OperantLearnedhelplessness Thorndike Superstition Positivepunishment Conditionedstimulus Behaviormodification IntrinsicFixed-ratio latentNegativereinforcement Negativepunishment Continuous ShapingExtrinsic tasteaversion Positivereinforcement Mirrorneurons GarciaBanduraInsightlearning PavlovSelf-control SkinnerOperantLearnedhelplessness Thorndike Superstition Positivepunishment Conditionedstimulus Behaviormodification IntrinsicFixed-ratio latentNegativereinforcement Negativepunishment Continuous ShapingExtrinsic tasteaversion Positivereinforcement Mirrorneurons GarciaBanduraInsightlearning PavlovSelf-control Skinner

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Operant
  2. Learned helplessness
  3. Thorndike
  4. Superstition
  5. Positive punishment
  6. Conditioned stimulus
  7. Behavior modification
  8. Intrinsic
  9. Fixed-ratio
  10. latent
  11. Negative reinforcement
  12. Negative punishment
  13. Continuous
  14. Shaping
  15. Extrinsic
  16. taste aversion
  17. Positive reinforcement
  18. Mirror neurons
  19. Garcia
  20. Bandura
  21. Insight learning
  22. Pavlov
  23. Self-control
  24. Skinner