VariableIntervalOperantConditioningCounter-ConditioningPositivePunishmentPositiveReinforcementLatentLearningTasteAversionNegativePunishmentExtinctionGeneralizationDistributedLearningScheduleofReinforecementFixedIntervalClassicalConditioningOperantLearningShapingModelingNegativeReinforcementMassedLearningVariableIntervalConditionedStimulusConditionedResponseFixedRatioFloodingVariableIntervalOperantConditioningCounter-ConditioningPositivePunishmentPositiveReinforcementLatentLearningTasteAversionNegativePunishmentExtinctionGeneralizationDistributedLearningScheduleofReinforecementFixedIntervalClassicalConditioningOperantLearningShapingModelingNegativeReinforcementMassedLearningVariableIntervalConditionedStimulusConditionedResponseFixedRatioFlooding

Chapter 6 - Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Variable Interval
  2. Operant Conditioning
  3. Counter- Conditioning
  4. Positive Punishment
  5. Positive Reinforcement
  6. Latent Learning
  7. Taste Aversion
  8. Negative Punishment
  9. Extinction
  10. Generalization
  11. Distributed Learning
  12. Schedule of Reinforecement
  13. Fixed Interval
  14. Classical Conditioning
  15. Operant Learning
  16. Shaping
  17. Modeling
  18. Negative Reinforcement
  19. Massed Learning
  20. Variable Interval
  21. Conditioned Stimulus
  22. Conditioned Response
  23. Fixed Ratio
  24. Flooding