kernel = Ryan display = isaac coughing or sneezing in background "stick around after" "tsch tsch tsch" angry BMW comment "take a poke at" Anthony can take it mic left on reassign to Conti STR = Anthony let's create a label to track this minidump = Ben "mind if I assign you this?" "it's only critical/major" no minidump provided Carin unmutes once Ryan's microphone echos someone else RSU = don't care STR = Nathan mouth sounds "anyone got a joke?" "tschooooo" PDX = Nathan kernel = Ryan display = isaac coughing or sneezing in background "stick around after" "tsch tsch tsch" angry BMW comment "take a poke at" Anthony can take it mic left on reassign to Conti STR = Anthony let's create a label to track this minidump = Ben "mind if I assign you this?" "it's only critical/major" no minidump provided Carin unmutes once Ryan's microphone echos someone else RSU = don't care STR = Nathan mouth sounds "anyone got a joke?" "tschooooo" PDX = Nathan
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
kernel = Ryan
display = isaac
coughing or sneezing in background
"stick around after"
"tsch tsch tsch"
angry BMW comment
"take a poke at"
Anthony can take it
mic left on
reassign to Conti
STR = Anthony
let's create a label to track this
minidump = Ben
"mind if I assign you this?"
"it's only critical/major"
no minidump provided
Carin unmutes once
Ryan's microphone echos someone else
RSU = don't care
STR = Nathan
mouth sounds
"anyone got a joke?"
"tschooooo"
PDX = Nathan