2.y=mx+b7.ParallelLines29.25.51.Slope25.117.hypotenuse13.acuteangle23.(x+4)(x+7)21.6518.(4, 3)10.positive26.16x^4+16x^2+48.PerpendicularLines6.Translation15. square4.volume19.2.185or 2.1911.perimeter30.-2/322.8012.rightangle14.obtuseangle28.5.Reflection9.Parabola24.7(x+2)(x+3)16.pentagon20.7.069or 7.073.area27.42.y=mx+b7.ParallelLines29.25.51.Slope25.117.hypotenuse13.acuteangle23.(x+4)(x+7)21.6518.(4, 3)10.positive26.16x^4+16x^2+48.PerpendicularLines6.Translation15. square4.volume19.2.185or 2.1911.perimeter30.-2/322.8012.rightangle14.obtuseangle28.5.Reflection9.Parabola24.7(x+2)(x+3)16.pentagon20.7.069or 7.073.area27.4

Mu Alpha Theta 0-0 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 2. y=mx+b
  2. 7. Parallel Lines
  3. 29. 25.5
  4. 1. Slope
  5. 25. 1
  6. 17. hypotenuse
  7. 13. acute angle
  8. 23. (x+4)(x+7)
  9. 21. 65
  10. 18. (4, 3)
  11. 10. positive
  12. 26. 16x^4+16x^2+4
  13. 8. Perpendicular Lines
  14. 6. Translation
  15. 15.  square
  16. 4. volume
  17. 19. 2.185 or 2.19
  18. 11. perimeter
  19. 30. -2/3
  20. 22. 80
  21. 12. right angle
  22. 14. obtuse angle
  23. 28. -¾
  24. 5. Reflection
  25. 9. Parabola
  26. 24. 7(x+2)(x+3)
  27. 16. pentagon
  28. 20. 7.069 or 7.07
  29. 3. area
  30. 27. 4