THUNDERGUN400killsProneOnly -PastRound 5NO DROPS =Survive a roundwithoutgrabbing anydrops - pastround 7KNIFE ANDGRENADESONLY - pastround 5ALL WALLWEAPONSMONKEYBOMBSSNIPERONLY10,000POINTSRAYGUN150headshotsONE HAND =Survive around usingonly one hand- past round 7SPAWNROOMTILROUND 5ALLDROPSPASS ONWONDERWEAPONFlawlessRound10ROUND20PURCHASESNIPERCLOSETSTAIRCASE =Survive a roundwithout leavingthe staircase -past round 7CROUCH =Crouch for afull round -past round 7ReviveOpenalldoorsNodamage -pastround 7MULEKICKHIP FIRE =Survive around usinghip fire only -past round 7THUNDERGUN400killsProneOnly -PastRound 5NO DROPS =Survive a roundwithoutgrabbing anydrops - pastround 7KNIFE ANDGRENADESONLY - pastround 5ALL WALLWEAPONSMONKEYBOMBSSNIPERONLY10,000POINTSRAYGUN150headshotsONE HAND =Survive around usingonly one hand- past round 7SPAWNROOMTILROUND 5ALLDROPSPASS ONWONDERWEAPONFlawlessRound10ROUND20PURCHASESNIPERCLOSETSTAIRCASE =Survive a roundwithout leavingthe staircase -past round 7CROUCH =Crouch for afull round -past round 7ReviveOpenalldoorsNodamage -pastround 7MULEKICKHIP FIRE =Survive around usinghip fire only -past round 7

Nacht - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. THUNDERGUN
  2. 400 kills
  3. Prone Only - Past Round 5
  4. NO DROPS = Survive a round without grabbing any drops - past round 7
  5. KNIFE AND GRENADES ONLY - past round 5
  6. ALL WALL WEAPONS
  7. MONKEY BOMBS
  8. SNIPER ONLY
  9. 10,000 POINTS
  10. RAYGUN
  11. 150 headshots
  12. ONE HAND = Survive a round using only one hand - past round 7
  13. SPAWN ROOM TIL ROUND 5
  14. ALL DROPS
  15. PASS ON WONDER WEAPON
  16. Flawless Round 10
  17. ROUND 20
  18. PURCHASE SNIPER CLOSET
  19. STAIRCASE = Survive a round without leaving the staircase - past round 7
  20. CROUCH = Crouch for a full round - past round 7
  21. Revive
  22. Open all doors
  23. No damage - past round 7
  24. MULE KICK
  25. HIP FIRE = Survive a round using hip fire only - past round 7