verticalcompressionby 1/5right6horizontalcompressionby 1/2verticalstretch by2, right 1reflectionover y-axisright 5,down 1left 5,up 3up 3horizontalstretch by5verticalstretch by2, left 1parentfunctionparentfunctionreflectionover x-axis,down 2right1left 1,up 2horizontalcompressionby 1/5, right3horizontalcompressionby 1/5, left 3verticalstretchby 2right 1,up 2down1reflectionover x-axisright 5,up 3left 1down2verticalcompressionby 1/5right6horizontalcompressionby 1/2verticalstretch by2, right 1reflectionover y-axisright 5,down 1left 5,up 3up 3horizontalstretch by5verticalstretch by2, left 1parentfunctionparentfunctionreflectionover x-axis,down 2right1left 1,up 2horizontalcompressionby 1/5, right3horizontalcompressionby 1/5, left 3verticalstretchby 2right 1,up 2down1reflectionover x-axisright 5,up 3left 1down2

Square Root Transformation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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