AlldoorsPaP agun andswap itNo drops fora rounds(rounds 7+)kill lasthoundwith ameleeDieCrouch awhole round(rounds 4+)MP-40PaPNo Jugtill Round7MonkeyBombs(friends)Moveboxno LMG'sfor 1 round(rounds7+)Poweron byround 5Hit box 5times withouttakinganythingNo quickrevive tillround 7Wall gunsfor 1 round(Rounds4+)swap raygun for alauncherhold10,000pointsPaP asniperLink allteleportsby round12All perksby round12BowieknifeshotgunsonlyPaPPaP byround14AlldoorsPaP agun andswap itNo drops fora rounds(rounds 7+)kill lasthoundwith ameleeDieCrouch awhole round(rounds 4+)MP-40PaPNo Jugtill Round7MonkeyBombs(friends)Moveboxno LMG'sfor 1 round(rounds7+)Poweron byround 5Hit box 5times withouttakinganythingNo quickrevive tillround 7Wall gunsfor 1 round(Rounds4+)swap raygun for alauncherhold10,000pointsPaP asniperLink allteleportsby round12All perksby round12BowieknifeshotgunsonlyPaPPaP byround14

Cod Zombies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. All doors
  2. PaP a gun and swap it
  3. No drops for a rounds (rounds 7+)
  4. kill last hound with a melee
  5. Die
  6. Crouch a whole round (rounds 4+)
  7. MP-40 PaP
  8. No Jug till Round 7
  9. Monkey Bombs (friends)
  10. Move box
  11. no LMG's for 1 round (rounds 7+)
  12. Power on by round 5
  13. Hit box 5 times without taking anything
  14. No quick revive till round 7
  15. Wall guns for 1 round (Rounds 4+)
  16. swap ray gun for a launcher
  17. hold 10,000 points
  18. PaP a sniper
  19. Link all teleports by round 12
  20. All perks by round 12
  21. Bowie knife
  22. shotguns only
  23. PaP
  24. PaP by round 14