down2left 1,up 2right 1,up 2reflectionover y-axisleft 1horizontalstretch by5reflectionover x-axis,down 2verticalstretch by2, left 1verticalstretchby 2right 5,down 1verticalcompressionby 1/5left 5,up 3parentfunctionright 5,up 3right1reflectionover x-axishorizontalcompressionby 1/5, left 3verticalstretch by2, right 1down1up 3horizontalcompressionby 1/5, right3right6horizontalcompressionby 1/2parentfunctiondown2left 1,up 2right 1,up 2reflectionover y-axisleft 1horizontalstretch by5reflectionover x-axis,down 2verticalstretch by2, left 1verticalstretchby 2right 5,down 1verticalcompressionby 1/5left 5,up 3parentfunctionright 5,up 3right1reflectionover x-axishorizontalcompressionby 1/5, left 3verticalstretch by2, right 1down1up 3horizontalcompressionby 1/5, right3right6horizontalcompressionby 1/2parentfunction

Square Root Transformation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. down 2
  2. left 1, up 2
  3. right 1, up 2
  4. reflection over y-axis
  5. left 1
  6. horizontal stretch by 5
  7. reflection over x-axis, down 2
  8. vertical stretch by 2, left 1
  9. vertical stretch by 2
  10. right 5, down 1
  11. vertical compression by 1/5
  12. left 5, up 3
  13. parent function
  14. right 5, up 3
  15. right 1
  16. reflection over x-axis
  17. horizontal compression by 1/5, left 3
  18. vertical stretch by 2, right 1
  19. down 1
  20. up 3
  21. horizontal compression by 1/5, right 3
  22. right 6
  23. horizontal compression by 1/2
  24. parent function