ZEROS (X-3) VERTEX AXIS OF SYMMETRY DISTRIBUTIVE PROPERTY GCF CUBED COMPLETING THE SQUARE (X+10) (3X+1) ASYMPTOTE VERTEX AREA PARABOLA (X-3) (X-1) (3X+5) GRAPH (X+7) DOMAIN MINIMUM (X-4) SQUARE (X+5) (5X+3) QUADRATIC FUNCTION GCF PARABOLA (X- 12) INTERSECT Free! EXPONENT (2X- 1) FREE! SOLUTIONS RANGE POLYNOMIAL (X+6) (3X- 5) EXPRESSION (5X- 3) X- INTERCEPT QUADRANT FREE! (X-6) SCALE MAXIMUM PRODUCT RULE (2X+5) APPROACHES VOLUME (X-5) Y- INTERCEPT (2X+7) (5X- 1) ZEROS (X-3) VERTEX AXIS OF SYMMETRY DISTRIBUTIVE PROPERTY GCF CUBED COMPLETING THE SQUARE (X+10) (3X+1) ASYMPTOTE VERTEX AREA PARABOLA (X-3) (X-1) (3X+5) GRAPH (X+7) DOMAIN MINIMUM (X-4) SQUARE (X+5) (5X+3) QUADRATIC FUNCTION GCF PARABOLA (X- 12) INTERSECT Free! EXPONENT (2X- 1) FREE! SOLUTIONS RANGE POLYNOMIAL (X+6) (3X- 5) EXPRESSION (5X- 3) X- INTERCEPT QUADRANT FREE! (X-6) SCALE MAXIMUM PRODUCT RULE (2X+5) APPROACHES VOLUME (X-5) Y- INTERCEPT (2X+7) (5X- 1)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
ZEROS
(X-3)
VERTEX
AXIS OF SYMMETRY
DISTRIBUTIVE PROPERTY
GCF
CUBED
COMPLETING THE SQUARE
(X+10)
(3X+1)
ASYMPTOTE
VERTEX
AREA
PARABOLA
(X-3)
(X-1)
(3X+5)
GRAPH
(X+7)
DOMAIN
MINIMUM
(X-4)
SQUARE
(X+5)
(5X+3)
QUADRATIC
FUNCTION
GCF
PARABOLA
(X-12)
INTERSECT
Free!
EXPONENT
(2X-1)
FREE!
SOLUTIONS
RANGE
POLYNOMIAL
(X+6)
(3X-5)
EXPRESSION
(5X-3)
X-INTERCEPT
QUADRANT
FREE!
(X-6)
SCALE
MAXIMUM
PRODUCT RULE
(2X+5)
APPROACHES
VOLUME
(X-5)
Y-INTERCEPT
(2X+7)
(5X-1)