MoveboxGet akill witha trapPoweron byround 5Hold10,000Points atonceBowieknifeCrouch for awhole round(rounds 4+)Use ateleporterWall guns for1 round noshotguns(rounds 4+)PaP aSniperNo quickrevive tillround 7kill lasthoundwith ameleeNoLMG's/SMG'sfor 1 round(rounds 7+)MonkeyBombsAllDoorsHit box 5times withouttakinganythingNoWonderweaponsno dropsfor around(round 7+)All Perksby round12Swap aray gunfor alauncherNo Jugtill round7Link allteleportsby round12DieShotgunsOnly(Rounds4+)Haveexactly0 pointsPaP byround14No perksby round10MoveboxGet akill witha trapPoweron byround 5Hold10,000Points atonceBowieknifeCrouch for awhole round(rounds 4+)Use ateleporterWall guns for1 round noshotguns(rounds 4+)PaP aSniperNo quickrevive tillround 7kill lasthoundwith ameleeNoLMG's/SMG'sfor 1 round(rounds 7+)MonkeyBombsAllDoorsHit box 5times withouttakinganythingNoWonderweaponsno dropsfor around(round 7+)All Perksby round12Swap aray gunfor alauncherNo Jugtill round7Link allteleportsby round12DieShotgunsOnly(Rounds4+)Haveexactly0 pointsPaP byround14No perksby round10

Cod Zombies (Updated) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Move box
  2. Get a kill with a trap
  3. Power on by round 5
  4. Hold 10,000 Points at once
  5. Bowie knife
  6. Crouch for a whole round (rounds 4+)
  7. Use a teleporter
  8. Wall guns for 1 round no shotguns (rounds 4+)
  9. PaP a Sniper
  10. No quick revive till round 7
  11. kill last hound with a melee
  12. No LMG's/SMG's for 1 round (rounds 7+)
  13. Monkey Bombs
  14. All Doors
  15. Hit box 5 times without taking anything
  16. No Wonder weapons
  17. no drops for a round (round 7+)
  18. All Perks by round 12
  19. Swap a ray gun for a launcher
  20. No Jug till round 7
  21. Link all teleports by round 12
  22. Die
  23. Shotguns Only (Rounds 4+)
  24. Have exactly 0 points
  25. PaP by round 14
  26. No perks by round 10