horizontalcompressionby 1/5, left 3horizontalcompressionby 1/2verticalstretchby 2right1up 3right 5,up 3verticalcompressionby 1/5left 1horizontalcompressionby 1/5, right3right6verticalstretch by2, left 1left 5,up 3left 1,up 2parentfunctionright 1,up 2down2reflectionover x-axisreflectionover y-axisverticalstretch by2, right 1right 5,down 1horizontalstretch by5down1parentfunctionreflectionover x-axis,down 2horizontalcompressionby 1/5, left 3horizontalcompressionby 1/2verticalstretchby 2right1up 3right 5,up 3verticalcompressionby 1/5left 1horizontalcompressionby 1/5, right3right6verticalstretch by2, left 1left 5,up 3left 1,up 2parentfunctionright 1,up 2down2reflectionover x-axisreflectionover y-axisverticalstretch by2, right 1right 5,down 1horizontalstretch by5down1parentfunctionreflectionover x-axis,down 2

Square Root Transformation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. horizontal compression by 1/5, left 3
  2. horizontal compression by 1/2
  3. vertical stretch by 2
  4. right 1
  5. up 3
  6. right 5, up 3
  7. vertical compression by 1/5
  8. left 1
  9. horizontal compression by 1/5, right 3
  10. right 6
  11. vertical stretch by 2, left 1
  12. left 5, up 3
  13. left 1, up 2
  14. parent function
  15. right 1, up 2
  16. down 2
  17. reflection over x-axis
  18. reflection over y-axis
  19. vertical stretch by 2, right 1
  20. right 5, down 1
  21. horizontal stretch by 5
  22. down 1
  23. parent function
  24. reflection over x-axis, down 2