left 1verticalstretchby 2horizontalcompressionby 1/5, right3verticalcompressionby 1/5verticalstretch by2, right 1left 1,up 2right 5,down 1right 5,up 3parentfunctionreflectionover x-axis,down 2parentfunctionverticalstretch by2, left 1up 3horizontalcompressionby 1/2right 1,up 2reflectionover x-axishorizontalcompressionby 1/5, left 3left 5,up 3horizontalstretch by5right1down2down1reflectionover y-axisright6left 1verticalstretchby 2horizontalcompressionby 1/5, right3verticalcompressionby 1/5verticalstretch by2, right 1left 1,up 2right 5,down 1right 5,up 3parentfunctionreflectionover x-axis,down 2parentfunctionverticalstretch by2, left 1up 3horizontalcompressionby 1/2right 1,up 2reflectionover x-axishorizontalcompressionby 1/5, left 3left 5,up 3horizontalstretch by5right1down2down1reflectionover y-axisright6

Square Root Transformation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. left 1
  2. vertical stretch by 2
  3. horizontal compression by 1/5, right 3
  4. vertical compression by 1/5
  5. vertical stretch by 2, right 1
  6. left 1, up 2
  7. right 5, down 1
  8. right 5, up 3
  9. parent function
  10. reflection over x-axis, down 2
  11. parent function
  12. vertical stretch by 2, left 1
  13. up 3
  14. horizontal compression by 1/2
  15. right 1, up 2
  16. reflection over x-axis
  17. horizontal compression by 1/5, left 3
  18. left 5, up 3
  19. horizontal stretch by 5
  20. right 1
  21. down 2
  22. down 1
  23. reflection over y-axis
  24. right 6