All perks by round 12 hold 10,000 points MP-40 PaP Move box Crouch a whole round (rounds 4+) Power on by round 5 swap ray gun for a launcher Bowie knife Monkey Bombs (friends) No Jug till Round 7 PaP a sniper PaP Wall guns for 1 round (Rounds 4+) no LMG's for 1 round (rounds 7+) Die kill last hound with a melee No drops for a rounds (rounds 7+) No quick revive till round 7 PaP by round 14 PaP a gun and swap it All doors shotguns only Link all teleports by round 12 Hit box 5 times without taking anything All perks by round 12 hold 10,000 points MP-40 PaP Move box Crouch a whole round (rounds 4+) Power on by round 5 swap ray gun for a launcher Bowie knife Monkey Bombs (friends) No Jug till Round 7 PaP a sniper PaP Wall guns for 1 round (Rounds 4+) no LMG's for 1 round (rounds 7+) Die kill last hound with a melee No drops for a rounds (rounds 7+) No quick revive till round 7 PaP by round 14 PaP a gun and swap it All doors shotguns only Link all teleports by round 12 Hit box 5 times without taking anything
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
All perks by round 12
hold 10,000 points
MP-40 PaP
Move box
Crouch a whole round (rounds 4+)
Power on by round 5
swap ray gun for a launcher
Bowie knife
Monkey Bombs (friends)
No Jug till Round 7
PaP a sniper
PaP
Wall guns for 1 round (Rounds 4+)
no LMG's for 1 round (rounds 7+)
Die
kill last hound with a melee
No drops for a rounds (rounds 7+)
No quick revive till round 7
PaP by round 14
PaP a gun and swap it
All doors
shotguns only
Link all teleports by round 12
Hit box 5 times without taking anything