57.86 days 82 days 360/(credit sales/avg AR) seasonal production Days in inventory + Days in AR Operating cycle - Days in Acts Payable 45 days 30.32 days 89.8 days yield curve 360/(COGS/avg inventory) 128.4 days 37 days decrease 90 days temporary current fixed working capital permanent current 78 days 360 / (purchases/ Avg AP) 84.71 days level production wear & tear on machines people get laid off 60 days 68.4 days 107.53 days 14 days 100.27 days high training costs 57.86 days 82 days 360/(credit sales/avg AR) seasonal production Days in inventory + Days in AR Operating cycle - Days in Acts Payable 45 days 30.32 days 89.8 days yield curve 360/(COGS/avg inventory) 128.4 days 37 days decrease 90 days temporary current fixed working capital permanent current 78 days 360 / (purchases/ Avg AP) 84.71 days level production wear & tear on machines people get laid off 60 days 68.4 days 107.53 days 14 days 100.27 days high training costs
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
57.86 days
82 days
360/(credit sales/avg AR)
seasonal production
Days in inventory + Days in AR
Operating cycle - Days in Acts Payable
45 days
30.32 days
89.8 days
yield curve
360/(COGS/avg inventory)
128.4 days
37 days
decrease
90 days
temporary current
fixed
working capital
permanent current
78 days
360 / (purchases/ Avg AP)
84.71 days
level production
wear & tear on machines
people get laid off
60 days
68.4 days
107.53 days
14 days
100.27 days
high training costs