Dungorausesnew spellDungoragoes tolibraryMitjaNOTlateThe partytalks toBixThe party issuspicious ofsomeoneSomeonein theparty getsdrunkFastfriends /CharmpersonDungoragoes tolibraryNat1ShayfishingDungora hasanotherpsychoepisodeInsaneabilitychecks /attack rollsSexualinuendoLumilabeing themomLumilaprays toLuminaCursedRPLoredumpDungorawildshapesintosomethingnewShaybeingmysteriousFeywilddreamNat20DungoracatPartybondingmomentLumila doesmost of thetalking withpeopleDungorausesnew spellDungoragoes tolibraryMitjaNOTlateThe partytalks toBixThe party issuspicious ofsomeoneSomeonein theparty getsdrunkFastfriends /CharmpersonDungoragoes tolibraryNat1ShayfishingDungora hasanotherpsychoepisodeInsaneabilitychecks /attack rollsSexualinuendoLumilabeing themomLumilaprays toLuminaCursedRPLoredumpDungorawildshapesintosomethingnewShaybeingmysteriousFeywilddreamNat20DungoracatPartybondingmomentLumila doesmost of thetalking withpeople

Session 14: Back to Ironpass - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dungora uses new spell
  2. Dungora goes to library
  3. Mitja NOT late
  4. The party talks to Bix
  5. The party is suspicious of someone
  6. Someone in the party gets drunk
  7. Fast friends / Charm person
  8. Dungora goes to library
  9. Nat 1
  10. Shay fishing
  11. Dungora has another psycho episode
  12. Insane ability checks / attack rolls
  13. Sexual inuendo
  14. Lumila being the mom
  15. Lumila prays to Lumina
  16. Cursed RP
  17. Lore dump
  18. Dungora wildshapes into something new
  19. Shay being mysterious
  20. Feywild dream
  21. Nat 20
  22. Dungora cat
  23. Party bonding moment
  24. Lumila does most of the talking with people