More diverse (and registerable) mounts = Loftwings?, big frogs, crabs or other things Revised moveset, return of TP/WW combat style Hookshot returns = Zonai- hand-power or special equipment Time loop paradox (prequel to Skyward Sword, begin of Zelda timeline) Underwater exploration/ diving mechanic invisible enemies, spirit characters = special scope mode (ASTRAL CHAINs iris/ Witcher sense) Return of the Seven Sages (or Eight) Dead Man's Volley (bossfight parry gimmick) NPCs side-kicks; main story NPCs can join missions and help in combat (like MHSunbreak follower system) More versatility in movesets/abilities; modification of powers to alternative versions Playable Zelda change difficulty (or NG+), or sth similar to Master Mode More new diverse weapon classes and types (a la MH) Goddess Hylia Dragons rideable/ way to Skyrule? An ancient (secondary) evil returns (true Majora, Vaati, GIRAHIM?) very long main story >100hrs (not counting side quests) Multiple Links (Endgame, multiverse vibe like Star Trek TNG) We can finally pet the dogs New counter mechanic (as opposed to Botw parry mechanic) hand abilities replace slate + champions Possible Age of Calamity Reference/ Tie-in: elemental enemy variations, or return of Terrako) Better upgrade/ skill system, Level ups = Skill tree?, like MH with armor gems etc Sandbox NPC house-building quests (like Animal Crossing) Better crafting mechanic (eg. arrows) directly from Inventory/bench (a la Animal Crossing) More diverse (and registerable) mounts = Loftwings?, big frogs, crabs or other things Revised moveset, return of TP/WW combat style Hookshot returns = Zonai- hand-power or special equipment Time loop paradox (prequel to Skyward Sword, begin of Zelda timeline) Underwater exploration/ diving mechanic invisible enemies, spirit characters = special scope mode (ASTRAL CHAINs iris/ Witcher sense) Return of the Seven Sages (or Eight) Dead Man's Volley (bossfight parry gimmick) NPCs side-kicks; main story NPCs can join missions and help in combat (like MHSunbreak follower system) More versatility in movesets/abilities; modification of powers to alternative versions Playable Zelda change difficulty (or NG+), or sth similar to Master Mode More new diverse weapon classes and types (a la MH) Goddess Hylia Dragons rideable/ way to Skyrule? An ancient (secondary) evil returns (true Majora, Vaati, GIRAHIM?) very long main story >100hrs (not counting side quests) Multiple Links (Endgame, multiverse vibe like Star Trek TNG) We can finally pet the dogs New counter mechanic (as opposed to Botw parry mechanic) hand abilities replace slate + champions Possible Age of Calamity Reference/ Tie-in: elemental enemy variations, or return of Terrako) Better upgrade/ skill system, Level ups = Skill tree?, like MH with armor gems etc Sandbox NPC house-building quests (like Animal Crossing) Better crafting mechanic (eg. arrows) directly from Inventory/bench (a la Animal Crossing)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
More diverse (and registerable) mounts = Loftwings?, big frogs, crabs or other things
Revised moveset, return of TP/WW combat style
Hookshot returns = Zonai-hand-power or special equipment
Time loop paradox (prequel to Skyward Sword, begin of Zelda timeline)
Underwater exploration/ diving mechanic
invisible enemies, spirit characters = special scope mode (ASTRAL CHAINs iris/ Witcher sense)
Return of the Seven Sages
(or Eight)
Dead Man's Volley
(bossfight parry gimmick)
NPCs side-kicks; main story NPCs can join missions and help in combat (like MHSunbreak follower system)
More versatility in movesets/abilities; modification of powers to alternative versions
Playable Zelda
change difficulty
(or NG+), or sth similar to Master Mode
More new diverse weapon classes and types (a la MH)
Goddess Hylia
Dragons rideable/ way to Skyrule?
An ancient (secondary) evil returns
(true Majora, Vaati, GIRAHIM?)
very long main story >100hrs
(not counting side quests)
Multiple Links (Endgame, multiverse vibe like Star Trek TNG)
We can finally pet the dogs
New counter mechanic (as opposed to Botw parry mechanic)
hand abilities replace slate + champions
Possible Age of Calamity Reference/
Tie-in: elemental enemy variations, or return of Terrako)
Better upgrade/ skill system, Level ups
= Skill tree?, like MH with armor gems etc
Sandbox NPC house-building quests (like Animal Crossing)
Better crafting mechanic (eg. arrows) directly from Inventory/bench (a la Animal Crossing)