DistributedLearningVariableIntervalCounter-ConditioningFixedIntervalShapingOperantLearningModelingClassicalConditioningConditionedResponseGeneralizationVariableIntervalConditionedStimulusFixedRatioPositivePunishmentOperantConditioningNegativePunishmentScheduleofReinforecementPositiveReinforcementNegativeReinforcementExtinctionLatentLearningFloodingMassedLearningTasteAversionDistributedLearningVariableIntervalCounter-ConditioningFixedIntervalShapingOperantLearningModelingClassicalConditioningConditionedResponseGeneralizationVariableIntervalConditionedStimulusFixedRatioPositivePunishmentOperantConditioningNegativePunishmentScheduleofReinforecementPositiveReinforcementNegativeReinforcementExtinctionLatentLearningFloodingMassedLearningTasteAversion

Chapter 6 - Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Distributed Learning
  2. Variable Interval
  3. Counter- Conditioning
  4. Fixed Interval
  5. Shaping
  6. Operant Learning
  7. Modeling
  8. Classical Conditioning
  9. Conditioned Response
  10. Generalization
  11. Variable Interval
  12. Conditioned Stimulus
  13. Fixed Ratio
  14. Positive Punishment
  15. Operant Conditioning
  16. Negative Punishment
  17. Schedule of Reinforecement
  18. Positive Reinforcement
  19. Negative Reinforcement
  20. Extinction
  21. Latent Learning
  22. Flooding
  23. Massed Learning
  24. Taste Aversion