Wall guns for 1 round (Rounds 4+) kill last hound with a melee No quick revive till round 7 MP-40 PaP Hit box 5 times without taking anything No Jug till Round 7 No drops for a rounds (rounds 7+) PaP Link all teleports by round 12 shotguns only PaP a sniper PaP by round 14 PaP a gun and swap it swap ray gun for a launcher Bowie knife Monkey Bombs (friends) All doors hold 10,000 points Move box Die Crouch a whole round (rounds 4+) Power on by round 5 All perks by round 12 no LMG's for 1 round (rounds 7+) Wall guns for 1 round (Rounds 4+) kill last hound with a melee No quick revive till round 7 MP-40 PaP Hit box 5 times without taking anything No Jug till Round 7 No drops for a rounds (rounds 7+) PaP Link all teleports by round 12 shotguns only PaP a sniper PaP by round 14 PaP a gun and swap it swap ray gun for a launcher Bowie knife Monkey Bombs (friends) All doors hold 10,000 points Move box Die Crouch a whole round (rounds 4+) Power on by round 5 All perks by round 12 no LMG's for 1 round (rounds 7+)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Wall guns for 1 round (Rounds 4+)
kill last hound with a melee
No quick revive till round 7
MP-40 PaP
Hit box 5 times without taking anything
No Jug till Round 7
No drops for a rounds (rounds 7+)
PaP
Link all teleports by round 12
shotguns only
PaP a sniper
PaP by round 14
PaP a gun and swap it
swap ray gun for a launcher
Bowie knife
Monkey Bombs (friends)
All doors
hold 10,000 points
Move box
Die
Crouch a whole round (rounds 4+)
Power on by round 5
All perks by round 12
no LMG's for 1 round (rounds 7+)