FixedRatioClassicalConditioningExtinctionNegativePunishmentConditionedResponseShapingScheduleofReinforecementDistributedLearningPositivePunishmentOperantConditioningOperantLearningLatentLearningNegativeReinforcementVariableIntervalTasteAversionFloodingGeneralizationPositiveReinforcementFixedIntervalVariableIntervalConditionedStimulusMassedLearningCounter-ConditioningModelingFixedRatioClassicalConditioningExtinctionNegativePunishmentConditionedResponseShapingScheduleofReinforecementDistributedLearningPositivePunishmentOperantConditioningOperantLearningLatentLearningNegativeReinforcementVariableIntervalTasteAversionFloodingGeneralizationPositiveReinforcementFixedIntervalVariableIntervalConditionedStimulusMassedLearningCounter-ConditioningModeling

Chapter 6 - Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fixed Ratio
  2. Classical Conditioning
  3. Extinction
  4. Negative Punishment
  5. Conditioned Response
  6. Shaping
  7. Schedule of Reinforecement
  8. Distributed Learning
  9. Positive Punishment
  10. Operant Conditioning
  11. Operant Learning
  12. Latent Learning
  13. Negative Reinforcement
  14. Variable Interval
  15. Taste Aversion
  16. Flooding
  17. Generalization
  18. Positive Reinforcement
  19. Fixed Interval
  20. Variable Interval
  21. Conditioned Stimulus
  22. Massed Learning
  23. Counter- Conditioning
  24. Modeling