45days90days100.27days84.71days68.4days360/(COGS/avginventory)37days360/(creditsales/avgAR)Days ininventory+ Days inAR82dayspermanentcurrentworkingcapital14dayshightrainingcosts78days107.53days128.4days30.32daysOperatingcycle - Daysin ActsPayable360 /(purchases/Avg AP)seasonalproductionyieldcurve60dayswear &tear onmachines57.86daysdecrease89.8daysfixedlevelproductiontemporarycurrentpeopleget laidoff45days90days100.27days84.71days68.4days360/(COGS/avginventory)37days360/(creditsales/avgAR)Days ininventory+ Days inAR82dayspermanentcurrentworkingcapital14dayshightrainingcosts78days107.53days128.4days30.32daysOperatingcycle - Daysin ActsPayable360 /(purchases/Avg AP)seasonalproductionyieldcurve60dayswear &tear onmachines57.86daysdecrease89.8daysfixedlevelproductiontemporarycurrentpeopleget laidoff

Finance BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 45 days
  2. 90 days
  3. 100.27 days
  4. 84.71 days
  5. 68.4 days
  6. 360/(COGS/avg inventory)
  7. 37 days
  8. 360/(credit sales/avg AR)
  9. Days in inventory + Days in AR
  10. 82 days
  11. permanent current
  12. working capital
  13. 14 days
  14. high training costs
  15. 78 days
  16. 107.53 days
  17. 128.4 days
  18. 30.32 days
  19. Operating cycle - Days in Acts Payable
  20. 360 / (purchases/ Avg AP)
  21. seasonal production
  22. yield curve
  23. 60 days
  24. wear & tear on machines
  25. 57.86 days
  26. decrease
  27. 89.8 days
  28. fixed
  29. level production
  30. temporary current
  31. people get laid off