84.71dayspeopleget laidoffwear &tear onmachines57.86daysseasonalproduction360/(COGS/avginventory)360/(creditsales/avgAR)Days ininventory+ Days inARyieldcurve128.4days82dayshightrainingcostsOperatingcycle - Daysin ActsPayable14daysworkingcapital68.4days60days45dayslevelproduction78dayspermanentcurrenttemporarycurrent89.8days107.53days100.27days37daysfixed90days360 /(purchases/Avg AP)30.32daysdecrease84.71dayspeopleget laidoffwear &tear onmachines57.86daysseasonalproduction360/(COGS/avginventory)360/(creditsales/avgAR)Days ininventory+ Days inARyieldcurve128.4days82dayshightrainingcostsOperatingcycle - Daysin ActsPayable14daysworkingcapital68.4days60days45dayslevelproduction78dayspermanentcurrenttemporarycurrent89.8days107.53days100.27days37daysfixed90days360 /(purchases/Avg AP)30.32daysdecrease

Finance BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 84.71 days
  2. people get laid off
  3. wear & tear on machines
  4. 57.86 days
  5. seasonal production
  6. 360/(COGS/avg inventory)
  7. 360/(credit sales/avg AR)
  8. Days in inventory + Days in AR
  9. yield curve
  10. 128.4 days
  11. 82 days
  12. high training costs
  13. Operating cycle - Days in Acts Payable
  14. 14 days
  15. working capital
  16. 68.4 days
  17. 60 days
  18. 45 days
  19. level production
  20. 78 days
  21. permanent current
  22. temporary current
  23. 89.8 days
  24. 107.53 days
  25. 100.27 days
  26. 37 days
  27. fixed
  28. 90 days
  29. 360 / (purchases/ Avg AP)
  30. 30.32 days
  31. decrease