18. (4, 3) 26. 16x^4+16x^2+4 6. Translation 1. Slope 19. 2.185 or 2.19 8. Perpendicular Lines 14. obtuse angle 2. y=mx+b 29. 25.5 13. acute angle 27. 4 22. 80 4. volume 20. 7.069 or 7.07 23. (x+4) (x+7) 24. 7(x+2) (x+3) 30. -2/3 16. pentagon 3. area 21. 65 7. Parallel Lines 10. positive 28. -¾ 25. 1 11. perimeter 12. right angle 9. Parabola 15. square 17. hypotenuse 5. Reflection 18. (4, 3) 26. 16x^4+16x^2+4 6. Translation 1. Slope 19. 2.185 or 2.19 8. Perpendicular Lines 14. obtuse angle 2. y=mx+b 29. 25.5 13. acute angle 27. 4 22. 80 4. volume 20. 7.069 or 7.07 23. (x+4) (x+7) 24. 7(x+2) (x+3) 30. -2/3 16. pentagon 3. area 21. 65 7. Parallel Lines 10. positive 28. -¾ 25. 1 11. perimeter 12. right angle 9. Parabola 15. square 17. hypotenuse 5. Reflection
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
18. (4, 3)
26. 16x^4+16x^2+4
6. Translation
1. Slope
19. 2.185 or 2.19
8. Perpendicular Lines
14. obtuse angle
2. y=mx+b
29. 25.5
13. acute angle
27.
4
22. 80
4. volume
20. 7.069 or 7.07
23. (x+4)(x+7)
24. 7(x+2)(x+3)
30. -2/3
16. pentagon
3. area
21. 65
7. Parallel Lines
10. positive
28. -¾
25.
1
11. perimeter
12. right angle
9. Parabola
15. square
17. hypotenuse
5. Reflection