An ancient(secondary) evilreturns(true Majora,Vaati,GIRAHIM?)GoddessHyliavery longmain story>100hrs(not countingside quests)More newdiverse weaponclasses andtypes (a la MH)More diverse (andregisterable)mounts =Loftwings?, bigfrogs, crabs orother thingsDragonsrideable/way toSkyrule?Revisedmoveset,return ofTP/WWcombat stylePlayableZeldaMore versatility inmovesets/abilities;modification ofpowers toalternativeversionshand abilitiesreplace slate+ champions Return of theSevenSages(or Eight)Sandbox NPChouse-buildingquests (likeAnimalCrossing)Better upgrade/skill system,Level ups= Skill tree?, likeMH with armorgems etcMultiple Links(Endgame,multiversevibe like StarTrek TNG)New countermechanic (asopposed toBotw parrymechanic)Dead Man'sVolley(bossfightparrygimmick)Possible Age ofCalamityReference/Tie-in: elementalenemy variations,or return of Terrako)Time loopparadox(prequel toSkyward Sword,begin of Zeldatimeline)We canfinally petthe dogsUnderwaterexploration/divingmechanicHookshotreturns = Zonai-hand-power orspecialequipmentinvisible enemies,spirit characters =special scopemode (ASTRALCHAINs iris/Witcher sense)changedifficulty(or NG+), orsth similar toMaster ModeBetter craftingmechanic (eg.arrows) directlyfromInventory/bench (ala AnimalCrossing)NPCs side-kicks;main story NPCscan join missionsand help in combat(like MHSunbreakfollower system)An ancient(secondary) evilreturns(true Majora,Vaati,GIRAHIM?)GoddessHyliavery longmain story>100hrs(not countingside quests)More newdiverse weaponclasses andtypes (a la MH)More diverse (andregisterable)mounts =Loftwings?, bigfrogs, crabs orother thingsDragonsrideable/way toSkyrule?Revisedmoveset,return ofTP/WWcombat stylePlayableZeldaMore versatility inmovesets/abilities;modification ofpowers toalternativeversionshand abilitiesreplace slate+ champions Return of theSevenSages(or Eight)Sandbox NPChouse-buildingquests (likeAnimalCrossing)Better upgrade/skill system,Level ups= Skill tree?, likeMH with armorgems etcMultiple Links(Endgame,multiversevibe like StarTrek TNG)New countermechanic (asopposed toBotw parrymechanic)Dead Man'sVolley(bossfightparrygimmick)Possible Age ofCalamityReference/Tie-in: elementalenemy variations,or return of Terrako)Time loopparadox(prequel toSkyward Sword,begin of Zeldatimeline)We canfinally petthe dogsUnderwaterexploration/divingmechanicHookshotreturns = Zonai-hand-power orspecialequipmentinvisible enemies,spirit characters =special scopemode (ASTRALCHAINs iris/Witcher sense)changedifficulty(or NG+), orsth similar toMaster ModeBetter craftingmechanic (eg.arrows) directlyfromInventory/bench (ala AnimalCrossing)NPCs side-kicks;main story NPCscan join missionsand help in combat(like MHSunbreakfollower system)

Tears of the Kingdom Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. An ancient (secondary) evil returns (true Majora, Vaati, GIRAHIM?)
  2. Goddess Hylia
  3. very long main story >100hrs (not counting side quests)
  4. More new diverse weapon classes and types (a la MH)
  5. More diverse (and registerable) mounts = Loftwings?, big frogs, crabs or other things
  6. Dragons rideable/ way to Skyrule?
  7. Revised moveset, return of TP/WW combat style
  8. Playable Zelda
  9. More versatility in movesets/abilities; modification of powers to alternative versions
  10. hand abilities replace slate + champions
  11. Return of the Seven Sages (or Eight)
  12. Sandbox NPC house-building quests (like Animal Crossing)
  13. Better upgrade/ skill system, Level ups = Skill tree?, like MH with armor gems etc
  14. Multiple Links (Endgame, multiverse vibe like Star Trek TNG)
  15. New counter mechanic (as opposed to Botw parry mechanic)
  16. Dead Man's Volley (bossfight parry gimmick)
  17. Possible Age of Calamity Reference/ Tie-in: elemental enemy variations, or return of Terrako)
  18. Time loop paradox (prequel to Skyward Sword, begin of Zelda timeline)
  19. We can finally pet the dogs
  20. Underwater exploration/ diving mechanic
  21. Hookshot returns = Zonai-hand-power or special equipment
  22. invisible enemies, spirit characters = special scope mode (ASTRAL CHAINs iris/ Witcher sense)
  23. change difficulty (or NG+), or sth similar to Master Mode
  24. Better crafting mechanic (eg. arrows) directly from Inventory/bench (a la Animal Crossing)
  25. NPCs side-kicks; main story NPCs can join missions and help in combat (like MHSunbreak follower system)