Goddess Hylia Better crafting mechanic (eg. arrows) directly from Inventory/bench (a la Animal Crossing) Better upgrade/ skill system, Level ups = Skill tree?, like MH with armor gems etc hand abilities replace slate + champions New counter mechanic (as opposed to Botw parry mechanic) Dragons rideable/ way to Skyrule? More versatility in movesets/abilities; modification of powers to alternative versions We can finally pet the dogs invisible enemies, spirit characters = special scope mode (ASTRAL CHAINs iris/ Witcher sense) Revised moveset, return of TP/WW combat style NPCs side-kicks; main story NPCs can join missions and help in combat (like MHSunbreak follower system) Sandbox NPC house-building quests (like Animal Crossing) Dead Man's Volley (bossfight parry gimmick) Possible Age of Calamity Reference/ Tie-in: elemental enemy variations, or return of Terrako) More new diverse weapon classes and types (a la MH) Underwater exploration/ diving mechanic More diverse (and registerable) mounts = Loftwings?, big frogs, crabs or other things Multiple Links (Endgame, multiverse vibe like Star Trek TNG) Time loop paradox (prequel to Skyward Sword, begin of Zelda timeline) Playable Zelda change difficulty (or NG+), or sth similar to Master Mode Hookshot returns = Zonai- hand-power or special equipment very long main story >100hrs (not counting side quests) Return of the Seven Sages (or Eight) An ancient (secondary) evil returns (true Majora, Vaati, GIRAHIM?) Goddess Hylia Better crafting mechanic (eg. arrows) directly from Inventory/bench (a la Animal Crossing) Better upgrade/ skill system, Level ups = Skill tree?, like MH with armor gems etc hand abilities replace slate + champions New counter mechanic (as opposed to Botw parry mechanic) Dragons rideable/ way to Skyrule? More versatility in movesets/abilities; modification of powers to alternative versions We can finally pet the dogs invisible enemies, spirit characters = special scope mode (ASTRAL CHAINs iris/ Witcher sense) Revised moveset, return of TP/WW combat style NPCs side-kicks; main story NPCs can join missions and help in combat (like MHSunbreak follower system) Sandbox NPC house-building quests (like Animal Crossing) Dead Man's Volley (bossfight parry gimmick) Possible Age of Calamity Reference/ Tie-in: elemental enemy variations, or return of Terrako) More new diverse weapon classes and types (a la MH) Underwater exploration/ diving mechanic More diverse (and registerable) mounts = Loftwings?, big frogs, crabs or other things Multiple Links (Endgame, multiverse vibe like Star Trek TNG) Time loop paradox (prequel to Skyward Sword, begin of Zelda timeline) Playable Zelda change difficulty (or NG+), or sth similar to Master Mode Hookshot returns = Zonai- hand-power or special equipment very long main story >100hrs (not counting side quests) Return of the Seven Sages (or Eight) An ancient (secondary) evil returns (true Majora, Vaati, GIRAHIM?)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Goddess Hylia
Better crafting mechanic (eg. arrows) directly from Inventory/bench (a la Animal Crossing)
Better upgrade/ skill system, Level ups
= Skill tree?, like MH with armor gems etc
hand abilities replace slate + champions
New counter mechanic (as opposed to Botw parry mechanic)
Dragons rideable/ way to Skyrule?
More versatility in movesets/abilities; modification of powers to alternative versions
We can finally pet the dogs
invisible enemies, spirit characters = special scope mode (ASTRAL CHAINs iris/ Witcher sense)
Revised moveset, return of TP/WW combat style
NPCs side-kicks; main story NPCs can join missions and help in combat (like MHSunbreak follower system)
Sandbox NPC house-building quests (like Animal Crossing)
Dead Man's Volley
(bossfight parry gimmick)
Possible Age of Calamity Reference/
Tie-in: elemental enemy variations, or return of Terrako)
More new diverse weapon classes and types (a la MH)
Underwater exploration/ diving mechanic
More diverse (and registerable) mounts = Loftwings?, big frogs, crabs or other things
Multiple Links (Endgame, multiverse vibe like Star Trek TNG)
Time loop paradox (prequel to Skyward Sword, begin of Zelda timeline)
Playable Zelda
change difficulty
(or NG+), or sth similar to Master Mode
Hookshot returns = Zonai-hand-power or special equipment
very long main story >100hrs
(not counting side quests)
Return of the Seven Sages
(or Eight)
An ancient (secondary) evil returns
(true Majora, Vaati, GIRAHIM?)