left 1,up 2horizontalcompressionby 1/5, right3left 5,up 3horizontalcompressionby 1/5, left 3reflectionover y-axisright 5,up 3right 5,down 1left 1reflectionover x-axisdown2verticalstretchby 2right1horizontalstretch by5parentfunctionright 1,up 2reflectionover x-axis,down 2up 3down1verticalstretch by2, right 1horizontalcompressionby 1/2parentfunctionverticalcompressionby 1/5right6verticalstretch by2, left 1left 1,up 2horizontalcompressionby 1/5, right3left 5,up 3horizontalcompressionby 1/5, left 3reflectionover y-axisright 5,up 3right 5,down 1left 1reflectionover x-axisdown2verticalstretchby 2right1horizontalstretch by5parentfunctionright 1,up 2reflectionover x-axis,down 2up 3down1verticalstretch by2, right 1horizontalcompressionby 1/2parentfunctionverticalcompressionby 1/5right6verticalstretch by2, left 1

Square Root Transformation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. left 1, up 2
  2. horizontal compression by 1/5, right 3
  3. left 5, up 3
  4. horizontal compression by 1/5, left 3
  5. reflection over y-axis
  6. right 5, up 3
  7. right 5, down 1
  8. left 1
  9. reflection over x-axis
  10. down 2
  11. vertical stretch by 2
  12. right 1
  13. horizontal stretch by 5
  14. parent function
  15. right 1, up 2
  16. reflection over x-axis, down 2
  17. up 3
  18. down 1
  19. vertical stretch by 2, right 1
  20. horizontal compression by 1/2
  21. parent function
  22. vertical compression by 1/5
  23. right 6
  24. vertical stretch by 2, left 1