working capital high training costs 82 days yield curve 30.32 days 60 days 360/(COGS/avg inventory) 57.86 days 100.27 days 90 days 78 days Days in inventory + Days in AR 37 days wear & tear on machines 89.8 days temporary current 128.4 days decrease 84.71 days people get laid off fixed 68.4 days 360/(credit sales/avg AR) 45 days Operating cycle - Days in Acts Payable seasonal production permanent current 14 days 107.53 days 360 / (purchases/ Avg AP) level production working capital high training costs 82 days yield curve 30.32 days 60 days 360/(COGS/avg inventory) 57.86 days 100.27 days 90 days 78 days Days in inventory + Days in AR 37 days wear & tear on machines 89.8 days temporary current 128.4 days decrease 84.71 days people get laid off fixed 68.4 days 360/(credit sales/avg AR) 45 days Operating cycle - Days in Acts Payable seasonal production permanent current 14 days 107.53 days 360 / (purchases/ Avg AP) level production
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
working capital
high training costs
82 days
yield curve
30.32 days
60 days
360/(COGS/avg inventory)
57.86 days
100.27 days
90 days
78 days
Days in inventory + Days in AR
37 days
wear & tear on machines
89.8 days
temporary current
128.4 days
decrease
84.71 days
people get laid off
fixed
68.4 days
360/(credit sales/avg AR)
45 days
Operating cycle - Days in Acts Payable
seasonal production
permanent current
14 days
107.53 days
360 / (purchases/ Avg AP)
level production