No LMG's/SMG's for 1 round (rounds 7+) PaP by round 14 No perks by round 10 Power on by round 5 Shotguns Only (Rounds 4+) Wall guns for 1 round no shotguns (rounds 4+) Swap a ray gun for a launcher Use a teleporter PaP a Sniper Get a kill with a trap No Wonder weapons Hit box 5 times without taking anything Move box Link all teleports by round 12 kill last hound with a melee Hold 10,000 Points at once Monkey Bombs Bowie knife Die No Jug till round 7 Crouch for a whole round (rounds 4+) Have exactly 0 points All Perks by round 12 All Doors No quick revive till round 7 no drops for a round (round 7+) No LMG's/SMG's for 1 round (rounds 7+) PaP by round 14 No perks by round 10 Power on by round 5 Shotguns Only (Rounds 4+) Wall guns for 1 round no shotguns (rounds 4+) Swap a ray gun for a launcher Use a teleporter PaP a Sniper Get a kill with a trap No Wonder weapons Hit box 5 times without taking anything Move box Link all teleports by round 12 kill last hound with a melee Hold 10,000 Points at once Monkey Bombs Bowie knife Die No Jug till round 7 Crouch for a whole round (rounds 4+) Have exactly 0 points All Perks by round 12 All Doors No quick revive till round 7 no drops for a round (round 7+)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
No LMG's/SMG's
for 1 round (rounds 7+)
PaP by round 14
No perks by round 10
Power on by round 5
Shotguns Only (Rounds 4+)
Wall guns for 1 round no shotguns
(rounds 4+)
Swap a ray gun for a launcher
Use a teleporter
PaP a Sniper
Get a kill with a trap
No Wonder weapons
Hit box 5 times without taking anything
Move box
Link all teleports by round 12
kill last hound with a melee
Hold 10,000 Points at once
Monkey Bombs
Bowie knife
Die
No Jug till round 7
Crouch for a whole round (rounds 4+)
Have exactly 0 points
All Perks by round 12
All Doors
No quick revive till round 7
no drops for a round
(round 7+)