up 3horizontalstretch by5reflectionover y-axisright 5,down 1verticalstretchby 2right1left 5,up 3down2verticalstretch by2, left 1reflectionover x-axis,down 2horizontalcompressionby 1/2right 5,up 3parentfunctionhorizontalcompressionby 1/5, left 3parentfunctionhorizontalcompressionby 1/5, right3left 1,up 2verticalcompressionby 1/5down1right 1,up 2reflectionover x-axisleft 1verticalstretch by2, right 1right6up 3horizontalstretch by5reflectionover y-axisright 5,down 1verticalstretchby 2right1left 5,up 3down2verticalstretch by2, left 1reflectionover x-axis,down 2horizontalcompressionby 1/2right 5,up 3parentfunctionhorizontalcompressionby 1/5, left 3parentfunctionhorizontalcompressionby 1/5, right3left 1,up 2verticalcompressionby 1/5down1right 1,up 2reflectionover x-axisleft 1verticalstretch by2, right 1right6

Square Root Transformation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. up 3
  2. horizontal stretch by 5
  3. reflection over y-axis
  4. right 5, down 1
  5. vertical stretch by 2
  6. right 1
  7. left 5, up 3
  8. down 2
  9. vertical stretch by 2, left 1
  10. reflection over x-axis, down 2
  11. horizontal compression by 1/2
  12. right 5, up 3
  13. parent function
  14. horizontal compression by 1/5, left 3
  15. parent function
  16. horizontal compression by 1/5, right 3
  17. left 1, up 2
  18. vertical compression by 1/5
  19. down 1
  20. right 1, up 2
  21. reflection over x-axis
  22. left 1
  23. vertical stretch by 2, right 1
  24. right 6