right 5,up 3down1up 3reflectionover x-axis,down 2verticalstretchby 2reflectionover y-axisparentfunctionreflectionover x-axisright 1,up 2horizontalstretch by5horizontalcompressionby 1/2right6left 1,up 2verticalstretch by2, left 1horizontalcompressionby 1/5, right3right 5,down 1right1horizontalcompressionby 1/5, left 3verticalcompressionby 1/5left 5,up 3verticalstretch by2, right 1left 1down2parentfunctionright 5,up 3down1up 3reflectionover x-axis,down 2verticalstretchby 2reflectionover y-axisparentfunctionreflectionover x-axisright 1,up 2horizontalstretch by5horizontalcompressionby 1/2right6left 1,up 2verticalstretch by2, left 1horizontalcompressionby 1/5, right3right 5,down 1right1horizontalcompressionby 1/5, left 3verticalcompressionby 1/5left 5,up 3verticalstretch by2, right 1left 1down2parentfunction

Square Root Transformation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. right 5, up 3
  2. down 1
  3. up 3
  4. reflection over x-axis, down 2
  5. vertical stretch by 2
  6. reflection over y-axis
  7. parent function
  8. reflection over x-axis
  9. right 1, up 2
  10. horizontal stretch by 5
  11. horizontal compression by 1/2
  12. right 6
  13. left 1, up 2
  14. vertical stretch by 2, left 1
  15. horizontal compression by 1/5, right 3
  16. right 5, down 1
  17. right 1
  18. horizontal compression by 1/5, left 3
  19. vertical compression by 1/5
  20. left 5, up 3
  21. vertical stretch by 2, right 1
  22. left 1
  23. down 2
  24. parent function