reflectionover y-axisright 5,up 3right 5,down 1verticalstretch by2, left 1right1right6horizontalcompressionby 1/5, left 3horizontalcompressionby 1/2parentfunctionleft 1reflectionover x-axisleft 1,up 2down2horizontalstretch by5right 1,up 2reflectionover x-axis,down 2verticalstretch by2, right 1parentfunctiondown1verticalstretchby 2horizontalcompressionby 1/5, right3up 3left 5,up 3verticalcompressionby 1/5reflectionover y-axisright 5,up 3right 5,down 1verticalstretch by2, left 1right1right6horizontalcompressionby 1/5, left 3horizontalcompressionby 1/2parentfunctionleft 1reflectionover x-axisleft 1,up 2down2horizontalstretch by5right 1,up 2reflectionover x-axis,down 2verticalstretch by2, right 1parentfunctiondown1verticalstretchby 2horizontalcompressionby 1/5, right3up 3left 5,up 3verticalcompressionby 1/5

Square Root Transformation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. reflection over y-axis
  2. right 5, up 3
  3. right 5, down 1
  4. vertical stretch by 2, left 1
  5. right 1
  6. right 6
  7. horizontal compression by 1/5, left 3
  8. horizontal compression by 1/2
  9. parent function
  10. left 1
  11. reflection over x-axis
  12. left 1, up 2
  13. down 2
  14. horizontal stretch by 5
  15. right 1, up 2
  16. reflection over x-axis, down 2
  17. vertical stretch by 2, right 1
  18. parent function
  19. down 1
  20. vertical stretch by 2
  21. horizontal compression by 1/5, right 3
  22. up 3
  23. left 5, up 3
  24. vertical compression by 1/5