MAXIMUM Y- INTERCEPT (5X- 1) X- INTERCEPT (X+10) PARABOLA PRODUCT RULE QUADRANT FREE! (X- 12) (3X+5) VERTEX GCF DOMAIN COMPLETING THE SQUARE (3X- 5) GCF (X+7) (X-1) DISTRIBUTIVE PROPERTY (X+6) CUBED GRAPH QUADRATIC SOLUTIONS VOLUME (X-3) (2X+7) INTERSECT Free! (X-6) (3X+1) EXPRESSION ZEROS VERTEX (X-4) APPROACHES PARABOLA FREE! (5X+3) ASYMPTOTE (5X- 3) (2X- 1) SCALE EXPONENT (X-5) MINIMUM POLYNOMIAL FUNCTION (2X+5) (X-3) AREA RANGE AXIS OF SYMMETRY (X+5) SQUARE MAXIMUM Y- INTERCEPT (5X- 1) X- INTERCEPT (X+10) PARABOLA PRODUCT RULE QUADRANT FREE! (X- 12) (3X+5) VERTEX GCF DOMAIN COMPLETING THE SQUARE (3X- 5) GCF (X+7) (X-1) DISTRIBUTIVE PROPERTY (X+6) CUBED GRAPH QUADRATIC SOLUTIONS VOLUME (X-3) (2X+7) INTERSECT Free! (X-6) (3X+1) EXPRESSION ZEROS VERTEX (X-4) APPROACHES PARABOLA FREE! (5X+3) ASYMPTOTE (5X- 3) (2X- 1) SCALE EXPONENT (X-5) MINIMUM POLYNOMIAL FUNCTION (2X+5) (X-3) AREA RANGE AXIS OF SYMMETRY (X+5) SQUARE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
MAXIMUM
Y-INTERCEPT
(5X-1)
X-INTERCEPT
(X+10)
PARABOLA
PRODUCT RULE
QUADRANT
FREE!
(X-12)
(3X+5)
VERTEX
GCF
DOMAIN
COMPLETING THE SQUARE
(3X-5)
GCF
(X+7)
(X-1)
DISTRIBUTIVE PROPERTY
(X+6)
CUBED
GRAPH
QUADRATIC
SOLUTIONS
VOLUME
(X-3)
(2X+7)
INTERSECT
Free!
(X-6)
(3X+1)
EXPRESSION
ZEROS
VERTEX
(X-4)
APPROACHES
PARABOLA
FREE!
(5X+3)
ASYMPTOTE
(5X-3)
(2X-1)
SCALE
EXPONENT
(X-5)
MINIMUM
POLYNOMIAL
FUNCTION
(2X+5)
(X-3)
AREA
RANGE
AXIS OF SYMMETRY
(X+5)
SQUARE