78 days 360 / (purchases/ Avg AP) seasonal production 360/(credit sales/avg AR) 30.32 days 14 days level production Operating cycle - Days in Acts Payable high training costs yield curve 68.4 days 360/(COGS/avg inventory) people get laid off 128.4 days 100.27 days 107.53 days 45 days 89.8 days fixed 57.86 days 60 days permanent current 37 days decrease 82 days 84.71 days working capital temporary current 90 days wear & tear on machines Days in inventory + Days in AR 78 days 360 / (purchases/ Avg AP) seasonal production 360/(credit sales/avg AR) 30.32 days 14 days level production Operating cycle - Days in Acts Payable high training costs yield curve 68.4 days 360/(COGS/avg inventory) people get laid off 128.4 days 100.27 days 107.53 days 45 days 89.8 days fixed 57.86 days 60 days permanent current 37 days decrease 82 days 84.71 days working capital temporary current 90 days wear & tear on machines Days in inventory + Days in AR
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
78 days
360 / (purchases/ Avg AP)
seasonal production
360/(credit sales/avg AR)
30.32 days
14 days
level production
Operating cycle - Days in Acts Payable
high training costs
yield curve
68.4 days
360/(COGS/avg inventory)
people get laid off
128.4 days
100.27 days
107.53 days
45 days
89.8 days
fixed
57.86 days
60 days
permanent current
37 days
decrease
82 days
84.71 days
working capital
temporary current
90 days
wear & tear on machines
Days in inventory + Days in AR