left 5,up 3reflectionover x-axis,down 2left 1,up 2horizontalcompressionby 1/5, right3left 1verticalstretch by2, right 1horizontalcompressionby 1/2right6horizontalstretch by5parentfunctionup 3reflectionover y-axisverticalcompressionby 1/5down2right 1,up 2right1verticalstretch by2, left 1verticalstretchby 2right 5,up 3parentfunctionhorizontalcompressionby 1/5, left 3right 5,down 1down1reflectionover x-axisleft 5,up 3reflectionover x-axis,down 2left 1,up 2horizontalcompressionby 1/5, right3left 1verticalstretch by2, right 1horizontalcompressionby 1/2right6horizontalstretch by5parentfunctionup 3reflectionover y-axisverticalcompressionby 1/5down2right 1,up 2right1verticalstretch by2, left 1verticalstretchby 2right 5,up 3parentfunctionhorizontalcompressionby 1/5, left 3right 5,down 1down1reflectionover x-axis

Square Root Transformation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. left 5, up 3
  2. reflection over x-axis, down 2
  3. left 1, up 2
  4. horizontal compression by 1/5, right 3
  5. left 1
  6. vertical stretch by 2, right 1
  7. horizontal compression by 1/2
  8. right 6
  9. horizontal stretch by 5
  10. parent function
  11. up 3
  12. reflection over y-axis
  13. vertical compression by 1/5
  14. down 2
  15. right 1, up 2
  16. right 1
  17. vertical stretch by 2, left 1
  18. vertical stretch by 2
  19. right 5, up 3
  20. parent function
  21. horizontal compression by 1/5, left 3
  22. right 5, down 1
  23. down 1
  24. reflection over x-axis