GeneralizationPositivePunishmentOperantLearningLatentLearningVariableIntervalConditionedStimulusPositiveReinforcementScheduleofReinforecementConditionedResponseOperantConditioningVariableIntervalClassicalConditioningCounter-ConditioningTasteAversionFixedRatioNegativePunishmentNegativeReinforcementShapingExtinctionFloodingFixedIntervalModelingDistributedLearningMassedLearningGeneralizationPositivePunishmentOperantLearningLatentLearningVariableIntervalConditionedStimulusPositiveReinforcementScheduleofReinforecementConditionedResponseOperantConditioningVariableIntervalClassicalConditioningCounter-ConditioningTasteAversionFixedRatioNegativePunishmentNegativeReinforcementShapingExtinctionFloodingFixedIntervalModelingDistributedLearningMassedLearning

Chapter 6 - Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Generalization
  2. Positive Punishment
  3. Operant Learning
  4. Latent Learning
  5. Variable Interval
  6. Conditioned Stimulus
  7. Positive Reinforcement
  8. Schedule of Reinforecement
  9. Conditioned Response
  10. Operant Conditioning
  11. Variable Interval
  12. Classical Conditioning
  13. Counter- Conditioning
  14. Taste Aversion
  15. Fixed Ratio
  16. Negative Punishment
  17. Negative Reinforcement
  18. Shaping
  19. Extinction
  20. Flooding
  21. Fixed Interval
  22. Modeling
  23. Distributed Learning
  24. Massed Learning