horizontalcompressionby 1/5, left 3up 3verticalstretch by2, right 1verticalstretch by2, left 1right1parentfunctionverticalstretchby 2horizontalstretch by5horizontalcompressionby 1/2down1verticalcompressionby 1/5parentfunctionleft 1horizontalcompressionby 1/5, right3right6right 5,up 3reflectionover x-axisleft 1,up 2reflectionover x-axis,down 2right 1,up 2reflectionover y-axisleft 5,up 3down2right 5,down 1horizontalcompressionby 1/5, left 3up 3verticalstretch by2, right 1verticalstretch by2, left 1right1parentfunctionverticalstretchby 2horizontalstretch by5horizontalcompressionby 1/2down1verticalcompressionby 1/5parentfunctionleft 1horizontalcompressionby 1/5, right3right6right 5,up 3reflectionover x-axisleft 1,up 2reflectionover x-axis,down 2right 1,up 2reflectionover y-axisleft 5,up 3down2right 5,down 1

Square Root Transformation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24