PASS ONWONDERWEAPONFlawlessRound10OpenalldoorsSTAIRCASE =Survive a roundwithout leavingthe staircase -past round 7ONE HAND =Survive around usingonly one hand- past round 7THUNDERGUN400killsSNIPERONLYROUND20CROUCH =Crouch for afull round -past round 7NO DROPS =Survive a roundwithoutgrabbing anydrops - pastround 7SPAWNROOMTILROUND 5KNIFE ANDGRENADESONLY - pastround 5RAYGUNReviveProneOnly -PastRound 510,000POINTSMULEKICKHIP FIRE =Survive around usinghip fire only -past round 7ALL WALLWEAPONSPURCHASESNIPERCLOSETALLDROPSMONKEYBOMBS150headshotsNodamage -pastround 7PASS ONWONDERWEAPONFlawlessRound10OpenalldoorsSTAIRCASE =Survive a roundwithout leavingthe staircase -past round 7ONE HAND =Survive around usingonly one hand- past round 7THUNDERGUN400killsSNIPERONLYROUND20CROUCH =Crouch for afull round -past round 7NO DROPS =Survive a roundwithoutgrabbing anydrops - pastround 7SPAWNROOMTILROUND 5KNIFE ANDGRENADESONLY - pastround 5RAYGUNReviveProneOnly -PastRound 510,000POINTSMULEKICKHIP FIRE =Survive around usinghip fire only -past round 7ALL WALLWEAPONSPURCHASESNIPERCLOSETALLDROPSMONKEYBOMBS150headshotsNodamage -pastround 7

Nacht - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PASS ON WONDER WEAPON
  2. Flawless Round 10
  3. Open all doors
  4. STAIRCASE = Survive a round without leaving the staircase - past round 7
  5. ONE HAND = Survive a round using only one hand - past round 7
  6. THUNDERGUN
  7. 400 kills
  8. SNIPER ONLY
  9. ROUND 20
  10. CROUCH = Crouch for a full round - past round 7
  11. NO DROPS = Survive a round without grabbing any drops - past round 7
  12. SPAWN ROOM TIL ROUND 5
  13. KNIFE AND GRENADES ONLY - past round 5
  14. RAYGUN
  15. Revive
  16. Prone Only - Past Round 5
  17. 10,000 POINTS
  18. MULE KICK
  19. HIP FIRE = Survive a round using hip fire only - past round 7
  20. ALL WALL WEAPONS
  21. PURCHASE SNIPER CLOSET
  22. ALL DROPS
  23. MONKEY BOMBS
  24. 150 headshots
  25. No damage - past round 7