10. positive 5. Reflection 6. Translation 2. y=mx+b 27. 4 9. Parabola 8. Perpendicular Lines 12. right angle 29. 25.5 30. -2/3 4. volume 16. pentagon 20. 7.069 OR 7.07 18. (4, 3) 1. Slope 15. square 22. 80 11. perimeter 19. 2.185 OR 2.19 26. 16x^4+16x^2+4 17. hypotenuse 23. (x+4) (x+7) 7. Parallel Lines 3. area 21. 65 28. -¾ 25. 1 14. obtuse angle 13. acute angle 24. 7(x+2) (x+3) 10. positive 5. Reflection 6. Translation 2. y=mx+b 27. 4 9. Parabola 8. Perpendicular Lines 12. right angle 29. 25.5 30. -2/3 4. volume 16. pentagon 20. 7.069 OR 7.07 18. (4, 3) 1. Slope 15. square 22. 80 11. perimeter 19. 2.185 OR 2.19 26. 16x^4+16x^2+4 17. hypotenuse 23. (x+4) (x+7) 7. Parallel Lines 3. area 21. 65 28. -¾ 25. 1 14. obtuse angle 13. acute angle 24. 7(x+2) (x+3)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
10. positive
5. Reflection
6. Translation
2. y=mx+b
27. 4
9. Parabola
8. Perpendicular Lines
12. right angle
29. 25.5
30. -2/3
4. volume
16. pentagon
20. 7.069 OR 7.07
18. (4, 3)
1. Slope
15. square
22. 80
11. perimeter
19. 2.185 OR 2.19
26. 16x^4+16x^2+4
17. hypotenuse
23. (x+4)(x+7)
7. Parallel Lines
3. area
21. 65
28. -¾
25. 1
14. obtuse angle
13. acute angle
24. 7(x+2)(x+3)