37 days 360/(credit sales/avg AR) 89.8 days 60 days people get laid off 128.4 days 107.53 days yield curve 100.27 days Operating cycle - Days in Acts Payable Days in inventory + Days in AR wear & tear on machines 68.4 days permanent current level production temporary current 82 days 78 days 30.32 days 57.86 days working capital fixed 45 days seasonal production 84.71 days high training costs 90 days 360/(COGS/avg inventory) 14 days 360 / (purchases/ Avg AP) decrease 37 days 360/(credit sales/avg AR) 89.8 days 60 days people get laid off 128.4 days 107.53 days yield curve 100.27 days Operating cycle - Days in Acts Payable Days in inventory + Days in AR wear & tear on machines 68.4 days permanent current level production temporary current 82 days 78 days 30.32 days 57.86 days working capital fixed 45 days seasonal production 84.71 days high training costs 90 days 360/(COGS/avg inventory) 14 days 360 / (purchases/ Avg AP) decrease
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
37 days
360/(credit sales/avg AR)
89.8 days
60 days
people get laid off
128.4 days
107.53 days
yield curve
100.27 days
Operating cycle - Days in Acts Payable
Days in inventory + Days in AR
wear & tear on machines
68.4 days
permanent current
level production
temporary current
82 days
78 days
30.32 days
57.86 days
working capital
fixed
45 days
seasonal production
84.71 days
high training costs
90 days
360/(COGS/avg inventory)
14 days
360 / (purchases/ Avg AP)
decrease