CLASS+ROOM SHELF FLOOR STAIRS TABLE fs- ATM PICTURE APPLE WASTEBASKET CANDY [FOOD] MACHINE CITY PHONE DEAF- SCHOOL PUT DORM BOOK DOOR LOOK- FOR (drink) OFFICE “area” CUP CANDY TOILET FIRST, SECOND, THIRD fs- LOBBY “area” SHOPPING fs-MALL PAPER WEST SMALL WATER (fountain) HOUSE BOOK+STORE fs- PARK PEN/PENCIL MOUNTAINS SOUTH HIDE ENTER SODA- POP MACHINE #TV EAT+ROOM MEDIUM LARGE fs- LAB FIND EXIT HALLWAY LARGE SUMMON BOX PHONE EYEGLASSES NORTH NEAR (place) SHOES LET- DOWN SMALL MEDIUM ELEVATOR(2h)LVL:B”doors open” fs- HILLS LIBRARY fs- APT BACKPACK FRONT DOOR EAST CLASS+ROOM SHELF FLOOR STAIRS TABLE fs- ATM PICTURE APPLE WASTEBASKET CANDY [FOOD] MACHINE CITY PHONE DEAF- SCHOOL PUT DORM BOOK DOOR LOOK- FOR (drink) OFFICE “area” CUP CANDY TOILET FIRST, SECOND, THIRD fs- LOBBY “area” SHOPPING fs-MALL PAPER WEST SMALL WATER (fountain) HOUSE BOOK+STORE fs- PARK PEN/PENCIL MOUNTAINS SOUTH HIDE ENTER SODA- POP MACHINE #TV EAT+ROOM MEDIUM LARGE fs- LAB FIND EXIT HALLWAY LARGE SUMMON BOX PHONE EYEGLASSES NORTH NEAR (place) SHOES LET- DOWN SMALL MEDIUM ELEVATOR(2h)LVL:B”doors open” fs- HILLS LIBRARY fs- APT BACKPACK FRONT DOOR EAST
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
CLASS+ROOM
SHELF
FLOOR
STAIRS
TABLE
fs-ATM
PICTURE
APPLE
WASTEBASKET
CANDY [FOOD] MACHINE
CITY
PHONE
DEAF-SCHOOL
PUT
DORM
BOOK
DOOR
LOOK-FOR
(drink)
OFFICE
“area”
CUP
CANDY
TOILET
FIRST, SECOND, THIRD
fs-LOBBY “area”
SHOPPING fs-MALL
PAPER
WEST
SMALL
WATER (fountain)
HOUSE
BOOK+STORE
fs-PARK
PEN/PENCIL
MOUNTAINS
SOUTH
HIDE
ENTER
SODA-POP MACHINE
#TV
EAT+ROOM
MEDIUM LARGE
fs-LAB
FIND
EXIT
HALLWAY
LARGE
SUMMON
BOX
PHONE
EYEGLASSES
NORTH
NEAR (place)
SHOES
LET-DOWN
SMALL MEDIUM
ELEVATOR(2h)LVL:B”doors open”
fs-HILLS
LIBRARY
fs-APT
BACKPACK
FRONT DOOR
EAST