right6up 3reflectionover y-axisright1verticalstretchby 2horizontalstretch by5right 5,up 3reflectionover x-axisparentfunctionverticalstretch by2, right 1left 5,up 3right 1,up 2down2parentfunctionhorizontalcompressionby 1/5, left 3left 1,up 2reflectionover x-axis,down 2left 1verticalcompressionby 1/5down1horizontalcompressionby 1/2verticalstretch by2, left 1right 5,down 1horizontalcompressionby 1/5, right3right6up 3reflectionover y-axisright1verticalstretchby 2horizontalstretch by5right 5,up 3reflectionover x-axisparentfunctionverticalstretch by2, right 1left 5,up 3right 1,up 2down2parentfunctionhorizontalcompressionby 1/5, left 3left 1,up 2reflectionover x-axis,down 2left 1verticalcompressionby 1/5down1horizontalcompressionby 1/2verticalstretch by2, left 1right 5,down 1horizontalcompressionby 1/5, right3

Square Root Transformation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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