reflectionover y-axisverticalstretch by2, right 1up 3horizontalcompressionby 1/5, right3verticalstretch by2, left 1horizontalstretch by5right1parentfunctionverticalstretchby 2parentfunctiondown1right6left 5,up 3horizontalcompressionby 1/5, left 3verticalcompressionby 1/5right 5,down 1horizontalcompressionby 1/2reflectionover x-axisright 1,up 2left 1,up 2reflectionover x-axis,down 2right 5,up 3left 1down2reflectionover y-axisverticalstretch by2, right 1up 3horizontalcompressionby 1/5, right3verticalstretch by2, left 1horizontalstretch by5right1parentfunctionverticalstretchby 2parentfunctiondown1right6left 5,up 3horizontalcompressionby 1/5, left 3verticalcompressionby 1/5right 5,down 1horizontalcompressionby 1/2reflectionover x-axisright 1,up 2left 1,up 2reflectionover x-axis,down 2right 5,up 3left 1down2

Square Root Transformation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. reflection over y-axis
  2. vertical stretch by 2, right 1
  3. up 3
  4. horizontal compression by 1/5, right 3
  5. vertical stretch by 2, left 1
  6. horizontal stretch by 5
  7. right 1
  8. parent function
  9. vertical stretch by 2
  10. parent function
  11. down 1
  12. right 6
  13. left 5, up 3
  14. horizontal compression by 1/5, left 3
  15. vertical compression by 1/5
  16. right 5, down 1
  17. horizontal compression by 1/2
  18. reflection over x-axis
  19. right 1, up 2
  20. left 1, up 2
  21. reflection over x-axis, down 2
  22. right 5, up 3
  23. left 1
  24. down 2