More versatility in movesets/abilities; modification of powers to alternative versions Sandbox NPC house-building quests (like Animal Crossing) Dragons rideable/ way to Skyrule? New counter mechanic (as opposed to Botw parry mechanic) NPCs side-kicks; main story NPCs can join missions and help in combat (like MHSunbreak follower system) Better upgrade/ skill system, Level ups = Skill tree?, like MH with armor gems etc Time loop paradox (prequel to Skyward Sword, begin of Zelda timeline) Revised moveset, return of TP/WW combat style More diverse (and registerable) mounts = Loftwings?, big frogs, crabs or other things Return of the Seven Sages (or Eight) Dead Man's Volley (bossfight parry gimmick) Goddess Hylia Underwater exploration/ diving mechanic Hookshot returns = Zonai- hand-power or special equipment hand abilities replace slate + champions Playable Zelda change difficulty (or NG+), or sth similar to Master Mode We can finally pet the dogs More new diverse weapon classes and types (a la MH) An ancient (secondary) evil returns (true Majora, Vaati, GIRAHIM?) Multiple Links (Endgame, multiverse vibe like Star Trek TNG) Better crafting mechanic (eg. arrows) directly from Inventory/bench (a la Animal Crossing) very long main story >100hrs (not counting side quests) Possible Age of Calamity Reference/ Tie-in: elemental enemy variations, or return of Terrako) invisible enemies, spirit characters = special scope mode (ASTRAL CHAINs iris/ Witcher sense) More versatility in movesets/abilities; modification of powers to alternative versions Sandbox NPC house-building quests (like Animal Crossing) Dragons rideable/ way to Skyrule? New counter mechanic (as opposed to Botw parry mechanic) NPCs side-kicks; main story NPCs can join missions and help in combat (like MHSunbreak follower system) Better upgrade/ skill system, Level ups = Skill tree?, like MH with armor gems etc Time loop paradox (prequel to Skyward Sword, begin of Zelda timeline) Revised moveset, return of TP/WW combat style More diverse (and registerable) mounts = Loftwings?, big frogs, crabs or other things Return of the Seven Sages (or Eight) Dead Man's Volley (bossfight parry gimmick) Goddess Hylia Underwater exploration/ diving mechanic Hookshot returns = Zonai- hand-power or special equipment hand abilities replace slate + champions Playable Zelda change difficulty (or NG+), or sth similar to Master Mode We can finally pet the dogs More new diverse weapon classes and types (a la MH) An ancient (secondary) evil returns (true Majora, Vaati, GIRAHIM?) Multiple Links (Endgame, multiverse vibe like Star Trek TNG) Better crafting mechanic (eg. arrows) directly from Inventory/bench (a la Animal Crossing) very long main story >100hrs (not counting side quests) Possible Age of Calamity Reference/ Tie-in: elemental enemy variations, or return of Terrako) invisible enemies, spirit characters = special scope mode (ASTRAL CHAINs iris/ Witcher sense)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
More versatility in movesets/abilities; modification of powers to alternative versions
Sandbox NPC house-building quests (like Animal Crossing)
Dragons rideable/ way to Skyrule?
New counter mechanic (as opposed to Botw parry mechanic)
NPCs side-kicks; main story NPCs can join missions and help in combat (like MHSunbreak follower system)
Better upgrade/ skill system, Level ups
= Skill tree?, like MH with armor gems etc
Time loop paradox (prequel to Skyward Sword, begin of Zelda timeline)
Revised moveset, return of TP/WW combat style
More diverse (and registerable) mounts = Loftwings?, big frogs, crabs or other things
Return of the Seven Sages
(or Eight)
Dead Man's Volley
(bossfight parry gimmick)
Goddess Hylia
Underwater exploration/ diving mechanic
Hookshot returns = Zonai-hand-power or special equipment
hand abilities replace slate + champions
Playable Zelda
change difficulty
(or NG+), or sth similar to Master Mode
We can finally pet the dogs
More new diverse weapon classes and types (a la MH)
An ancient (secondary) evil returns
(true Majora, Vaati, GIRAHIM?)
Multiple Links (Endgame, multiverse vibe like Star Trek TNG)
Better crafting mechanic (eg. arrows) directly from Inventory/bench (a la Animal Crossing)
very long main story >100hrs
(not counting side quests)
Possible Age of Calamity Reference/
Tie-in: elemental enemy variations, or return of Terrako)
invisible enemies, spirit characters = special scope mode (ASTRAL CHAINs iris/ Witcher sense)