level production Days in inventory + Days in AR high training costs 360/(COGS/avg inventory) 107.53 days 360/(credit sales/avg AR) permanent current 89.8 days working capital wear & tear on machines 84.71 days yield curve seasonal production 68.4 days 45 days fixed 78 days 30.32 days 60 days 360 / (purchases/ Avg AP) temporary current decrease 57.86 days 128.4 days 37 days 14 days people get laid off 90 days 82 days 100.27 days Operating cycle - Days in Acts Payable level production Days in inventory + Days in AR high training costs 360/(COGS/avg inventory) 107.53 days 360/(credit sales/avg AR) permanent current 89.8 days working capital wear & tear on machines 84.71 days yield curve seasonal production 68.4 days 45 days fixed 78 days 30.32 days 60 days 360 / (purchases/ Avg AP) temporary current decrease 57.86 days 128.4 days 37 days 14 days people get laid off 90 days 82 days 100.27 days Operating cycle - Days in Acts Payable
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
level production
Days in inventory + Days in AR
high training costs
360/(COGS/avg inventory)
107.53 days
360/(credit sales/avg AR)
permanent current
89.8 days
working capital
wear & tear on machines
84.71 days
yield curve
seasonal production
68.4 days
45 days
fixed
78 days
30.32 days
60 days
360 / (purchases/ Avg AP)
temporary current
decrease
57.86 days
128.4 days
37 days
14 days
people get laid off
90 days
82 days
100.27 days
Operating cycle - Days in Acts Payable