37 days 360/(COGS/avg inventory) 360 / (purchases/ Avg AP) people get laid off 57.86 days Days in inventory + Days in AR temporary current 84.71 days 78 days wear & tear on machines 100.27 days permanent current Operating cycle - Days in Acts Payable 90 days seasonal production 14 days level production 60 days 45 days 360/(credit sales/avg AR) 128.4 days high training costs 30.32 days 82 days 68.4 days fixed yield curve decrease 89.8 days working capital 107.53 days 37 days 360/(COGS/avg inventory) 360 / (purchases/ Avg AP) people get laid off 57.86 days Days in inventory + Days in AR temporary current 84.71 days 78 days wear & tear on machines 100.27 days permanent current Operating cycle - Days in Acts Payable 90 days seasonal production 14 days level production 60 days 45 days 360/(credit sales/avg AR) 128.4 days high training costs 30.32 days 82 days 68.4 days fixed yield curve decrease 89.8 days working capital 107.53 days
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
37 days
360/(COGS/avg inventory)
360 / (purchases/ Avg AP)
people get laid off
57.86 days
Days in inventory + Days in AR
temporary current
84.71 days
78 days
wear & tear on machines
100.27 days
permanent current
Operating cycle - Days in Acts Payable
90 days
seasonal production
14 days
level production
60 days
45 days
360/(credit sales/avg AR)
128.4 days
high training costs
30.32 days
82 days
68.4 days
fixed
yield curve
decrease
89.8 days
working capital
107.53 days