(X-3) PRODUCT RULE RANGE Free! APPROACHES X- INTERCEPT FREE! POLYNOMIAL (2X- 1) GCF (X+6) CUBED AREA MAXIMUM (5X- 3) (X-6) EXPRESSION AXIS OF SYMMETRY (X+5) SOLUTIONS FREE! Y- INTERCEPT (X-1) ASYMPTOTE GRAPH (X-4) (X-3) (2X+5) (X-5) QUADRANT INTERSECT DISTRIBUTIVE PROPERTY VOLUME VERTEX GCF SCALE (X+7) ZEROS QUADRATIC PARABOLA (3X- 5) EXPONENT COMPLETING THE SQUARE (3X+5) VERTEX SQUARE (3X+1) DOMAIN PARABOLA (5X+3) FUNCTION (5X- 1) MINIMUM (2X+7) (X- 12) (X+10) (X-3) PRODUCT RULE RANGE Free! APPROACHES X- INTERCEPT FREE! POLYNOMIAL (2X- 1) GCF (X+6) CUBED AREA MAXIMUM (5X- 3) (X-6) EXPRESSION AXIS OF SYMMETRY (X+5) SOLUTIONS FREE! Y- INTERCEPT (X-1) ASYMPTOTE GRAPH (X-4) (X-3) (2X+5) (X-5) QUADRANT INTERSECT DISTRIBUTIVE PROPERTY VOLUME VERTEX GCF SCALE (X+7) ZEROS QUADRATIC PARABOLA (3X- 5) EXPONENT COMPLETING THE SQUARE (3X+5) VERTEX SQUARE (3X+1) DOMAIN PARABOLA (5X+3) FUNCTION (5X- 1) MINIMUM (2X+7) (X- 12) (X+10)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
(X-3)
PRODUCT RULE
RANGE
Free!
APPROACHES
X-INTERCEPT
FREE!
POLYNOMIAL
(2X-1)
GCF
(X+6)
CUBED
AREA
MAXIMUM
(5X-3)
(X-6)
EXPRESSION
AXIS OF SYMMETRY
(X+5)
SOLUTIONS
FREE!
Y-INTERCEPT
(X-1)
ASYMPTOTE
GRAPH
(X-4)
(X-3)
(2X+5)
(X-5)
QUADRANT
INTERSECT
DISTRIBUTIVE PROPERTY
VOLUME
VERTEX
GCF
SCALE
(X+7)
ZEROS
QUADRATIC
PARABOLA
(3X-5)
EXPONENT
COMPLETING THE SQUARE
(3X+5)
VERTEX
SQUARE
(3X+1)
DOMAIN
PARABOLA
(5X+3)
FUNCTION
(5X-1)
MINIMUM
(2X+7)
(X-12)
(X+10)