ShotgunsOnly(Rounds4+)MoveboxUse ateleporterLink allteleportsby round12no dropsfor around(round 7+)Hold10,000Points atoncePaP byround14DieCrouch for awhole round(rounds 4+)Swap aray gunfor alauncherHit box 5times withouttakinganythingNoLMG's/SMG'sfor 1 round(rounds 7+)BowieknifeNo quickrevive tillround 7Haveexactly0 pointsAll Perksby round12AllDoorsWall guns for1 round noshotguns(rounds 4+)Poweron byround 5Get akill witha trapPaP aSniperMonkeyBombsNo perksby round10No Jugtill round7NoWonderweaponskill lasthoundwith ameleeShotgunsOnly(Rounds4+)MoveboxUse ateleporterLink allteleportsby round12no dropsfor around(round 7+)Hold10,000Points atoncePaP byround14DieCrouch for awhole round(rounds 4+)Swap aray gunfor alauncherHit box 5times withouttakinganythingNoLMG's/SMG'sfor 1 round(rounds 7+)BowieknifeNo quickrevive tillround 7Haveexactly0 pointsAll Perksby round12AllDoorsWall guns for1 round noshotguns(rounds 4+)Poweron byround 5Get akill witha trapPaP aSniperMonkeyBombsNo perksby round10No Jugtill round7NoWonderweaponskill lasthoundwith amelee

Cod Zombies (Updated) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Shotguns Only (Rounds 4+)
  2. Move box
  3. Use a teleporter
  4. Link all teleports by round 12
  5. no drops for a round (round 7+)
  6. Hold 10,000 Points at once
  7. PaP by round 14
  8. Die
  9. Crouch for a whole round (rounds 4+)
  10. Swap a ray gun for a launcher
  11. Hit box 5 times without taking anything
  12. No LMG's/SMG's for 1 round (rounds 7+)
  13. Bowie knife
  14. No quick revive till round 7
  15. Have exactly 0 points
  16. All Perks by round 12
  17. All Doors
  18. Wall guns for 1 round no shotguns (rounds 4+)
  19. Power on by round 5
  20. Get a kill with a trap
  21. PaP a Sniper
  22. Monkey Bombs
  23. No perks by round 10
  24. No Jug till round 7
  25. No Wonder weapons
  26. kill last hound with a melee