16. pentagon 13. acute angle 12. right angle 23. (x+4) (x+7) 30. -2/3 9. Parabola 5. Reflection 29. 25.5 28. -¾ 17. hypotenuse 11. perimeter 25. 1 1. Slope 8. Perpendicular Lines 27. 4 21. 65 4. volume 10. positive 19. 2.185 or 2.19 6. Translation 7. Parallel Lines 22. 80 3. area 26. 16x^4+16x^2+4 14. obtuse angle 18. (4, 3) 20. 7.069 or 7.07 2. y=mx+b 24. 7(x+2) (x+3) 15. square 16. pentagon 13. acute angle 12. right angle 23. (x+4) (x+7) 30. -2/3 9. Parabola 5. Reflection 29. 25.5 28. -¾ 17. hypotenuse 11. perimeter 25. 1 1. Slope 8. Perpendicular Lines 27. 4 21. 65 4. volume 10. positive 19. 2.185 or 2.19 6. Translation 7. Parallel Lines 22. 80 3. area 26. 16x^4+16x^2+4 14. obtuse angle 18. (4, 3) 20. 7.069 or 7.07 2. y=mx+b 24. 7(x+2) (x+3) 15. square
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
16. pentagon
13. acute angle
12. right angle
23. (x+4)(x+7)
30. -2/3
9. Parabola
5. Reflection
29. 25.5
28. -¾
17. hypotenuse
11. perimeter
25.
1
1. Slope
8. Perpendicular Lines
27.
4
21. 65
4. volume
10. positive
19. 2.185 or 2.19
6. Translation
7. Parallel Lines
22. 80
3. area
26. 16x^4+16x^2+4
14. obtuse angle
18. (4, 3)
20. 7.069 or 7.07
2. y=mx+b
24. 7(x+2)(x+3)
15. square