VERTEX QUADRATIC (X- 12) VOLUME (X+10) POLYNOMIAL GCF X- INTERCEPT (X-3) DISTRIBUTIVE PROPERTY RANGE PRODUCT RULE Y- INTERCEPT EXPRESSION MINIMUM (X-4) MAXIMUM (X-1) (5X- 3) DOMAIN SQUARE (3X+5) SCALE GCF (X-3) PARABOLA ZEROS VERTEX (X-5) PARABOLA (5X- 1) QUADRANT COMPLETING THE SQUARE APPROACHES INTERSECT FREE! (2X- 1) (X-6) Free! (X+5) (X+7) FUNCTION (5X+3) CUBED (X+6) EXPONENT FREE! SOLUTIONS AXIS OF SYMMETRY (2X+5) (3X+1) ASYMPTOTE GRAPH (3X- 5) AREA (2X+7) VERTEX QUADRATIC (X- 12) VOLUME (X+10) POLYNOMIAL GCF X- INTERCEPT (X-3) DISTRIBUTIVE PROPERTY RANGE PRODUCT RULE Y- INTERCEPT EXPRESSION MINIMUM (X-4) MAXIMUM (X-1) (5X- 3) DOMAIN SQUARE (3X+5) SCALE GCF (X-3) PARABOLA ZEROS VERTEX (X-5) PARABOLA (5X- 1) QUADRANT COMPLETING THE SQUARE APPROACHES INTERSECT FREE! (2X- 1) (X-6) Free! (X+5) (X+7) FUNCTION (5X+3) CUBED (X+6) EXPONENT FREE! SOLUTIONS AXIS OF SYMMETRY (2X+5) (3X+1) ASYMPTOTE GRAPH (3X- 5) AREA (2X+7)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
VERTEX
QUADRATIC
(X-12)
VOLUME
(X+10)
POLYNOMIAL
GCF
X-INTERCEPT
(X-3)
DISTRIBUTIVE PROPERTY
RANGE
PRODUCT RULE
Y-INTERCEPT
EXPRESSION
MINIMUM
(X-4)
MAXIMUM
(X-1)
(5X-3)
DOMAIN
SQUARE
(3X+5)
SCALE
GCF
(X-3)
PARABOLA
ZEROS
VERTEX
(X-5)
PARABOLA
(5X-1)
QUADRANT
COMPLETING THE SQUARE
APPROACHES
INTERSECT
FREE!
(2X-1)
(X-6)
Free!
(X+5)
(X+7)
FUNCTION
(5X+3)
CUBED
(X+6)
EXPONENT
FREE!
SOLUTIONS
AXIS OF SYMMETRY
(2X+5)
(3X+1)
ASYMPTOTE
GRAPH
(3X-5)
AREA
(2X+7)