NO DROPS =Survive a roundwithoutgrabbing anydrops - pastround 7ROUND20ProneOnly -PastRound 5CROUCH =Crouch for afull round -past round 710,000POINTSRevivePASS ONWONDERWEAPONALL WALLWEAPONSOpenalldoorsFlawlessRound10ALLDROPSMULEKICK150headshotsSNIPERONLYTHUNDERGUNKNIFE ANDGRENADESONLY - pastround 5400killsONE HAND =Survive around usingonly one hand- past round 7MONKEYBOMBSPURCHASESNIPERCLOSETHIP FIRE =Survive around usinghip fire only -past round 7SPAWNROOMTILROUND 5Nodamage -pastround 7RAYGUNSTAIRCASE =Survive a roundwithout leavingthe staircase -past round 7NO DROPS =Survive a roundwithoutgrabbing anydrops - pastround 7ROUND20ProneOnly -PastRound 5CROUCH =Crouch for afull round -past round 710,000POINTSRevivePASS ONWONDERWEAPONALL WALLWEAPONSOpenalldoorsFlawlessRound10ALLDROPSMULEKICK150headshotsSNIPERONLYTHUNDERGUNKNIFE ANDGRENADESONLY - pastround 5400killsONE HAND =Survive around usingonly one hand- past round 7MONKEYBOMBSPURCHASESNIPERCLOSETHIP FIRE =Survive around usinghip fire only -past round 7SPAWNROOMTILROUND 5Nodamage -pastround 7RAYGUNSTAIRCASE =Survive a roundwithout leavingthe staircase -past round 7

Nacht - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. NO DROPS = Survive a round without grabbing any drops - past round 7
  2. ROUND 20
  3. Prone Only - Past Round 5
  4. CROUCH = Crouch for a full round - past round 7
  5. 10,000 POINTS
  6. Revive
  7. PASS ON WONDER WEAPON
  8. ALL WALL WEAPONS
  9. Open all doors
  10. Flawless Round 10
  11. ALL DROPS
  12. MULE KICK
  13. 150 headshots
  14. SNIPER ONLY
  15. THUNDER GUN
  16. KNIFE AND GRENADES ONLY - past round 5
  17. 400 kills
  18. ONE HAND = Survive a round using only one hand - past round 7
  19. MONKEY BOMBS
  20. PURCHASE SNIPER CLOSET
  21. HIP FIRE = Survive a round using hip fire only - past round 7
  22. SPAWN ROOM TIL ROUND 5
  23. No damage - past round 7
  24. RAYGUN
  25. STAIRCASE = Survive a round without leaving the staircase - past round 7