RANGE (2X+5) (3X- 5) (X+5) PARABOLA (X-3) COMPLETING THE SQUARE (3X+1) MINIMUM GCF SQUARE (X- 12) SOLUTIONS VERTEX (2X+7) (5X- 3) (5X+3) APPROACHES CUBED (X-4) MAXIMUM FUNCTION GRAPH ZEROS AREA POLYNOMIAL DOMAIN EXPONENT VERTEX (X-1) QUADRATIC EXPRESSION VOLUME (X+10) FREE! Free! X- INTERCEPT (X-3) (X-5) (X+6) (2X- 1) ASYMPTOTE INTERSECT GCF QUADRANT PRODUCT RULE AXIS OF SYMMETRY (5X- 1) DISTRIBUTIVE PROPERTY SCALE PARABOLA (3X+5) FREE! (X-6) Y- INTERCEPT (X+7) RANGE (2X+5) (3X- 5) (X+5) PARABOLA (X-3) COMPLETING THE SQUARE (3X+1) MINIMUM GCF SQUARE (X- 12) SOLUTIONS VERTEX (2X+7) (5X- 3) (5X+3) APPROACHES CUBED (X-4) MAXIMUM FUNCTION GRAPH ZEROS AREA POLYNOMIAL DOMAIN EXPONENT VERTEX (X-1) QUADRATIC EXPRESSION VOLUME (X+10) FREE! Free! X- INTERCEPT (X-3) (X-5) (X+6) (2X- 1) ASYMPTOTE INTERSECT GCF QUADRANT PRODUCT RULE AXIS OF SYMMETRY (5X- 1) DISTRIBUTIVE PROPERTY SCALE PARABOLA (3X+5) FREE! (X-6) Y- INTERCEPT (X+7)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
RANGE
(2X+5)
(3X-5)
(X+5)
PARABOLA
(X-3)
COMPLETING THE SQUARE
(3X+1)
MINIMUM
GCF
SQUARE
(X-12)
SOLUTIONS
VERTEX
(2X+7)
(5X-3)
(5X+3)
APPROACHES
CUBED
(X-4)
MAXIMUM
FUNCTION
GRAPH
ZEROS
AREA
POLYNOMIAL
DOMAIN
EXPONENT
VERTEX
(X-1)
QUADRATIC
EXPRESSION
VOLUME
(X+10)
FREE!
Free!
X-INTERCEPT
(X-3)
(X-5)
(X+6)
(2X-1)
ASYMPTOTE
INTERSECT
GCF
QUADRANT
PRODUCT RULE
AXIS OF SYMMETRY
(5X-1)
DISTRIBUTIVE PROPERTY
SCALE
PARABOLA
(3X+5)
FREE!
(X-6)
Y-INTERCEPT
(X+7)