(X-3) QUADRANT ZEROS PRODUCT RULE MINIMUM (X+10) (3X+5) VERTEX MAXIMUM DOMAIN PARABOLA SCALE Free! VOLUME (X+6) (3X+1) EXPRESSION (X- 12) AXIS OF SYMMETRY (X+5) SQUARE EXPONENT (X-3) (5X+3) COMPLETING THE SQUARE AREA (X-4) (3X- 5) GCF INTERSECT (X-1) POLYNOMIAL (X+7) Y- INTERCEPT DISTRIBUTIVE PROPERTY GRAPH ASYMPTOTE GCF VERTEX (2X- 1) RANGE PARABOLA (5X- 3) (2X+5) QUADRATIC X- INTERCEPT APPROACHES (5X- 1) FREE! (X-6) CUBED (2X+7) FREE! SOLUTIONS (X-5) FUNCTION (X-3) QUADRANT ZEROS PRODUCT RULE MINIMUM (X+10) (3X+5) VERTEX MAXIMUM DOMAIN PARABOLA SCALE Free! VOLUME (X+6) (3X+1) EXPRESSION (X- 12) AXIS OF SYMMETRY (X+5) SQUARE EXPONENT (X-3) (5X+3) COMPLETING THE SQUARE AREA (X-4) (3X- 5) GCF INTERSECT (X-1) POLYNOMIAL (X+7) Y- INTERCEPT DISTRIBUTIVE PROPERTY GRAPH ASYMPTOTE GCF VERTEX (2X- 1) RANGE PARABOLA (5X- 3) (2X+5) QUADRATIC X- INTERCEPT APPROACHES (5X- 1) FREE! (X-6) CUBED (2X+7) FREE! SOLUTIONS (X-5) FUNCTION
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
(X-3)
QUADRANT
ZEROS
PRODUCT RULE
MINIMUM
(X+10)
(3X+5)
VERTEX
MAXIMUM
DOMAIN
PARABOLA
SCALE
Free!
VOLUME
(X+6)
(3X+1)
EXPRESSION
(X-12)
AXIS OF SYMMETRY
(X+5)
SQUARE
EXPONENT
(X-3)
(5X+3)
COMPLETING THE SQUARE
AREA
(X-4)
(3X-5)
GCF
INTERSECT
(X-1)
POLYNOMIAL
(X+7)
Y-INTERCEPT
DISTRIBUTIVE PROPERTY
GRAPH
ASYMPTOTE
GCF
VERTEX
(2X-1)
RANGE
PARABOLA
(5X-3)
(2X+5)
QUADRATIC
X-INTERCEPT
APPROACHES
(5X-1)
FREE!
(X-6)
CUBED
(2X+7)
FREE!
SOLUTIONS
(X-5)
FUNCTION