MONKEYBOMBSFlawlessRound10ProneOnly -PastRound 5THUNDERGUNROUND20PURCHASESNIPERCLOSETSTAIRCASE =Survive a roundwithout leavingthe staircase -past round 7RAYGUNPASS ONWONDERWEAPONALL WALLWEAPONSHIP FIRE =Survive around usinghip fire only -past round 7SNIPERONLYKNIFE ANDGRENADESONLY - pastround 5ONE HAND =Survive around usingonly one hand- past round 710,000POINTSNO DROPS =Survive a roundwithoutgrabbing anydrops - pastround 7OpenalldoorsCROUCH =Crouch for afull round -past round 7MULEKICK150headshotsNodamage -pastround 7400killsSPAWNROOMTILROUND 5ALLDROPSReviveMONKEYBOMBSFlawlessRound10ProneOnly -PastRound 5THUNDERGUNROUND20PURCHASESNIPERCLOSETSTAIRCASE =Survive a roundwithout leavingthe staircase -past round 7RAYGUNPASS ONWONDERWEAPONALL WALLWEAPONSHIP FIRE =Survive around usinghip fire only -past round 7SNIPERONLYKNIFE ANDGRENADESONLY - pastround 5ONE HAND =Survive around usingonly one hand- past round 710,000POINTSNO DROPS =Survive a roundwithoutgrabbing anydrops - pastround 7OpenalldoorsCROUCH =Crouch for afull round -past round 7MULEKICK150headshotsNodamage -pastround 7400killsSPAWNROOMTILROUND 5ALLDROPSRevive

Nacht - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. MONKEY BOMBS
  2. Flawless Round 10
  3. Prone Only - Past Round 5
  4. THUNDERGUN
  5. ROUND 20
  6. PURCHASE SNIPER CLOSET
  7. STAIRCASE = Survive a round without leaving the staircase - past round 7
  8. RAYGUN
  9. PASS ON WONDER WEAPON
  10. ALL WALL WEAPONS
  11. HIP FIRE = Survive a round using hip fire only - past round 7
  12. SNIPER ONLY
  13. KNIFE AND GRENADES ONLY - past round 5
  14. ONE HAND = Survive a round using only one hand - past round 7
  15. 10,000 POINTS
  16. NO DROPS = Survive a round without grabbing any drops - past round 7
  17. Open all doors
  18. CROUCH = Crouch for a full round - past round 7
  19. MULE KICK
  20. 150 headshots
  21. No damage - past round 7
  22. 400 kills
  23. SPAWN ROOM TIL ROUND 5
  24. ALL DROPS
  25. Revive