ModelingCounter-ConditioningClassicalConditioningGeneralizationDistributedLearningShapingPositivePunishmentFloodingConditionedStimulusNegativePunishmentFixedRatioVariableIntervalFixedIntervalPositiveReinforcementLatentLearningOperantConditioningTasteAversionMassedLearningExtinctionNegativeReinforcementVariableIntervalOperantLearningScheduleofReinforecementConditionedResponseModelingCounter-ConditioningClassicalConditioningGeneralizationDistributedLearningShapingPositivePunishmentFloodingConditionedStimulusNegativePunishmentFixedRatioVariableIntervalFixedIntervalPositiveReinforcementLatentLearningOperantConditioningTasteAversionMassedLearningExtinctionNegativeReinforcementVariableIntervalOperantLearningScheduleofReinforecementConditionedResponse

Chapter 6 - Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Modeling
  2. Counter- Conditioning
  3. Classical Conditioning
  4. Generalization
  5. Distributed Learning
  6. Shaping
  7. Positive Punishment
  8. Flooding
  9. Conditioned Stimulus
  10. Negative Punishment
  11. Fixed Ratio
  12. Variable Interval
  13. Fixed Interval
  14. Positive Reinforcement
  15. Latent Learning
  16. Operant Conditioning
  17. Taste Aversion
  18. Massed Learning
  19. Extinction
  20. Negative Reinforcement
  21. Variable Interval
  22. Operant Learning
  23. Schedule of Reinforecement
  24. Conditioned Response