reflectionover x-axis,down 2right1down1left 1right6verticalstretch by2, right 1horizontalcompressionby 1/5, left 3right 5,down 1parentfunctionparentfunctionup 3verticalstretch by2, left 1horizontalstretch by5down2horizontalcompressionby 1/5, right3left 1,up 2left 5,up 3reflectionover y-axisright 1,up 2right 5,up 3reflectionover x-axisverticalstretchby 2horizontalcompressionby 1/2verticalcompressionby 1/5reflectionover x-axis,down 2right1down1left 1right6verticalstretch by2, right 1horizontalcompressionby 1/5, left 3right 5,down 1parentfunctionparentfunctionup 3verticalstretch by2, left 1horizontalstretch by5down2horizontalcompressionby 1/5, right3left 1,up 2left 5,up 3reflectionover y-axisright 1,up 2right 5,up 3reflectionover x-axisverticalstretchby 2horizontalcompressionby 1/2verticalcompressionby 1/5

Square Root Transformation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. reflection over x-axis, down 2
  2. right 1
  3. down 1
  4. left 1
  5. right 6
  6. vertical stretch by 2, right 1
  7. horizontal compression by 1/5, left 3
  8. right 5, down 1
  9. parent function
  10. parent function
  11. up 3
  12. vertical stretch by 2, left 1
  13. horizontal stretch by 5
  14. down 2
  15. horizontal compression by 1/5, right 3
  16. left 1, up 2
  17. left 5, up 3
  18. reflection over y-axis
  19. right 1, up 2
  20. right 5, up 3
  21. reflection over x-axis
  22. vertical stretch by 2
  23. horizontal compression by 1/2
  24. vertical compression by 1/5