workingcapitalhightrainingcostsdecrease78days37dayspeopleget laidoff14days100.27days360/(creditsales/avgAR)Days ininventory+ Days inAR30.32days60daysOperatingcycle - Daysin ActsPayableyieldcurve90days45days57.86daysfixedlevelproductionpermanentcurrent89.8daystemporarycurrent68.4days360 /(purchases/Avg AP)seasonalproductionwear &tear onmachines128.4days107.53days82days360/(COGS/avginventory)84.71daysworkingcapitalhightrainingcostsdecrease78days37dayspeopleget laidoff14days100.27days360/(creditsales/avgAR)Days ininventory+ Days inAR30.32days60daysOperatingcycle - Daysin ActsPayableyieldcurve90days45days57.86daysfixedlevelproductionpermanentcurrent89.8daystemporarycurrent68.4days360 /(purchases/Avg AP)seasonalproductionwear &tear onmachines128.4days107.53days82days360/(COGS/avginventory)84.71days

Finance BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. working capital
  2. high training costs
  3. decrease
  4. 78 days
  5. 37 days
  6. people get laid off
  7. 14 days
  8. 100.27 days
  9. 360/(credit sales/avg AR)
  10. Days in inventory + Days in AR
  11. 30.32 days
  12. 60 days
  13. Operating cycle - Days in Acts Payable
  14. yield curve
  15. 90 days
  16. 45 days
  17. 57.86 days
  18. fixed
  19. level production
  20. permanent current
  21. 89.8 days
  22. temporary current
  23. 68.4 days
  24. 360 / (purchases/ Avg AP)
  25. seasonal production
  26. wear & tear on machines
  27. 128.4 days
  28. 107.53 days
  29. 82 days
  30. 360/(COGS/avg inventory)
  31. 84.71 days