PaP byround14DieMoveboxCrouch awhole round(rounds 4+)Poweron byround 5No drops fora rounds(rounds 7+)MonkeyBombs(friends)All perksby round12PaPPaP asniperHit box 5times withouttakinganythingswap raygun for alauncherAlldoorsBowieknifePaP agun andswap ithold10,000pointsshotgunsonlyNo quickrevive tillround 7no LMG'sfor 1 round(rounds7+)No Jugtill Round7Wall gunsfor 1 round(Rounds4+)Link allteleportsby round12MP-40PaPkill lasthoundwith ameleePaP byround14DieMoveboxCrouch awhole round(rounds 4+)Poweron byround 5No drops fora rounds(rounds 7+)MonkeyBombs(friends)All perksby round12PaPPaP asniperHit box 5times withouttakinganythingswap raygun for alauncherAlldoorsBowieknifePaP agun andswap ithold10,000pointsshotgunsonlyNo quickrevive tillround 7no LMG'sfor 1 round(rounds7+)No Jugtill Round7Wall gunsfor 1 round(Rounds4+)Link allteleportsby round12MP-40PaPkill lasthoundwith amelee

Cod Zombies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PaP by round 14
  2. Die
  3. Move box
  4. Crouch a whole round (rounds 4+)
  5. Power on by round 5
  6. No drops for a rounds (rounds 7+)
  7. Monkey Bombs (friends)
  8. All perks by round 12
  9. PaP
  10. PaP a sniper
  11. Hit box 5 times without taking anything
  12. swap ray gun for a launcher
  13. All doors
  14. Bowie knife
  15. PaP a gun and swap it
  16. hold 10,000 points
  17. shotguns only
  18. No quick revive till round 7
  19. no LMG's for 1 round (rounds 7+)
  20. No Jug till Round 7
  21. Wall guns for 1 round (Rounds 4+)
  22. Link all teleports by round 12
  23. MP-40 PaP
  24. kill last hound with a melee