right 5,up 3parentfunctionright1left 1,up 2verticalcompressionby 1/5horizontalstretch by5right6verticalstretchby 2down1reflectionover y-axisverticalstretch by2, right 1horizontalcompressionby 1/5, left 3left 1verticalstretch by2, left 1reflectionover x-axisleft 5,up 3right 1,up 2down2right 5,down 1reflectionover x-axis,down 2parentfunctionup 3horizontalcompressionby 1/2horizontalcompressionby 1/5, right3right 5,up 3parentfunctionright1left 1,up 2verticalcompressionby 1/5horizontalstretch by5right6verticalstretchby 2down1reflectionover y-axisverticalstretch by2, right 1horizontalcompressionby 1/5, left 3left 1verticalstretch by2, left 1reflectionover x-axisleft 5,up 3right 1,up 2down2right 5,down 1reflectionover x-axis,down 2parentfunctionup 3horizontalcompressionby 1/2horizontalcompressionby 1/5, right3

Square Root Transformation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. right 5, up 3
  2. parent function
  3. right 1
  4. left 1, up 2
  5. vertical compression by 1/5
  6. horizontal stretch by 5
  7. right 6
  8. vertical stretch by 2
  9. down 1
  10. reflection over y-axis
  11. vertical stretch by 2, right 1
  12. horizontal compression by 1/5, left 3
  13. left 1
  14. vertical stretch by 2, left 1
  15. reflection over x-axis
  16. left 5, up 3
  17. right 1, up 2
  18. down 2
  19. right 5, down 1
  20. reflection over x-axis, down 2
  21. parent function
  22. up 3
  23. horizontal compression by 1/2
  24. horizontal compression by 1/5, right 3