down1verticalstretch by2, left 1right 5,up 3left 1horizontalcompressionby 1/2left 5,up 3reflectionover y-axisparentfunctionverticalstretchby 2parentfunctionright 1,up 2right 5,down 1horizontalcompressionby 1/5, left 3down2horizontalcompressionby 1/5, right3left 1,up 2reflectionover x-axisreflectionover x-axis,down 2up 3right6right1verticalstretch by2, right 1horizontalstretch by5verticalcompressionby 1/5down1verticalstretch by2, left 1right 5,up 3left 1horizontalcompressionby 1/2left 5,up 3reflectionover y-axisparentfunctionverticalstretchby 2parentfunctionright 1,up 2right 5,down 1horizontalcompressionby 1/5, left 3down2horizontalcompressionby 1/5, right3left 1,up 2reflectionover x-axisreflectionover x-axis,down 2up 3right6right1verticalstretch by2, right 1horizontalstretch by5verticalcompressionby 1/5

Square Root Transformation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. down 1
  2. vertical stretch by 2, left 1
  3. right 5, up 3
  4. left 1
  5. horizontal compression by 1/2
  6. left 5, up 3
  7. reflection over y-axis
  8. parent function
  9. vertical stretch by 2
  10. parent function
  11. right 1, up 2
  12. right 5, down 1
  13. horizontal compression by 1/5, left 3
  14. down 2
  15. horizontal compression by 1/5, right 3
  16. left 1, up 2
  17. reflection over x-axis
  18. reflection over x-axis, down 2
  19. up 3
  20. right 6
  21. right 1
  22. vertical stretch by 2, right 1
  23. horizontal stretch by 5
  24. vertical compression by 1/5