28. -¾ 14. obtuse angle 20. 7.069 or 7.07 19. 2.185 or 2.19 5. Reflection 6. Translation 10. positive 27. 4 17. hypotenuse 16. pentagon 9. Parabola 26. 16x^4+16x^2+4 12. right angle 1. Slope 18. (4, 3) 23. (x+4) (x+7) 4. volume 7. Parallel Lines 3. area 25. 1 29. 25.5 24. 7(x+2) (x+3) 13. acute angle 2. y=mx+b 8. Perpendicular Lines 30. -2/3 21. 65 22. 80 15. square 11. perimeter 28. -¾ 14. obtuse angle 20. 7.069 or 7.07 19. 2.185 or 2.19 5. Reflection 6. Translation 10. positive 27. 4 17. hypotenuse 16. pentagon 9. Parabola 26. 16x^4+16x^2+4 12. right angle 1. Slope 18. (4, 3) 23. (x+4) (x+7) 4. volume 7. Parallel Lines 3. area 25. 1 29. 25.5 24. 7(x+2) (x+3) 13. acute angle 2. y=mx+b 8. Perpendicular Lines 30. -2/3 21. 65 22. 80 15. square 11. perimeter
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
28. -¾
14. obtuse angle
20. 7.069 or 7.07
19. 2.185 or 2.19
5. Reflection
6. Translation
10. positive
27.
4
17. hypotenuse
16. pentagon
9. Parabola
26. 16x^4+16x^2+4
12. right angle
1. Slope
18. (4, 3)
23. (x+4)(x+7)
4. volume
7. Parallel Lines
3. area
25.
1
29. 25.5
24. 7(x+2)(x+3)
13. acute angle
2. y=mx+b
8. Perpendicular Lines
30. -2/3
21. 65
22. 80
15. square
11. perimeter