An ancient (secondary) evil returns (true Majora, Vaati, GIRAHIM?) Goddess Hylia very long main story >100hrs (not counting side quests) More new diverse weapon classes and types (a la MH) More diverse (and registerable) mounts = Loftwings?, big frogs, crabs or other things Dragons rideable/ way to Skyrule? Revised moveset, return of TP/WW combat style Playable Zelda More versatility in movesets/abilities; modification of powers to alternative versions hand abilities replace slate + champions Return of the Seven Sages (or Eight) Sandbox NPC house-building quests (like Animal Crossing) Better upgrade/ skill system, Level ups = Skill tree?, like MH with armor gems etc Multiple Links (Endgame, multiverse vibe like Star Trek TNG) New counter mechanic (as opposed to Botw parry mechanic) Dead Man's Volley (bossfight parry gimmick) Possible Age of Calamity Reference/ Tie-in: elemental enemy variations, or return of Terrako) Time loop paradox (prequel to Skyward Sword, begin of Zelda timeline) We can finally pet the dogs Underwater exploration/ diving mechanic Hookshot returns = Zonai- hand-power or special equipment invisible enemies, spirit characters = special scope mode (ASTRAL CHAINs iris/ Witcher sense) change difficulty (or NG+), or sth similar to Master Mode Better crafting mechanic (eg. arrows) directly from Inventory/bench (a la Animal Crossing) NPCs side-kicks; main story NPCs can join missions and help in combat (like MHSunbreak follower system) An ancient (secondary) evil returns (true Majora, Vaati, GIRAHIM?) Goddess Hylia very long main story >100hrs (not counting side quests) More new diverse weapon classes and types (a la MH) More diverse (and registerable) mounts = Loftwings?, big frogs, crabs or other things Dragons rideable/ way to Skyrule? Revised moveset, return of TP/WW combat style Playable Zelda More versatility in movesets/abilities; modification of powers to alternative versions hand abilities replace slate + champions Return of the Seven Sages (or Eight) Sandbox NPC house-building quests (like Animal Crossing) Better upgrade/ skill system, Level ups = Skill tree?, like MH with armor gems etc Multiple Links (Endgame, multiverse vibe like Star Trek TNG) New counter mechanic (as opposed to Botw parry mechanic) Dead Man's Volley (bossfight parry gimmick) Possible Age of Calamity Reference/ Tie-in: elemental enemy variations, or return of Terrako) Time loop paradox (prequel to Skyward Sword, begin of Zelda timeline) We can finally pet the dogs Underwater exploration/ diving mechanic Hookshot returns = Zonai- hand-power or special equipment invisible enemies, spirit characters = special scope mode (ASTRAL CHAINs iris/ Witcher sense) change difficulty (or NG+), or sth similar to Master Mode Better crafting mechanic (eg. arrows) directly from Inventory/bench (a la Animal Crossing) NPCs side-kicks; main story NPCs can join missions and help in combat (like MHSunbreak follower system)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
An ancient (secondary) evil returns
(true Majora, Vaati, GIRAHIM?)
Goddess Hylia
very long main story >100hrs
(not counting side quests)
More new diverse weapon classes and types (a la MH)
More diverse (and registerable) mounts = Loftwings?, big frogs, crabs or other things
Dragons rideable/ way to Skyrule?
Revised moveset, return of TP/WW combat style
Playable Zelda
More versatility in movesets/abilities; modification of powers to alternative versions
hand abilities replace slate + champions
Return of the Seven Sages
(or Eight)
Sandbox NPC house-building quests (like Animal Crossing)
Better upgrade/ skill system, Level ups
= Skill tree?, like MH with armor gems etc
Multiple Links (Endgame, multiverse vibe like Star Trek TNG)
New counter mechanic (as opposed to Botw parry mechanic)
Dead Man's Volley
(bossfight parry gimmick)
Possible Age of Calamity Reference/
Tie-in: elemental enemy variations, or return of Terrako)
Time loop paradox (prequel to Skyward Sword, begin of Zelda timeline)
We can finally pet the dogs
Underwater exploration/ diving mechanic
Hookshot returns = Zonai-hand-power or special equipment
invisible enemies, spirit characters = special scope mode (ASTRAL CHAINs iris/ Witcher sense)
change difficulty
(or NG+), or sth similar to Master Mode
Better crafting mechanic (eg. arrows) directly from Inventory/bench (a la Animal Crossing)
NPCs side-kicks; main story NPCs can join missions and help in combat (like MHSunbreak follower system)