28.14.obtuseangle20.7.069or 7.0719.2.185or 2.195.Reflection6.Translation10.positive27.417.hypotenuse16.pentagon9.Parabola26.16x^4+16x^2+412.rightangle1.Slope18.(4, 3)23.(x+4)(x+7)4.volume7.ParallelLines3.area25.129.25.524.7(x+2)(x+3)13.acuteangle2.y=mx+b8.PerpendicularLines30.-2/321.6522.8015. square11.perimeter28.14.obtuseangle20.7.069or 7.0719.2.185or 2.195.Reflection6.Translation10.positive27.417.hypotenuse16.pentagon9.Parabola26.16x^4+16x^2+412.rightangle1.Slope18.(4, 3)23.(x+4)(x+7)4.volume7.ParallelLines3.area25.129.25.524.7(x+2)(x+3)13.acuteangle2.y=mx+b8.PerpendicularLines30.-2/321.6522.8015. square11.perimeter

Mu Alpha Theta 0-0 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
  1. 28. -¾
  2. 14. obtuse angle
  3. 20. 7.069 or 7.07
  4. 19. 2.185 or 2.19
  5. 5. Reflection
  6. 6. Translation
  7. 10. positive
  8. 27. 4
  9. 17. hypotenuse
  10. 16. pentagon
  11. 9. Parabola
  12. 26. 16x^4+16x^2+4
  13. 12. right angle
  14. 1. Slope
  15. 18. (4, 3)
  16. 23. (x+4)(x+7)
  17. 4. volume
  18. 7. Parallel Lines
  19. 3. area
  20. 25. 1
  21. 29. 25.5
  22. 24. 7(x+2)(x+3)
  23. 13. acute angle
  24. 2. y=mx+b
  25. 8. Perpendicular Lines
  26. 30. -2/3
  27. 21. 65
  28. 22. 80
  29. 15.  square
  30. 11. perimeter