Underwaterexploration/divingmechanicHookshotreturns = Zonai-hand-power orspecialequipmentMultiple Links(Endgame,multiversevibe like StarTrek TNG)Revisedmoveset,return ofTP/WWcombat style Return of theSevenSages(or Eight)Dragonsrideable/way toSkyrule?Better upgrade/skill system,Level ups= Skill tree?, likeMH with armorgems etcMore diverse (andregisterable)mounts =Loftwings?, bigfrogs, crabs orother thingsNPCs side-kicks;main story NPCscan join missionsand help in combat(like MHSunbreakfollower system)Better craftingmechanic (eg.arrows) directlyfromInventory/bench (ala AnimalCrossing)hand abilitiesreplace slate+ championsTime loopparadox(prequel toSkyward Sword,begin of Zeldatimeline)GoddessHyliavery longmain story>100hrs(not countingside quests)Dead Man'sVolley(bossfightparrygimmick)New countermechanic (asopposed toBotw parrymechanic)PlayableZeldaSandbox NPChouse-buildingquests (likeAnimalCrossing)More newdiverse weaponclasses andtypes (a la MH)invisible enemies,spirit characters =special scopemode (ASTRALCHAINs iris/Witcher sense)An ancient(secondary) evilreturns(true Majora,Vaati,GIRAHIM?)Possible Age ofCalamityReference/Tie-in: elementalenemy variations,or return of Terrako)changedifficulty(or NG+), orsth similar toMaster ModeWe canfinally petthe dogsMore versatility inmovesets/abilities;modification ofpowers toalternativeversionsUnderwaterexploration/divingmechanicHookshotreturns = Zonai-hand-power orspecialequipmentMultiple Links(Endgame,multiversevibe like StarTrek TNG)Revisedmoveset,return ofTP/WWcombat style Return of theSevenSages(or Eight)Dragonsrideable/way toSkyrule?Better upgrade/skill system,Level ups= Skill tree?, likeMH with armorgems etcMore diverse (andregisterable)mounts =Loftwings?, bigfrogs, crabs orother thingsNPCs side-kicks;main story NPCscan join missionsand help in combat(like MHSunbreakfollower system)Better craftingmechanic (eg.arrows) directlyfromInventory/bench (ala AnimalCrossing)hand abilitiesreplace slate+ championsTime loopparadox(prequel toSkyward Sword,begin of Zeldatimeline)GoddessHyliavery longmain story>100hrs(not countingside quests)Dead Man'sVolley(bossfightparrygimmick)New countermechanic (asopposed toBotw parrymechanic)PlayableZeldaSandbox NPChouse-buildingquests (likeAnimalCrossing)More newdiverse weaponclasses andtypes (a la MH)invisible enemies,spirit characters =special scopemode (ASTRALCHAINs iris/Witcher sense)An ancient(secondary) evilreturns(true Majora,Vaati,GIRAHIM?)Possible Age ofCalamityReference/Tie-in: elementalenemy variations,or return of Terrako)changedifficulty(or NG+), orsth similar toMaster ModeWe canfinally petthe dogsMore versatility inmovesets/abilities;modification ofpowers toalternativeversions

Tears of the Kingdom Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Underwater exploration/ diving mechanic
  2. Hookshot returns = Zonai-hand-power or special equipment
  3. Multiple Links (Endgame, multiverse vibe like Star Trek TNG)
  4. Revised moveset, return of TP/WW combat style
  5. Return of the Seven Sages (or Eight)
  6. Dragons rideable/ way to Skyrule?
  7. Better upgrade/ skill system, Level ups = Skill tree?, like MH with armor gems etc
  8. More diverse (and registerable) mounts = Loftwings?, big frogs, crabs or other things
  9. NPCs side-kicks; main story NPCs can join missions and help in combat (like MHSunbreak follower system)
  10. Better crafting mechanic (eg. arrows) directly from Inventory/bench (a la Animal Crossing)
  11. hand abilities replace slate + champions
  12. Time loop paradox (prequel to Skyward Sword, begin of Zelda timeline)
  13. Goddess Hylia
  14. very long main story >100hrs (not counting side quests)
  15. Dead Man's Volley (bossfight parry gimmick)
  16. New counter mechanic (as opposed to Botw parry mechanic)
  17. Playable Zelda
  18. Sandbox NPC house-building quests (like Animal Crossing)
  19. More new diverse weapon classes and types (a la MH)
  20. invisible enemies, spirit characters = special scope mode (ASTRAL CHAINs iris/ Witcher sense)
  21. An ancient (secondary) evil returns (true Majora, Vaati, GIRAHIM?)
  22. Possible Age of Calamity Reference/ Tie-in: elemental enemy variations, or return of Terrako)
  23. change difficulty (or NG+), or sth similar to Master Mode
  24. We can finally pet the dogs
  25. More versatility in movesets/abilities; modification of powers to alternative versions