FixedRatioLatentLearningFloodingOperantLearningScheduleofReinforecementPositivePunishmentExtinctionDistributedLearningGeneralizationTasteAversionModelingNegativeReinforcementShapingVariableIntervalConditionedResponseOperantConditioningMassedLearningCounter-ConditioningFixedIntervalPositiveReinforcementNegativePunishmentConditionedStimulusClassicalConditioningVariableIntervalFixedRatioLatentLearningFloodingOperantLearningScheduleofReinforecementPositivePunishmentExtinctionDistributedLearningGeneralizationTasteAversionModelingNegativeReinforcementShapingVariableIntervalConditionedResponseOperantConditioningMassedLearningCounter-ConditioningFixedIntervalPositiveReinforcementNegativePunishmentConditionedStimulusClassicalConditioningVariableInterval

Chapter 6 - Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fixed Ratio
  2. Latent Learning
  3. Flooding
  4. Operant Learning
  5. Schedule of Reinforecement
  6. Positive Punishment
  7. Extinction
  8. Distributed Learning
  9. Generalization
  10. Taste Aversion
  11. Modeling
  12. Negative Reinforcement
  13. Shaping
  14. Variable Interval
  15. Conditioned Response
  16. Operant Conditioning
  17. Massed Learning
  18. Counter- Conditioning
  19. Fixed Interval
  20. Positive Reinforcement
  21. Negative Punishment
  22. Conditioned Stimulus
  23. Classical Conditioning
  24. Variable Interval