Y- INTERCEPT VOLUME (X- 12) PRODUCT RULE QUADRANT (5X- 1) DISTRIBUTIVE PROPERTY (X-4) (X+5) (X+7) MINIMUM Free! FREE! VERTEX (2X- 1) DOMAIN (X-3) SOLUTIONS (X+6) (5X+3) PARABOLA RANGE MAXIMUM (2X+5) FREE! FUNCTION GCF SQUARE (3X+1) APPROACHES PARABOLA X- INTERCEPT EXPONENT QUADRATIC GCF INTERSECT (2X+7) (3X- 5) (X-1) (X+10) (3X+5) ASYMPTOTE (X-6) (X-3) VERTEX ZEROS SCALE GRAPH EXPRESSION COMPLETING THE SQUARE AREA AXIS OF SYMMETRY POLYNOMIAL CUBED (X-5) (5X- 3) Y- INTERCEPT VOLUME (X- 12) PRODUCT RULE QUADRANT (5X- 1) DISTRIBUTIVE PROPERTY (X-4) (X+5) (X+7) MINIMUM Free! FREE! VERTEX (2X- 1) DOMAIN (X-3) SOLUTIONS (X+6) (5X+3) PARABOLA RANGE MAXIMUM (2X+5) FREE! FUNCTION GCF SQUARE (3X+1) APPROACHES PARABOLA X- INTERCEPT EXPONENT QUADRATIC GCF INTERSECT (2X+7) (3X- 5) (X-1) (X+10) (3X+5) ASYMPTOTE (X-6) (X-3) VERTEX ZEROS SCALE GRAPH EXPRESSION COMPLETING THE SQUARE AREA AXIS OF SYMMETRY POLYNOMIAL CUBED (X-5) (5X- 3)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Y-INTERCEPT
VOLUME
(X-12)
PRODUCT RULE
QUADRANT
(5X-1)
DISTRIBUTIVE PROPERTY
(X-4)
(X+5)
(X+7)
MINIMUM
Free!
FREE!
VERTEX
(2X-1)
DOMAIN
(X-3)
SOLUTIONS
(X+6)
(5X+3)
PARABOLA
RANGE
MAXIMUM
(2X+5)
FREE!
FUNCTION
GCF
SQUARE
(3X+1)
APPROACHES
PARABOLA
X-INTERCEPT
EXPONENT
QUADRATIC
GCF
INTERSECT
(2X+7)
(3X-5)
(X-1)
(X+10)
(3X+5)
ASYMPTOTE
(X-6)
(X-3)
VERTEX
ZEROS
SCALE
GRAPH
EXPRESSION
COMPLETING THE SQUARE
AREA
AXIS OF SYMMETRY
POLYNOMIAL
CUBED
(X-5)
(5X-3)