More versatility inmovesets/abilities;modification ofpowers toalternativeversionsSandbox NPChouse-buildingquests (likeAnimalCrossing)Dragonsrideable/way toSkyrule?New countermechanic (asopposed toBotw parrymechanic)NPCs side-kicks;main story NPCscan join missionsand help in combat(like MHSunbreakfollower system)Better upgrade/skill system,Level ups= Skill tree?, likeMH with armorgems etcTime loopparadox(prequel toSkyward Sword,begin of Zeldatimeline)Revisedmoveset,return ofTP/WWcombat styleMore diverse (andregisterable)mounts =Loftwings?, bigfrogs, crabs orother things Return of theSevenSages(or Eight)Dead Man'sVolley(bossfightparrygimmick)GoddessHyliaUnderwaterexploration/divingmechanicHookshotreturns = Zonai-hand-power orspecialequipmenthand abilitiesreplace slate+ championsPlayableZeldachangedifficulty(or NG+), orsth similar toMaster ModeWe canfinally petthe dogsMore newdiverse weaponclasses andtypes (a la MH)An ancient(secondary) evilreturns(true Majora,Vaati,GIRAHIM?)Multiple Links(Endgame,multiversevibe like StarTrek TNG)Better craftingmechanic (eg.arrows) directlyfromInventory/bench (ala AnimalCrossing)very longmain story>100hrs(not countingside quests)Possible Age ofCalamityReference/Tie-in: elementalenemy variations,or return of Terrako)invisible enemies,spirit characters =special scopemode (ASTRALCHAINs iris/Witcher sense)More versatility inmovesets/abilities;modification ofpowers toalternativeversionsSandbox NPChouse-buildingquests (likeAnimalCrossing)Dragonsrideable/way toSkyrule?New countermechanic (asopposed toBotw parrymechanic)NPCs side-kicks;main story NPCscan join missionsand help in combat(like MHSunbreakfollower system)Better upgrade/skill system,Level ups= Skill tree?, likeMH with armorgems etcTime loopparadox(prequel toSkyward Sword,begin of Zeldatimeline)Revisedmoveset,return ofTP/WWcombat styleMore diverse (andregisterable)mounts =Loftwings?, bigfrogs, crabs orother things Return of theSevenSages(or Eight)Dead Man'sVolley(bossfightparrygimmick)GoddessHyliaUnderwaterexploration/divingmechanicHookshotreturns = Zonai-hand-power orspecialequipmenthand abilitiesreplace slate+ championsPlayableZeldachangedifficulty(or NG+), orsth similar toMaster ModeWe canfinally petthe dogsMore newdiverse weaponclasses andtypes (a la MH)An ancient(secondary) evilreturns(true Majora,Vaati,GIRAHIM?)Multiple Links(Endgame,multiversevibe like StarTrek TNG)Better craftingmechanic (eg.arrows) directlyfromInventory/bench (ala AnimalCrossing)very longmain story>100hrs(not countingside quests)Possible Age ofCalamityReference/Tie-in: elementalenemy variations,or return of Terrako)invisible enemies,spirit characters =special scopemode (ASTRALCHAINs iris/Witcher sense)

Tears of the Kingdom Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. More versatility in movesets/abilities; modification of powers to alternative versions
  2. Sandbox NPC house-building quests (like Animal Crossing)
  3. Dragons rideable/ way to Skyrule?
  4. New counter mechanic (as opposed to Botw parry mechanic)
  5. NPCs side-kicks; main story NPCs can join missions and help in combat (like MHSunbreak follower system)
  6. Better upgrade/ skill system, Level ups = Skill tree?, like MH with armor gems etc
  7. Time loop paradox (prequel to Skyward Sword, begin of Zelda timeline)
  8. Revised moveset, return of TP/WW combat style
  9. More diverse (and registerable) mounts = Loftwings?, big frogs, crabs or other things
  10. Return of the Seven Sages (or Eight)
  11. Dead Man's Volley (bossfight parry gimmick)
  12. Goddess Hylia
  13. Underwater exploration/ diving mechanic
  14. Hookshot returns = Zonai-hand-power or special equipment
  15. hand abilities replace slate + champions
  16. Playable Zelda
  17. change difficulty (or NG+), or sth similar to Master Mode
  18. We can finally pet the dogs
  19. More new diverse weapon classes and types (a la MH)
  20. An ancient (secondary) evil returns (true Majora, Vaati, GIRAHIM?)
  21. Multiple Links (Endgame, multiverse vibe like Star Trek TNG)
  22. Better crafting mechanic (eg. arrows) directly from Inventory/bench (a la Animal Crossing)
  23. very long main story >100hrs (not counting side quests)
  24. Possible Age of Calamity Reference/ Tie-in: elemental enemy variations, or return of Terrako)
  25. invisible enemies, spirit characters = special scope mode (ASTRAL CHAINs iris/ Witcher sense)