NPCs side-kicks; main story NPCs can join missions and help in combat (like MHSunbreak follower system) We can finally pet the dogs Hookshot returns = Zonai- hand-power or special equipment Time loop paradox (prequel to Skyward Sword, begin of Zelda timeline) More versatility in movesets/abilities; modification of powers to alternative versions Sandbox NPC house-building quests (like Animal Crossing) very long main story >100hrs (not counting side quests) Better upgrade/ skill system, Level ups = Skill tree?, like MH with armor gems etc hand abilities replace slate + champions Goddess Hylia Revised moveset, return of TP/WW combat style More new diverse weapon classes and types (a la MH) Dead Man's Volley (bossfight parry gimmick) New counter mechanic (as opposed to Botw parry mechanic) Underwater exploration/ diving mechanic change difficulty (or NG+), or sth similar to Master Mode Playable Zelda Better crafting mechanic (eg. arrows) directly from Inventory/bench (a la Animal Crossing) An ancient (secondary) evil returns (true Majora, Vaati, GIRAHIM?) More diverse (and registerable) mounts = Loftwings?, big frogs, crabs or other things Return of the Seven Sages (or Eight) invisible enemies, spirit characters = special scope mode (ASTRAL CHAINs iris/ Witcher sense) Dragons rideable/ way to Skyrule? Possible Age of Calamity Reference/ Tie-in: elemental enemy variations, or return of Terrako) Multiple Links (Endgame, multiverse vibe like Star Trek TNG) NPCs side-kicks; main story NPCs can join missions and help in combat (like MHSunbreak follower system) We can finally pet the dogs Hookshot returns = Zonai- hand-power or special equipment Time loop paradox (prequel to Skyward Sword, begin of Zelda timeline) More versatility in movesets/abilities; modification of powers to alternative versions Sandbox NPC house-building quests (like Animal Crossing) very long main story >100hrs (not counting side quests) Better upgrade/ skill system, Level ups = Skill tree?, like MH with armor gems etc hand abilities replace slate + champions Goddess Hylia Revised moveset, return of TP/WW combat style More new diverse weapon classes and types (a la MH) Dead Man's Volley (bossfight parry gimmick) New counter mechanic (as opposed to Botw parry mechanic) Underwater exploration/ diving mechanic change difficulty (or NG+), or sth similar to Master Mode Playable Zelda Better crafting mechanic (eg. arrows) directly from Inventory/bench (a la Animal Crossing) An ancient (secondary) evil returns (true Majora, Vaati, GIRAHIM?) More diverse (and registerable) mounts = Loftwings?, big frogs, crabs or other things Return of the Seven Sages (or Eight) invisible enemies, spirit characters = special scope mode (ASTRAL CHAINs iris/ Witcher sense) Dragons rideable/ way to Skyrule? Possible Age of Calamity Reference/ Tie-in: elemental enemy variations, or return of Terrako) Multiple Links (Endgame, multiverse vibe like Star Trek TNG)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
NPCs side-kicks; main story NPCs can join missions and help in combat (like MHSunbreak follower system)
We can finally pet the dogs
Hookshot returns = Zonai-hand-power or special equipment
Time loop paradox (prequel to Skyward Sword, begin of Zelda timeline)
More versatility in movesets/abilities; modification of powers to alternative versions
Sandbox NPC house-building quests (like Animal Crossing)
very long main story >100hrs
(not counting side quests)
Better upgrade/ skill system, Level ups
= Skill tree?, like MH with armor gems etc
hand abilities replace slate + champions
Goddess Hylia
Revised moveset, return of TP/WW combat style
More new diverse weapon classes and types (a la MH)
Dead Man's Volley
(bossfight parry gimmick)
New counter mechanic (as opposed to Botw parry mechanic)
Underwater exploration/ diving mechanic
change difficulty
(or NG+), or sth similar to Master Mode
Playable Zelda
Better crafting mechanic (eg. arrows) directly from Inventory/bench (a la Animal Crossing)
An ancient (secondary) evil returns
(true Majora, Vaati, GIRAHIM?)
More diverse (and registerable) mounts = Loftwings?, big frogs, crabs or other things
Return of the Seven Sages
(or Eight)
invisible enemies, spirit characters = special scope mode (ASTRAL CHAINs iris/ Witcher sense)
Dragons rideable/ way to Skyrule?
Possible Age of Calamity Reference/
Tie-in: elemental enemy variations, or return of Terrako)
Multiple Links (Endgame, multiverse vibe like Star Trek TNG)