New anti-mythosagencyScenario isdesignedfor acampaignScenariotext hiddenin statblocksDEEPONESMARCHTECHCARCOSAMI-GO(orGreys)COWBOYSvsPROGRAMHandler'ssummaryis missingShaggyDogstoryPREGENSScenariorequiresextremelyspecificcharactersSTEPHENALZISMAPS ANDHANDOUTSThere is noreason forDelta Greento be hereThe solution isto kill someonethe playersdon't orshouldn't wantto killThesolution isto kill/burneverythingAny variationof "write thescenarioyourself"The playerscannot alterthe outcomeDeltaGreen arethe badguysGREENBOXLong narrativedescriptionending with"and then theAgents arrive"NAZISOverlylongbreifingNew anti-mythosagencyScenario isdesignedfor acampaignScenariotext hiddenin statblocksDEEPONESMARCHTECHCARCOSAMI-GO(orGreys)COWBOYSvsPROGRAMHandler'ssummaryis missingShaggyDogstoryPREGENSScenariorequiresextremelyspecificcharactersSTEPHENALZISMAPS ANDHANDOUTSThere is noreason forDelta Greento be hereThe solution isto kill someonethe playersdon't orshouldn't wantto killThesolution isto kill/burneverythingAny variationof "write thescenarioyourself"The playerscannot alterthe outcomeDeltaGreen arethe badguysGREENBOXLong narrativedescriptionending with"and then theAgents arrive"NAZISOverlylongbreifing

Shotgun Scenario Bingo (Will's card) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. New anti-mythos agency
  2. Scenario is designed for a campaign
  3. Scenario text hidden in stat blocks
  4. DEEP ONES
  5. MARCH TECH
  6. CARCOSA
  7. MI-GO (or Greys)
  8. COWBOYS vs PROGRAM
  9. Handler's summary is missing
  10. Shaggy Dog story
  11. PREGENS
  12. Scenario requires extremely specific characters
  13. STEPHEN ALZIS
  14. MAPS AND HANDOUTS
  15. There is no reason for Delta Green to be here
  16. The solution is to kill someone the players don't or shouldn't want to kill
  17. The solution is to kill/burn everything
  18. Any variation of "write the scenario yourself"
  19. The players cannot alter the outcome
  20. Delta Green are the bad guys
  21. GREEN BOX
  22. Long narrative description ending with "and then the Agents arrive"
  23. NAZIS
  24. Overly long breifing