Goddess Hylia Sandbox NPC house-building quests (like Animal Crossing) NPCs side-kicks; main story NPCs can join missions and help in combat (like MHSunbreak follower system) Hookshot returns = Zonai- hand-power or special equipment Dead Man's Volley (bossfight parry gimmick) Better crafting mechanic (eg. arrows) directly from Inventory/bench (a la Animal Crossing) Revised moveset, return of TP/WW combat style Better upgrade/ skill system, Level ups = Skill tree?, like MH with armor gems etc We can finally pet the dogs More diverse (and registerable) mounts = Loftwings?, big frogs, crabs or other things invisible enemies, spirit characters = special scope mode (ASTRAL CHAINs iris/ Witcher sense) Return of the Seven Sages (or Eight) More versatility in movesets/abilities; modification of powers to alternative versions Possible Age of Calamity Reference/ Tie-in: elemental enemy variations, or return of Terrako) Underwater exploration/ diving mechanic Dragons rideable/ way to Skyrule? very long main story >100hrs (not counting side quests) hand abilities replace slate + champions An ancient (secondary) evil returns (true Majora, Vaati, GIRAHIM?) More new diverse weapon classes and types (a la MH) Multiple Links (Endgame, multiverse vibe like Star Trek TNG) change difficulty (or NG+), or sth similar to Master Mode Playable Zelda New counter mechanic (as opposed to Botw parry mechanic) Time loop paradox (prequel to Skyward Sword, begin of Zelda timeline) Goddess Hylia Sandbox NPC house-building quests (like Animal Crossing) NPCs side-kicks; main story NPCs can join missions and help in combat (like MHSunbreak follower system) Hookshot returns = Zonai- hand-power or special equipment Dead Man's Volley (bossfight parry gimmick) Better crafting mechanic (eg. arrows) directly from Inventory/bench (a la Animal Crossing) Revised moveset, return of TP/WW combat style Better upgrade/ skill system, Level ups = Skill tree?, like MH with armor gems etc We can finally pet the dogs More diverse (and registerable) mounts = Loftwings?, big frogs, crabs or other things invisible enemies, spirit characters = special scope mode (ASTRAL CHAINs iris/ Witcher sense) Return of the Seven Sages (or Eight) More versatility in movesets/abilities; modification of powers to alternative versions Possible Age of Calamity Reference/ Tie-in: elemental enemy variations, or return of Terrako) Underwater exploration/ diving mechanic Dragons rideable/ way to Skyrule? very long main story >100hrs (not counting side quests) hand abilities replace slate + champions An ancient (secondary) evil returns (true Majora, Vaati, GIRAHIM?) More new diverse weapon classes and types (a la MH) Multiple Links (Endgame, multiverse vibe like Star Trek TNG) change difficulty (or NG+), or sth similar to Master Mode Playable Zelda New counter mechanic (as opposed to Botw parry mechanic) Time loop paradox (prequel to Skyward Sword, begin of Zelda timeline)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Goddess Hylia
Sandbox NPC house-building quests (like Animal Crossing)
NPCs side-kicks; main story NPCs can join missions and help in combat (like MHSunbreak follower system)
Hookshot returns = Zonai-hand-power or special equipment
Dead Man's Volley
(bossfight parry gimmick)
Better crafting mechanic (eg. arrows) directly from Inventory/bench (a la Animal Crossing)
Revised moveset, return of TP/WW combat style
Better upgrade/ skill system, Level ups
= Skill tree?, like MH with armor gems etc
We can finally pet the dogs
More diverse (and registerable) mounts = Loftwings?, big frogs, crabs or other things
invisible enemies, spirit characters = special scope mode (ASTRAL CHAINs iris/ Witcher sense)
Return of the Seven Sages
(or Eight)
More versatility in movesets/abilities; modification of powers to alternative versions
Possible Age of Calamity Reference/
Tie-in: elemental enemy variations, or return of Terrako)
Underwater exploration/ diving mechanic
Dragons rideable/ way to Skyrule?
very long main story >100hrs
(not counting side quests)
hand abilities replace slate + champions
An ancient (secondary) evil returns
(true Majora, Vaati, GIRAHIM?)
More new diverse weapon classes and types (a la MH)
Multiple Links (Endgame, multiverse vibe like Star Trek TNG)
change difficulty
(or NG+), or sth similar to Master Mode
Playable Zelda
New counter mechanic (as opposed to Botw parry mechanic)
Time loop paradox (prequel to Skyward Sword, begin of Zelda timeline)