left 5,up 3parentfunctionverticalstretch by2, left 1horizontalcompressionby 1/2down2down1horizontalcompressionby 1/5, left 3verticalcompressionby 1/5reflectionover x-axis,down 2right 5,down 1verticalstretch by2, right 1right6parentfunctionhorizontalcompressionby 1/5, right3right 1,up 2left 1,up 2left 1verticalstretchby 2reflectionover y-axishorizontalstretch by5right1up 3right 5,up 3reflectionover x-axisleft 5,up 3parentfunctionverticalstretch by2, left 1horizontalcompressionby 1/2down2down1horizontalcompressionby 1/5, left 3verticalcompressionby 1/5reflectionover x-axis,down 2right 5,down 1verticalstretch by2, right 1right6parentfunctionhorizontalcompressionby 1/5, right3right 1,up 2left 1,up 2left 1verticalstretchby 2reflectionover y-axishorizontalstretch by5right1up 3right 5,up 3reflectionover x-axis

Square Root Transformation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. left 5, up 3
  2. parent function
  3. vertical stretch by 2, left 1
  4. horizontal compression by 1/2
  5. down 2
  6. down 1
  7. horizontal compression by 1/5, left 3
  8. vertical compression by 1/5
  9. reflection over x-axis, down 2
  10. right 5, down 1
  11. vertical stretch by 2, right 1
  12. right 6
  13. parent function
  14. horizontal compression by 1/5, right 3
  15. right 1, up 2
  16. left 1, up 2
  17. left 1
  18. vertical stretch by 2
  19. reflection over y-axis
  20. horizontal stretch by 5
  21. right 1
  22. up 3
  23. right 5, up 3
  24. reflection over x-axis