Wall guns for 1 round (Rounds 4+) shotguns only hold 10,000 points PaP a gun and swap it No drops for a rounds (rounds 7+) No Jug till Round 7 Monkey Bombs (friends) No quick revive till round 7 Bowie knife PaP by round 14 All doors Die swap ray gun for a launcher no LMG's for 1 round (rounds 7+) Power on by round 5 Move box PaP MP-40 PaP All perks by round 12 PaP a sniper Crouch a whole round (rounds 4+) kill last hound with a melee Link all teleports by round 12 Hit box 5 times without taking anything Wall guns for 1 round (Rounds 4+) shotguns only hold 10,000 points PaP a gun and swap it No drops for a rounds (rounds 7+) No Jug till Round 7 Monkey Bombs (friends) No quick revive till round 7 Bowie knife PaP by round 14 All doors Die swap ray gun for a launcher no LMG's for 1 round (rounds 7+) Power on by round 5 Move box PaP MP-40 PaP All perks by round 12 PaP a sniper Crouch a whole round (rounds 4+) kill last hound with a melee Link all teleports by round 12 Hit box 5 times without taking anything
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Wall guns for 1 round (Rounds 4+)
shotguns only
hold 10,000 points
PaP a gun and swap it
No drops for a rounds (rounds 7+)
No Jug till Round 7
Monkey Bombs (friends)
No quick revive till round 7
Bowie knife
PaP by round 14
All doors
Die
swap ray gun for a launcher
no LMG's for 1 round (rounds 7+)
Power on by round 5
Move box
PaP
MP-40 PaP
All perks by round 12
PaP a sniper
Crouch a whole round (rounds 4+)
kill last hound with a melee
Link all teleports by round 12
Hit box 5 times without taking anything