right 1,up 2left 5,up 3horizontalcompressionby 1/5, left 3down2parentfunctionright6reflectionover y-axisverticalstretch by2, right 1horizontalcompressionby 1/2verticalcompressionby 1/5reflectionover x-axisdown1left 1parentfunctionleft 1,up 2verticalstretch by2, left 1right 5,down 1reflectionover x-axis,down 2up 3horizontalstretch by5right1horizontalcompressionby 1/5, right3verticalstretchby 2right 5,up 3right 1,up 2left 5,up 3horizontalcompressionby 1/5, left 3down2parentfunctionright6reflectionover y-axisverticalstretch by2, right 1horizontalcompressionby 1/2verticalcompressionby 1/5reflectionover x-axisdown1left 1parentfunctionleft 1,up 2verticalstretch by2, left 1right 5,down 1reflectionover x-axis,down 2up 3horizontalstretch by5right1horizontalcompressionby 1/5, right3verticalstretchby 2right 5,up 3

Square Root Transformation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. right 1, up 2
  2. left 5, up 3
  3. horizontal compression by 1/5, left 3
  4. down 2
  5. parent function
  6. right 6
  7. reflection over y-axis
  8. vertical stretch by 2, right 1
  9. horizontal compression by 1/2
  10. vertical compression by 1/5
  11. reflection over x-axis
  12. down 1
  13. left 1
  14. parent function
  15. left 1, up 2
  16. vertical stretch by 2, left 1
  17. right 5, down 1
  18. reflection over x-axis, down 2
  19. up 3
  20. horizontal stretch by 5
  21. right 1
  22. horizontal compression by 1/5, right 3
  23. vertical stretch by 2
  24. right 5, up 3