right1left 1reflectionover y-axisup 3horizontalcompressionby 1/2left 5,up 3verticalstretchby 2parentfunctionleft 1,up 2right 5,up 3verticalcompressionby 1/5right 1,up 2parentfunctionverticalstretch by2, right 1verticalstretch by2, left 1right 5,down 1horizontalcompressionby 1/5, right3down2right6reflectionover x-axisreflectionover x-axis,down 2horizontalcompressionby 1/5, left 3horizontalstretch by5down1right1left 1reflectionover y-axisup 3horizontalcompressionby 1/2left 5,up 3verticalstretchby 2parentfunctionleft 1,up 2right 5,up 3verticalcompressionby 1/5right 1,up 2parentfunctionverticalstretch by2, right 1verticalstretch by2, left 1right 5,down 1horizontalcompressionby 1/5, right3down2right6reflectionover x-axisreflectionover x-axis,down 2horizontalcompressionby 1/5, left 3horizontalstretch by5down1

Square Root Transformation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. right 1
  2. left 1
  3. reflection over y-axis
  4. up 3
  5. horizontal compression by 1/2
  6. left 5, up 3
  7. vertical stretch by 2
  8. parent function
  9. left 1, up 2
  10. right 5, up 3
  11. vertical compression by 1/5
  12. right 1, up 2
  13. parent function
  14. vertical stretch by 2, right 1
  15. vertical stretch by 2, left 1
  16. right 5, down 1
  17. horizontal compression by 1/5, right 3
  18. down 2
  19. right 6
  20. reflection over x-axis
  21. reflection over x-axis, down 2
  22. horizontal compression by 1/5, left 3
  23. horizontal stretch by 5
  24. down 1