down1verticalstretch by2, right 1down2parentfunctionright 1,up 2up 3horizontalstretch by5parentfunctionright 5,down 1right1left 1verticalcompressionby 1/5right6verticalstretch by2, left 1left 1,up 2left 5,up 3verticalstretchby 2reflectionover x-axisright 5,up 3reflectionover x-axis,down 2horizontalcompressionby 1/5, left 3horizontalcompressionby 1/5, right3horizontalcompressionby 1/2reflectionover y-axisdown1verticalstretch by2, right 1down2parentfunctionright 1,up 2up 3horizontalstretch by5parentfunctionright 5,down 1right1left 1verticalcompressionby 1/5right6verticalstretch by2, left 1left 1,up 2left 5,up 3verticalstretchby 2reflectionover x-axisright 5,up 3reflectionover x-axis,down 2horizontalcompressionby 1/5, left 3horizontalcompressionby 1/5, right3horizontalcompressionby 1/2reflectionover y-axis

Square Root Transformation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. down 1
  2. vertical stretch by 2, right 1
  3. down 2
  4. parent function
  5. right 1, up 2
  6. up 3
  7. horizontal stretch by 5
  8. parent function
  9. right 5, down 1
  10. right 1
  11. left 1
  12. vertical compression by 1/5
  13. right 6
  14. vertical stretch by 2, left 1
  15. left 1, up 2
  16. left 5, up 3
  17. vertical stretch by 2
  18. reflection over x-axis
  19. right 5, up 3
  20. reflection over x-axis, down 2
  21. horizontal compression by 1/5, left 3
  22. horizontal compression by 1/5, right 3
  23. horizontal compression by 1/2
  24. reflection over y-axis