left 5,up 3up 3verticalstretchby 2right6right 1,up 2horizontalcompressionby 1/5, left 3verticalcompressionby 1/5horizontalcompressionby 1/2left 1,up 2down1verticalstretch by2, right 1parentfunctiondown2horizontalstretch by5reflectionover x-axis,down 2right 5,up 3reflectionover y-axisright 5,down 1horizontalcompressionby 1/5, right3reflectionover x-axisright1verticalstretch by2, left 1parentfunctionleft 1left 5,up 3up 3verticalstretchby 2right6right 1,up 2horizontalcompressionby 1/5, left 3verticalcompressionby 1/5horizontalcompressionby 1/2left 1,up 2down1verticalstretch by2, right 1parentfunctiondown2horizontalstretch by5reflectionover x-axis,down 2right 5,up 3reflectionover y-axisright 5,down 1horizontalcompressionby 1/5, right3reflectionover x-axisright1verticalstretch by2, left 1parentfunctionleft 1

Square Root Transformation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. left 5, up 3
  2. up 3
  3. vertical stretch by 2
  4. right 6
  5. right 1, up 2
  6. horizontal compression by 1/5, left 3
  7. vertical compression by 1/5
  8. horizontal compression by 1/2
  9. left 1, up 2
  10. down 1
  11. vertical stretch by 2, right 1
  12. parent function
  13. down 2
  14. horizontal stretch by 5
  15. reflection over x-axis, down 2
  16. right 5, up 3
  17. reflection over y-axis
  18. right 5, down 1
  19. horizontal compression by 1/5, right 3
  20. reflection over x-axis
  21. right 1
  22. vertical stretch by 2, left 1
  23. parent function
  24. left 1