Swap aray gunfor alauncherNoLMG's/SMG'sfor 1 round(rounds 7+)no dropsfor around(round 7+)Use ateleporterNo Jugtill round7Crouch for awhole round(rounds 4+)AllDoorsHit box 5times withouttakinganythingHaveexactly0 pointsNo quickrevive tillround 7Wall guns for1 round noshotguns(rounds 4+)Get akill witha trapMoveboxBowieknifeHold10,000Points atonceMonkeyBombsNo perksby round10PaP byround14NoWonderweaponsDiekill lasthoundwith ameleeAll Perksby round12Link allteleportsby round12ShotgunsOnly(Rounds4+)Poweron byround 5PaP aSniperSwap aray gunfor alauncherNoLMG's/SMG'sfor 1 round(rounds 7+)no dropsfor around(round 7+)Use ateleporterNo Jugtill round7Crouch for awhole round(rounds 4+)AllDoorsHit box 5times withouttakinganythingHaveexactly0 pointsNo quickrevive tillround 7Wall guns for1 round noshotguns(rounds 4+)Get akill witha trapMoveboxBowieknifeHold10,000Points atonceMonkeyBombsNo perksby round10PaP byround14NoWonderweaponsDiekill lasthoundwith ameleeAll Perksby round12Link allteleportsby round12ShotgunsOnly(Rounds4+)Poweron byround 5PaP aSniper

Cod Zombies (Updated) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Swap a ray gun for a launcher
  2. No LMG's/SMG's for 1 round (rounds 7+)
  3. no drops for a round (round 7+)
  4. Use a teleporter
  5. No Jug till round 7
  6. Crouch for a whole round (rounds 4+)
  7. All Doors
  8. Hit box 5 times without taking anything
  9. Have exactly 0 points
  10. No quick revive till round 7
  11. Wall guns for 1 round no shotguns (rounds 4+)
  12. Get a kill with a trap
  13. Move box
  14. Bowie knife
  15. Hold 10,000 Points at once
  16. Monkey Bombs
  17. No perks by round 10
  18. PaP by round 14
  19. No Wonder weapons
  20. Die
  21. kill last hound with a melee
  22. All Perks by round 12
  23. Link all teleports by round 12
  24. Shotguns Only (Rounds 4+)
  25. Power on by round 5
  26. PaP a Sniper