FloodingModelingClassicalConditioningDistributedLearningFixedIntervalTasteAversionConditionedResponseCounter-ConditioningVariableIntervalOperantLearningGeneralizationPositivePunishmentOperantConditioningScheduleofReinforecementLatentLearningPositiveReinforcementConditionedStimulusMassedLearningNegativePunishmentVariableIntervalFixedRatioNegativeReinforcementExtinctionShapingFloodingModelingClassicalConditioningDistributedLearningFixedIntervalTasteAversionConditionedResponseCounter-ConditioningVariableIntervalOperantLearningGeneralizationPositivePunishmentOperantConditioningScheduleofReinforecementLatentLearningPositiveReinforcementConditionedStimulusMassedLearningNegativePunishmentVariableIntervalFixedRatioNegativeReinforcementExtinctionShaping

Chapter 6 - Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Flooding
  2. Modeling
  3. Classical Conditioning
  4. Distributed Learning
  5. Fixed Interval
  6. Taste Aversion
  7. Conditioned Response
  8. Counter- Conditioning
  9. Variable Interval
  10. Operant Learning
  11. Generalization
  12. Positive Punishment
  13. Operant Conditioning
  14. Schedule of Reinforecement
  15. Latent Learning
  16. Positive Reinforcement
  17. Conditioned Stimulus
  18. Massed Learning
  19. Negative Punishment
  20. Variable Interval
  21. Fixed Ratio
  22. Negative Reinforcement
  23. Extinction
  24. Shaping