Shotguns Only (Rounds 4+) Move box Use a teleporter Link all teleports by round 12 no drops for a round (round 7+) Hold 10,000 Points at once PaP by round 14 Die Crouch for a whole round (rounds 4+) Swap a ray gun for a launcher Hit box 5 times without taking anything No LMG's/SMG's for 1 round (rounds 7+) Bowie knife No quick revive till round 7 Have exactly 0 points All Perks by round 12 All Doors Wall guns for 1 round no shotguns (rounds 4+) Power on by round 5 Get a kill with a trap PaP a Sniper Monkey Bombs No perks by round 10 No Jug till round 7 No Wonder weapons kill last hound with a melee Shotguns Only (Rounds 4+) Move box Use a teleporter Link all teleports by round 12 no drops for a round (round 7+) Hold 10,000 Points at once PaP by round 14 Die Crouch for a whole round (rounds 4+) Swap a ray gun for a launcher Hit box 5 times without taking anything No LMG's/SMG's for 1 round (rounds 7+) Bowie knife No quick revive till round 7 Have exactly 0 points All Perks by round 12 All Doors Wall guns for 1 round no shotguns (rounds 4+) Power on by round 5 Get a kill with a trap PaP a Sniper Monkey Bombs No perks by round 10 No Jug till round 7 No Wonder weapons kill last hound with a melee
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Shotguns Only (Rounds 4+)
Move box
Use a teleporter
Link all teleports by round 12
no drops for a round
(round 7+)
Hold 10,000 Points at once
PaP by round 14
Die
Crouch for a whole round (rounds 4+)
Swap a ray gun for a launcher
Hit box 5 times without taking anything
No LMG's/SMG's
for 1 round (rounds 7+)
Bowie knife
No quick revive till round 7
Have exactly 0 points
All Perks by round 12
All Doors
Wall guns for 1 round no shotguns
(rounds 4+)
Power on by round 5
Get a kill with a trap
PaP a Sniper
Monkey Bombs
No perks by round 10
No Jug till round 7
No Wonder weapons
kill last hound with a melee