27. 4 30. -2/3 14. obtuse angle 26. 16x^4+16x^2+4 1. Slope 22. 80 17. hypotenuse 2. y=mx+b 15. square 10. positive 9. Parabola 16. pentagon 24. 7(x+2) (x+3) 3. area 8. Perpendicular Lines 11. perimeter 5. Reflection 7. Parallel Lines 12. right angle 25. 1 6. Translation 18. (4, 3) 13. acute angle 21. 65 23. (x+4) (x+7) 4. volume 29. 25.5 19. 2.185 OR 2.19 20. 7.069 OR 7.07 28. -¾ 27. 4 30. -2/3 14. obtuse angle 26. 16x^4+16x^2+4 1. Slope 22. 80 17. hypotenuse 2. y=mx+b 15. square 10. positive 9. Parabola 16. pentagon 24. 7(x+2) (x+3) 3. area 8. Perpendicular Lines 11. perimeter 5. Reflection 7. Parallel Lines 12. right angle 25. 1 6. Translation 18. (4, 3) 13. acute angle 21. 65 23. (x+4) (x+7) 4. volume 29. 25.5 19. 2.185 OR 2.19 20. 7.069 OR 7.07 28. -¾
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
27. 4
30. -2/3
14. obtuse angle
26. 16x^4+16x^2+4
1. Slope
22. 80
17. hypotenuse
2. y=mx+b
15. square
10. positive
9. Parabola
16. pentagon
24. 7(x+2)(x+3)
3. area
8. Perpendicular Lines
11. perimeter
5. Reflection
7. Parallel Lines
12. right angle
25. 1
6. Translation
18. (4, 3)
13. acute angle
21. 65
23. (x+4)(x+7)
4. volume
29. 25.5
19. 2.185 OR 2.19
20. 7.069 OR 7.07
28. -¾