DOMAIN (X- 12) (X-5) (3X+1) (X-6) (X+5) POLYNOMIAL (X-3) PRODUCT RULE RANGE AXIS OF SYMMETRY (5X+3) INTERSECT SOLUTIONS (2X- 1) MINIMUM EXPRESSION FREE! (X-1) X- INTERCEPT MAXIMUM Free! (3X+5) ASYMPTOTE (X+6) QUADRATIC EXPONENT AREA (5X- 1) PARABOLA DISTRIBUTIVE PROPERTY SCALE FREE! GCF SQUARE VERTEX GCF (X+7) ZEROS QUADRANT (3X- 5) (5X- 3) CUBED APPROACHES (X-3) COMPLETING THE SQUARE (2X+7) VERTEX (2X+5) VOLUME PARABOLA Y- INTERCEPT GRAPH (X-4) FUNCTION (X+10) DOMAIN (X- 12) (X-5) (3X+1) (X-6) (X+5) POLYNOMIAL (X-3) PRODUCT RULE RANGE AXIS OF SYMMETRY (5X+3) INTERSECT SOLUTIONS (2X- 1) MINIMUM EXPRESSION FREE! (X-1) X- INTERCEPT MAXIMUM Free! (3X+5) ASYMPTOTE (X+6) QUADRATIC EXPONENT AREA (5X- 1) PARABOLA DISTRIBUTIVE PROPERTY SCALE FREE! GCF SQUARE VERTEX GCF (X+7) ZEROS QUADRANT (3X- 5) (5X- 3) CUBED APPROACHES (X-3) COMPLETING THE SQUARE (2X+7) VERTEX (2X+5) VOLUME PARABOLA Y- INTERCEPT GRAPH (X-4) FUNCTION (X+10)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
DOMAIN
(X-12)
(X-5)
(3X+1)
(X-6)
(X+5)
POLYNOMIAL
(X-3)
PRODUCT RULE
RANGE
AXIS OF SYMMETRY
(5X+3)
INTERSECT
SOLUTIONS
(2X-1)
MINIMUM
EXPRESSION
FREE!
(X-1)
X-INTERCEPT
MAXIMUM
Free!
(3X+5)
ASYMPTOTE
(X+6)
QUADRATIC
EXPONENT
AREA
(5X-1)
PARABOLA
DISTRIBUTIVE PROPERTY
SCALE
FREE!
GCF
SQUARE
VERTEX
GCF
(X+7)
ZEROS
QUADRANT
(3X-5)
(5X-3)
CUBED
APPROACHES
(X-3)
COMPLETING THE SQUARE
(2X+7)
VERTEX
(2X+5)
VOLUME
PARABOLA
Y-INTERCEPT
GRAPH
(X-4)
FUNCTION
(X+10)