FloodingScheduleofReinforecementNegativePunishmentFixedIntervalConditionedResponseModelingShapingOperantConditioningMassedLearningClassicalConditioningNegativeReinforcementVariableIntervalGeneralizationPositiveReinforcementConditionedStimulusTasteAversionFixedRatioDistributedLearningPositivePunishmentExtinctionCounter-ConditioningVariableIntervalLatentLearningOperantLearningFloodingScheduleofReinforecementNegativePunishmentFixedIntervalConditionedResponseModelingShapingOperantConditioningMassedLearningClassicalConditioningNegativeReinforcementVariableIntervalGeneralizationPositiveReinforcementConditionedStimulusTasteAversionFixedRatioDistributedLearningPositivePunishmentExtinctionCounter-ConditioningVariableIntervalLatentLearningOperantLearning

Chapter 6 - Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Flooding
  2. Schedule of Reinforecement
  3. Negative Punishment
  4. Fixed Interval
  5. Conditioned Response
  6. Modeling
  7. Shaping
  8. Operant Conditioning
  9. Massed Learning
  10. Classical Conditioning
  11. Negative Reinforcement
  12. Variable Interval
  13. Generalization
  14. Positive Reinforcement
  15. Conditioned Stimulus
  16. Taste Aversion
  17. Fixed Ratio
  18. Distributed Learning
  19. Positive Punishment
  20. Extinction
  21. Counter- Conditioning
  22. Variable Interval
  23. Latent Learning
  24. Operant Learning