down1right 5,down 1right1verticalcompressionby 1/5parentfunctionhorizontalcompressionby 1/2left 1,up 2parentfunctionreflectionover y-axisright 1,up 2verticalstretchby 2horizontalcompressionby 1/5, right3verticalstretch by2, right 1horizontalstretch by5verticalstretch by2, left 1down2horizontalcompressionby 1/5, left 3right6left 1reflectionover x-axisright 5,up 3left 5,up 3reflectionover x-axis,down 2up 3down1right 5,down 1right1verticalcompressionby 1/5parentfunctionhorizontalcompressionby 1/2left 1,up 2parentfunctionreflectionover y-axisright 1,up 2verticalstretchby 2horizontalcompressionby 1/5, right3verticalstretch by2, right 1horizontalstretch by5verticalstretch by2, left 1down2horizontalcompressionby 1/5, left 3right6left 1reflectionover x-axisright 5,up 3left 5,up 3reflectionover x-axis,down 2up 3

Square Root Transformation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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