GoddessHyliaSandbox NPChouse-buildingquests (likeAnimalCrossing)NPCs side-kicks;main story NPCscan join missionsand help in combat(like MHSunbreakfollower system)Hookshotreturns = Zonai-hand-power orspecialequipmentDead Man'sVolley(bossfightparrygimmick)Better craftingmechanic (eg.arrows) directlyfromInventory/bench (ala AnimalCrossing)Revisedmoveset,return ofTP/WWcombat styleBetter upgrade/skill system,Level ups= Skill tree?, likeMH with armorgems etcWe canfinally petthe dogsMore diverse (andregisterable)mounts =Loftwings?, bigfrogs, crabs orother thingsinvisible enemies,spirit characters =special scopemode (ASTRALCHAINs iris/Witcher sense) Return of theSevenSages(or Eight)More versatility inmovesets/abilities;modification ofpowers toalternativeversionsPossible Age ofCalamityReference/Tie-in: elementalenemy variations,or return of Terrako)Underwaterexploration/divingmechanicDragonsrideable/way toSkyrule?very longmain story>100hrs(not countingside quests)hand abilitiesreplace slate+ championsAn ancient(secondary) evilreturns(true Majora,Vaati,GIRAHIM?)More newdiverse weaponclasses andtypes (a la MH)Multiple Links(Endgame,multiversevibe like StarTrek TNG)changedifficulty(or NG+), orsth similar toMaster ModePlayableZeldaNew countermechanic (asopposed toBotw parrymechanic)Time loopparadox(prequel toSkyward Sword,begin of Zeldatimeline)GoddessHyliaSandbox NPChouse-buildingquests (likeAnimalCrossing)NPCs side-kicks;main story NPCscan join missionsand help in combat(like MHSunbreakfollower system)Hookshotreturns = Zonai-hand-power orspecialequipmentDead Man'sVolley(bossfightparrygimmick)Better craftingmechanic (eg.arrows) directlyfromInventory/bench (ala AnimalCrossing)Revisedmoveset,return ofTP/WWcombat styleBetter upgrade/skill system,Level ups= Skill tree?, likeMH with armorgems etcWe canfinally petthe dogsMore diverse (andregisterable)mounts =Loftwings?, bigfrogs, crabs orother thingsinvisible enemies,spirit characters =special scopemode (ASTRALCHAINs iris/Witcher sense) Return of theSevenSages(or Eight)More versatility inmovesets/abilities;modification ofpowers toalternativeversionsPossible Age ofCalamityReference/Tie-in: elementalenemy variations,or return of Terrako)Underwaterexploration/divingmechanicDragonsrideable/way toSkyrule?very longmain story>100hrs(not countingside quests)hand abilitiesreplace slate+ championsAn ancient(secondary) evilreturns(true Majora,Vaati,GIRAHIM?)More newdiverse weaponclasses andtypes (a la MH)Multiple Links(Endgame,multiversevibe like StarTrek TNG)changedifficulty(or NG+), orsth similar toMaster ModePlayableZeldaNew countermechanic (asopposed toBotw parrymechanic)Time loopparadox(prequel toSkyward Sword,begin of Zeldatimeline)

Tears of the Kingdom Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Goddess Hylia
  2. Sandbox NPC house-building quests (like Animal Crossing)
  3. NPCs side-kicks; main story NPCs can join missions and help in combat (like MHSunbreak follower system)
  4. Hookshot returns = Zonai-hand-power or special equipment
  5. Dead Man's Volley (bossfight parry gimmick)
  6. Better crafting mechanic (eg. arrows) directly from Inventory/bench (a la Animal Crossing)
  7. Revised moveset, return of TP/WW combat style
  8. Better upgrade/ skill system, Level ups = Skill tree?, like MH with armor gems etc
  9. We can finally pet the dogs
  10. More diverse (and registerable) mounts = Loftwings?, big frogs, crabs or other things
  11. invisible enemies, spirit characters = special scope mode (ASTRAL CHAINs iris/ Witcher sense)
  12. Return of the Seven Sages (or Eight)
  13. More versatility in movesets/abilities; modification of powers to alternative versions
  14. Possible Age of Calamity Reference/ Tie-in: elemental enemy variations, or return of Terrako)
  15. Underwater exploration/ diving mechanic
  16. Dragons rideable/ way to Skyrule?
  17. very long main story >100hrs (not counting side quests)
  18. hand abilities replace slate + champions
  19. An ancient (secondary) evil returns (true Majora, Vaati, GIRAHIM?)
  20. More new diverse weapon classes and types (a la MH)
  21. Multiple Links (Endgame, multiverse vibe like Star Trek TNG)
  22. change difficulty (or NG+), or sth similar to Master Mode
  23. Playable Zelda
  24. New counter mechanic (as opposed to Botw parry mechanic)
  25. Time loop paradox (prequel to Skyward Sword, begin of Zelda timeline)