NPCs side-kicks;main story NPCscan join missionsand help in combat(like MHSunbreakfollower system)We canfinally petthe dogsHookshotreturns = Zonai-hand-power orspecialequipmentTime loopparadox(prequel toSkyward Sword,begin of Zeldatimeline)More versatility inmovesets/abilities;modification ofpowers toalternativeversionsSandbox NPChouse-buildingquests (likeAnimalCrossing)very longmain story>100hrs(not countingside quests)Better upgrade/skill system,Level ups= Skill tree?, likeMH with armorgems etchand abilitiesreplace slate+ championsGoddessHyliaRevisedmoveset,return ofTP/WWcombat styleMore newdiverse weaponclasses andtypes (a la MH)Dead Man'sVolley(bossfightparrygimmick)New countermechanic (asopposed toBotw parrymechanic)Underwaterexploration/divingmechanicchangedifficulty(or NG+), orsth similar toMaster ModePlayableZeldaBetter craftingmechanic (eg.arrows) directlyfromInventory/bench (ala AnimalCrossing)An ancient(secondary) evilreturns(true Majora,Vaati,GIRAHIM?)More diverse (andregisterable)mounts =Loftwings?, bigfrogs, crabs orother things Return of theSevenSages(or Eight)invisible enemies,spirit characters =special scopemode (ASTRALCHAINs iris/Witcher sense)Dragonsrideable/way toSkyrule?Possible Age ofCalamityReference/Tie-in: elementalenemy variations,or return of Terrako)Multiple Links(Endgame,multiversevibe like StarTrek TNG)NPCs side-kicks;main story NPCscan join missionsand help in combat(like MHSunbreakfollower system)We canfinally petthe dogsHookshotreturns = Zonai-hand-power orspecialequipmentTime loopparadox(prequel toSkyward Sword,begin of Zeldatimeline)More versatility inmovesets/abilities;modification ofpowers toalternativeversionsSandbox NPChouse-buildingquests (likeAnimalCrossing)very longmain story>100hrs(not countingside quests)Better upgrade/skill system,Level ups= Skill tree?, likeMH with armorgems etchand abilitiesreplace slate+ championsGoddessHyliaRevisedmoveset,return ofTP/WWcombat styleMore newdiverse weaponclasses andtypes (a la MH)Dead Man'sVolley(bossfightparrygimmick)New countermechanic (asopposed toBotw parrymechanic)Underwaterexploration/divingmechanicchangedifficulty(or NG+), orsth similar toMaster ModePlayableZeldaBetter craftingmechanic (eg.arrows) directlyfromInventory/bench (ala AnimalCrossing)An ancient(secondary) evilreturns(true Majora,Vaati,GIRAHIM?)More diverse (andregisterable)mounts =Loftwings?, bigfrogs, crabs orother things Return of theSevenSages(or Eight)invisible enemies,spirit characters =special scopemode (ASTRALCHAINs iris/Witcher sense)Dragonsrideable/way toSkyrule?Possible Age ofCalamityReference/Tie-in: elementalenemy variations,or return of Terrako)Multiple Links(Endgame,multiversevibe like StarTrek TNG)

Tears of the Kingdom Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. NPCs side-kicks; main story NPCs can join missions and help in combat (like MHSunbreak follower system)
  2. We can finally pet the dogs
  3. Hookshot returns = Zonai-hand-power or special equipment
  4. Time loop paradox (prequel to Skyward Sword, begin of Zelda timeline)
  5. More versatility in movesets/abilities; modification of powers to alternative versions
  6. Sandbox NPC house-building quests (like Animal Crossing)
  7. very long main story >100hrs (not counting side quests)
  8. Better upgrade/ skill system, Level ups = Skill tree?, like MH with armor gems etc
  9. hand abilities replace slate + champions
  10. Goddess Hylia
  11. Revised moveset, return of TP/WW combat style
  12. More new diverse weapon classes and types (a la MH)
  13. Dead Man's Volley (bossfight parry gimmick)
  14. New counter mechanic (as opposed to Botw parry mechanic)
  15. Underwater exploration/ diving mechanic
  16. change difficulty (or NG+), or sth similar to Master Mode
  17. Playable Zelda
  18. Better crafting mechanic (eg. arrows) directly from Inventory/bench (a la Animal Crossing)
  19. An ancient (secondary) evil returns (true Majora, Vaati, GIRAHIM?)
  20. More diverse (and registerable) mounts = Loftwings?, big frogs, crabs or other things
  21. Return of the Seven Sages (or Eight)
  22. invisible enemies, spirit characters = special scope mode (ASTRAL CHAINs iris/ Witcher sense)
  23. Dragons rideable/ way to Skyrule?
  24. Possible Age of Calamity Reference/ Tie-in: elemental enemy variations, or return of Terrako)
  25. Multiple Links (Endgame, multiverse vibe like Star Trek TNG)