HIP FIRE =Survive around usinghip fire only -past round 7STAIRCASE =Survive a roundwithout leavingthe staircase -past round 7NO DROPS =Survive a roundwithoutgrabbing anydrops - pastround 7ROUND20PURCHASESNIPERCLOSETONE HAND =Survive around usingonly one hand- past round 7MULEKICKRAYGUNALLDROPSSNIPERONLY400killsOpenalldoorsPASS ONWONDERWEAPON10,000POINTS150headshotsKNIFE ANDGRENADESONLY - pastround 5THUNDERGUNProneOnly -PastRound 5MONKEYBOMBSFlawlessRound10Nodamage -pastround 7SPAWNROOMTILROUND 5CROUCH =Crouch for afull round -past round 7ALL WALLWEAPONSReviveHIP FIRE =Survive around usinghip fire only -past round 7STAIRCASE =Survive a roundwithout leavingthe staircase -past round 7NO DROPS =Survive a roundwithoutgrabbing anydrops - pastround 7ROUND20PURCHASESNIPERCLOSETONE HAND =Survive around usingonly one hand- past round 7MULEKICKRAYGUNALLDROPSSNIPERONLY400killsOpenalldoorsPASS ONWONDERWEAPON10,000POINTS150headshotsKNIFE ANDGRENADESONLY - pastround 5THUNDERGUNProneOnly -PastRound 5MONKEYBOMBSFlawlessRound10Nodamage -pastround 7SPAWNROOMTILROUND 5CROUCH =Crouch for afull round -past round 7ALL WALLWEAPONSRevive

Nacht - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. HIP FIRE = Survive a round using hip fire only - past round 7
  2. STAIRCASE = Survive a round without leaving the staircase - past round 7
  3. NO DROPS = Survive a round without grabbing any drops - past round 7
  4. ROUND 20
  5. PURCHASE SNIPER CLOSET
  6. ONE HAND = Survive a round using only one hand - past round 7
  7. MULE KICK
  8. RAYGUN
  9. ALL DROPS
  10. SNIPER ONLY
  11. 400 kills
  12. Open all doors
  13. PASS ON WONDER WEAPON
  14. 10,000 POINTS
  15. 150 headshots
  16. KNIFE AND GRENADES ONLY - past round 5
  17. THUNDER GUN
  18. Prone Only - Past Round 5
  19. MONKEY BOMBS
  20. Flawless Round 10
  21. No damage - past round 7
  22. SPAWN ROOM TIL ROUND 5
  23. CROUCH = Crouch for a full round - past round 7
  24. ALL WALL WEAPONS
  25. Revive