DistributedLearningVariableIntervalShapingPositivePunishmentVariableIntervalGeneralizationLatentLearningFixedIntervalScheduleofReinforecementCounter-ConditioningOperantLearningModelingClassicalConditioningNegativePunishmentConditionedStimulusFloodingConditionedResponseFixedRatioMassedLearningOperantConditioningNegativeReinforcementPositiveReinforcementTasteAversionExtinctionDistributedLearningVariableIntervalShapingPositivePunishmentVariableIntervalGeneralizationLatentLearningFixedIntervalScheduleofReinforecementCounter-ConditioningOperantLearningModelingClassicalConditioningNegativePunishmentConditionedStimulusFloodingConditionedResponseFixedRatioMassedLearningOperantConditioningNegativeReinforcementPositiveReinforcementTasteAversionExtinction

Chapter 6 - Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Distributed Learning
  2. Variable Interval
  3. Shaping
  4. Positive Punishment
  5. Variable Interval
  6. Generalization
  7. Latent Learning
  8. Fixed Interval
  9. Schedule of Reinforecement
  10. Counter- Conditioning
  11. Operant Learning
  12. Modeling
  13. Classical Conditioning
  14. Negative Punishment
  15. Conditioned Stimulus
  16. Flooding
  17. Conditioned Response
  18. Fixed Ratio
  19. Massed Learning
  20. Operant Conditioning
  21. Negative Reinforcement
  22. Positive Reinforcement
  23. Taste Aversion
  24. Extinction