RAYGUNROUND20400killsMONKEYBOMBSPASS ONWONDERWEAPONONE HAND =Survive around usingonly one hand- past round 7ALL WALLWEAPONSProneOnly -PastRound 5ALLDROPS150headshotsCROUCH =Crouch for afull round -past round 7STAIRCASE =Survive a roundwithout leavingthe staircase -past round 7THUNDERGUNMULEKICKFlawlessRound10KNIFE ANDGRENADESONLY - pastround 5NO DROPS =Survive a roundwithoutgrabbing anydrops - pastround 7SPAWNROOMTILROUND 510,000POINTSHIP FIRE =Survive around usinghip fire only -past round 7SNIPERONLYOpenalldoorsPURCHASESNIPERCLOSETNodamage -pastround 7ReviveRAYGUNROUND20400killsMONKEYBOMBSPASS ONWONDERWEAPONONE HAND =Survive around usingonly one hand- past round 7ALL WALLWEAPONSProneOnly -PastRound 5ALLDROPS150headshotsCROUCH =Crouch for afull round -past round 7STAIRCASE =Survive a roundwithout leavingthe staircase -past round 7THUNDERGUNMULEKICKFlawlessRound10KNIFE ANDGRENADESONLY - pastround 5NO DROPS =Survive a roundwithoutgrabbing anydrops - pastround 7SPAWNROOMTILROUND 510,000POINTSHIP FIRE =Survive around usinghip fire only -past round 7SNIPERONLYOpenalldoorsPURCHASESNIPERCLOSETNodamage -pastround 7Revive

Nacht - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. RAYGUN
  2. ROUND 20
  3. 400 kills
  4. MONKEY BOMBS
  5. PASS ON WONDER WEAPON
  6. ONE HAND = Survive a round using only one hand - past round 7
  7. ALL WALL WEAPONS
  8. Prone Only - Past Round 5
  9. ALL DROPS
  10. 150 headshots
  11. CROUCH = Crouch for a full round - past round 7
  12. STAIRCASE = Survive a round without leaving the staircase - past round 7
  13. THUNDERGUN
  14. MULE KICK
  15. Flawless Round 10
  16. KNIFE AND GRENADES ONLY - past round 5
  17. NO DROPS = Survive a round without grabbing any drops - past round 7
  18. SPAWN ROOM TIL ROUND 5
  19. 10,000 POINTS
  20. HIP FIRE = Survive a round using hip fire only - past round 7
  21. SNIPER ONLY
  22. Open all doors
  23. PURCHASE SNIPER CLOSET
  24. No damage - past round 7
  25. Revive