All perksby round12hold10,000pointsMP-40PaPMoveboxCrouch awhole round(rounds 4+)Poweron byround 5swap raygun for alauncherBowieknifeMonkeyBombs(friends)No Jugtill Round7PaP asniperPaPWall gunsfor 1 round(Rounds4+)no LMG'sfor 1 round(rounds7+)Diekill lasthoundwith ameleeNo drops fora rounds(rounds 7+)No quickrevive tillround 7PaP byround14PaP agun andswap itAlldoorsshotgunsonlyLink allteleportsby round12Hit box 5times withouttakinganythingAll perksby round12hold10,000pointsMP-40PaPMoveboxCrouch awhole round(rounds 4+)Poweron byround 5swap raygun for alauncherBowieknifeMonkeyBombs(friends)No Jugtill Round7PaP asniperPaPWall gunsfor 1 round(Rounds4+)no LMG'sfor 1 round(rounds7+)Diekill lasthoundwith ameleeNo drops fora rounds(rounds 7+)No quickrevive tillround 7PaP byround14PaP agun andswap itAlldoorsshotgunsonlyLink allteleportsby round12Hit box 5times withouttakinganything

Cod Zombies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. All perks by round 12
  2. hold 10,000 points
  3. MP-40 PaP
  4. Move box
  5. Crouch a whole round (rounds 4+)
  6. Power on by round 5
  7. swap ray gun for a launcher
  8. Bowie knife
  9. Monkey Bombs (friends)
  10. No Jug till Round 7
  11. PaP a sniper
  12. PaP
  13. Wall guns for 1 round (Rounds 4+)
  14. no LMG's for 1 round (rounds 7+)
  15. Die
  16. kill last hound with a melee
  17. No drops for a rounds (rounds 7+)
  18. No quick revive till round 7
  19. PaP by round 14
  20. PaP a gun and swap it
  21. All doors
  22. shotguns only
  23. Link all teleports by round 12
  24. Hit box 5 times without taking anything