AlldoorsNo quickrevive tillround 7No Jugtill Round7MP-40PaPNo drops fora rounds(rounds 7+)Wall gunsfor 1 round(Rounds4+)kill lasthoundwith ameleeCrouch awhole round(rounds 4+)All perksby round12Poweron byround 5Hit box 5times withouttakinganythingno LMG'sfor 1 round(rounds7+)swap raygun for alauncherhold10,000pointsMoveboxPaP byround14Link allteleportsby round12shotgunsonlyDiePaP asniperPaP agun andswap itPaPMonkeyBombs(friends)BowieknifeAlldoorsNo quickrevive tillround 7No Jugtill Round7MP-40PaPNo drops fora rounds(rounds 7+)Wall gunsfor 1 round(Rounds4+)kill lasthoundwith ameleeCrouch awhole round(rounds 4+)All perksby round12Poweron byround 5Hit box 5times withouttakinganythingno LMG'sfor 1 round(rounds7+)swap raygun for alauncherhold10,000pointsMoveboxPaP byround14Link allteleportsby round12shotgunsonlyDiePaP asniperPaP agun andswap itPaPMonkeyBombs(friends)Bowieknife

Cod Zombies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. All doors
  2. No quick revive till round 7
  3. No Jug till Round 7
  4. MP-40 PaP
  5. No drops for a rounds (rounds 7+)
  6. Wall guns for 1 round (Rounds 4+)
  7. kill last hound with a melee
  8. Crouch a whole round (rounds 4+)
  9. All perks by round 12
  10. Power on by round 5
  11. Hit box 5 times without taking anything
  12. no LMG's for 1 round (rounds 7+)
  13. swap ray gun for a launcher
  14. hold 10,000 points
  15. Move box
  16. PaP by round 14
  17. Link all teleports by round 12
  18. shotguns only
  19. Die
  20. PaP a sniper
  21. PaP a gun and swap it
  22. PaP
  23. Monkey Bombs (friends)
  24. Bowie knife