150headshotsALL WALLWEAPONSPURCHASESNIPERCLOSETHIP FIRE =Survive around usinghip fire only -past round 7THUNDERGUNCROUCH =Crouch for afull round -past round 7ALLDROPSSTAIRCASE =Survive a roundwithout leavingthe staircase -past round 7NO DROPS =Survive a roundwithoutgrabbing anydrops - pastround 7400killsMULEKICKROUND20RAYGUNSNIPERONLYMONKEYBOMBSOpenalldoorsProneOnly -PastRound 5PASS ONWONDERWEAPON10,000POINTSNodamage -pastround 7ONE HAND =Survive around usingonly one hand- past round 7FlawlessRound10ReviveKNIFE ANDGRENADESONLY - pastround 5SPAWNROOMTILROUND 5150headshotsALL WALLWEAPONSPURCHASESNIPERCLOSETHIP FIRE =Survive around usinghip fire only -past round 7THUNDERGUNCROUCH =Crouch for afull round -past round 7ALLDROPSSTAIRCASE =Survive a roundwithout leavingthe staircase -past round 7NO DROPS =Survive a roundwithoutgrabbing anydrops - pastround 7400killsMULEKICKROUND20RAYGUNSNIPERONLYMONKEYBOMBSOpenalldoorsProneOnly -PastRound 5PASS ONWONDERWEAPON10,000POINTSNodamage -pastround 7ONE HAND =Survive around usingonly one hand- past round 7FlawlessRound10ReviveKNIFE ANDGRENADESONLY - pastround 5SPAWNROOMTILROUND 5

Nacht - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 150 headshots
  2. ALL WALL WEAPONS
  3. PURCHASE SNIPER CLOSET
  4. HIP FIRE = Survive a round using hip fire only - past round 7
  5. THUNDERGUN
  6. CROUCH = Crouch for a full round - past round 7
  7. ALL DROPS
  8. STAIRCASE = Survive a round without leaving the staircase - past round 7
  9. NO DROPS = Survive a round without grabbing any drops - past round 7
  10. 400 kills
  11. MULE KICK
  12. ROUND 20
  13. RAYGUN
  14. SNIPER ONLY
  15. MONKEY BOMBS
  16. Open all doors
  17. Prone Only - Past Round 5
  18. PASS ON WONDER WEAPON
  19. 10,000 POINTS
  20. No damage - past round 7
  21. ONE HAND = Survive a round using only one hand - past round 7
  22. Flawless Round 10
  23. Revive
  24. KNIFE AND GRENADES ONLY - past round 5
  25. SPAWN ROOM TIL ROUND 5