New counter mechanic (as opposed to Botw parry mechanic) NPCs side-kicks; main story NPCs can join missions and help in combat (like MHSunbreak follower system) Time loop paradox (prequel to Skyward Sword, begin of Zelda timeline) Multiple Links (Endgame, multiverse vibe like Star Trek TNG) More diverse (and registerable) mounts = Loftwings?, big frogs, crabs or other things Better crafting mechanic (eg. arrows) directly from Inventory/bench (a la Animal Crossing) very long main story >100hrs (not counting side quests) invisible enemies, spirit characters = special scope mode (ASTRAL CHAINs iris/ Witcher sense) Hookshot returns = Zonai- hand-power or special equipment Dragons rideable/ way to Skyrule? Goddess Hylia We can finally pet the dogs Return of the Seven Sages (or Eight) hand abilities replace slate + champions Underwater exploration/ diving mechanic More versatility in movesets/abilities; modification of powers to alternative versions change difficulty (or NG+), or sth similar to Master Mode An ancient (secondary) evil returns (true Majora, Vaati, GIRAHIM?) Possible Age of Calamity Reference/ Tie-in: elemental enemy variations, or return of Terrako) Sandbox NPC house-building quests (like Animal Crossing) Playable Zelda Revised moveset, return of TP/WW combat style Better upgrade/ skill system, Level ups = Skill tree?, like MH with armor gems etc Dead Man's Volley (bossfight parry gimmick) More new diverse weapon classes and types (a la MH) New counter mechanic (as opposed to Botw parry mechanic) NPCs side-kicks; main story NPCs can join missions and help in combat (like MHSunbreak follower system) Time loop paradox (prequel to Skyward Sword, begin of Zelda timeline) Multiple Links (Endgame, multiverse vibe like Star Trek TNG) More diverse (and registerable) mounts = Loftwings?, big frogs, crabs or other things Better crafting mechanic (eg. arrows) directly from Inventory/bench (a la Animal Crossing) very long main story >100hrs (not counting side quests) invisible enemies, spirit characters = special scope mode (ASTRAL CHAINs iris/ Witcher sense) Hookshot returns = Zonai- hand-power or special equipment Dragons rideable/ way to Skyrule? Goddess Hylia We can finally pet the dogs Return of the Seven Sages (or Eight) hand abilities replace slate + champions Underwater exploration/ diving mechanic More versatility in movesets/abilities; modification of powers to alternative versions change difficulty (or NG+), or sth similar to Master Mode An ancient (secondary) evil returns (true Majora, Vaati, GIRAHIM?) Possible Age of Calamity Reference/ Tie-in: elemental enemy variations, or return of Terrako) Sandbox NPC house-building quests (like Animal Crossing) Playable Zelda Revised moveset, return of TP/WW combat style Better upgrade/ skill system, Level ups = Skill tree?, like MH with armor gems etc Dead Man's Volley (bossfight parry gimmick) More new diverse weapon classes and types (a la MH)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
New counter mechanic (as opposed to Botw parry mechanic)
NPCs side-kicks; main story NPCs can join missions and help in combat (like MHSunbreak follower system)
Time loop paradox (prequel to Skyward Sword, begin of Zelda timeline)
Multiple Links (Endgame, multiverse vibe like Star Trek TNG)
More diverse (and registerable) mounts = Loftwings?, big frogs, crabs or other things
Better crafting mechanic (eg. arrows) directly from Inventory/bench (a la Animal Crossing)
very long main story >100hrs
(not counting side quests)
invisible enemies, spirit characters = special scope mode (ASTRAL CHAINs iris/ Witcher sense)
Hookshot returns = Zonai-hand-power or special equipment
Dragons rideable/ way to Skyrule?
Goddess Hylia
We can finally pet the dogs
Return of the Seven Sages
(or Eight)
hand abilities replace slate + champions
Underwater exploration/ diving mechanic
More versatility in movesets/abilities; modification of powers to alternative versions
change difficulty
(or NG+), or sth similar to Master Mode
An ancient (secondary) evil returns
(true Majora, Vaati, GIRAHIM?)
Possible Age of Calamity Reference/
Tie-in: elemental enemy variations, or return of Terrako)
Sandbox NPC house-building quests (like Animal Crossing)
Playable Zelda
Revised moveset, return of TP/WW combat style
Better upgrade/ skill system, Level ups
= Skill tree?, like MH with armor gems etc
Dead Man's Volley
(bossfight parry gimmick)
More new diverse weapon classes and types (a la MH)