THUNDERGUNALL WALLWEAPONS150headshotsSNIPERONLY400killsPASS ONWONDERWEAPONPURCHASESNIPERCLOSETFlawlessRound10STAIRCASE =Survive a roundwithout leavingthe staircase -past round 7KNIFE ANDGRENADESONLY - pastround 5ONE HAND =Survive around usingonly one hand- past round 7RAYGUNCROUCH =Crouch for afull round -past round 710,000POINTSSPAWNROOMTILROUND 5ALLDROPSHIP FIRE =Survive around usinghip fire only -past round 7MULEKICKNodamage -pastround 7ROUND20MONKEYBOMBSOpenalldoorsNO DROPS =Survive a roundwithoutgrabbing anydrops - pastround 7ReviveProneOnly -PastRound 5THUNDERGUNALL WALLWEAPONS150headshotsSNIPERONLY400killsPASS ONWONDERWEAPONPURCHASESNIPERCLOSETFlawlessRound10STAIRCASE =Survive a roundwithout leavingthe staircase -past round 7KNIFE ANDGRENADESONLY - pastround 5ONE HAND =Survive around usingonly one hand- past round 7RAYGUNCROUCH =Crouch for afull round -past round 710,000POINTSSPAWNROOMTILROUND 5ALLDROPSHIP FIRE =Survive around usinghip fire only -past round 7MULEKICKNodamage -pastround 7ROUND20MONKEYBOMBSOpenalldoorsNO DROPS =Survive a roundwithoutgrabbing anydrops - pastround 7ReviveProneOnly -PastRound 5

Nacht - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. THUNDER GUN
  2. ALL WALL WEAPONS
  3. 150 headshots
  4. SNIPER ONLY
  5. 400 kills
  6. PASS ON WONDER WEAPON
  7. PURCHASE SNIPER CLOSET
  8. Flawless Round 10
  9. STAIRCASE = Survive a round without leaving the staircase - past round 7
  10. KNIFE AND GRENADES ONLY - past round 5
  11. ONE HAND = Survive a round using only one hand - past round 7
  12. RAYGUN
  13. CROUCH = Crouch for a full round - past round 7
  14. 10,000 POINTS
  15. SPAWN ROOM TIL ROUND 5
  16. ALL DROPS
  17. HIP FIRE = Survive a round using hip fire only - past round 7
  18. MULE KICK
  19. No damage - past round 7
  20. ROUND 20
  21. MONKEY BOMBS
  22. Open all doors
  23. NO DROPS = Survive a round without grabbing any drops - past round 7
  24. Revive
  25. Prone Only - Past Round 5