Wall gunsfor 1 round(Rounds4+)shotgunsonlyhold10,000pointsPaP agun andswap itNo drops fora rounds(rounds 7+)No Jugtill Round7MonkeyBombs(friends)No quickrevive tillround 7BowieknifePaP byround14AlldoorsDieswap raygun for alauncherno LMG'sfor 1 round(rounds7+)Poweron byround 5MoveboxPaPMP-40PaPAll perksby round12PaP asniperCrouch awhole round(rounds 4+)kill lasthoundwith ameleeLink allteleportsby round12Hit box 5times withouttakinganythingWall gunsfor 1 round(Rounds4+)shotgunsonlyhold10,000pointsPaP agun andswap itNo drops fora rounds(rounds 7+)No Jugtill Round7MonkeyBombs(friends)No quickrevive tillround 7BowieknifePaP byround14AlldoorsDieswap raygun for alauncherno LMG'sfor 1 round(rounds7+)Poweron byround 5MoveboxPaPMP-40PaPAll perksby round12PaP asniperCrouch awhole round(rounds 4+)kill lasthoundwith ameleeLink allteleportsby round12Hit box 5times withouttakinganything

Cod Zombies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Wall guns for 1 round (Rounds 4+)
  2. shotguns only
  3. hold 10,000 points
  4. PaP a gun and swap it
  5. No drops for a rounds (rounds 7+)
  6. No Jug till Round 7
  7. Monkey Bombs (friends)
  8. No quick revive till round 7
  9. Bowie knife
  10. PaP by round 14
  11. All doors
  12. Die
  13. swap ray gun for a launcher
  14. no LMG's for 1 round (rounds 7+)
  15. Power on by round 5
  16. Move box
  17. PaP
  18. MP-40 PaP
  19. All perks by round 12
  20. PaP a sniper
  21. Crouch a whole round (rounds 4+)
  22. kill last hound with a melee
  23. Link all teleports by round 12
  24. Hit box 5 times without taking anything