininventory+ Days inARseasonalproduction360/(COGS/avginventory)100.27daysyieldcurve14dayspermanentcurrent82days30.32days60days107.53daysfixed360/(creditsales/avgAR)90dayspeopleget laidoff37days57.86dayslevelproduction89.8daystemporarycurrent68.4days84.71days45daysworkingcapitaldecrease78dayswear &tear onmachineshightrainingcostsOperatingcycle - Daysin ActsPayable360 /(purchases/Avg AP)128.4daysDays ininventory+ Days inARseasonalproduction360/(COGS/avginventory)100.27daysyieldcurve14days

Finance BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. permanent current
  2. 82 days
  3. 30.32 days
  4. 60 days
  5. 107.53 days
  6. fixed
  7. 360/(credit sales/avg AR)
  8. 90 days
  9. people get laid off
  10. 37 days
  11. 57.86 days
  12. level production
  13. 89.8 days
  14. temporary current
  15. 68.4 days
  16. 84.71 days
  17. 45 days
  18. working capital
  19. decrease
  20. 78 days
  21. wear & tear on machines
  22. high training costs
  23. Operating cycle - Days in Acts Payable
  24. 360 / (purchases/ Avg AP)
  25. 128.4 days
  26. Days in inventory + Days in AR
  27. seasonal production
  28. 360/(COGS/avg inventory)
  29. 100.27 days
  30. yield curve
  31. 14 days