verticalstretch by2, right 1verticalstretch by2, left 1horizontalstretch by5reflectionover y-axisparentfunctionhorizontalcompressionby 1/5, left 3up 3right6right1left 5,up 3reflectionover x-axisreflectionover x-axis,down 2parentfunctionright 1,up 2horizontalcompressionby 1/5, right3verticalcompressionby 1/5down2horizontalcompressionby 1/2left 1,up 2down1right 5,down 1right 5,up 3left 1verticalstretchby 2verticalstretch by2, right 1verticalstretch by2, left 1horizontalstretch by5reflectionover y-axisparentfunctionhorizontalcompressionby 1/5, left 3up 3right6right1left 5,up 3reflectionover x-axisreflectionover x-axis,down 2parentfunctionright 1,up 2horizontalcompressionby 1/5, right3verticalcompressionby 1/5down2horizontalcompressionby 1/2left 1,up 2down1right 5,down 1right 5,up 3left 1verticalstretchby 2

Square Root Transformation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. vertical stretch by 2, right 1
  2. vertical stretch by 2, left 1
  3. horizontal stretch by 5
  4. reflection over y-axis
  5. parent function
  6. horizontal compression by 1/5, left 3
  7. up 3
  8. right 6
  9. right 1
  10. left 5, up 3
  11. reflection over x-axis
  12. reflection over x-axis, down 2
  13. parent function
  14. right 1, up 2
  15. horizontal compression by 1/5, right 3
  16. vertical compression by 1/5
  17. down 2
  18. horizontal compression by 1/2
  19. left 1, up 2
  20. down 1
  21. right 5, down 1
  22. right 5, up 3
  23. left 1
  24. vertical stretch by 2