kill lasthoundwith ameleeShotgunsOnly(Rounds4+)NoLMG's/SMG'sfor 1 round(rounds 7+)Crouch for awhole round(rounds 4+)Hold10,000Points atonceMonkeyBombsPaP byround14Use ateleporterGet akill witha trapAllDoorsNo perksby round10Link allteleportsby round12Swap aray gunfor alauncherHaveexactly0 pointsHit box 5times withouttakinganythingPoweron byround 5NoWonderweaponsPaP aSniperBowieknifeno dropsfor around(round 7+)No Jugtill round7All Perksby round12MoveboxDieWall guns for1 round noshotguns(rounds 4+)No quickrevive tillround 7kill lasthoundwith ameleeShotgunsOnly(Rounds4+)NoLMG's/SMG'sfor 1 round(rounds 7+)Crouch for awhole round(rounds 4+)Hold10,000Points atonceMonkeyBombsPaP byround14Use ateleporterGet akill witha trapAllDoorsNo perksby round10Link allteleportsby round12Swap aray gunfor alauncherHaveexactly0 pointsHit box 5times withouttakinganythingPoweron byround 5NoWonderweaponsPaP aSniperBowieknifeno dropsfor around(round 7+)No Jugtill round7All Perksby round12MoveboxDieWall guns for1 round noshotguns(rounds 4+)No quickrevive tillround 7

Cod Zombies (Updated) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
  1. kill last hound with a melee
  2. Shotguns Only (Rounds 4+)
  3. No LMG's/SMG's for 1 round (rounds 7+)
  4. Crouch for a whole round (rounds 4+)
  5. Hold 10,000 Points at once
  6. Monkey Bombs
  7. PaP by round 14
  8. Use a teleporter
  9. Get a kill with a trap
  10. All Doors
  11. No perks by round 10
  12. Link all teleports by round 12
  13. Swap a ray gun for a launcher
  14. Have exactly 0 points
  15. Hit box 5 times without taking anything
  16. Power on by round 5
  17. No Wonder weapons
  18. PaP a Sniper
  19. Bowie knife
  20. no drops for a round (round 7+)
  21. No Jug till round 7
  22. All Perks by round 12
  23. Move box
  24. Die
  25. Wall guns for 1 round no shotguns (rounds 4+)
  26. No quick revive till round 7