NegativeReinforcementLatentLearningNegativePunishmentShapingConditionedResponseVariableIntervalMassedLearningClassicalConditioningPositiveReinforcementExtinctionFixedIntervalFixedRatioOperantLearningVariableIntervalDistributedLearningCounter-ConditioningOperantConditioningPositivePunishmentScheduleofReinforecementModelingTasteAversionFloodingConditionedStimulusGeneralizationNegativeReinforcementLatentLearningNegativePunishmentShapingConditionedResponseVariableIntervalMassedLearningClassicalConditioningPositiveReinforcementExtinctionFixedIntervalFixedRatioOperantLearningVariableIntervalDistributedLearningCounter-ConditioningOperantConditioningPositivePunishmentScheduleofReinforecementModelingTasteAversionFloodingConditionedStimulusGeneralization

Chapter 6 - Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Negative Reinforcement
  2. Latent Learning
  3. Negative Punishment
  4. Shaping
  5. Conditioned Response
  6. Variable Interval
  7. Massed Learning
  8. Classical Conditioning
  9. Positive Reinforcement
  10. Extinction
  11. Fixed Interval
  12. Fixed Ratio
  13. Operant Learning
  14. Variable Interval
  15. Distributed Learning
  16. Counter- Conditioning
  17. Operant Conditioning
  18. Positive Punishment
  19. Schedule of Reinforecement
  20. Modeling
  21. Taste Aversion
  22. Flooding
  23. Conditioned Stimulus
  24. Generalization