SPAWNROOMTILROUND 5KNIFE ANDGRENADESONLY - pastround 5MULEKICKCROUCH =Crouch for afull round -past round 7ROUND20OpenalldoorsONE HAND =Survive around usingonly one hand- past round 7ProneOnly -PastRound 5FlawlessRound10SNIPERONLYPURCHASESNIPERCLOSETALLDROPS10,000POINTSSTAIRCASE =Survive a roundwithout leavingthe staircase -past round 7RAYGUNRevive400kills150headshotsALL WALLWEAPONSHIP FIRE =Survive around usinghip fire only -past round 7NO DROPS =Survive a roundwithoutgrabbing anydrops - pastround 7MONKEYBOMBSTHUNDERGUNNodamage -pastround 7PASS ONWONDERWEAPONSPAWNROOMTILROUND 5KNIFE ANDGRENADESONLY - pastround 5MULEKICKCROUCH =Crouch for afull round -past round 7ROUND20OpenalldoorsONE HAND =Survive around usingonly one hand- past round 7ProneOnly -PastRound 5FlawlessRound10SNIPERONLYPURCHASESNIPERCLOSETALLDROPS10,000POINTSSTAIRCASE =Survive a roundwithout leavingthe staircase -past round 7RAYGUNRevive400kills150headshotsALL WALLWEAPONSHIP FIRE =Survive around usinghip fire only -past round 7NO DROPS =Survive a roundwithoutgrabbing anydrops - pastround 7MONKEYBOMBSTHUNDERGUNNodamage -pastround 7PASS ONWONDERWEAPON

Nacht - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SPAWN ROOM TIL ROUND 5
  2. KNIFE AND GRENADES ONLY - past round 5
  3. MULE KICK
  4. CROUCH = Crouch for a full round - past round 7
  5. ROUND 20
  6. Open all doors
  7. ONE HAND = Survive a round using only one hand - past round 7
  8. Prone Only - Past Round 5
  9. Flawless Round 10
  10. SNIPER ONLY
  11. PURCHASE SNIPER CLOSET
  12. ALL DROPS
  13. 10,000 POINTS
  14. STAIRCASE = Survive a round without leaving the staircase - past round 7
  15. RAYGUN
  16. Revive
  17. 400 kills
  18. 150 headshots
  19. ALL WALL WEAPONS
  20. HIP FIRE = Survive a round using hip fire only - past round 7
  21. NO DROPS = Survive a round without grabbing any drops - past round 7
  22. MONKEY BOMBS
  23. THUNDERGUN
  24. No damage - past round 7
  25. PASS ON WONDER WEAPON