positivedispersionconvexvisible3.00 x10⁸ m/s61degreesrealconcavetrueuprightultraviolet-4.9cmchemiluminescenceni sinΘi= nr sinΘr20.4degreeslowrefractiveindex2.28849x 10⁸m/snegativeconverginglensfalseinvertedbeyond2Fbetween Fand themirror/lensSmaller,upright,behindmirror, virtualpositivedispersionconvexvisible3.00 x10⁸ m/s61degreesrealconcavetrueuprightultraviolet-4.9cmchemiluminescenceni sinΘi= nr sinΘr20.4degreeslowrefractiveindex2.28849x 10⁸m/snegativeconverginglensfalseinvertedbeyond2Fbetween Fand themirror/lensSmaller,upright,behindmirror, virtual

Gr 10 Optics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. positive
  2. dispersion
  3. convex
  4. visible
  5. 3.00 x 10⁸ m/s
  6. 61 degrees
  7. real
  8. concave
  9. true
  10. upright
  11. ultraviolet
  12. -4.9 cm
  13. chemiluminescence
  14. ni sinΘi = nr sin Θr
  15. 20.4 degrees
  16. low refractive index
  17. 2.28849 x 10⁸ m/s
  18. negative
  19. converging lens
  20. false
  21. inverted
  22. beyond 2F
  23. between F and the mirror/lens
  24. Smaller, upright, behind mirror, virtual