5. Reflection 21. 65 6. Translation 11. perimeter 24. 7(x+2) (x+3) 7. Parallel Lines 16. pentagon 1. Slope 14. obtuse angle 26. 16x^4+16x^2+4 25. 1 18. (4, 3) 30. -2/3 20. 7.069 or 7.07 3. area 17. hypotenuse 22. 80 27. 4 4. volume 19. 2.185 or 2.19 8. Perpendicular Lines 10. positive 15. square 9. Parabola 23. (x+4) (x+7) 12. right angle 29. 25.5 13. acute angle 28. -¾ 2. y=mx+b 5. Reflection 21. 65 6. Translation 11. perimeter 24. 7(x+2) (x+3) 7. Parallel Lines 16. pentagon 1. Slope 14. obtuse angle 26. 16x^4+16x^2+4 25. 1 18. (4, 3) 30. -2/3 20. 7.069 or 7.07 3. area 17. hypotenuse 22. 80 27. 4 4. volume 19. 2.185 or 2.19 8. Perpendicular Lines 10. positive 15. square 9. Parabola 23. (x+4) (x+7) 12. right angle 29. 25.5 13. acute angle 28. -¾ 2. y=mx+b
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
5. Reflection
21. 65
6. Translation
11. perimeter
24. 7(x+2)(x+3)
7. Parallel Lines
16. pentagon
1. Slope
14. obtuse angle
26. 16x^4+16x^2+4
25.
1
18. (4, 3)
30. -2/3
20. 7.069 or 7.07
3. area
17. hypotenuse
22. 80
27.
4
4. volume
19. 2.185 or 2.19
8. Perpendicular Lines
10. positive
15. square
9. Parabola
23. (x+4)(x+7)
12. right angle
29. 25.5
13. acute angle
28. -¾
2. y=mx+b